try to reduce on-screen widget performance overheads
This commit is contained in:
@@ -306,15 +306,6 @@ import UIKit
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// helps widget panel to hide/show stacks
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self.accessWidgetAttributes()
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upIndicator = createLrudDirectionLayer()
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upIndicator.anchorPoint = CGPoint(x: 0.5, y: 1)
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downIndicator = createLrudDirectionLayer()
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downIndicator.anchorPoint = CGPoint(x: 0.5, y: 0)
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leftIndicator = createLrudDirectionLayer()
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leftIndicator.anchorPoint = CGPoint(x: 1, y: 0.5)
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rightIndicator = createLrudDirectionLayer()
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rightIndicator.anchorPoint = CGPoint(x: 0, y: 0.5)
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if self.widgetType == WidgetTypeEnum.button {
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if !self.touchPadString.isEmpty {
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self.mouseButtonAction = MouseButtonAction.noClick
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@@ -657,10 +648,12 @@ import UIKit
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indicatorBorder.backgroundColor = UIColor.clear.cgColor
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indicatorBorder.fillColor = UIColor.clear.cgColor
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let path = UIBezierPath(roundedRect: indicatorBorder.bounds, cornerRadius: indicatorBorder.cornerRadius)
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indicatorBorder.path = path.cgPath
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indicatorBorder.borderColor = UIColor.clear.cgColor
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self.layer.superlayer?.addSublayer(indicatorBorder)
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indicatorBorder.path = path.cgPath
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indicatorBorder.borderColor = voidlinkPurple
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indicatorBorder.isHidden = true
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self.layer.addSublayer(indicatorBorder)
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return indicatorBorder
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}
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@@ -670,9 +663,9 @@ import UIKit
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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self.l3r3Indicator.borderColor = voidlinkPurple
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self.l3r3Indicator.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
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self.l3r3Indicator.position = CGPointMake(touchBeganLocation.x, touchBeganLocation.y)
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self.l3r3Indicator.isHidden = false
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CATransaction.commit()
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}
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@@ -717,54 +710,58 @@ import UIKit
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}
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showStickBall(at: stickMarkerRelativeLocation)
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showCrossMarkOnTouchPoint(at: stickMarkerRelativeLocation)
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showCrossMark(at: stickMarkerRelativeLocation)
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}
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// cross mark for left & right gamePad
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private func createCrossMark() -> CAShapeLayer {
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let crossLayer = CAShapeLayer()
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crossLayer.strokeColor = crossMarkColor
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crossLayer.lineWidth = 1.2
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crossLayer.fillColor = crossMarkColor
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self.layer.superlayer?.addSublayer(crossLayer)
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let path = UIBezierPath()
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let crossSize = 26.0
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path.move(to: CGPoint(x: 0 - crossSize / 2, y: 0))
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path.addLine(to: CGPoint(x: 0 + crossSize / 2, y: 0))
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// 竖线
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path.move(to: CGPoint(x: 0, y: 0 - crossSize / 2))
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path.addLine(to: CGPoint(x: 0, y: 0 + crossSize / 2))
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crossLayer.path = path.cgPath
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self.layer.addSublayer(crossLayer)
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crossLayer.shadowColor = UIColor.black.cgColor
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crossLayer.shadowOffset = CGSize(width: 1, height: 1)
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crossLayer.shadowRadius = 0;
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crossLayer.shadowOpacity = 0.8
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crossLayer.isHidden = true
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return crossLayer
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}
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private func showCrossMarkOnTouchPoint(at point: CGPoint) {
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let path = UIBezierPath()
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let crossSize = 26.0
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path.move(to: CGPoint(x: point.x - crossSize / 2, y: point.y))
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path.addLine(to: CGPoint(x: point.x + crossSize / 2, y: point.y))
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// 竖线
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path.move(to: CGPoint(x: point.x, y: point.y - crossSize / 2))
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path.addLine(to: CGPoint(x: point.x, y: point.y + crossSize / 2))
