Clean up render thread, plot method calls
This commit is contained in:
@@ -31,6 +31,4 @@ typedef void (^MetricsHandler)(int plotId, CFTimeInterval value);
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-(void) show;
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-(void) hide;
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-(void) stop;
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-(void) observeFloat:(int)plotId value:(CFTimeInterval)value;
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-(void) observeFloatReturnMetrics:(int)plotId value:(CFTimeInterval)value plotMetrics:(PlotMetrics * _Nullable)plotMetrics;
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@end
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@@ -226,19 +226,6 @@
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# endif
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#endif
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/// Stats Graphs, we can still track data this way even with ImGui disabled
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- (void) observeFloat:(int)plotId value:(CFTimeInterval)value {
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[self.plots[plotId].buffer addValue:(float)value];
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}
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- (void) observeFloatReturnMetrics:(int)plotId value:(CFTimeInterval)value plotMetrics:(PlotMetrics *)plotMetrics {
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[self.plots[plotId].buffer addValue:(float)value];
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if (plotMetrics != nil) {
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[self.plots[plotId].buffer copyMetrics:plotMetrics];
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}
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}
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#if !defined(IMGUI_DISABLE)
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inline static float getValue(void *buffer, int idx) {
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float *fbuffer = (float *)buffer;
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@@ -18,6 +18,6 @@
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- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer;
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
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- (void)drawableResize:(CGSize)drawableSize;
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- (void)plotFrametime:(CFTimeInterval)presentedTime;
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- (void)plotFrametime:(CFTimeInterval)presentedTime withPresentTime:(CFTimeInterval)presentTime;
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@end
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@@ -130,6 +130,13 @@ static const NSUInteger MaxFramesInFlight = 3;
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return self;
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}
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- (void)dealloc {
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if (_CscParamsBuffer) {
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_CscParamsBuffer = nil;
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}
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}
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#if !TARGET_OS_TV
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- (void)applyEDRFromFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
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CFDictionaryRef ext = [frame getFormatDescExtensions];
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@@ -253,10 +260,9 @@ static const NSUInteger MaxFramesInFlight = 3;
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: newPixelFormat == MTLPixelFormatBGR10A2Unorm ? @"MTLPixelFormatBGR10A2Unorm"
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: [NSString stringWithFormat:@"Unknown: %lu", (unsigned long)layer.pixelFormat]);
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}
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#if !RENDER_ON_MAIN_THREAD
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// These can only be changed on the main thread
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dispatch_sync(dispatch_get_main_queue(), ^{
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#endif
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#if !TARGET_OS_TV
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if (isHDR) {
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layer.wantsExtendedDynamicRangeContent = YES;
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@@ -264,9 +270,7 @@ static const NSUInteger MaxFramesInFlight = 3;
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#endif
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layer.colorspace = newColorSpace;
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layer.pixelFormat = newPixelFormat;
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#if !RENDER_ON_MAIN_THREAD
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});
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#endif
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CGColorSpaceRelease(newColorSpace);
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}
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@@ -351,7 +355,8 @@ static const NSUInteger MaxFramesInFlight = 3;
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_nextDrawable = nil;
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}
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- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
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- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer
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{ @autoreleasepool {
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// Handle changes to the frame's colorspace from last time we rendered
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BOOL layerDidChange = NO;
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if (![self updateColorSpaceForFrame:frame toLayer:layer layerDidChange:&layerDidChange]) {
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@@ -377,7 +382,7 @@ static const NSUInteger MaxFramesInFlight = 3;
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#endif
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size_t planes = CVPixelBufferGetPlaneCount(frame.pixelBuffer);
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assert(planes == 2 || planes == 3);
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assert(planes <= MAX_VIDEO_PLANES);
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MTLRenderPipelineDescriptor *pipelineDesc = [MTLRenderPipelineDescriptor new];
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id<MTLLibrary> defaultLibrary = [_device newDefaultLibrary];
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@@ -397,23 +402,23 @@ static const NSUInteger MaxFramesInFlight = 3;
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MTLPixelFormat fmt;
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switch (CVPixelBufferGetPixelFormatType(frame.pixelBuffer)) {
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case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarFullRange:
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fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm;
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break;
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case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarFullRange:
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fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm;
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break;
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case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
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fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm;
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break;
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case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
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fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm;
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break;
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default:
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Log(LOG_E, @"Unknown pixel format: %@", CVPixelBufferGetPixelFormatType(frame.pixelBuffer));
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return;
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default:
