excludes on-screen controller & button taps for mouse scroller gesture in relative touch mode
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@@ -33,7 +33,7 @@ static CGFloat screenWidthInPoints;
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_immediateTriggering = false;
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_tapDownTimeThreshold = 0.3;
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_gestureCaptured = false;
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_areOnScreenControllerTaps = false;
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_containOnScreenControllerTaps = false;
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return self;
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}
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@@ -74,14 +74,14 @@ static CGFloat screenWidthInPoints;
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_gestureCaptured = false;
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self.state = UIGestureRecognizerStateFailed;
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}
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_areOnScreenControllerTaps && ![self areOnScreenButtonsTaps]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, areOnScreenButtonsTaps will be done by iterating all button views in streamframview
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_containOnScreenControllerTaps && ![self containOnScreenButtonTaps]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all button views in streamframeview
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_gestureCaptured = false; //reset for next recognition
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if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
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lowestTouchPointYCoord = 0.0; //reset for next recognition
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self.state = UIGestureRecognizerStateRecognized;
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}
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}
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if (allTouchesCount == [touches count]) _areOnScreenControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
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if (allTouchesCount == [touches count]) _containOnScreenControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
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}
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@@ -89,19 +89,19 @@ static CGFloat screenWidthInPoints;
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// we're unable to import this class to swift codebase by the bridging header,and have to exlucde the onscreen button taps here
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// by iterating every button view instances. but it's basically ok since the number of buttonViews are always limited.
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// and this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
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- (bool)areOnScreenButtonsTaps {
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NSTimeInterval t1 = CACurrentMediaTime();
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- (bool)containOnScreenButtonTaps {
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NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen button views based on tapDownTime
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bool gotOneButtonPressed = false;
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for(UIView* view in self.view.subviews){
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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if(gotOneButtonPressed){ // once we have just 1 button pressed already, reset pressed flag for the all the buttonViews
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if(gotOneButtonPressed && allFingersTapDownTime <= _tapDownTimeThreshold){ // once we have just 1 button pressed already,& the tapDownTime has not exceeded the threshold, we'll reset pressed flag for the all the buttonViews.
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buttonView.pressed = false; //reset the flag for buttonView
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continue;
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}
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if(buttonView.pressed){
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gotOneButtonPressed = true; //got one button pressed
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buttonView.pressed = false; // reset the flag for current buttonView
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if(allFingersTapDownTime <= _tapDownTimeThreshold) buttonView.pressed = false; // reset the flag for current buttonView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
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}
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}
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}
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