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private func showCrossMark(at point: CGPoint) {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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self.crossMarkLayer.path = path.cgPath
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self.crossMarkLayer.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
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// self.crossMarkLayer.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
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self.crossMarkLayer.position = point
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self.crossMarkLayer.isHidden = false
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CATransaction.commit()
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}
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private func createStickBall() -> CAShapeLayer {
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// Create a CAShapeLayer
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let stickBallLayer = CAShapeLayer()
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self.layer.superlayer?.addSublayer(stickBallLayer)
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let path = UIBezierPath(arcCenter: CGPoint.zero, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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stickBallLayer.path = path.cgPath // Assign the circular path to the shape layer
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self.layer.addSublayer(stickBallLayer)
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// Set the stroke color and width (border of the circle)
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stickBallLayer.strokeColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 1.0).cgColor
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@@ -782,15 +779,16 @@ import UIKit
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return stickBallLayer
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}
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private func showStickBall(at center: CGPoint) {
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let path = UIBezierPath(arcCenter: center, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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private func showStickBall(at point: CGPoint) {
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// let path = UIBezierPath(arcCenter: center, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// Create a CAShapeLayer
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self.stickBallLayer.path = path.cgPath // Assign the circular path to the shape layer
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self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame))
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// self.stickBallLayer.path = path.cgPath // Assign the circular path to the shape layer
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// self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame))
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self.stickBallLayer.position = point
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self.stickBallLayer.isHidden = false
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CATransaction.commit()
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@@ -804,32 +802,27 @@ import UIKit
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if !OnScreenWidgetView.editMode {
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let realOffsetX = touchInputToStickBallCoord(input: offSetX*sensitivityFactorX)
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let realOffsetY = touchInputToStickBallCoord(input: offSetY*sensitivityFactorY)
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self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame) + realOffsetX, CGRectGetMidY(self.crossMarkLayer.frame) + realOffsetY)
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if fabs(realOffsetX) == stickBallMaxOffset || fabs(realOffsetY) == stickBallMaxOffset {
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handleStickBallReachingBorder()
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}
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else{
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handleStickBallLeavingBorder()
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}
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self.stickBallLayer.position = CGPointMake(touchBeganLocation.x + realOffsetX, touchBeganLocation.y + realOffsetY - self.stickIndicatorOffset)
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/*
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if fabs(realOffsetX) == stickBallMaxOffset || fabs(realOffsetY) == stickBallMaxOffset {handleStickBallReachingBorder()}
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else{handleStickBallLeavingBorder()}*/
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}
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else{
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// illustrate offset distance in edit mode
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// let offsetSign = self.selfViewOnTheRight ? -1 : 1 // dprecated
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// let illlustrationPoint = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMaxY(self.frame)/4)
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self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame)-stickIndicatorOffset)
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}
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CATransaction.commit()
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}
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private func resetStickBallPositionAndHideIndicator(){
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/*
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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handleStickBallLeavingBorder()
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CATransaction.commit()
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CATransaction.commit()*/
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CATransaction.begin()
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CATransaction.setAnimationDuration(0.15)
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self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame))
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self.stickBallLayer.position = CGPointMake(touchBeganLocation.x, touchBeganLocation.y - self.stickIndicatorOffset)
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CATransaction.setCompletionBlock {
