system audio playback fix
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@@ -30,5 +30,6 @@
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-(NSString*) getActiveCodecName;
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+ (void)setVolume:(float)newVolume;
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+ (void)resetSysAudioPlayback;
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@end
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@@ -48,7 +48,6 @@ static SDL_AudioDeviceID audioDevice;
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static OPUS_MULTISTREAM_CONFIGURATION audioConfig;
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static void* audioBuffer;
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static float volume = 1.0;
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static bool sysAudioQueueReset = false;
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static int audioFrameSize;
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static bool useSystemAudioEngine;
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@@ -57,8 +56,6 @@ static AVAudioEngine *audioEngine;
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static AVAudioPlayerNode *audioPlayerNode;
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static AVAudioPCMBuffer *pcmBuffer;
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static AVAudioFormat *audioFormat;
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static int64_t systemAudioScheduledFrames;
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static CFTimeInterval systemAudioLastFlushTime;
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static bool muteInBackground;
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static bool fullColorRange;
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@@ -67,32 +64,6 @@ static VideoDecoderRenderer* renderer;
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static BandwidthTracker *bwTracker;
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static int64_t GetSystemAudioQueuedFrames(void)
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{
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if (audioPlayerNode == nil) {
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return 0;
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}
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AVAudioTime *nodeTime = audioPlayerNode.lastRenderTime;
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if (nodeTime == nil) {
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return systemAudioScheduledFrames;
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}
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AVAudioTime *playerTime = [audioPlayerNode playerTimeForNodeTime:nodeTime];
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if (playerTime == nil) {
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return systemAudioScheduledFrames;
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}
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int64_t queuedFrames = systemAudioScheduledFrames - playerTime.sampleTime;
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return queuedFrames > 0 ? queuedFrames : 0;
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}
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static void ResetSystemAudioBackpressureState(void)
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{
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systemAudioScheduledFrames = 0;
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systemAudioLastFlushTime = 0;
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}
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int DrDecoderSetup(int videoFormat, int width, int height, int redrawRate, void* context, int drFlags)
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{
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[renderer setupWithVideoFormat:videoFormat width:width height:height frameRate:redrawRate fullRange:fullColorRange];
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@@ -377,7 +348,6 @@ void ArCleanup(void)
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}
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void AudioEngineInit(int sampleRate, int channelCount) {
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ResetSystemAudioBackpressureState();
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audioEngine = [[AVAudioEngine alloc] init];
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audioPlayerNode = [[AVAudioPlayerNode alloc] init];
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@@ -430,6 +400,16 @@ void AudioEngineInit(int sampleRate, int channelCount) {
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[audioPlayerNode play];
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}
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+ (void)resetSysAudioPlayback {
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audioSessionInterrupted = true;
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[audioPlayerNode stop];
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[audioEngine stop];
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AudioEngineInit(audioConfig.sampleRate, audioConfig.channelCount);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5*NSEC_PER_SEC), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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audioSessionInterrupted = false;
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});
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}
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void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
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{
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if(appDidEnterBackgroundWithoutPip && muteInBackground) return;
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@@ -456,41 +436,20 @@ void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
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float* fbuf = (float*)audioBuffer;
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if(useSystemAudioEngine){
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int64_t maxQueuedFrames = (int64_t)audioConfig.samplesPerFrame * 10;
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CFTimeInterval now = CACurrentMediaTime();
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if (GetSystemAudioQueuedFrames() > maxQueuedFrames &&
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now - systemAudioLastFlushTime >= 5) {
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// Drop stale local backlog without slowing down upstream packet
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// consumption, which keeps background playback stable.
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NSLog(@"sdfasfdsfasdfasfasfasdfasfasfdfasf");
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sysAudioQueueReset = true;
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dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC));
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delayTime), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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sysAudioQueueReset = false;
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});
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[audioPlayerNode reset];
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ResetSystemAudioBackpressureState();
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systemAudioLastFlushTime = now;
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}
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// 创建 AVAudioPCMBuffer
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AVAudioFrameCount frameCount = decodeLen;
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AVAudioPCMBuffer *buffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:audioFormat frameCapacity:frameCount];
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buffer.frameLength = frameCount;
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// 拷贝数据到 buffer
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for (int ch = 0; ch < audioConfig.channelCount; ch++) {
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float *dst = buffer.floatChannelData[ch];
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for (int i = 0; i < decodeLen; i++) {
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dst[i] = fbuf[i * audioConfig.channelCount + ch] * (sysAudioQueueReset ? 0 : volume); // 非交错数据
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dst[i] = fbuf[i * audioConfig.channelCount + ch] * volume; // 非交错数据
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}
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}
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if(!audioSessionInterrupted) {
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[audioPlayerNode scheduleBuffer:buffer completionHandler:nil];
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systemAudioScheduledFrames += frameCount;
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}
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// 播放
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if(!audioSessionInterrupted) [audioPlayerNode scheduleBuffer:buffer completionHandler:nil];
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}
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else{
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@@ -586,7 +545,6 @@ void ClSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t
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// won't be able to acquire it if LiStartConnection is in
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// progress.
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LiInterruptConnection();
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ResetSystemAudioBackpressureState();
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[audioPlayerNode stop];
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[audioEngine stop];
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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@@ -609,7 +567,6 @@ void ClSetControllerLED(uint16_t controllerNumber, uint8_t r, uint8_t g, uint8_t
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switch (type) {
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case AVAudioSessionInterruptionTypeBegan:
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audioSessionInterrupted = true;
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ResetSystemAudioBackpressureState();
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[audioPlayerNode stop];
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[audioEngine stop];
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break;
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@@ -1087,6 +1087,7 @@
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//[self.pipController startPictureInPicture];
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//sleep(1);
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appDidEnterBackgroundWithoutPip = true;
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NSLog(@"applicationWillResignActive %f", CACurrentMediaTime());
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[_streamView saveStreamViewWidgetChanges];
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@@ -1105,6 +1106,11 @@
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- (void)applicationDidBecomeActive:(NSNotification *)notification {
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appDidEnterBackgroundWithoutPip = false;
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[_streamMan setNeedRequeuing:true];
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// dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(15 * NSEC_PER_SEC));
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// dispatch_after(delay, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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[Connection resetSysAudioPlayback];
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// });
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// Stop the background timer, since we're foregrounded again
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if (_inactivityTimer != nil) {
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Log(LOG_I, @"Stopping inactivity timer after becoming active again");
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