@@ -52,7 +52,15 @@
|
||||
self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
|
||||
self.enableGraphs = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableGraphs"];
|
||||
self.graphOpacity = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"graphOpacity"]];
|
||||
self.renderingBackend = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"]];
|
||||
// Set rendering backend based on iOS version and user preference
|
||||
NSInteger savedBackend = [[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"];
|
||||
if (@available(iOS 17.0, *)) {
|
||||
// iOS 17+ can use Performance mode (Metal renderer)
|
||||
self.renderingBackend = [NSNumber numberWithInteger:savedBackend];
|
||||
} else {
|
||||
// iOS < 17 must use Balanced mode (AVSB renderer)
|
||||
self.renderingBackend = [NSNumber numberWithInteger:RENDER_AVSB];
|
||||
}
|
||||
|
||||
NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
|
||||
switch (_screenSize) {
|
||||
|
||||
@@ -28,6 +28,7 @@ typedef void (^MetricsHandler)(int plotId, CFTimeInterval value);
|
||||
@property (nonatomic) BOOL enableGraphs;
|
||||
@property (nonatomic) float graphOpacity;
|
||||
@property (nonatomic) BOOL imguiRunning;
|
||||
@property (nonatomic) int streamFps;
|
||||
@property (nonatomic) MetricsHandler _Nonnull metricsHandler;
|
||||
|
||||
-(nonnull instancetype) initWithFrame:(CGRect)bounds
|
||||
|
||||
@@ -42,6 +42,9 @@
|
||||
|
||||
_plots = [ImGuiPlots sharedInstance].plots;
|
||||
|
||||
// Store stream FPS to synchronize MTKView
|
||||
_streamFps = streamFps;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
@@ -90,7 +93,7 @@
|
||||
|
||||
self.mtkView.device = self.device;
|
||||
self.mtkView.delegate = self;
|
||||
self.mtkView.preferredFramesPerSecond = 60; // ImGui overlay will always render at this rate
|
||||
self.mtkView.preferredFramesPerSecond = _streamFps; // Synchronize with stream framerate
|
||||
self.mtkView.opaque = NO;
|
||||
self.mtkView.enableSetNeedsDisplay = NO;
|
||||
|
||||
@@ -179,7 +182,7 @@
|
||||
#if TARGET_OS_SIMULATOR
|
||||
[commandBuffer presentDrawable:view.currentDrawable];
|
||||
#else
|
||||
[commandBuffer presentDrawable:view.currentDrawable afterMinimumDuration:1.0 / view.preferredFramesPerSecond];
|
||||
[commandBuffer presentDrawable:view.currentDrawable afterMinimumDuration:1.0 / _streamFps];
|
||||
#endif
|
||||
[commandBuffer commit];
|
||||
#endif
|
||||
|
||||
@@ -24,8 +24,9 @@
|
||||
@property (nonatomic) BOOL hdrEnabled;
|
||||
|
||||
- (nonnull instancetype)initWithMetalDevice:(nonnull id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate hdrEnabled:(BOOL)hdrEnabled;
|
||||
- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
|
||||
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
|
||||
- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable API_AVAILABLE(ios(17.0));
|
||||
- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
|
||||
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
|
||||
- (void)drawableResize:(CGSize)drawableSize;
|
||||
- (void)shutdown;
|
||||
|
||||
|
||||
@@ -557,21 +557,29 @@ CFStringRef __currentColorSpace;
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
|
||||
|
||||
- (void)renderFrame:(Frame *)frame withDrawable:(id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
|
||||
@autoreleasepool {
|
||||
if (self.isStopping) {
|
||||
Log(LOG_I, @"[MetalVideoRenderer] isStopping");
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate accurate frametime using CAMetalDisplayLink timing
|
||||
if (self.lastPresented > 0.0f) {
|
||||
CFTimeInterval frametime = targetPresentationTimestamp - self.lastPresented;
|
||||
[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
|
||||
}
|
||||
self.lastPresented = targetPresentationTimestamp;
