True Zhuanjia
fa164f0e02
- reduce pressure curve tool tips
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- fixed crash in pressure curve tool drawing stage
- initial pencil move force tweak
- frame queue tweaks demo
2026-02-06 15:27:29 +08:00
Acaki
4ab21aed0e
fix: crash on background timer expired with Metal renderer
2025-09-01 22:51:41 +08:00
TrueZhuanjia
5903b358ee
- unify pixel format to MTLPixelFormatRGBA16Float
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- move renderingBackEnd to experimental section, add a few tips for performance mode
2025-08-30 18:54:30 +08:00
TrueZhuanjia
4d783649f5
cancel iOS13 availability check for metal renderer
2025-08-28 23:34:26 +08:00
Acaki
2b40224b2b
refactor: replace MTLPixelFormatBGR10A2Unorm with MTLPixelFormatBGRA10_XR for older devices
2025-08-28 21:31:14 +08:00
Acaki
e4d6be3bb3
Revert "fix: crash when host is on hdr but client is not on Metal lower iOS versions"
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This reverts commit 6c0b1550fd .
2025-08-28 21:29:51 +08:00
Acaki
6c0b1550fd
fix: crash when host is on hdr but client is not on Metal lower iOS versions
2025-08-28 13:28:28 +08:00
Acaki
c7dd7a2c21
fix: metal renderer packed format crash on emulator and lower iOS version
2025-08-28 00:07:56 +08:00
Acaki
eb3501e090
Revert "feat: bring back CAMetalDisplayLink"
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This reverts commit b6c029df
2025-08-27 15:16:24 +08:00
Acaki
56729469bf
fix: Metal kIOGPUCommandBufferCallbackErrorSubmissionsIgnored error
2025-08-26 00:09:18 +08:00
Acaki
b6c029df38
feat: bring back CAMetalDisplayLink
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This reverts commit 6f381362dd .
2025-08-25 15:29:29 +08:00
Acaki
c8f61b0b87
feat: pause Metal renderer and graph when app is in background
2025-08-25 00:42:01 +08:00
Acaki
a2c4d440db
fix: memory leak for Metal renderer when repeatedly connect/disconnect stream or toggling HDR on host
2025-08-24 20:54:51 +08:00
Acaki
e9e6f1deb9
fix: skip applying EDR metadata when HDR is disabled in client or host settings
2025-08-24 17:01:23 +08:00
Acaki
6f381362dd
Revert "fix: sync imgui fps to stream fps to avoid it interferes with displaylink timings"
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This reverts commit 5d1bed4d25 .
Revert "fix: another attempt to fix occasional video freeze with metal renderer"
This reverts commit 958b391afa .
Revert "fix: attempt to fix occasional video freeze with metal renderer"
This reverts commit bcb4d0a905 .
Revert "feat: use CAMetalDisplayLink for metal renderer to fix refresh rate issues"
This reverts commit 9e20efff4b .
Revert "Revert "MetalViewController: run a no-op DisplayLink at the target framerate so iOS won't switch to a slower rate""
This reverts commit 39b2621e30 .
2025-08-22 17:39:25 +08:00
Acaki
958b391afa
fix: another attempt to fix occasional video freeze with metal renderer
2025-08-21 03:08:07 +08:00
Acaki
d90657b05a
refactor: enable EDR metadata for Metal and add more error handling
2025-08-20 22:21:25 +08:00
Acaki
9e56547435
Revert "fix: remove waitUntilCompleted call as semaphore is used"
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This reverts commit 05f6dd86b1 .
2025-08-20 21:34:16 +08:00
Acaki
bcb4d0a905
fix: attempt to fix occasional video freeze with metal renderer
2025-08-20 01:50:27 +08:00
Acaki
9e20efff4b
feat: use CAMetalDisplayLink for metal renderer to fix refresh rate issues
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This reverts commit 868288e7
Using CAMetalDisplayLink with CAMetalLayer is required for ProMotion to work consistently and make graphs and touch widgets work smoothly with Metal (especially wasdpad)
With CADisplayLink (no-op or not) the widgets and/or graphs can cause fps drops to the stream
2025-08-19 18:47:41 +08:00
Acaki
9e32c1da3d
Revert "fix: metal renderer packed format crash on emulator and lower iOS version"
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This reverts commit 34eb2ccd
2025-08-19 04:45:53 +08:00
Acaki
39b2621e30
Revert "MetalViewController: run a no-op DisplayLink at the target framerate so iOS won't switch to a slower rate"
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This reverts commit 6010182592 .