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Log(LOG_E, @"Unknown pixel format: %@", CVPixelBufferGetPixelFormatType(frame.pixelBuffer));
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return;
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}
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if (_cvMetalTextures[i]) {
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@@ -434,6 +439,14 @@ static const NSUInteger MaxFramesInFlight = 3;
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}
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}
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if (!_nextDrawable) {
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Log(LOG_E, @"Lost nextDrawable, trying to get a new one");
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_nextDrawable = [layer nextDrawable];
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if (!_nextDrawable) {
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Log(LOG_E, @"Failed to get nextDrawable");
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return;
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}
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}
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_renderPassDescriptor.colorAttachments[0].texture = _nextDrawable.texture;
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id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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@@ -443,15 +456,21 @@ static const NSUInteger MaxFramesInFlight = 3;
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for (size_t i = 0; i < planes; i++) {
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[renderEncoder setFragmentTexture:CVMetalTextureGetTexture(_cvMetalTextures[i]) atIndex:i];
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}
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__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
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dispatch_semaphore_signal(block_semaphore);
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const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
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const double alpha = 0.25f;
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self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
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// Free textures after completion of rendering per CVMetalTextureCache requirements
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// Free textures after completion of rendering
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for (size_t i = 0; i < planes; i++) {
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CVBufferRelease(self->_cvMetalTextures[i]);
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self->_cvMetalTextures[i] = nil;
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if (self->_cvMetalTextures[i]) {
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CVBufferRelease(self->_cvMetalTextures[i]);
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self->_cvMetalTextures[i] = nil;
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}
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}
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CVMetalTextureCacheFlush(self->_textureCache, 0);
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@@ -462,11 +481,6 @@ static const NSUInteger MaxFramesInFlight = 3;
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
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[renderEncoder endEncoding];
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__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
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dispatch_semaphore_signal(block_semaphore);
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}];
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__weak typeof(self) self_ = self;
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[_nextDrawable addPresentedHandler:^(id<MTLDrawable> d) {
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if (self_) {
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@@ -487,7 +501,7 @@ static const NSUInteger MaxFramesInFlight = 3;
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[commandBuffer waitUntilCompleted];
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_nextDrawable = nil;
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}
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} }
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- (void)plotFrametime:(CFTimeInterval)presentedTime {
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if (_lastPresented > 0) {
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@@ -518,7 +532,7 @@ static const NSUInteger MaxFramesInFlight = 3;
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}
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- (void)resize:(CGSize)size {
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// TODO?
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}
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@end
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@@ -6,13 +6,11 @@
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#import "MetalConfig.h"
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@implementation MetalView {
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#if !RENDER_ON_MAIN_THREAD
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// The secondary thread containing the render loop.
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NSThread *_renderThread;
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// The flag to indicate that rendering needs to cease on the main thread.
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BOOL _continueRunLoop;
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#endif
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}
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#pragma mark - Initialization and Setup.
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@@ -64,7 +62,6 @@
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#endif // END TARGET_OS_IOS || TARGET_OS_TV
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- (void)movedToWindow {
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#if !RENDER_ON_MAIN_THREAD
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// Protect _continueRunLoop with a `@synchronized` block because it's accessed by the separate
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// animation thread.
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@synchronized(self) {
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@@ -72,13 +69,12 @@
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_continueRunLoop = NO;
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}
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// Create and start a secondary NSThread that has another run runloop. The NSThread
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// Create and start a secondary NSThread that has another runloop. The NSThread
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// class calls the 'runThread' method at the start of the secondary thread's execution.
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_renderThread = [[NSThread alloc] initWithTarget:self selector:@selector(runThread) object:nil];
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_continueRunLoop = YES;
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_renderThread.qualityOfService = NSQualityOfServiceUserInteractive;
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[_renderThread start];
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#endif // END !RENDER_ON_MAIN_THREAD
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// Perform any actions that need to know the size and scale of the drawable. When UIKit calls
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// didMoveToWindow after the view initialization, this is the first opportunity to notify
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@@ -98,7 +94,6 @@
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#endif
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}
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#if !RENDER_ON_MAIN_THREAD
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- (void)runThread {
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// The system sets the '_continueRunLoop' ivar outside this thread, so it needs to synchronize. Create a
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// 'continueRunLoop' local var that the system can set from the _continueRunLoop ivar in a @synchronized block.
