Revert "feat: bring back CAMetalDisplayLink"
This reverts commit b6c029df
This commit is contained in:
@@ -52,15 +52,7 @@
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self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
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self.enableGraphs = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableGraphs"];
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self.graphOpacity = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"graphOpacity"]];
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// Set rendering backend based on iOS version and user preference
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NSInteger savedBackend = [[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"];
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if (@available(iOS 17.0, *)) {
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// iOS 17+ can use Performance mode (Metal renderer)
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self.renderingBackend = [NSNumber numberWithInteger:savedBackend];
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} else {
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// iOS < 17 must use Balanced mode (AVSB renderer)
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self.renderingBackend = [NSNumber numberWithInteger:RENDER_AVSB];
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}
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self.renderingBackend = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"]];
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self.framePacingMode = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"framePacingMode"]];
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NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
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@@ -24,9 +24,8 @@
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@property (nonatomic) BOOL hdrEnabled;
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- (nonnull instancetype)initWithMetalDevice:(nonnull id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate hdrEnabled:(BOOL)hdrEnabled;
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- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable API_AVAILABLE(ios(17.0));
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- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
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- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
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- (void)drawableResize:(CGSize)drawableSize;
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- (void)shutdown;
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@@ -557,29 +557,21 @@ CFStringRef __currentColorSpace;
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return YES;
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}
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- (void)renderFrame:(Frame *)frame withDrawable:(id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
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- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
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@autoreleasepool {
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if (self.isStopping) {
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Log(LOG_I, @"[MetalVideoRenderer] isStopping");
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return;
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}
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// Calculate accurate frametime using CAMetalDisplayLink timing
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if (self.lastPresented > 0.0f) {
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CFTimeInterval frametime = targetPresentationTimestamp - self.lastPresented;
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[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
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}
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self.lastPresented = targetPresentationTimestamp;
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// Handle changes to the frame's colorspace from last time we rendered
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BOOL layerDidChange = NO;
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if (![self updateColorSpaceForFrame:frame toLayer:(CAMetalLayer *)drawable.layer layerDidChange:&layerDidChange]) {
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if (![self updateColorSpaceForFrame:frame toLayer:layer layerDidChange:&layerDidChange]) {
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return;
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}
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// Handle changes to the video size or drawable size
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if (![self updateVideoRegionSizeForFrame:frame toLayer:(CAMetalLayer *)drawable.layer]) {
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if (![self updateVideoRegionSizeForFrame:frame toLayer:layer]) {
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return;
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}
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@@ -604,6 +596,13 @@ CFStringRef __currentColorSpace;
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}
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}
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// Get the next drawable early to get its pixel format
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id<CAMetalDrawable> drawable = [layer nextDrawable];
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if (!drawable) {
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Log(LOG_E, @"Failed to get nextDrawable");
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return;
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}
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// Get the framebuffer pixel format for pipeline creation
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MTLPixelFormat framebufferPixelFormat = drawable.texture.pixelFormat;
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@@ -710,7 +709,7 @@ CFStringRef __currentColorSpace;
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[renderEncoder setVertexBuffer:_VideoVertexBuffer offset:0 atIndex:0];
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[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
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#if !TARGET_OS_TV
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if (((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatRGBA16Float) {
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if (layer.pixelFormat == MTLPixelFormatRGBA16Float) {
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[self pollCurrentEDRHeadroom];
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[renderEncoder setFragmentBytes:&_currentEDRHeadroom length:sizeof(float) atIndex:1];
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}
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@@ -718,30 +717,25 @@ CFStringRef __currentColorSpace;
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
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[renderEncoder endEncoding];
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__block MetalVideoRenderer *strongSelf = self;
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#if !TARGET_OS_SIMULATOR
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[drawable addPresentedHandler:^(id<MTLDrawable> d) {
