excludes on-screen controller & button taps for mouse scroller gesture in relative touch mode
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@@ -18,7 +18,7 @@
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@property (nonatomic, assign) uint8_t numberOfTouchesRequired;
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@property (nonatomic, assign) bool immediateTriggering; // if enabled, trigger the signal on touchesBegan stage.
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@property (nonatomic, assign) double tapDownTimeThreshold; // tap down threshold in seconds.
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@property (nonatomic, assign) bool areOnScreenControllerTaps; // will be set by the onscreencontrol or other related class
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@property (nonatomic, assign) bool containOnScreenControllerTaps; // will be set by the onscreencontrol class
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//@property (nonatomic, assign) bool haveOnScreenButtonsOnStreamview;
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@property (nonatomic, readonly) CGFloat lowestTouchPointHeight;
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@property (nonatomic, readonly) bool gestureCaptured;
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@@ -33,7 +33,7 @@ static CGFloat screenWidthInPoints;
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_immediateTriggering = false;
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_tapDownTimeThreshold = 0.3;
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_gestureCaptured = false;
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_areOnScreenControllerTaps = false;
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_containOnScreenControllerTaps = false;
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return self;
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}
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@@ -74,14 +74,14 @@ static CGFloat screenWidthInPoints;
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_gestureCaptured = false;
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self.state = UIGestureRecognizerStateFailed;
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}
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_areOnScreenControllerTaps && ![self areOnScreenButtonsTaps]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, areOnScreenButtonsTaps will be done by iterating all button views in streamframview
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else if(_gestureCaptured && allTouchesCount == [touches count] && !_containOnScreenControllerTaps && ![self containOnScreenButtonTaps]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all button views in streamframeview
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_gestureCaptured = false; //reset for next recognition
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if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
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lowestTouchPointYCoord = 0.0; //reset for next recognition
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self.state = UIGestureRecognizerStateRecognized;
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}
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}
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if (allTouchesCount == [touches count]) _areOnScreenControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
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if (allTouchesCount == [touches count]) _containOnScreenControllerTaps = false; // need to reset this flag anyway, when all fingers are lefting
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}
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@@ -89,19 +89,19 @@ static CGFloat screenWidthInPoints;
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// we're unable to import this class to swift codebase by the bridging header,and have to exlucde the onscreen button taps here
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// by iterating every button view instances. but it's basically ok since the number of buttonViews are always limited.
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// and this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
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- (bool)areOnScreenButtonsTaps {
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NSTimeInterval t1 = CACurrentMediaTime();
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- (bool)containOnScreenButtonTaps {
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NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen button views based on tapDownTime
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bool gotOneButtonPressed = false;
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for(UIView* view in self.view.subviews){
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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if(gotOneButtonPressed){ // once we have just 1 button pressed already, reset pressed flag for the all the buttonViews
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if(gotOneButtonPressed && allFingersTapDownTime <= _tapDownTimeThreshold){ // once we have just 1 button pressed already,& the tapDownTime has not exceeded the threshold, we'll reset pressed flag for the all the buttonViews.
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buttonView.pressed = false; //reset the flag for buttonView
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continue;
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}
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if(buttonView.pressed){
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gotOneButtonPressed = true; //got one button pressed
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buttonView.pressed = false; // reset the flag for current buttonView
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if(allFingersTapDownTime <= _tapDownTimeThreshold) buttonView.pressed = false; // reset the flag for current buttonView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
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}
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}
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}
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@@ -910,7 +910,7 @@ static float L3_Y;
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button.cornerRadius = 45;
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// 使用 shadowPath 定义阴影形状和扩展范围
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CGFloat spread = 15; // 扩散的大小gggkkkoooovv
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CGFloat spread = 15; // 扩散的大小
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if([button.name isEqualToString:@"leftStick"] || [button.name isEqualToString:@"rightStick"]) spread = 12;
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CGRect largerRect = CGRectInset(button.bounds, -spread, -spread);
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UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:largerRect cornerRadius:button.cornerRadius];
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@@ -1100,7 +1100,7 @@ static float L3_Y;
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if ([gesture isKindOfClass:[CustomTapGestureRecognizer class]]) {
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// This is a CustomTapGestureRecognizer
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CustomTapGestureRecognizer *tapGesture = (CustomTapGestureRecognizer *)gesture;
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tapGesture.areOnScreenControllerTaps = true;
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tapGesture.containOnScreenControllerTaps = true;
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// Perform actions with tapGesture
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}
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}
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@@ -10,6 +10,7 @@
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#import "DataManager.h"
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#import "CustomTapGestureRecognizer.h"
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#define RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S 0.15
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NS_ASSUME_NONNULL_BEGIN
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@@ -10,7 +10,6 @@
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#import "DataManager.h"
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#include <Limelight.h>
