feat: use CAMetalDisplayLink for metal renderer to fix refresh rate issues
- update imgui to use stream fps instead of hardcoded 60 - hide renderer setting for iOS < 17 as CAMetalDisplayLink only supports later versions
This commit is contained in:
@@ -52,7 +52,15 @@
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self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
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self.enableGraphs = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableGraphs"];
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self.graphOpacity = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"graphOpacity"]];
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self.renderingBackend = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"]];
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// Set rendering backend based on iOS version and user preference
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NSInteger savedBackend = [[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"];
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if (@available(iOS 17.0, *)) {
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// iOS 17+ can use Metal renderer (CAMetalDisplayLink available)
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self.renderingBackend = [NSNumber numberWithInteger:savedBackend];
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} else {
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// iOS < 17 must use AVSB renderer (no CAMetalDisplayLink)
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self.renderingBackend = [NSNumber numberWithInteger:1]; // RENDER_AVSB = 1
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}
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NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
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switch (_screenSize) {
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@@ -21,6 +21,7 @@ typedef void (^MetricsHandler)(int plotId, CFTimeInterval value);
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@property (nonatomic) BOOL enableGraphs;
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@property (nonatomic) float graphOpacity;
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@property (nonatomic) BOOL imguiRunning;
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@property (nonatomic) int streamFps;
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@property (nonatomic) MetricsHandler _Nonnull metricsHandler;
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-(nonnull instancetype) initWithFrame:(CGRect)bounds
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@@ -35,6 +35,9 @@
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_plots = [ImGuiPlots sharedInstance].plots;
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// Store stream FPS to synchronize MTKView
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_streamFps = streamFps;
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return self;
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}
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@@ -83,7 +86,7 @@
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self.mtkView.device = self.device;
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self.mtkView.delegate = self;
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self.mtkView.preferredFramesPerSecond = 60; // ImGui overlay will always render at this rate
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self.mtkView.preferredFramesPerSecond = _streamFps; // Synchronize with stream framerate
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self.mtkView.opaque = NO;
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self.mtkView.enableSetNeedsDisplay = NO;
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@@ -166,7 +169,7 @@
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#if TARGET_OS_SIMULATOR
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[commandBuffer presentDrawable:view.currentDrawable];
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#else
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[commandBuffer presentDrawable:view.currentDrawable afterMinimumDuration:1.0 / view.preferredFramesPerSecond];
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[commandBuffer presentDrawable:view.currentDrawable afterMinimumDuration:1.0 / _streamFps];
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#endif
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[commandBuffer commit];
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#endif
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@@ -15,7 +15,8 @@
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@property (atomic) BOOL isStopping;
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- (nonnull instancetype)initWithMetalDevice:(nonnull id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate;
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- (void)renderFrame:(nonnull Frame *)frame toLayer:(nonnull CAMetalLayer *)layer;
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- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable API_AVAILABLE(ios(17.0));
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- (void)renderFrame:(nonnull Frame *)frame withDrawable:(nonnull id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
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- (void)drawableResize:(CGSize)drawableSize;
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- (void)shutdown;
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@@ -443,21 +443,30 @@ CFStringRef __currentColorSpace;
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return YES;
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}
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- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
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// Enhanced method that receives timing information from CAMetalDisplayLink
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- (void)renderFrame:(Frame *)frame withDrawable:(id<CAMetalDrawable>)drawable targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
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@autoreleasepool {
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if (self.isStopping) {
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Log(LOG_I, @"[MetalVideoRenderer] isStopping");
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return;
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}
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// Calculate accurate frametime using CAMetalDisplayLink timing
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if (self.lastPresented > 0.0f) {
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CFTimeInterval frametime = targetPresentationTimestamp - self.lastPresented;
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[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
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}
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self.lastPresented = targetPresentationTimestamp;
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// Handle changes to the frame's colorspace from last time we rendered
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BOOL layerDidChange = NO;
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if (![self updateColorSpaceForFrame:frame toLayer:layer layerDidChange:&layerDidChange]) {
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if (![self updateColorSpaceForFrame:frame toLayer:(CAMetalLayer *)drawable.layer layerDidChange:&layerDidChange]) {
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return;
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}
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// Handle changes to the video size or drawable size