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if (strongSelf.lastPresented > 0.0f) {
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CFTimeInterval frametime = d.presentedTime - strongSelf.lastPresented;
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[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
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}
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strongSelf.lastPresented = d.presentedTime;
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}];
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#endif
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// signal semaphore, compute GPU time average, and clear textures
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__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
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dispatch_semaphore_signal(block_semaphore);
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if (cb.error) {
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Log(LOG_E, @"Command buffer error: %@", cb.error);
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// Request IDR frame to recover from rendering error
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LiRequestIdrFrame();
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// Clear the command queue to reset GPU state
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if (cb.status == MTLCommandBufferStatusError) {
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NSError *error = cb.error;
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if (error.code == 2 || error.code == 4) { // GPU timeout or submissions ignored
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Log(LOG_W, @"GPU timeout detected, flushing command queue");
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// Force texture cache flush
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CVMetalTextureCacheFlush(self->_textureCache, 0);
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}
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}
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} else {
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const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
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const double alpha = 0.25f;
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self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
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}
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const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
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const double alpha = 0.25f;
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self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
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// Free textures after completion of rendering
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for (size_t i = 0; i < planes; i++) {
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@@ -754,10 +748,15 @@ CFStringRef __currentColorSpace;
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CVMetalTextureCacheFlush(self->_textureCache, 0);
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}];
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// CAMetalDisplayLink handles timing automatically, so we don't use afterMinimumDuration
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#if TARGET_OS_SIMULATOR
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[commandBuffer presentDrawable:drawable];
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#else
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// present for a minimum duration for best frame pacing
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[commandBuffer presentDrawable:drawable afterMinimumDuration:1.0f / _framerate];
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#endif
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[commandBuffer commit];
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[commandBuffer waitUntilCompleted];
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}
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}
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@@ -766,14 +765,7 @@ CFStringRef __currentColorSpace;
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// by any stage in the Metal pipeline (CPU, GPU, Metal, Drivers, etc.).
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if (!self.isStopping) {
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dispatch_time_t timeout = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1f * NSEC_PER_SEC)); // 100ms
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long result = dispatch_semaphore_wait(_inFlightSemaphore, timeout);
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if (result != 0) {
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Log(LOG_W, @"MetalVideoRenderer semaphore timeout - requesting IDR frame");
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LiRequestIdrFrame(); // Request recovery
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// Force flush the texture cache when we timeout
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CVMetalTextureCacheFlush(_textureCache, 0);
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}
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dispatch_semaphore_wait(_inFlightSemaphore, timeout);
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}
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}
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@@ -15,14 +15,13 @@
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@protocol MetalViewDelegate <NSObject>
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- (void)drawableResize:(CGSize)size;
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0));
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
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- (void)renderTo:(nonnull CAMetalLayer *)layer;
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
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@end
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// The Metal game view base class.
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@interface MetalView : UIView <CALayerDelegate, CAMetalDisplayLinkDelegate>
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@interface MetalView : UIView <CALayerDelegate>
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@property (nonatomic, nonnull, readonly) CAMetalLayer *metalLayer;
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@property (nonatomic, nullable) id<MetalViewDelegate> delegate;
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@@ -11,12 +11,10 @@
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#import "MetalView.h"
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#import "MetalConfig.h"
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#import <QuartzCore/CAMetalDisplayLink.h>
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@implementation MetalView {
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// The secondary thread containing the render loop.
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NSThread *_renderThread;
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CAMetalDisplayLink *_metalDisplayLink API_AVAILABLE(ios(17.0));
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}
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#pragma mark - Initialization and Setup.