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#define RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S 0.15
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static const int REFERENCE_WIDTH = 1280;
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@@ -60,6 +59,37 @@ static const int REFERENCE_HEIGHT = 720;
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return self;
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}
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- (bool)containOnScreenControllerTaps: (NSSet* )touches{
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for(UITouch* touch in touches){
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if([OnScreenControls.touchAddrsCapturedByOnScreenControls containsObject:@((uintptr_t)touch)]) return true;
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}
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return false;
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}
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- (bool)containOnScreenButtonTaps {
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bool gotOneButtonPressed = false;
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for(UIView* view in self->view.superview.subviews){ // iterates all on-screen button views in StreamFrameView
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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if(buttonView.pressed){
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gotOneButtonPressed = true; //got one button pressed
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}
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}
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}
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return gotOneButtonPressed;
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}
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- (void)resetAllPressedFlagsForOnscreenButtonViews {
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for(UIView* view in self->view.superview.subviews){ // iterates all on-screen button views in StreamFrameView
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if ([view isKindOfClass:[OnScreenButtonView class]]) {
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OnScreenButtonView* buttonView = (OnScreenButtonView*) view;
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buttonView.pressed = false;
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}
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}
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}
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- (void)mouseRightClick {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending right mouse button press");
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@@ -128,11 +158,13 @@ static const int REFERENCE_HEIGHT = 720;
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}
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} else if ([[event allTouches] count] == 2) { // mouse wheel scroll & right button click are both triggered by 2 finger gesture, some times cause competing (right click fails & scroll view jumps around).
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//I'll deal with this in coming code.
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CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:view];
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CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view];
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NSSet* twoTouches = [event allTouches];
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CGPoint firstLocation = [[[twoTouches allObjects] objectAtIndex:0] locationInView:view];
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CGPoint secondLocation = [[[twoTouches allObjects] objectAtIndex:1] locationInView:view];
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CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
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if ((CACurrentMediaTime() - _mouseRightClickTapRecognizer.gestureCapturedTime > RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S) && touchLocation.y != avgLocation.y) { //prevent sending scrollevent while right click gesture is being recognized. The time threshold is only 150ms, resulting in a barely noticeable delay before the scroll event is activated.
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if ((CACurrentMediaTime() - _mouseRightClickTapRecognizer.gestureCapturedTime > RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S) && touchLocation.y != avgLocation.y && ![self containOnScreenButtonTaps] && ![self containOnScreenControllerTaps:twoTouches]) { //prevent sending scrollevent while right click gesture is being recognized. The time threshold is only 150ms, resulting in a barely noticeable delay before the scroll event is activated.
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// and we must exclude onscreen button taps & on-screen controller taps
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LiSendHighResScrollEvent((avgLocation.y - touchLocation.y) * 10);
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}
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@@ -141,7 +173,6 @@ static const int REFERENCE_HEIGHT = 720;
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if ([self isConfirmedMove:firstLocation from:originalLocation]) {
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touchMoved = true;
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}
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touchLocation = avgLocation;
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}
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}
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@@ -193,6 +224,8 @@ static const int REFERENCE_HEIGHT = 720;
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// right clicks without moving their other finger.
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touchMoved = true;
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}
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if([[event allTouches] count] == [touches count]) [self resetAllPressedFlagsForOnscreenButtonViews]; // reset all pressed flag for on-screen button views after all fingers lifted from screen.
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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@@ -84,7 +84,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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isInputingText = false;
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keyboardToggleRecognizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(toggleKeyboard)];
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keyboardToggleRecognizer.numberOfTouchesRequired = settings.keyboardToggleFingers.intValue; //will be changed accordinly by touch modes.
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keyboardToggleRecognizer.tapDownTimeThreshold = 0.3; // tap down time threshold in seconds.
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keyboardToggleRecognizer.tapDownTimeThreshold = 0.2; // tap down time threshold in seconds.
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keyboardToggleRecognizer.delaysTouchesBegan = NO;
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keyboardToggleRecognizer.delaysTouchesEnded = NO;
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[[NSNotificationCenter defaultCenter] addObserver:self
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@@ -67,7 +67,7 @@
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if((_settings.touchMode.intValue == RELATIVE_TOUCH || _settings.touchMode.intValue == REGULAR_NATIVE_TOUCH) && _settings.onscreenControls.intValue == OnScreenControlsLevelCustom){
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_oscLayoutTapRecoginizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(layoutOSC)];
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_oscLayoutTapRecoginizer.numberOfTouchesRequired = _settings.oscLayoutToolFingers.intValue; //tap a predefined number of fingers to open osc layout tool
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_oscLayoutTapRecoginizer.tapDownTimeThreshold = 1;
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_oscLayoutTapRecoginizer.tapDownTimeThreshold = 0.2;
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_oscLayoutTapRecoginizer.delaysTouchesBegan = NO;
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_oscLayoutTapRecoginizer.delaysTouchesEnded = NO;
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