make on-screen buttons available for absolute touch
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@@ -62,14 +62,18 @@
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#endif
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}
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- (bool)isOscLayoutToolEnabled{
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return (_settings.touchMode.intValue == RELATIVE_TOUCH || _settings.touchMode.intValue == REGULAR_NATIVE_TOUCH || _settings.touchMode.intValue == ABSOLUTE_TOUCH) && _settings.onscreenControls.intValue == OnScreenControlsLevelCustom;
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}
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- (void)configOscLayoutTool{
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if((_settings.touchMode.intValue == RELATIVE_TOUCH || _settings.touchMode.intValue == REGULAR_NATIVE_TOUCH) && _settings.onscreenControls.intValue == OnScreenControlsLevelCustom){
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if([self isOscLayoutToolEnabled]){
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_oscLayoutTapRecoginizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(layoutOSC)];
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_oscLayoutTapRecoginizer.numberOfTouchesRequired = _settings.oscLayoutToolFingers.intValue; //tap a predefined number of fingers to open osc layout tool
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_oscLayoutTapRecoginizer.tapDownTimeThreshold = 0.2;
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_oscLayoutTapRecoginizer.delaysTouchesBegan = NO;
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_oscLayoutTapRecoginizer.delaysTouchesEnded = NO;
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if(_settings.touchMode.intValue == ABSOLUTE_TOUCH) _oscLayoutTapRecoginizer.immediateTriggering = true; // make immediate triggering on for absolute touch mode
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[self.view addGestureRecognizer:_oscLayoutTapRecoginizer]; //
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/* sets a reference to the correct 'LayoutOnScreenControlsViewController' depending on whether the user is on an iPhone or iPad */
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@@ -112,7 +116,7 @@
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[self.view addGestureRecognizer:_slideToCmdToolRecognizer];
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}
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- (void)configZoomGesture{
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- (void)configZoomGestureAndAddStreamView{
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if (_settings.touchMode.intValue == ABSOLUTE_TOUCH) {
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_scrollView = [[UIScrollView alloc] initWithFrame:self.view.frame];
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#if !TARGET_OS_TV
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@@ -148,12 +152,12 @@
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_settings = [[[DataManager alloc] init] getSettings]; //StreamFrameViewController retrieve the settings here.
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[self configOscLayoutTool];
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[self configSwipeGestures];
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[self configZoomGesture];
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[self configZoomGestureAndAddStreamView];
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[self->_streamView disableOnScreenControls]; //don't know why but this must be called outside the streamview class, just put it here. execute in streamview class cause hang
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[self.mainFrameViewcontroller reloadStreamConfig]; // reload streamconfig
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_controllerSupport = [[ControllerSupport alloc] initWithConfig:self.streamConfig delegate:self]; // reload controllerSupport obj, this is mandatory for OSC reload,especially when the stream view is launched without OSC
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[_streamView setupStreamView:_controllerSupport interactionDelegate:self config:self.streamConfig]; //reinitiate setupStreamView process.
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[_streamView setupStreamView:_controllerSupport interactionDelegate:self config:self.streamConfig streamFrameTopLayerView:self.view]; //reinitiate setupStreamView process.
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[self->_streamView reloadOnScreenControlsRealtimeWith:(ControllerSupport*)_controllerSupport
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andConfig:(StreamConfiguration*)_streamConfig]; //reload OSC here.
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[self->_streamView reloadOnScreenKeyboardButtons]; //reload keyboard buttons here. the keyboard button view will be added to the streamframe view instead streamview, the highest layer, which saves a lot of reengineering
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