fix: metal renderer packed format crash on emulator and lower iOS version
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@@ -142,13 +142,19 @@ CFStringRef __currentColorSpace;
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dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_USER_INTERACTIVE, 0));
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_averageGPUTime = (1.0f / framerate) / 2;
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_device = device;
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_colorPixelFormat = MTLPixelFormatBGR10A2Unorm;
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_colorPixelFormat = drawablePixelFormat;
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_framerate = framerate;
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_hdrEnabled = hdrEnabled;
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_commandQueue = [_device newCommandQueue];
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_currentEDRHeadroom = 1.0f;
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_lastColorSpace = -1;
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_lastFullRange = NO;
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// Initialize default CSC parameters buffer with BT.601 limited range
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struct ParamBuffer defaultParamBuffer;
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defaultParamBuffer.cscParams = k_CscParams_Bt601Lim;
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MTLResourceOptions bufferOptions = MTLResourceStorageModeShared;
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_CscParamsBuffer = [_device newBufferWithBytes:(void *)&defaultParamBuffer length:sizeof(defaultParamBuffer) options:bufferOptions];
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_lastPresented = 0.0f;
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_inFlightSemaphore = dispatch_semaphore_create(MaxFramesInFlight);
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_isStopping = NO;
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@@ -583,6 +589,15 @@ CFStringRef __currentColorSpace;
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}
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size_t planes = CVPixelBufferGetPlaneCount(frame.pixelBuffer);
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// For packed formats like BGRA, plane count is 0 but we treat it as 1 plane
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OSType pixelFormatType = CVPixelBufferGetPixelFormatType(frame.pixelBuffer);
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BOOL isPackedFormat = (pixelFormatType == kCVPixelFormatType_32BGRA ||
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pixelFormatType == kCVPixelFormatType_32ARGB);
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if (isPackedFormat) {
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planes = 1; // Treat packed formats as single plane
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}
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assert(planes <= MAX_VIDEO_PLANES);
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if (layerDidChange && frame.frameNumber > 1) {
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@@ -621,16 +636,26 @@ CFStringRef __currentColorSpace;
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// linear shaders
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id<MTLFunction> yuvToLinear = [defaultLibrary newFunctionWithName:@"yuvToLinear"];
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// Determine if this is 10-bit based on the framebuffer's pixel format
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BOOL is10Bit = (framebufferPixelFormat == MTLPixelFormatBGR10A2Unorm);
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// Determine if this is 10-bit based on the input CVPixelBuffer format, not the output framebuffer format
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// pixelFormatType is already declared above
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BOOL is10BitInput = (pixelFormatType == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange ||
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pixelFormatType == kCVPixelFormatType_444YpCbCr10BiPlanarFullRange ||
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pixelFormatType == kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange ||
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pixelFormatType == kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange);
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NSString *fragmentShaderName;
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if (planes == 2) {
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fragmentShaderName = is10Bit ? @"ps_draw_biplanar_10bit" : @"ps_draw_biplanar_8bit";
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if (isPackedFormat) {
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// BGRA/ARGB packed formats don't need color space conversion
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fragmentShaderName = @"ps_draw_bgra";
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} else if (planes == 2) {
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fragmentShaderName = is10BitInput ? @"ps_draw_biplanar_10bit" : @"ps_draw_biplanar_8bit";
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} else {
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fragmentShaderName = is10Bit ? @"ps_draw_triplanar_10bit" : @"ps_draw_triplanar_8bit";
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fragmentShaderName = is10BitInput ? @"ps_draw_triplanar_10bit" : @"ps_draw_triplanar_8bit";
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}
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Log(LOG_I, @"DEBUG: CVPixelBuffer format: 0x%X, planes: %zu, is10BitInput: %d, shader: %@, framebuffer format: %lu",
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pixelFormatType, planes, is10BitInput, fragmentShaderName, (unsigned long)framebufferPixelFormat);
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pipelineDesc.colorAttachments[0].pixelFormat = framebufferPixelFormat;
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pipelineDesc.vertexBuffers[0].mutability = MTLMutabilityImmutable;
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@@ -658,41 +683,78 @@ CFStringRef __currentColorSpace;
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_videoPipelinePixelFormat[planes] = framebufferPixelFormat;
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}
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for (size_t i = 0; i < planes; i++) {
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MTLPixelFormat fmt;
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switch (CVPixelBufferGetPixelFormatType(frame.pixelBuffer)) {
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case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarFullRange:
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fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm;
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break;
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case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