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// 动画结束后执行的代码
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
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@@ -856,12 +849,7 @@ import UIKit
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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let path = UIBezierPath(arcCenter: point, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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// Create a CAShapeLayer
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lrudIndicatorBall.path = path.cgPath // Assign the circular path to the shape layer
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lrudIndicatorBall.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
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lrudIndicatorBall.position = point
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lrudIndicatorBall.isHidden = false;
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CATransaction.commit()
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@@ -869,13 +857,13 @@ import UIKit
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private func createLrudBall() -> CAShapeLayer {
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// Create a circular path using UIBezierPath
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let path = UIBezierPath(arcCenter: CGPoint(x: 0, y: 0), radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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let path = UIBezierPath(arcCenter: CGPoint.zero, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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// Create a CAShapeLayer
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let ballLayer = CAShapeLayer()
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ballLayer.path = path.cgPath // Assign the circular path to the shape layer
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self.layer.superlayer?.addSublayer(ballLayer)
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self.layer.addSublayer(ballLayer)
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// Set the stroke color and width (border of the circle)
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ballLayer.strokeColor = stickBallColor
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ballLayer.lineWidth = 0
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@@ -898,8 +886,6 @@ import UIKit
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indicatorFrame.cornerRadius = 9
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indicatorBorder.borderWidth = 6
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indicatorBorder.frame = indicatorFrame.bounds.insetBy(dx: -indicatorBorder.borderWidth, dy: -indicatorBorder.borderWidth) // Adjust the inset as needed
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indicatorBorder.borderColor = UIColor.clear.cgColor
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indicatorBorder.cornerRadius = indicatorFrame.cornerRadius + indicatorBorder.borderWidth
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indicatorBorder.backgroundColor = UIColor.clear.cgColor
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indicatorBorder.fillColor = UIColor.clear.cgColor
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@@ -912,11 +898,12 @@ import UIKit
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private func showLrudDirectionIndicator(with indicatorLayer:CAShapeLayer){
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// Add the border layer below the super layer
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indicatorLayer.borderColor = voidlinkPurple
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indicatorLayer.isHidden = false
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// show the indicator based on the touchBeganLocation
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indicatorLayer.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
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// indicatorLayer.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
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indicatorLayer.position = touchBeganLocation
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if vibrationOn {
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vibrationGenerator.prepare()
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vibrationGenerator.impactOccurred()
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@@ -964,8 +951,7 @@ import UIKit
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}
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}
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else{
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//self.upIndicator.removeFromSuperlayer()
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self.upIndicator.borderColor = UIColor.clear.cgColor
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self.upIndicator.isHidden = true
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switch touchPadString {
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case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["W"]!,Int8(KEY_ACTION_UP), 0)
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case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["UP_ARROW"]!,Int8(KEY_ACTION_UP), 0)
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@@ -983,8 +969,7 @@ import UIKit
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}
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}
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else{
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// self.downIndicator.removeFromSuperlayer()
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self.downIndicator.borderColor = UIColor.clear.cgColor
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self.downIndicator.isHidden = true
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switch touchPadString {
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case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["S"]!,Int8(KEY_ACTION_UP), 0)
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case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["DOWN_ARROW"]!,Int8(KEY_ACTION_UP), 0)
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@@ -1002,8 +987,7 @@ import UIKit
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}
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}
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else{
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// self.leftIndicator.removeFromSuperlayer()
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self.leftIndicator.borderColor = UIColor.clear.cgColor
