diff --git a/Limelight/Input/OnScreenControls.m b/Limelight/Input/OnScreenControls.m index 2f067cd6..57d14b56 100644 --- a/Limelight/Input/OnScreenControls.m +++ b/Limelight/Input/OnScreenControls.m @@ -783,10 +783,10 @@ static float L3_Y; buttonLayer.hidden = buttonStateDecoded.isHidden; // adjust default layout for largerStickLR1 - if( defaultProfileSelected && _largerStickLR1) + if(defaultProfileSelected && _largerStickLR1){ if([buttonLayer.name isEqualToString:@"l2Button"] || [buttonLayer.name isEqualToString:@"r2Button"]) buttonLayer.position = CGPointMake(buttonLayer.position.x, buttonLayer.position.y - LR2_Y_UP_OFFSET); if([buttonLayer.name isEqualToString:@"l1Button"] || [buttonLayer.name isEqualToString:@"r1Button"]) buttonLayer.position = CGPointMake(buttonLayer.position.x, buttonLayer.position.y + LR1_Y_DOWN_OFFSET); - + } // Here we deal with resizing single layer controllers only if ([buttonLayer.name isEqualToString:@"l1Button"] || [buttonLayer.name isEqualToString:@"r1Button"] ||