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@@ -124,7 +119,6 @@
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}
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}
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}
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#endif // END !RENDER_ON_MAIN_THREAD
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#pragma mark - Resizing
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@@ -178,15 +172,6 @@
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return;
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}
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#if RENDER_ON_MAIN_THREAD
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if (newSize.width == _metalLayer.drawableSize.width && newSize.height == _metalLayer.drawableSize.height) {
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return;
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}
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_metalLayer.drawableSize = newSize;
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[_delegate drawableResize:newSize];
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#else
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// The system calls all AppKit and UIKit calls that notify of a resize on the main thread. Use
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// a synchronized block to ensure that resize notifications on the delegate are atomic.
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@synchronized(_metalLayer) {
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@@ -194,11 +179,12 @@
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return;
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}
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Log(LOG_I, @"[MetalView] resizeDrawable: %.2f x %.2f", newSize.width, newSize.height);
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_metalLayer.drawableSize = newSize;
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[_delegate drawableResize:newSize];
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}
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#endif
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}
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#endif // END AUTOMATICALLY_RESIZE
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@@ -83,11 +83,9 @@ The implementation of the cross-platform game view controller.
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer {
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if (!_stopping) {
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// Renderer obtains a nextDrawable, waiting if necessary
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FQLog(LOG_I, @"[MetalViewController] caling [_renderer waitToRenderTo:layer]");
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[_renderer waitToRenderTo:layer];
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// If we don't have a frame yet, wait on that too
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FQLog(LOG_I, @"[MetalViewController] caling [_renderer waitForEnqueue]");
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[_frameQueue waitForEnqueue];
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}
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}
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@@ -99,10 +97,8 @@ The implementation of the cross-platform game view controller.
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}
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CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
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FQLog(LOG_I, @"[MetalViewController] caling [_frameQueue dequeueWithTimeout:%f]", timeout);
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Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
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if (frame) {
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FQLog(LOG_I, @"[MetalViewController] calling [_renderer renderFrame] %@", frame);
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[_renderer renderFrame:frame toLayer:layer];
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}
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}
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@@ -24,7 +24,4 @@
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- (void) setControllerLed:(uint16_t)controllerNumber r:(uint8_t)r g:(uint8_t)g b:(uint8_t)b;
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- (void) videoContentShown;
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- (void) observeFloat:(int)plotId value:(CFTimeInterval)value;
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- (void) observeFloatReturnMetrics:(int)plotId value:(CFTimeInterval)value plotMetrics:(PlotMetrics *)plotMetrics;
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@end
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@@ -196,7 +196,7 @@
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return [NSString stringWithFormat:@"Video stream: %dx%d %.2f FPS (Codec: %@)\n"
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"Bitrate: %.1f Mbps, Peak: %.1f, Renderer: %@\n"
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"%@"
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"Frames buffered: %.1f\n"
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"Frames buffered: %.1f, Present \n"
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"Frames dropped by network/pacing jitter: %.1f%% / %.1f%%\n"
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"Average network latency: %@\n"
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"Decode time: %.2f/%.2f/%.2f ms",
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@@ -17,6 +17,7 @@
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#import "Plot.h"
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#import "PlatformThreads.h"
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#import "MetalViewController.h"
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#import "ImGuiPlots.h"
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#include <libavcodec/avcodec.h>
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#include <libavcodec/cbs.h>
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@@ -275,7 +276,7 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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// we missed a callback
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// Log(LOG_W, @"*** slow frametime %.3f ms", frametime * 1000.0);
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}
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[self->_callbacks observeFloat:PLOT_FRAMETIME value:frametime * 1000.0];
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[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:frametime * 1000.0];
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}
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lastTargetLocal = targetLocal;
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@@ -801,18 +802,10 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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return DR_NEED_IDR;
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}
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OSStatus decodeStatus;
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if (0 && _renderingBackend == RENDER_METAL) {
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decodeStatus = [self decodeFrameToLinearColorspaceWithSampleBuffer:sampleBuffer
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frameNumber:du->frameNumber
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frameType:du->frameType
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decodeStartTime:decodeStartTime];
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} else {
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decodeStatus = [self decodeFrameWithSampleBuffer:sampleBuffer
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frameNumber:du->frameNumber
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frameType:du->frameType
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decodeStartTime:decodeStartTime];
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}
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OSStatus decodeStatus = [self decodeFrameWithSampleBuffer:sampleBuffer
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frameNumber:du->frameNumber
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frameType:du->frameType
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decodeStartTime:decodeStartTime];
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// Dereference the buffers
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CFRelease(dataBlockBuffer);
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CFRelease(frameBlockBuffer);
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@@ -821,63 +814,6 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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return DR_OK;
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}
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// For experimenting with improved HDR tone-mapping by directly decoding to linear so we can tonemap using
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// the host's metadata.