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@@ -42,43 +40,15 @@
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self.layer.delegate = self;
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}
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- (void)setFramerate:(float)framerate {
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_framerate = framerate;
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if (@available(iOS 17.0, *)) {
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if (_metalDisplayLink) {
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_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(framerate, framerate, framerate);
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}
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}
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}
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- (void)shutdown {
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// First cancel the thread to stop the run loop
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if (_renderThread) {
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Log(LOG_I, @"[MetalView] sending renderThread a cancel message");
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[_renderThread cancel];
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// Invalidate metal display link to stop callbacks
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if (@available(iOS 17.0, *)) {
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if (_metalDisplayLink) {
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Log(LOG_I, @"[MetalView] invalidating metal display link");
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[_metalDisplayLink invalidate];
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_metalDisplayLink = nil;
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}
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}
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// Now wait for thread to finish
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Log(LOG_I, @"[MetalView] waiting on renderThread to finish");
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NSDate *timeout = [NSDate dateWithTimeIntervalSinceNow:2.0]; // 2 second timeout
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while (!_renderThread.isFinished && [timeout timeIntervalSinceNow] > 0) {
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usleep(1000);
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}
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if (_renderThread.isFinished) {
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Log(LOG_I, @"[MetalView] renderThread has finished");
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} else {
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Log(LOG_E, @"[MetalView] renderThread failed to finish in time");
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while (!_renderThread.isFinished) {
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usleep(100);
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}
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Log(LOG_I, @"[MetalView] renderThread has finished");
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_renderThread = nil;
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}
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}
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@@ -91,26 +61,6 @@
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[self movedToWindow];
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}
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- (void)metalDisplayLink:(CAMetalDisplayLink *)link needsUpdate:(CAMetalDisplayLinkUpdate *)update API_AVAILABLE(ios(17.0)) {
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// Skip rendering if we're shutting down
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if ([NSThread currentThread].isCancelled) {
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return;
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}
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@autoreleasepool {
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[self.delegate waitToRenderTo:self.metalLayer];
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id<CAMetalDrawable> drawable = update.drawable;
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if (drawable) {
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// Pass timing information to the renderer
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if ([self.delegate respondsToSelector:@selector(renderWithDrawable:toLayer:targetPresentationTimestamp:)]) {
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[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer targetPresentationTimestamp:update.targetPresentationTimestamp];
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} else {
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[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer];
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}
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}
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}
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}
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- (void)movedToWindow {
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if (!self.window) {
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Log(LOG_I, @"[MetalView] movedToWindow(nil): shutting down...");
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@@ -118,32 +68,12 @@
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return;
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}
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if (@available(iOS 17.0, *)) {
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_metalDisplayLink = [[CAMetalDisplayLink alloc] initWithMetalLayer:_metalLayer];
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_metalDisplayLink.delegate = self;
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_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(_framerate, _framerate, _framerate);
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Log(LOG_I, @"[MetalView] Using CAMetalDisplayLink for optimal Metal rendering");
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}
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// Start the display link on a background thread
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// Render on a new thread
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_renderThread = [[NSThread alloc] initWithBlock:^{
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// Add metal display link to this thread's run loop
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if (@available(iOS 17.0, *)) {
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[self->_metalDisplayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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// Keep the run loop alive, checking for cancellation regularly
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while (![NSThread currentThread].isCancelled && self->_metalDisplayLink) {
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while (![NSThread currentThread].isCancelled) {
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@autoreleasepool {
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// Run the run loop for a short time to allow checking cancellation
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[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
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}
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}
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// Remove from run loop if still valid
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if (@available(iOS 17.0, *)) {
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if (self->_metalDisplayLink) {
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[self->_metalDisplayLink removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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[self.delegate waitToRenderTo:self.metalLayer];
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[self.delegate renderTo:self.metalLayer];
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}
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}
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Log(LOG_I, @"[MetalView] renderThread is exiting");
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@@ -151,7 +81,7 @@
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_renderThread.name = @"MetalVideoRenderer";
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_renderThread.qualityOfService = NSQualityOfServiceUserInteractive;
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[_renderThread start];
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Log(LOG_I, @"[MetalView] started renderThread with CAMetalDisplayLink at %f fps", _framerate);
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Log(LOG_I, @"[MetalView] started renderThread %@", _renderThread);
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// Perform any actions that need to know the size and scale of the drawable. When UIKit calls
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// didMoveToWindow after the view initialization, this is the first opportunity to notify
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@@ -18,6 +18,7 @@
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MetalView *_metalView;
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MetalVideoRenderer *_renderer;
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MetricsHandler _metricsHandler;
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CADisplayLink *_displayLink;
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}
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- (nonnull instancetype)initWithFrame:(CGRect)bounds framerate:(float)framerate enableHdr:(BOOL)enableHdr metricsHandler:(MetricsHandler)metricsHandler {
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@@ -73,6 +74,20 @@
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// Initialize the renderer-dependent view properties.