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self.leftIndicator.isHidden = true
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switch touchPadString {
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case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["A"]!,Int8(KEY_ACTION_UP), 0)
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case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["LEFT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
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@@ -1021,8 +1005,7 @@ import UIKit
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}
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}
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else{
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// self.rightIndicator.removeFromSuperlayer()
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self.rightIndicator.borderColor = UIColor.clear.cgColor
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self.rightIndicator.isHidden = true
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switch touchPadString {
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case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["D"]!,Int8(KEY_ACTION_UP), 0)
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case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["RIGHT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
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@@ -1145,10 +1128,7 @@ import UIKit
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if OnScreenWidgetView.buttonVisualFeedbackEnabled {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 0
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buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)) // update position every time we press down the button
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// buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // this will show the visual effect
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buttonDownVisualEffectLayer.borderColor = voidlinkPurple
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buttonDownVisualEffectLayer.isHidden = false
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CATransaction.commit()
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}
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}
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@@ -1158,9 +1138,7 @@ import UIKit
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if OnScreenWidgetView.buttonVisualFeedbackEnabled {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 1
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// buttonDownVisualEffectLayer.borderWidth = 0
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buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
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buttonDownVisualEffectLayer.isHidden = true
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CATransaction.commit()
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}
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}
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@@ -1180,14 +1158,27 @@ import UIKit
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}
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private func setupLrudDirectionIndicatorlayers() {
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self.layer.superlayer?.insertSublayer(leftIndicator, below: self.layer);
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self.layer.superlayer?.insertSublayer(rightIndicator, below: self.layer);
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self.layer.superlayer?.insertSublayer(upIndicator, below: self.layer);
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self.layer.superlayer?.insertSublayer(downIndicator, below: self.layer);
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upIndicator = createLrudDirectionLayer()
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upIndicator.anchorPoint = CGPoint(x: 0.5, y: 1)
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downIndicator = createLrudDirectionLayer()
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downIndicator.anchorPoint = CGPoint(x: 0.5, y: 0)
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leftIndicator = createLrudDirectionLayer()
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leftIndicator.anchorPoint = CGPoint(x: 1, y: 0.5)
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rightIndicator = createLrudDirectionLayer()
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rightIndicator.anchorPoint = CGPoint(x: 0, y: 0.5)
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self.layer.insertSublayer(leftIndicator, below: self.layer);
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self.layer.insertSublayer(rightIndicator, below: self.layer);
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self.layer.insertSublayer(upIndicator, below: self.layer);
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self.layer.insertSublayer(downIndicator, below: self.layer);
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leftIndicator.isHidden = true
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rightIndicator.isHidden = true
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upIndicator.isHidden = true
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downIndicator.isHidden = true
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/*
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leftIndicator.borderColor = UIColor.clear.cgColor
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rightIndicator.borderColor = UIColor.clear.cgColor
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upIndicator.borderColor = UIColor.clear.cgColor
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downIndicator.borderColor = UIColor.clear.cgColor
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downIndicator.borderColor = UIColor.clear.cgColor */
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self.lrudIndicatorBall = self.createLrudBall()
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}
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@@ -1202,21 +1193,20 @@ import UIKit
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// Set the frame to be larger than the view to expand outward
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buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // set this 0 to hide the visual effect first
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buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
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buttonDownVisualEffectLayer.borderColor = voidlinkPurple