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fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm;
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break;
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default:
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Log(LOG_E, @"Unknown pixel format: %@", CVPixelBufferGetPixelFormatType(frame.pixelBuffer));
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return;
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if (isPackedFormat) {
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// Handle packed BGRA format - iOS/macOS uses BGRA internally
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// Check if the pixel buffer has IOSurface backing
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CFTypeRef ioSurface = CVPixelBufferGetIOSurface(frame.pixelBuffer);
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if (!ioSurface) {
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Log(LOG_E, @"CVPixelBuffer does not have IOSurface backing - cannot create Metal texture");
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return;
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}
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CVReturn err = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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_textureCache,
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frame.pixelBuffer,
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NULL,
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fmt,
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CVPixelBufferGetWidthOfPlane(frame.pixelBuffer, i),
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CVPixelBufferGetHeightOfPlane(frame.pixelBuffer, i),
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i,
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&_cvMetalTextures[i]);
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MTLPixelFormatBGRA8Unorm,
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CVPixelBufferGetWidth(frame.pixelBuffer),
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CVPixelBufferGetHeight(frame.pixelBuffer),
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0, // planeIndex must be 0 for non-planar
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&_cvMetalTextures[0]);
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if (err != kCVReturnSuccess) {
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Log(LOG_E, @"CVMetalTextureCacheCreateTextureFromImage() failed: %d", err);
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Log(LOG_E, @"CVMetalTextureCacheCreateTextureFromImage() failed for BGRA: %d", err);
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Log(LOG_E, @"PixelBuffer info - format: 0x%X, width: %zu, height: %zu, IOSurface: %p",
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pixelFormatType,
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CVPixelBufferGetWidth(frame.pixelBuffer),
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CVPixelBufferGetHeight(frame.pixelBuffer),
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ioSurface);
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return;
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} else {
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id<MTLTexture> texture = CVMetalTextureGetTexture(_cvMetalTextures[0]);
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Log(LOG_I, @"DEBUG: Created BGRA texture: format=%lu, width=%zu, height=%zu",
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(unsigned long)MTLPixelFormatBGRA8Unorm,
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CVPixelBufferGetWidth(frame.pixelBuffer),
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CVPixelBufferGetHeight(frame.pixelBuffer));
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}
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} else {
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// Handle planar YUV formats
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size_t actualPlanes = CVPixelBufferGetPlaneCount(frame.pixelBuffer);
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for (size_t i = 0; i < actualPlanes; i++) {
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MTLPixelFormat fmt;
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switch (CVPixelBufferGetPixelFormatType(frame.pixelBuffer)) {
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case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
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case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr8BiPlanarFullRange:
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fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm;
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break;
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case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarFullRange:
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case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
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case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
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fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm;
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break;
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default:
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Log(LOG_E, @"Unknown pixel format: %@", CVPixelBufferGetPixelFormatType(frame.pixelBuffer));
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return;
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}
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CVReturn err = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
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_textureCache,
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frame.pixelBuffer,
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NULL,
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fmt,
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CVPixelBufferGetWidthOfPlane(frame.pixelBuffer, i),
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CVPixelBufferGetHeightOfPlane(frame.pixelBuffer, i),
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i,
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&_cvMetalTextures[i]);
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if (err != kCVReturnSuccess) {
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Log(LOG_E, @"CVMetalTextureCacheCreateTextureFromImage() failed: %d", err);
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return;
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}
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}
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}
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@@ -702,12 +764,24 @@ CFStringRef __currentColorSpace;
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id<MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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[renderEncoder setRenderPipelineState:_videoPipelineState[planes]];
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for (size_t i = 0; i < planes; i++) {
