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VoidLink/Limelight/ViewControllers/CustomEdgeSwipeGestureRecognizer.m
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Objective-C

//
// CustomEdgeSwipeGestureRecognizer.m
// Moonlight-ZWM
//
// Created by ZWM on 2024/4/30.
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
//
// #import <Foundation/Foundation.h>
#import "CustomEdgeSwipeGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@implementation CustomEdgeSwipeGestureRecognizer {
CGPoint _startPoint;
CGFloat _nomarlizedswipeThreshold;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
_startPoint = [touch locationInView:self.view];
// Log(LOG_I, @"start point x: %f", _startPoint.x);
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
CGRect screenBounds = [[UIScreen mainScreen] bounds];// Get the screen's bounds (in points)
CGFloat screenWidthInPoints = CGRectGetWidth(screenBounds);
// CGFloat screenHeightInPoints = CGRectGetHeight(screenBounds);
// Log the screen resolution
// NSLog(@"Screen resolution: %.0f x %.0f points", screenWidthInPoints, screenHeightInPoints);
[super touchesMoved:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint gestureEndPoint = [touch locationInView:self.view];
CGFloat nomarlizedGestureEndPointX = gestureEndPoint.x/screenWidthInPoints;
CGFloat nomarlizedStartPointX = _startPoint.x/screenWidthInPoints;
// CGFloat nomarlizedgestureEndPointYDelta = (gestureEndPoint.y-_startPoint.y)/screenHeightInPoints;
// Log(LOG_I, @"current point x: %f", nomarlizedgestureEndPointXDelta);
NSLog(@"in CUSTOM swipe REC");
NSLog(@"startpointX %f", _startPoint.x);
NSLog(@"NorXDelta %f", nomarlizedGestureEndPointX);
_nomarlizedswipeThreshold = 0.5; // You need swipe half of screen width from left edge to trigger this Recognizer
if (nomarlizedStartPointX <= 0.025 && nomarlizedGestureEndPointX > _nomarlizedswipeThreshold) {
// Detected a swipe from the left edge that exceeds _nomarlizedswipeThreshold
if (self.state == UIGestureRecognizerStatePossible) {
self.state = UIGestureRecognizerStateBegan;
}
} else {
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[super touchesCancelled:touches withEvent:event];
self.state = UIGestureRecognizerStateFailed;
}
@end