cancel iOS13 availability check for metal renderer
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@@ -24,7 +24,7 @@
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@property (nonatomic) BOOL hdrEnabled;
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- (nonnull instancetype)initWithMetalDevice:(nonnull id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate hdrEnabled:(BOOL)hdrEnabled;
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- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
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- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer;
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(13.0));
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- (void)drawableResize:(CGSize)drawableSize;
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- (void)shutdown;
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@@ -131,9 +131,9 @@
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if (!_renderer.isStopping) {
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// Only render if not paused
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if (frame) {
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if (@available(iOS 13.0, *)) {
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//if (@available(iOS 13.0, *)) {
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[_renderer renderFrame:frame toLayer:layer];
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}
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//}
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}
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} else {
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// When paused, we still dequeue frames to prevent accumulation
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