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view.metalLayer.pixelFormat = renderer.colorPixelFormat;
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view.metalLayer.maximumDrawableCount = 3;
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// We need a no-op displaylink timer or iOS can decide to run at 60fps
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// The overhead from this should be minimal.
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_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkHandler:)];
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if (@available(iOS 15.0, tvOS 15.0, *)) {
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_displayLink.preferredFrameRateRange = CAFrameRateRangeMake(_framerate, _framerate, _framerate);
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} else {
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_displayLink.preferredFramesPerSecond = _framerate;
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}
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[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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}
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- (void)displayLinkHandler:(CADisplayLink *)link {
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// Rendering does not use DisplayLink, this exists to fool iOS into keeping us running at the desired framerate
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}
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer {
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@@ -90,23 +105,17 @@
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[_frameQueue waitForEnqueue];
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}
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0)) {
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/// Draw frame (used by manual loop)
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- (void)renderTo:(nonnull CAMetalLayer *)layer {
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CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
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Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
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if (!_renderer.isStopping) {
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// Only render if not paused
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if (frame) {
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[_renderer renderFrame:frame withDrawable:drawable];
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}
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}
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}
|
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
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if (!_renderer.isStopping) {
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CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
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Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
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if (frame) {
|
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[_renderer renderFrame:frame withDrawable:drawable targetPresentationTimestamp:targetPresentationTimestamp];
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if (@available(iOS 13.0, *)) {
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[_renderer renderFrame:frame toLayer:layer];
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}
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}
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} else {
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// When paused, we still dequeue frames to prevent accumulation
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@@ -120,6 +129,9 @@
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}
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- (void)pauseRendering {
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if (_displayLink) {
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_displayLink.paused = YES;
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}
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if (_renderer) {
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_renderer.isStopping = YES;
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}
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@@ -130,6 +142,9 @@
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if (_renderer) {
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_renderer.isStopping = NO;
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}
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if (_displayLink) {
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_displayLink.paused = NO;
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}
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Log(LOG_I, @"[MetalViewController] Rendering resumed");
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}
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@@ -138,13 +153,16 @@
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Log(LOG_I, @"[MetalViewController] viewDidDisappear");
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// Shutdown the renderer first