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- (OSStatus)decodeFrameToLinearColorspaceWithSampleBuffer:(CMSampleBufferRef)sampleBuffer
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frameNumber:(int)frameNumber
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frameType:(int)frameType
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decodeStartTime:(CFTimeInterval)decodeStartTime
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{
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NSDictionary *linearAttributes = @{
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(id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_64RGBAHalf), // half-float RGBA
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(id)kCVImageBufferColorPrimariesKey : (id)kCVImageBufferColorPrimaries_ITU_R_2020, // wide-gamut primaries (Rec.2020)
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(id)kCVImageBufferTransferFunctionKey : (id)kCVImageBufferTransferFunction_Linear, // linear transfer function
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(id)kCVImageBufferYCbCrMatrixKey : (id)kCVImageBufferYCbCrMatrix_ITU_R_2020, // Y′CbCr matrix → RGB matrix (Rec.2020)
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(id)kCVPixelBufferMetalCompatibilityKey : @YES // make it GPU-compatible
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};
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if (frameType == FRAME_TYPE_IDR || _decompressionSession == nil) {
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[self setupDecompressionSessionWithAttributes:linearAttributes];
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}
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OSStatus status = VTDecompressionSessionDecodeFrameWithOutputHandler(
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_decompressionSession, sampleBuffer, 0, NULL,
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^(OSStatus status, VTDecodeInfoFlags infoFlags, CVImageBufferRef _Nullable imageBuffer, CMTime pts, CMTime duration) {
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CVPixelBufferRef pixelBuffer = CVPixelBufferRetain((CVPixelBufferRef)imageBuffer);
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Log(LOG_D, @"Decoded to PixelBuffer %@", pixelBuffer); // dumps full frame details
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// Dispatch onto our higher priority queue
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dispatch_async(self->_vtq, ^{
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Frame *frame = [[Frame alloc] initWithPixelBufffer:pixelBuffer
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frameNumber:frameNumber
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frameType:frameType
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pts:pts];
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[frame setFormatDesc:self->_formatDesc];
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int framesDropped = [self->_frameQueue enqueue:frame withSlackSize:3];
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static PlotMetrics frameQueueMetrics = {};
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[self->_callbacks observeFloatReturnMetrics:PLOT_QUEUED_FRAMES value:[self->_frameQueue count] plotMetrics:&frameQueueMetrics];
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[self safeCopyMetricsTo:&self->_frameQueueMetrics from:&frameQueueMetrics];
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[self->_callbacks observeFloat:PLOT_DROPPED value:framesDropped];
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// It's important we capture host metrics on the incoming thread, as this frame object
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// may have been dropped by the above enqueue
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static CFTimeInterval lastHostFrame = 0.0f;
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if (lastHostFrame != 0) {
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[self->_callbacks observeFloat:PLOT_HOST_FRAMETIME value:(frame.pts - lastHostFrame) * 1000.0];