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if (![self updateVideoRegionSizeForFrame:frame toLayer:layer]) {
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if (![self updateVideoRegionSizeForFrame:frame toLayer:(CAMetalLayer *)drawable.layer]) {
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return;
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}
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@@ -483,7 +492,7 @@ CFStringRef __currentColorSpace;
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id<MTLFunction> yuvToLinear = [defaultLibrary newFunctionWithName:@"yuvToLinear"];
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// Determine if this is 10-bit based on the layer's pixel format (after colorspace update)
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BOOL is10Bit = (layer.pixelFormat == MTLPixelFormatBGR10A2Unorm);
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BOOL is10Bit = (((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatBGR10A2Unorm);
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NSString *fragmentShaderName;
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if (planes == 2) {
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@@ -492,13 +501,13 @@ CFStringRef __currentColorSpace;
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fragmentShaderName = is10Bit ? @"ps_draw_triplanar_10bit" : @"ps_draw_triplanar_8bit";
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}
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pipelineDesc.colorAttachments[0].pixelFormat = layer.pixelFormat;
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pipelineDesc.colorAttachments[0].pixelFormat = ((CAMetalLayer *)drawable.layer).pixelFormat;
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pipelineDesc.vertexBuffers[0].mutability = MTLMutabilityImmutable;
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Log(LOG_I, @"Metal pipeline state for %zu planes with pixel format %@",
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planes, layer.pixelFormat == MTLPixelFormatRGBA16Float ? @"MTLPixelFormatRGBA16Float" : @"MTLPixelFormatBGR10A2Unorm");
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planes, ((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatRGBA16Float ? @"MTLPixelFormatRGBA16Float" : @"MTLPixelFormatBGR10A2Unorm");
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if (layer.pixelFormat == MTLPixelFormatRGBA16Float) {
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if (((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatRGBA16Float) {
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// 4:2:0 or 4:4:4 YUV -> BT.2020 RGB -> linear float
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pipelineDesc.vertexFunction = vertexVsDraw;
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pipelineDesc.fragmentFunction = yuvToLinear;
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@@ -554,11 +563,7 @@ CFStringRef __currentColorSpace;
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}
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}
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id<CAMetalDrawable> drawable = [layer nextDrawable];
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if (!drawable) {
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Log(LOG_E, @"Failed to get nextDrawable");
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return;
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}
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// Use the provided drawable instead of getting nextDrawable from layer
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_renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
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id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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@@ -572,7 +577,7 @@ CFStringRef __currentColorSpace;
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[renderEncoder setVertexBuffer:_VideoVertexBuffer offset:0 atIndex:0];
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[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
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#if !TARGET_OS_TV
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if (layer.pixelFormat == MTLPixelFormatRGBA16Float) {
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if (((CAMetalLayer *)drawable.layer).pixelFormat == MTLPixelFormatRGBA16Float) {
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[self pollCurrentEDRHeadroom];
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[renderEncoder setFragmentBytes:&_currentEDRHeadroom length:sizeof(float) atIndex:1];
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}
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@@ -580,15 +585,6 @@ CFStringRef __currentColorSpace;
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
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[renderEncoder endEncoding];
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__block MetalVideoRenderer *strongSelf = self;
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[drawable addPresentedHandler:^(id<MTLDrawable> d) {
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if (strongSelf.lastPresented > 0.0f) {
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CFTimeInterval frametime = d.presentedTime - strongSelf.lastPresented;
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[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
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}
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strongSelf.lastPresented = d.presentedTime;
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}];
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// signal semaphore, compute GPU time average, and clear textures
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__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
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@@ -609,15 +605,10 @@ CFStringRef __currentColorSpace;
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CVMetalTextureCacheFlush(self->_textureCache, 0);
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}];
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#if TARGET_OS_SIMULATOR
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// CAMetalDisplayLink handles timing automatically, so we don't use afterMinimumDuration
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[commandBuffer presentDrawable:drawable];
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#else
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// present for a minimum duration for best frame pacing
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[commandBuffer presentDrawable:drawable afterMinimumDuration:1.0f / _framerate];
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#endif
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[commandBuffer commit];
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[commandBuffer waitUntilCompleted];
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}
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}
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@@ -8,13 +8,14 @@
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@protocol MetalViewDelegate <NSObject>
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- (void)drawableResize:(CGSize)size;
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- (void)renderTo:(nonnull CAMetalLayer *)layer;
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0));
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0));
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- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer;
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@end
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// The Metal game view base class.