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if (_displayLink) {
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[_displayLink invalidate];
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_displayLink = nil;
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}
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if (_renderer) {
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[_renderer shutdown];
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_renderer = nil;
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}
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// Then shutdown the view's display link
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if (_metalView) {
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_metalView.delegate = nil;
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[_metalView shutdown];
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@@ -320,7 +320,7 @@ BOOL isCustomResolution(int resolutionSelected) {
|
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selector:@selector(deviceOrientationDidChange:) // handle orientation change since i made portrait mode available
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name:UIDeviceOrientationDidChangeNotification
|
||||
object:nil];
|
||||
|
||||
|
||||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
|
||||
if(self.mainFrameViewController.settingsExpandedInStreamView){
|
||||
NSInteger responseCode = [self.mainFrameViewController requestForBitrate:self->_bitrate];
|
||||
@@ -570,11 +570,7 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
[self addSetting:self.pipStack ofId:@"pipStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
[self addSetting:self.framePacingStack ofId:@"framePacingStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
[self addSetting:self.frameQueueSizeStack ofId:@"frameQueueSizeStack" withInfoTag:NO withDynamicLabel:YES to:videoSection];
|
||||
|
||||
// Only show Metal renderer option on iOS 17+ where CAMetalDisplayLink is available
|
||||
if (@available(iOS 17.0, *)) {
|
||||
[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
}
|
||||
[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
|
||||
[videoSection addToParentStack:_parentStack];
|
||||
[videoSection setExpanded:YES];
|
||||
@@ -653,10 +649,10 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
[self addSetting:self.optimizeGamesStack ofId:@"optimizeGamesStack" withInfoTag:YES withDynamicLabel:NO to:otherSection];
|
||||
[self addSetting:self.multiControllerStack ofId:@"multiControllerStack" withInfoTag:NO withDynamicLabel:NO to:otherSection];
|
||||
[self addSetting:self.softKeyboardToolbarStack ofId:@"softKeyboardToolbarStack" withInfoTag:NO withDynamicLabel:NO to:otherSection];
|
||||
|
||||
|
||||
[self addSetting:self.performanceGraphStack ofId:@"performanceGraphStack" withInfoTag:YES withDynamicLabel:NO to:otherSection];
|
||||
[self addDynamicLabelForStack:self.graphOpacityStack];
|
||||
|
||||
|
||||
[otherSection addToParentStack:_parentStack];
|
||||
[otherSection setExpanded:YES];
|
||||
|
||||
@@ -1095,7 +1091,7 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
UIAlertController *tipsAlertController = [UIAlertController alertControllerWithTitle: [LocalizationHelper localizedStringForKey:@"Tips"] message:tipText preferredStyle:UIAlertControllerStyleAlert];
|
||||
|
||||
|
||||
@@ -1751,7 +1747,7 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
- (void)framePacingModeChanged:(UISegmentedControl *)sender {
|
||||
[self setHidden:sender.selectedSegmentIndex == FramePacingModeLegacy forStack:self.frameQueueSizeStack];
|
||||
[videoSection updateViewForFoldState];
|
||||
|
||||
|
||||
if(sender.selectedSegmentIndex == FramePacingModeLegacy){
|
||||
[self.enableGraphsSwitch setOn:NO];
|
||||
[self findDynamicLabelFromStack:_graphOpacityStack].hidden = YES;
|
||||
@@ -1760,20 +1756,20 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
[self.graphOpacityStepper setEnabled:self.enableGraphsSwitch.isOn];
|
||||
[self setHidden:sender.selectedSegmentIndex == FramePacingModeLegacy forStack:self.performanceGraphStack];
|
||||
[otherSection updateViewForFoldState];
|
||||
|
||||
|
||||
/*
|
||||
if (sender.selectedSegmentIndex == FramePacingModeLegacy) {
|
||||
// Legacy mode selected - disable frames to buffer and graph settings
|
||||
[self.frameQueueSizeSlider setEnabled:NO];
|
||||
[self.enableGraphsSwitch setOn:NO animated:YES];
|
||||
|
||||
|
||||
[self.enableGraphsSwitch setEnabled:NO];
|
||||
[self.graphOpacityStepper setEnabled:NO];
|
||||
} else {
|
||||
// Queue mode selected - enable frames to buffer and graph settings
|
||||
[self.frameQueueSizeSlider setEnabled:YES];
|
||||
[self.enableGraphsSwitch setEnabled:YES];
|
||||
|
||||
|
||||
if (self.enableGraphsSwitch.isOn) {
|
||||
[self.graphOpacityStepper setEnabled:YES];
|
||||
}
|
||||
@@ -2304,11 +2300,11 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
}
|
||||
|
||||
- (void) saveSettings {
|
||||
|
||||
|
||||
if(self.mainFrameViewController.settingsExpandedInStreamView){
|
||||
[self.mainFrameViewController requestForBitrate:(uint32_t)_bitrate];
|
||||
}
|
||||
|
||||
|
||||
DataManager* dataMan = [[DataManager alloc] init];
|
||||
Settings* currentSettings = [dataMan retrieveSettings];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user