on screen key test
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//
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// OnScreenKey.swift
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// Moonlight-ZWM
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//
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// Created by ZWM on 2024/8/4.
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// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
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//
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import UIKit
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@objc class OnScreenKeyView: UIView {
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@objc static var relocationMode: Bool = false
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@objc var keyLabel: String
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@objc var keyString: String
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private let label: UILabel
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private let originalBackgroundColor: UIColor
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private var storedLocation: CGPoint = .zero
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@objc init(keyString: String, keyLabel: String) {
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self.keyString = keyString
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self.keyLabel = keyLabel
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self.label = UILabel()
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self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
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super.init(frame: .zero)
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setupView()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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@objc public func setKeyLocation(xOffset:CGFloat, yOffset:CGFloat) {
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NSLayoutConstraint.activate([
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self.leadingAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
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self.topAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
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])
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}
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@objc public func enableRelocationMode(enabled: Bool){
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OnScreenKeyView.relocationMode = enabled
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}
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private func setupView() {
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label.text = self.keyLabel
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label.font = UIFont.systemFont(ofSize: 30)
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label.textColor = UIColor(white: 1.0, alpha: 0.8)
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label.shadowColor = .black
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label.translatesAutoresizingMaskIntoConstraints = false
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self.layer.borderColor = UIColor.black.cgColor
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self.layer.borderWidth = 2
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self.layer.cornerRadius = 8
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self.backgroundColor = UIColor(white: 0.2, alpha: 0.7)
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self.layer.shadowRadius = 4
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self.layer.shadowOpacity = 0.5
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addSubview(label)
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NSLayoutConstraint.activate([
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label.centerXAnchor.constraint(equalTo: centerXAnchor),
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label.centerYAnchor.constraint(equalTo: centerYAnchor),
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])
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NSLayoutConstraint.activate([
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self.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width * 0.088),
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self.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height * 0.1),
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])
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}
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// Touch event handling
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesBegan(touches, with: event)
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//self.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 1.0, alpha: 0.7)
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self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
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if !OnScreenKeyView.relocationMode { LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_DOWN), 0) }
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else {
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// Store the initial center point of the key
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if let touch = touches.first {
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let touchLocation = touch.location(in: superview)
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storedLocation = touchLocation
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}
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}
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}
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesMoved(touches, with: event)
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// Move the KeyView based on touch movement in relocation mode
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if OnScreenKeyView.relocationMode {
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if let touch = touches.first {
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let currentLocation = touch.location(in: superview)
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let offsetX = currentLocation.x - storedLocation.x
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let offsetY = currentLocation.y - storedLocation.y
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center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
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storedLocation = currentLocation // Update initial center for next movement
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}
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}
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesEnded(touches, with: event)
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self.backgroundColor = self.originalBackgroundColor
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if !OnScreenKeyView.relocationMode { LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0) }
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}
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}
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