fix legacy osc button L1 R1 position shift after being duplicated
This commit is contained in:
committed by
TrueZhuanjia
parent
27bb8fd737
commit
7fbfe94b71
@@ -783,10 +783,10 @@ static float L3_Y;
|
||||
buttonLayer.hidden = buttonStateDecoded.isHidden;
|
||||
|
||||
// adjust default layout for largerStickLR1
|
||||
if( defaultProfileSelected && _largerStickLR1)
|
||||
if(defaultProfileSelected && _largerStickLR1){
|
||||
if([buttonLayer.name isEqualToString:@"l2Button"] || [buttonLayer.name isEqualToString:@"r2Button"]) buttonLayer.position = CGPointMake(buttonLayer.position.x, buttonLayer.position.y - LR2_Y_UP_OFFSET);
|
||||
if([buttonLayer.name isEqualToString:@"l1Button"] || [buttonLayer.name isEqualToString:@"r1Button"]) buttonLayer.position = CGPointMake(buttonLayer.position.x, buttonLayer.position.y + LR1_Y_DOWN_OFFSET);
|
||||
|
||||
}
|
||||
// Here we deal with resizing single layer controllers only
|
||||
if ([buttonLayer.name isEqualToString:@"l1Button"] ||
|
||||
[buttonLayer.name isEqualToString:@"r1Button"] ||
|
||||
|
||||
Reference in New Issue
Block a user