enable on-screen widget by default
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@@ -72,7 +72,7 @@
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<attribute name="mousePointerVelocityFactor" optional="YES" attributeType="Float" defaultValueString="1" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="multiController" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="muteInBackground" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="onscreenControls" attributeType="Integer 32" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="onscreenControls" attributeType="Integer 32" defaultValueString="1" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="optimizeGames" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="oscLayoutToolFingers" optional="YES" attributeType="Integer 16" defaultValueString="4" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="passthroughGestures" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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@@ -13,7 +13,7 @@ import Foundation
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@objc static func needUpdateDefaultSettings() -> Bool {
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// let key = "needUpdateDefaultSettings20260226-1"
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let key = "needUpdateDefaultSettings20260226-2"
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let key = "needUpdateDefaultSettings20260406"
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guard !UserDefaults.standard.bool(forKey: key) else {
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return false
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}
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@@ -1643,7 +1643,7 @@ static NSMutableSet* hostList;
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if([UIScreen mainScreen].maximumFramesPerSecond < 65) settings.framerate = @(60);
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// if([UIScreen mainScreen].maximumFramesPerSecond < 65) settings.touchMoveEventInterval = @(60);
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settings.onscreenControls = @(OnScreenControlsLevelCustom);
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settings.pencilTickIntervalUs = @(1750);
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[dataMan saveData];
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