2025-08-19 04:38:07 +08:00
Acaki
0b9454896c
Revert "feat: add proper CADisplayLink handling for iOS15 where commandBuffer presentDrawable:drawable afterMinimumDuration doesn't seem to work well"
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This reverts commit ee67ff56c7 .
2025-08-19 00:07:23 +08:00
Acaki
ee67ff56c7
feat: add proper CADisplayLink handling for iOS15 where commandBuffer presentDrawable:drawable afterMinimumDuration doesn't seem to work well
2025-08-18 19:37:14 +08:00
Acaki
05f6dd86b1
fix: remove waitUntilCompleted call as semaphore is used
2025-08-18 01:30:59 +08:00
Acaki
b3664d0e2d
refactor: remove unnecessary changes
2025-08-16 04:09:02 +08:00
Acaki
34eb2ccd31
fix: metal renderer packed format crash on emulator and lower iOS version
2025-08-15 04:32:48 +08:00
Acaki
0d32b8f06f
fix: availability warnings
2025-08-15 01:18:03 +08:00
Andy Grundman
6010182592
MetalViewController: run a no-op DisplayLink at the target framerate so iOS won't switch to a slower rate
2025-08-13 15:16:19 +08:00
Acaki
868288e70f
Revert "feat: use CAMetalDisplayLink for metal renderer to fix refresh rate issues"
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This reverts commit 628ce0f12e .
2025-08-13 15:15:52 +08:00
Acaki
2ab705efdf
docs: add copyright info to metal renderer related code
2025-08-12 00:35:10 +08:00
Acaki
5026a6fbcf
fix: better handling of app resize for metal renderer
2025-08-10 20:59:24 +08:00
Acaki
628ce0f12e
feat: use CAMetalDisplayLink for metal renderer to fix refresh rate issues
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- update imgui to use stream fps instead of hardcoded 60
- hide renderer setting for iOS < 17 as CAMetalDisplayLink only supports later versions
2025-08-10 20:58:56 +08:00
Andy Grundman
e5fc439da2
Misc: fix bugs that were preventing starting a new stream after disconnecting. Known issue: this leaks a bit of memory. This also removes all OSX-specific code from the Apple example I used, as I have no intention of using this on Mac.
2025-07-25 01:46:49 +08:00
Andy Grundman
e57f0cd723
Metal: after experimenting with EDR tone-mapping, it's here but disabled. It's unclear how best to render content from Windows. We get the system calibration peak nits in the Mastering Display Color Volume metadata, but this won't apply to most content.
2025-07-22 17:01:57 +08:00
Acaki
2250cba35c
feat: apply normalization fix to new shader
2025-07-20 19:06:41 +08:00
Andy Grundman
1e24731b60
MetalVideoRenderer: EDR support, enabling better HDR output and tone-mapping regardless of screen brightness. This commit also includes some fixes around stream shutdown, but restarting the app is still needed if the stream stops.
2025-07-20 19:06:21 +08:00
Acaki
05d3567489
fix: missing frametime graph due to previous incorrect merge
2025-07-20 00:56:43 +08:00
Acaki
f0b4e2e2ad
fix: green tinted image for metal 10bit yuv444
2025-07-19 20:05:17 +08:00
Acaki
5a2d5af887
MetalVideoRenderer: don't recreate pipeline state every frame
2025-07-15 22:57:06 +08:00
Acaki
686418997b
fix: metal renderer teardown and resume
2025-07-15 18:08:54 +08:00
Andy Grundman
5e4ba088be
Clean up render thread, plot method calls
2025-07-15 02:06:13 +08:00
Acaki
02ede90d77
refactor: remove comments added by xcode
2025-07-13 16:25:29 +08:00
Acaki
d69688678d
fix: build
2025-07-12 02:00:33 +08:00