|
||||
|
||||
// Handle changes to the frame's colorspace from last time we rendered
|
||||
BOOL layerDidChange = NO;
|
||||
if (![self updateColorSpaceForFrame:frame toLayer:layer layerDidChange:&layerDidChange]) {
|
||||
if (![self updateColorSpaceForFrame:frame toLayer:(CAMetalLayer *)drawable.layer layerDidChange:&layerDidChange]) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle changes to the video size or drawable size
|
||||
if (![self updateVideoRegionSizeForFrame:frame toLayer:layer]) {
|
||||
if (![self updateVideoRegionSizeForFrame:frame toLayer:(CAMetalLayer *)drawable.layer]) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -596,13 +604,6 @@ CFStringRef __currentColorSpace;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the next drawable early to get its pixel format
|
||||
id<CAMetalDrawable> drawable = [layer nextDrawable];
|
||||
if (!drawable) {
|
||||
Log(LOG_E, @"Failed to get nextDrawable");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the framebuffer pixel format for pipeline creation
|
||||
MTLPixelFormat framebufferPixelFormat = drawable.texture.pixelFormat;
|
||||
|
||||
@@ -709,7 +710,7 @@ CFStringRef __currentColorSpace;
|
||||
[renderEncoder setVertexBuffer:_VideoVertexBuffer offset:0 atIndex:0];
|
||||
[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
|
||||
#if !TARGET_OS_TV
|
||||
if (layer.pixelFormat == MTLPixelFormatRGBA16Float) {
|
||||
if (((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatRGBA16Float) {
|
||||
[self pollCurrentEDRHeadroom];
|
||||
[renderEncoder setFragmentBytes:&_currentEDRHeadroom length:sizeof(float) atIndex:1];
|
||||
}
|
||||
@@ -717,25 +718,19 @@ CFStringRef __currentColorSpace;
|
||||
[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
||||
[renderEncoder endEncoding];
|
||||
|
||||
__block MetalVideoRenderer *strongSelf = self;
|
||||
#if !TARGET_OS_SIMULATOR
|
||||
[drawable addPresentedHandler:^(id<MTLDrawable> d) {
|
||||
if (strongSelf.lastPresented > 0.0f) {
|
||||
CFTimeInterval frametime = d.presentedTime - strongSelf.lastPresented;
|
||||
[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
|
||||
}
|
||||
strongSelf.lastPresented = d.presentedTime;
|
||||
}];
|
||||
#endif
|
||||
|
||||
// signal semaphore, compute GPU time average, and clear textures
|
||||
__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
|
||||
dispatch_semaphore_signal(block_semaphore);
|
||||
|
||||
const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
|
||||
const double alpha = 0.25f;
|
||||
self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
|
||||
if (cb.error) {
|
||||
// Request IDR frame to recover from rendering error
|
||||
LiRequestIdrFrame();
|
||||
} else {
|
||||
const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
|
||||
const double alpha = 0.25f;
|
||||
self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
|
||||
}
|
||||
|
||||
// Free textures after completion of rendering
|
||||
for (size_t i = 0; i < planes; i++) {
|
||||
@@ -748,15 +743,10 @@ CFStringRef __currentColorSpace;
|
||||
CVMetalTextureCacheFlush(self->_textureCache, 0);
|
||||
}];
|
||||
|
||||
#if TARGET_OS_SIMULATOR
|
||||
// CAMetalDisplayLink handles timing automatically, so we don't use afterMinimumDuration
|
||||
[commandBuffer presentDrawable:drawable];
|
||||
#else
|
||||
// present for a minimum duration for best frame pacing
|
||||
[commandBuffer presentDrawable:drawable afterMinimumDuration:1.0f / _framerate];
|
||||
#endif
|
||||
|
||||
[commandBuffer commit];
|
||||
[commandBuffer waitUntilCompleted];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -765,7 +755,11 @@ CFStringRef __currentColorSpace;
|
||||
// by any stage in the Metal pipeline (CPU, GPU, Metal, Drivers, etc.).