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[renderEncoder setFragmentTexture:CVMetalTextureGetTexture(_cvMetalTextures[i]) atIndex:i];
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if (isPackedFormat) {
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// For packed formats, we only have one texture
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[renderEncoder setFragmentTexture:CVMetalTextureGetTexture(_cvMetalTextures[0]) atIndex:0];
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} else {
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// For planar formats, set multiple textures
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size_t actualPlanes = CVPixelBufferGetPlaneCount(frame.pixelBuffer);
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for (size_t i = 0; i < actualPlanes; i++) {
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[renderEncoder setFragmentTexture:CVMetalTextureGetTexture(_cvMetalTextures[i]) atIndex:i];
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}
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}
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[renderEncoder setVertexBuffer:_VideoVertexBuffer offset:0 atIndex:0];
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[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
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// Only set CSC params buffer for YUV formats that need color space conversion
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if (!isPackedFormat) {
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[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
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}
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#if !TARGET_OS_TV
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if (layer.pixelFormat == MTLPixelFormatRGBA16Float) {
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[self pollCurrentEDRHeadroom];
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@@ -730,6 +804,7 @@ CFStringRef __currentColorSpace;
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// signal semaphore, compute GPU time average, and clear textures
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__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
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__block size_t texturesToClean = isPackedFormat ? 1 : CVPixelBufferGetPlaneCount(frame.pixelBuffer);
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
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dispatch_semaphore_signal(block_semaphore);
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@@ -738,7 +813,7 @@ CFStringRef __currentColorSpace;
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self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
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// Free textures after completion of rendering
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for (size_t i = 0; i < planes; i++) {
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for (size_t i = 0; i < texturesToClean; i++) {
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if (self->_cvMetalTextures[i]) {
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CFRelease(self->_cvMetalTextures[i]);
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self->_cvMetalTextures[i] = NULL;
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@@ -59,9 +59,27 @@
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}
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view.metalLayer.device = device;
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// Determine supported pixel format before initializing renderer
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// Use TARGET_OS_SIMULATOR to detect simulator environment
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MTLPixelFormat pixelFormat;
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#if TARGET_OS_SIMULATOR
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// iOS Simulator doesn't support BGR10A2Unorm
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pixelFormat = MTLPixelFormatBGRA8Unorm;
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Log(LOG_W, @"Running on iOS Simulator, using BGRA8Unorm pixel format");
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#else
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// On real devices, check if we should enable HDR
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if (_enableHdr) {
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pixelFormat = MTLPixelFormatBGR10A2Unorm;
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Log(LOG_I, @"HDR enabled, using BGR10A2Unorm pixel format");
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} else {
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pixelFormat = MTLPixelFormatBGRA8Unorm;
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Log(LOG_I, @"HDR disabled, using BGRA8Unorm pixel format");
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}
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#endif
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// Initialize the renderer.
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MetalVideoRenderer *renderer = [[MetalVideoRenderer alloc] initWithMetalDevice:device
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drawablePixelFormat:MTLPixelFormatBGR10A2Unorm
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drawablePixelFormat:pixelFormat
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framerate:self->_framerate
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hdrEnabled:self->_enableHdr];
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if (!renderer) {
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@@ -162,7 +180,7 @@
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[_renderer shutdown];
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_renderer = nil;
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}
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if (_metalView) {
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_metalView.delegate = nil;
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[_metalView shutdown];
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@@ -127,3 +127,11 @@ fragment float4 ps_draw_triplanar_10bit(Vertex v [[ stage_in ]],
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rgb.b = dot(yuv_corrected, cscParams.matrix[2]);
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return float4(rgb, 1.0f);
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}
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// Shader for packed BGRA format (no color space conversion needed)
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fragment float4 ps_draw_bgra(Vertex v [[ stage_in ]],
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texture2d<float> bgraTexture [[ texture(0) ]])
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{
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// BGRA format is already in RGB color space, just sample and return
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return bgraTexture.sample(s, v.texCoords);
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}
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