cancel iOS13 availability check for metal renderer

This commit is contained in:
TrueZhuanjia
2025-08-28 23:34:26 +08:00
parent 2b40224b2b
commit 4d783649f5
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
@property (nonatomic) BOOL hdrEnabled;
- (nonnull instancetype)initWithMetalDevice:(nonnull id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate hdrEnabled:(BOOL)hdrEnabled;
- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer;
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
- (void)drawableResize:(CGSize)drawableSize;
- (void)shutdown;
+2 -2
View File
@@ -131,9 +131,9 @@
if (!_renderer.isStopping) {
// Only render if not paused
if (frame) {
if (@available(iOS 13.0, *)) {
//if (@available(iOS 13.0, *)) {
[_renderer renderFrame:frame toLayer:layer];
}
//}
}
} else {
// When paused, we still dequeue frames to prevent accumulation