|
||||
if (!self.isStopping) {
|
||||
dispatch_time_t timeout = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1f * NSEC_PER_SEC)); // 100ms
|
||||
dispatch_semaphore_wait(_inFlightSemaphore, timeout);
|
||||
long result = dispatch_semaphore_wait(_inFlightSemaphore, timeout);
|
||||
if (result != 0) {
|
||||
Log(LOG_W, @"MetalVideoRenderer semaphore timeout - requesting IDR frame");
|
||||
LiRequestIdrFrame(); // Request recovery
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,13 +15,14 @@
|
||||
@protocol MetalViewDelegate <NSObject>
|
||||
|
||||
- (void)drawableResize:(CGSize)size;
|
||||
- (void)renderTo:(nonnull CAMetalLayer *)layer;
|
||||
- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0));
|
||||
- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
|
||||
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
|
||||
|
||||
@end
|
||||
|
||||
// The Metal game view base class.
|
||||
@interface MetalView : UIView <CALayerDelegate>
|
||||
@interface MetalView : UIView <CALayerDelegate, CAMetalDisplayLinkDelegate>
|
||||
|
||||
@property (nonatomic, nonnull, readonly) CAMetalLayer *metalLayer;
|
||||
@property (nonatomic, nullable) id<MetalViewDelegate> delegate;
|
||||
|
||||
@@ -11,10 +11,12 @@
|
||||
|
||||
#import "MetalView.h"
|
||||
#import "MetalConfig.h"
|
||||
#import <QuartzCore/CAMetalDisplayLink.h>
|
||||
|
||||
@implementation MetalView {
|
||||
// The secondary thread containing the render loop.
|
||||
NSThread *_renderThread;
|
||||
CAMetalDisplayLink *_metalDisplayLink API_AVAILABLE(ios(17.0));
|
||||
}
|
||||
|
||||
#pragma mark - Initialization and Setup.
|
||||
@@ -40,15 +42,43 @@
|
||||
self.layer.delegate = self;
|
||||
}
|
||||
|
||||
- (void)setFramerate:(float)framerate {
|
||||
_framerate = framerate;
|
||||
|
||||
if (@available(iOS 17.0, *)) {
|
||||
if (_metalDisplayLink) {
|
||||
_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(framerate, framerate, framerate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)shutdown {
|
||||
// First cancel the thread to stop the run loop
|
||||
if (_renderThread) {
|
||||
Log(LOG_I, @"[MetalView] sending renderThread a cancel message");
|
||||
[_renderThread cancel];
|
||||
|
||||
// Invalidate metal display link to stop callbacks
|
||||
if (@available(iOS 17.0, *)) {
|
||||
if (_metalDisplayLink) {
|
||||
Log(LOG_I, @"[MetalView] invalidating metal display link");
|
||||
[_metalDisplayLink invalidate];
|
||||
_metalDisplayLink = nil;
|
||||
}
|
||||
}
|
||||
|
||||
// Now wait for thread to finish
|
||||
Log(LOG_I, @"[MetalView] waiting on renderThread to finish");
|
||||
while (!_renderThread.isFinished) {
|
||||
usleep(100);
|
||||
NSDate *timeout = [NSDate dateWithTimeIntervalSinceNow:2.0]; // 2 second timeout
|
||||
while (!_renderThread.isFinished && [timeout timeIntervalSinceNow] > 0) {
|
||||
usleep(1000);
|
||||
}
|
||||
|
||||
if (_renderThread.isFinished) {
|
||||
Log(LOG_I, @"[MetalView] renderThread has finished");
|
||||
} else {
|
||||
Log(LOG_E, @"[MetalView] renderThread failed to finish in time");
|
||||
}
|
||||
Log(LOG_I, @"[MetalView] renderThread has finished");
|
||||
_renderThread = nil;
|
||||
}
|
||||
}
|
||||
@@ -61,6 +91,26 @@
|
||||
[self movedToWindow];
|
||||
}
|
||||
|
||||
- (void)metalDisplayLink:(CAMetalDisplayLink *)link needsUpdate:(CAMetalDisplayLinkUpdate *)update API_AVAILABLE(ios(17.0)) {