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buttonDownVisualEffectLayer.frame = self.bounds.insetBy(dx: -self.buttonDownVisualEffectWidth, dy: -self.buttonDownVisualEffectWidth) // Adjust the inset as needed
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buttonDownVisualEffectLayer.cornerRadius = self.layer.cornerRadius + self.buttonDownVisualEffectWidth
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buttonDownVisualEffectLayer.backgroundColor = UIColor.clear.cgColor;
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buttonDownVisualEffectLayer.fillColor = UIColor.clear.cgColor;
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// Create a path for the border
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let path = UIBezierPath(roundedRect: buttonDownVisualEffectLayer.bounds, cornerRadius: buttonDownVisualEffectLayer.cornerRadius)
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let path = UIBezierPath( roundedRect: buttonDownVisualEffectLayer.bounds, cornerRadius: buttonDownVisualEffectLayer.cornerRadius)
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buttonDownVisualEffectLayer.path = path.cgPath
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// Add the border layer below the main view layer
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self.layer.superlayer?.insertSublayer(buttonDownVisualEffectLayer, below: self.layer)
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// Retrieve the current frame to account for transformations, this will update the coords for new position CGPointMake
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buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
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self.layer.insertSublayer(buttonDownVisualEffectLayer, below: self.layer)
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buttonDownVisualEffectLayer.position = CGPointMake(self.bounds.midX, self.bounds.midY)
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buttonDownVisualEffectLayer.isHidden = true
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}
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//==========================================================================================================
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@@ -1370,7 +1360,7 @@ import UIKit
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if OnScreenWidgetView.editMode {self.touchBeganLocation = touch!.location(in: superview)}
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else {
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if self.buttonMode == ButtonMode.movable.rawValue {self.touchBeganLocation = touch!.location(in: superview)}
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if widgetType == WidgetTypeEnum.button, self.buttonMode == ButtonMode.movable.rawValue {self.touchBeganLocation = touch!.location(in: superview)}
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else {self.touchBeganLocation = touch!.location(in: self)}
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}
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self.latestTouchLocation = touchBeganLocation
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@@ -1910,23 +1900,23 @@ import UIKit
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}
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if CommandManager.stickTouchPads.contains(touchPadString){
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self.l3r3Indicator.borderColor = UIColor.clear.cgColor
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self.l3r3Indicator.isHidden = true
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}
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if CommandManager.directionPads.contains(touchPadString){
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self.upIndicator.borderColor = UIColor.clear.cgColor
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self.downIndicator.borderColor = UIColor.clear.cgColor
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self.leftIndicator.borderColor = UIColor.clear.cgColor
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self.rightIndicator.borderColor = UIColor.clear.cgColor
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self.upIndicator.isHidden = true
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self.downIndicator.isHidden = true
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self.leftIndicator.isHidden = true
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self.rightIndicator.isHidden = true
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self.lrudIndicatorBall.isHidden = true
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}
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|
||||
if CommandManager.verticalTouchPads.contains(touchPadString){
|
||||
self.l3r3Indicator.borderColor = UIColor.clear.cgColor
|
||||
self.l3r3Indicator.isHidden = true
|
||||
}
|
||||
|
||||
if self.touchPadString == "MOUSEPAD" && self.mouseButtonAction == .noClick {
|
||||
self.l3r3Indicator.borderColor = UIColor.clear.cgColor
|
||||
self.l3r3Indicator.isHidden = true
|
||||
}
|
||||
|
||||
if !OnScreenWidgetView.editMode && !self.cmdString.contains("+") && !self.comboButtonStrings.isEmpty { // if the command(keystring contains "+", it's a legacy multi-key command
|
||||
@@ -1988,10 +1978,15 @@ import UIKit
|
||||
}
|
||||
if self.motionControlButtonString == "ACCEL" {}
|
||||
if self.motionControlButtonString == "MOTION" {}
|
||||
buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
|
||||
buttonDownVisualEffectLayer.removeFromSuperlayer()
|
||||
crossMarkLayer.removeFromSuperlayer()
|
||||
stickBallLayer.removeFromSuperlayer()
|
||||
l3r3Indicator.removeFromSuperlayer()
|
||||
upIndicator.removeFromSuperlayer()
|
||||
downIndicator.removeFromSuperlayer()
|
||||
leftIndicator.removeFromSuperlayer()
|
||||
rightIndicator.removeFromSuperlayer()
|
||||
lrudIndicatorBall.removeFromSuperlayer()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -819,7 +819,7 @@
|
||||
// illustrating the indicator offset,
|
||||
[self hideStickIndicators];
|
||||
selectedWidgetView.touchBeganLocation = CGPointMake(CGRectGetWidth(selectedWidgetView.frame)/2, CGRectGetHeight(selectedWidgetView.frame)/4);
|
||||
[selectedWidgetView showStickIndicator];// this will create the indicator CAShapeLayers
|
||||
[selectedWidgetView showStickIndicator];
|
||||
[self.stickIndicatorOffsetSlider setValue:self->selectedWidgetView.stickIndicatorOffset];
|
||||
[self stickIndicatorOffsetSliderMoved:self.stickIndicatorOffsetSlider];
|
||||
[self autoFitLabel:self.stickIndicatorOffsetLabel];
|
||||
|
||||
Reference in New Issue
Block a user