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@interface MetalView : UIView <CALayerDelegate>
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@interface MetalView : UIView <CALayerDelegate, CAMetalDisplayLinkDelegate>
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@property (nonatomic, nonnull, readonly) CAMetalLayer *metalLayer;
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@property (nonatomic, nullable) id<MetalViewDelegate> delegate;
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@@ -4,10 +4,13 @@
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#import "MetalView.h"
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#import "MetalConfig.h"
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#import <QuartzCore/CAMetalDisplayLink.h>
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@implementation MetalView {
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// The secondary thread containing the render loop.
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NSThread *_renderThread;
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// Metal display link for vsync synchronization (iOS 17+)
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CAMetalDisplayLink *_metalDisplayLink API_AVAILABLE(ios(17.0));
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}
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#pragma mark - Initialization and Setup.
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@@ -33,15 +36,43 @@
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self.layer.delegate = self;
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}
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- (void)setFramerate:(float)framerate {
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_framerate = framerate;
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if (@available(iOS 17.0, *)) {
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if (_metalDisplayLink) {
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_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(framerate, framerate, framerate);
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}
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}
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}
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- (void)shutdown {
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// First cancel the thread to stop the run loop
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if (_renderThread) {
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Log(LOG_I, @"[MetalView] sending renderThread a cancel message");
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[_renderThread cancel];
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// Invalidate metal display link to stop callbacks
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if (@available(iOS 17.0, *)) {
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if (_metalDisplayLink) {
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Log(LOG_I, @"[MetalView] invalidating metal display link");
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[_metalDisplayLink invalidate];
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_metalDisplayLink = nil;
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}
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}
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// Now wait for thread to finish
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Log(LOG_I, @"[MetalView] waiting on renderThread to finish");
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while (!_renderThread.isFinished) {
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usleep(100);
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NSDate *timeout = [NSDate dateWithTimeIntervalSinceNow:2.0]; // 2 second timeout
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while (!_renderThread.isFinished && [timeout timeIntervalSinceNow] > 0) {
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usleep(1000);
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}
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if (_renderThread.isFinished) {
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Log(LOG_I, @"[MetalView] renderThread has finished");
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} else {
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Log(LOG_E, @"[MetalView] renderThread failed to finish in time");
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}
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Log(LOG_I, @"[MetalView] renderThread has finished");
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_renderThread = nil;
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}
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}
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@@ -54,6 +85,28 @@
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[self movedToWindow];
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}
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// CAMetalDisplayLinkDelegate method (iOS 17+)
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- (void)metalDisplayLink:(CAMetalDisplayLink *)link needsUpdate:(CAMetalDisplayLinkUpdate *)update API_AVAILABLE(ios(17.0)) {
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// Skip rendering if we're shutting down
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if ([NSThread currentThread].isCancelled) {
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return;
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}
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@autoreleasepool {
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[self.delegate waitToRenderTo:self.metalLayer];
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// Get the drawable from the update object
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id<CAMetalDrawable> drawable = update.drawable;
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if (drawable) {
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// Pass timing information to the renderer
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if ([self.delegate respondsToSelector:@selector(renderWithDrawable:toLayer:targetPresentationTimestamp:)]) {
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[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer targetPresentationTimestamp:update.targetPresentationTimestamp];
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} else {
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[self.delegate renderWithDrawable:drawable toLayer:self.metalLayer];
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}
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}
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}
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}
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- (void)movedToWindow {
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if (!self.window) {
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Log(LOG_I, @"[MetalView] movedToWindow(nil): shutting down...");
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@@ -61,12 +114,33 @@
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return;
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}
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// Render on a new thread
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// Create CAMetalDisplayLink for vsync-synchronized rendering (iOS 17+ only)
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if (@available(iOS 17.0, *)) {
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_metalDisplayLink = [[CAMetalDisplayLink alloc] initWithMetalLayer:_metalLayer];
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_metalDisplayLink.delegate = self;
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_metalDisplayLink.preferredFrameRateRange = CAFrameRateRangeMake(_framerate, _framerate, _framerate);