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}
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lastHostFrame = frame.pts;
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// Decode time is not graphed because it is marked as hidden, but we can use the same mechanism for the value used by stats
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static PlotMetrics decodeMetrics = {};
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[self->_callbacks observeFloatReturnMetrics:PLOT_DECODE value:(CACurrentMediaTime() - decodeStartTime) * 1000.0 plotMetrics:&decodeMetrics];
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[self safeCopyMetricsTo:&self->_decodeMetrics from:&decodeMetrics];
|
||||
});
|
||||
});
|
||||
return status;
|
||||
}
|
||||
|
||||
- (OSStatus)decodeFrameWithSampleBuffer:(CMSampleBufferRef)sampleBuffer
|
||||
frameNumber:(int)frameNumber
|
||||
frameType:(int)frameType
|
||||
@@ -954,22 +890,22 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
|
||||
int framesDropped = [self->_frameQueue enqueue:frame withSlackSize:3];
|
||||
|
||||
static PlotMetrics frameQueueMetrics = {};
|
||||
[self->_callbacks observeFloatReturnMetrics:PLOT_QUEUED_FRAMES value:[self->_frameQueue count] plotMetrics:&frameQueueMetrics];
|
||||
[[ImGuiPlots sharedInstance] observeFloatReturnMetrics:PLOT_QUEUED_FRAMES value:[self->_frameQueue count] plotMetrics:&frameQueueMetrics];
|
||||
[self safeCopyMetricsTo:&self->_frameQueueMetrics from:&frameQueueMetrics];
|
||||
|
||||
[self->_callbacks observeFloat:PLOT_DROPPED value:framesDropped];
|
||||
[[ImGuiPlots sharedInstance] observeFloat:PLOT_DROPPED value:framesDropped];
|
||||
|
||||
// It's important we capture host metrics on the incoming thread, as this frame object
|
||||
// may have been dropped by the above enqueue
|
||||
static CFTimeInterval lastHostFrame = 0.0f;
|
||||
if (lastHostFrame != 0) {
|
||||
[self->_callbacks observeFloat:PLOT_HOST_FRAMETIME value:(frame.pts - lastHostFrame) * 1000.0];
|
||||
[[ImGuiPlots sharedInstance] observeFloat:PLOT_HOST_FRAMETIME value:(frame.pts - lastHostFrame) * 1000.0];
|
||||
}
|
||||
lastHostFrame = frame.pts;
|
||||
|
||||
// Decode time is not graphed because it is marked as hidden, but we can use the same mechanism for the value used by stats
|
||||
static PlotMetrics decodeMetrics = {};
|
||||
[self->_callbacks observeFloatReturnMetrics:PLOT_DECODE value:(CACurrentMediaTime() - decodeStartTime) * 1000.0 plotMetrics:&decodeMetrics];
|
||||
[[ImGuiPlots sharedInstance] observeFloatReturnMetrics:PLOT_DECODE value:(CACurrentMediaTime() - decodeStartTime) * 1000.0 plotMetrics:&decodeMetrics];
|
||||
[self safeCopyMetricsTo:&self->_decodeMetrics from:&decodeMetrics];
|
||||
});
|
||||
});
|
||||
|
||||
@@ -226,8 +226,7 @@
|
||||
// Allows the render loop to wait if the queue is empty
|
||||
- (void)waitForEnqueue {
|
||||
while ([self isEmpty]) {
|
||||
FQLog(LOG_I, @"waitForEnqueue...");
|
||||
long result = dispatch_semaphore_wait(_frameSemaphore, DISPATCH_TIME_FOREVER);
|
||||
dispatch_semaphore_wait(_frameSemaphore, DISPATCH_TIME_FOREVER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -661,7 +661,6 @@
|
||||
|
||||
if ([_settings.renderingBackend intValue] == RENDER_METAL) {
|
||||
// Metal view for video
|
||||
// TODO: refactor the way things access observeFloat for stats
|
||||
self.metalViewController = [[MetalViewController alloc] initWithFrame:self.view.bounds
|
||||
framerate:[self->_settings.framerate floatValue]
|
||||
enableHdr:self->_settings.enableHdr
|
||||
@@ -1267,14 +1266,6 @@
|
||||
});
|
||||
}
|
||||
|
||||
- (void) observeFloat:(int)plotId value:(CFTimeInterval)value {
|
||||
[self.imguiView observeFloat:plotId value:value];
|
||||
}
|
||||
|
||||
- (void) observeFloatReturnMetrics:(int)plotId value:(CFTimeInterval)value plotMetrics:(PlotMetrics *)plotMetrics {
|
||||
return [self.imguiView observeFloatReturnMetrics:plotId value:value plotMetrics:plotMetrics];
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning
|
||||
{
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
Reference in New Issue
Block a user