|
||||
// Skip rendering if we're shutting down
|
||||
if ([NSThread currentThread].isCancelled) {
|
||||
return;
|
||||
}
|
||||
@autoreleasepool {
|
||||
[self.delegate waitToRenderTo:self.metalLayer];
|
||||
|
||||
id<CAMetalDrawable> drawable = update.drawable;
|
||||
if (drawable) {
|
||||
// Pass timing information to the renderer
|
||||
if ([self.delegate respondsToSelector:@selector(renderWithDrawable:toLayer:targetPresentationTimestamp:)]) {
|
||||
[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer targetPresentationTimestamp:update.targetPresentationTimestamp];
|
||||
} else {
|
||||
[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)movedToWindow {
|
||||
if (!self.window) {
|
||||
Log(LOG_I, @"[MetalView] movedToWindow(nil): shutting down...");
|
||||
@@ -68,12 +118,32 @@
|
||||
return;
|
||||
}
|
||||
|
||||
// Render on a new thread
|
||||
if (@available(iOS 17.0, *)) {
|
||||
_metalDisplayLink = [[CAMetalDisplayLink alloc] initWithMetalLayer:_metalLayer];
|
||||
_metalDisplayLink.delegate = self;
|
||||
_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(_framerate, _framerate, _framerate);
|
||||
Log(LOG_I, @"[MetalView] Using CAMetalDisplayLink for optimal Metal rendering");
|
||||
}
|
||||
|
||||
// Start the display link on a background thread
|
||||
_renderThread = [[NSThread alloc] initWithBlock:^{
|
||||
while (![NSThread currentThread].isCancelled) {
|
||||
// Add metal display link to this thread's run loop
|
||||
if (@available(iOS 17.0, *)) {
|
||||
[self->_metalDisplayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
|
||||
}
|
||||
|
||||
// Keep the run loop alive, checking for cancellation regularly
|
||||
while (![NSThread currentThread].isCancelled && self->_metalDisplayLink) {
|
||||
@autoreleasepool {
|
||||
[self.delegate waitToRenderTo:self.metalLayer];
|
||||
[self.delegate renderTo:self.metalLayer];
|
||||
// Run the run loop for a short time to allow checking cancellation
|
||||
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
|
||||
}
|
||||
}
|
||||
|
||||
// Remove from run loop if still valid
|
||||
if (@available(iOS 17.0, *)) {
|
||||
if (self->_metalDisplayLink) {
|
||||
[self->_metalDisplayLink removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
|
||||
}
|
||||
}
|
||||
Log(LOG_I, @"[MetalView] renderThread is exiting");
|
||||
@@ -81,7 +151,7 @@
|
||||
_renderThread.name = @"MetalVideoRenderer";
|
||||
_renderThread.qualityOfService = NSQualityOfServiceUserInteractive;
|
||||
[_renderThread start];
|
||||
Log(LOG_I, @"[MetalView] started renderThread %@", _renderThread);
|
||||
Log(LOG_I, @"[MetalView] started renderThread with CAMetalDisplayLink at %f fps", _framerate);
|
||||
|
||||
// Perform any actions that need to know the size and scale of the drawable. When UIKit calls
|
||||
// didMoveToWindow after the view initialization, this is the first opportunity to notify
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
MetalView *_metalView;
|
||||
MetalVideoRenderer *_renderer;
|
||||
MetricsHandler _metricsHandler;
|
||||
CADisplayLink *_displayLink;
|
||||
}
|
||||
|
||||
- (nonnull instancetype)initWithFrame:(CGRect)bounds framerate:(float)framerate enableHdr:(BOOL)enableHdr metricsHandler:(MetricsHandler)metricsHandler {
|
||||
@@ -74,20 +73,6 @@
|
||||
// Initialize the renderer-dependent view properties.