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Log(LOG_I, @"[MetalView] Using CAMetalDisplayLink for optimal Metal rendering");
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}
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// Start the display link on a background thread
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_renderThread = [[NSThread alloc] initWithBlock:^{
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while (![NSThread currentThread].isCancelled) {
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// Add metal display link to this thread's run loop
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if (@available(iOS 17.0, *)) {
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[self->_metalDisplayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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// Keep the run loop alive, checking for cancellation regularly
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while (![NSThread currentThread].isCancelled && self->_metalDisplayLink) {
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@autoreleasepool {
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[self.delegate waitToRenderTo:self.metalLayer];
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[self.delegate renderTo:self.metalLayer];
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// Run the run loop for a short time to allow checking cancellation
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[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
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}
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}
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// Remove from run loop if still valid
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if (@available(iOS 17.0, *)) {
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if (self->_metalDisplayLink) {
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[self->_metalDisplayLink removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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}
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Log(LOG_I, @"[MetalView] renderThread is exiting");
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@@ -74,7 +148,7 @@
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_renderThread.name = @"MetalVideoRenderer";
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_renderThread.qualityOfService = NSQualityOfServiceUserInteractive;
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[_renderThread start];
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Log(LOG_I, @"[MetalView] started renderThread %@", _renderThread);
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Log(LOG_I, @"[MetalView] started renderThread with CAMetalDisplayLink at %f fps", _framerate);
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// Perform any actions that need to know the size and scale of the drawable. When UIKit calls
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// didMoveToWindow after the view initialization, this is the first opportunity to notify
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@@ -81,13 +81,25 @@ The implementation of the cross-platform game view controller.
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[_frameQueue waitForEnqueue];
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}
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/// Draw frame (used by manual loop)
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- (void)renderTo:(nonnull CAMetalLayer *)layer {
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// New method for CAMetalDisplayLink that provides the drawable
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer API_AVAILABLE(ios(17.0)) {
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if (!_renderer.isStopping) {
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CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
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Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
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if (frame) {
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[_renderer renderFrame:frame toLayer:layer];
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[_renderer renderFrame:frame withDrawable:drawable];
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}
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}
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}
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// Enhanced method that receives timing information from CAMetalDisplayLink
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- (void)renderWithDrawable:(nonnull id<CAMetalDrawable>)drawable toLayer:(nonnull CAMetalLayer *)layer targetPresentationTimestamp:(CFTimeInterval)targetPresentationTimestamp API_AVAILABLE(ios(17.0)) {
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if (!_renderer.isStopping) {
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CFTimeInterval timeout = (1.0f / _framerate) - _renderer.averageGPUTime;
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Frame *frame = [_frameQueue dequeueWithTimeout:timeout];
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if (frame) {
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[_renderer renderFrame:frame withDrawable:drawable targetPresentationTimestamp:targetPresentationTimestamp];
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}
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}
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}
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@@ -101,8 +113,14 @@ The implementation of the cross-platform game view controller.
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Log(LOG_I, @"[MetalViewController] viewDidDisappear");
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// Shutdown the renderer first
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[_renderer shutdown];
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_renderer = nil;
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// Then shutdown the view's display link
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if (_metalView) {
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[_metalView shutdown];
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}
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}
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#if TARGET_OS_IOS
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@@ -535,7 +535,11 @@ BOOL isCustomResolution(int resolutionSelected) {
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[self addSetting:self.pipStack ofId:@"pipStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
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[self addSetting:self.pipStack ofId:@"pipStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
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[self addSetting:self.frameQueueSizeStack ofId:@"frameQueueSizeStack" withInfoTag:NO withDynamicLabel:NO to:videoSection];
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[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
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// Only show Metal renderer option on iOS 17+ where CAMetalDisplayLink is available
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if (@available(iOS 17.0, *)) {
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[self addSetting:self.renderingBackendStack ofId:@"renderingBackendStack" withInfoTag:YES withDynamicLabel:NO to:videoSection];
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}
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[videoSection addToParentStack:_parentStack];
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[videoSection setExpanded:YES];
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Reference in New Issue
Block a user