|
||||
view.metalLayer.pixelFormat = renderer.colorPixelFormat;
|
||||
view.metalLayer.maximumDrawableCount = 3;
|
||||
|
||||
// We need a no-op displaylink timer or iOS can decide to run at 60fps
|
||||
// The overhead from this should be minimal.
|
||||
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkHandler:)];
|
||||
if (@available(iOS 15.0, tvOS 15.0, *)) {
|
||||
_displayLink.preferredFrameRateRange = CAFrameRateRangeMake(_framerate, _framerate, _framerate);
|
||||
} else {
|
||||
_displayLink.preferredFramesPerSecond = _framerate;
|
||||
}
|
||||
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
|
||||
}
|
||||
|
||||
- (void)displayLinkHandler:(CADisplayLink *)link {
|
||||
// Rendering does not use DisplayLink, this exists to fool iOS into keeping us running at the desired framerate
|
||||
}
|
||||
|
||||
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer {
|
||||
@@ -105,17 +90,23 @@
|
||||
[_frameQueue waitForEnqueue];
|
||||
}
|
||||
|
||||
/// Draw frame (used by manual loop)
|
||||
- (void)renderTo:(nonnull CAMetalLayer *)layer {
|
||||
- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0)) {
|
||||
CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
|
||||
Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
|
||||
|
||||
if (!_renderer.isStopping) {
|
||||
// Only render if not paused
|
||||
if (frame) {
|
||||
if (@available(iOS 13.0, *)) {
|
||||
[_renderer renderFrame:frame toLayer:layer];
|
||||
}
|
||||
[_renderer renderFrame:frame withDrawable:drawable];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
|
||||
if (!_renderer.isStopping) {
|
||||
CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
|
||||
Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
|
||||
if (frame) {
|
||||
[_renderer renderFrame:frame withDrawable:drawable targetPresentationTimestamp:targetPresentationTimestamp];
|
||||
}
|
||||
} else {
|
||||
// When paused, we still dequeue frames to prevent accumulation
|
||||
@@ -129,9 +120,6 @@
|
||||
}
|
||||
|
||||
- (void)pauseRendering {
|
||||
if (_displayLink) {
|
||||
_displayLink.paused = YES;
|
||||
}
|
||||
if (_renderer) {
|
||||
_renderer.isStopping = YES;
|
||||
}
|
||||
@@ -142,9 +130,6 @@
|
||||
if (_renderer) {
|
||||
_renderer.isStopping = NO;
|
||||
}
|
||||
if (_displayLink) {
|
||||
_displayLink.paused = NO;
|
||||
}
|
||||
Log(LOG_I, @"[MetalViewController] Rendering resumed");
|
||||
}
|
||||
|
||||
@@ -153,16 +138,13 @@
|
||||
|
||||
Log(LOG_I, @"[MetalViewController] viewDidDisappear");
|
||||
|
||||
if (_displayLink) {
|
||||
[_displayLink invalidate];
|
||||
_displayLink = nil;
|
||||
}
|
||||
|
||||
// Shutdown the renderer first
|
||||
if (_renderer) {
|
||||
[_renderer shutdown];
|
||||
_renderer = nil;
|
||||
}
|
||||
|
||||
// Then shutdown the view's display link
|
||||
if (_metalView) {
|
||||
_metalView.delegate = nil;
|
||||
[_metalView shutdown];
|
||||
|
||||
@@ -560,7 +560,11 @@ BOOL isCustomResolution(int resolutionSelected) {
|
||||
[self addSetting:self.pipStack ofId:@"pipStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
[self addSetting:self.pipStack ofId:@"pipStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
[self addSetting:self.frameQueueSizeStack ofId:@"frameQueueSizeStack" withInfoTag:NO withDynamicLabel:NO to:videoSection];
|
||||
[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
|
||||
// Only show Metal renderer option on iOS 17+ where CAMetalDisplayLink is available
|
||||
if (@available(iOS 17.0, *)) {
|
||||
[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
|
||||
}
|
||||
|
||||
[videoSection addToParentStack:_parentStack];
|
||||
[videoSection setExpanded:YES];
|
||||
|
||||
Reference in New Issue
Block a user