tweak stick indicator border reaching visual feedback
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commit
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1 file changed
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@@ -334,14 +334,11 @@ import UIKit
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//================================================================================================
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//================================================================================================
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//Indicator overlay for on-screen game controller left or right sticks (non-vector mode)
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//Indicator overlay for on-screen game controller left or right sticks (non-vector mode)
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private func handleStickBallReachingBorder(){
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private func handleStickBallReachingBorder(){
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stickBallLayer.lineWidth = 3.3
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stickBallLayer.lineWidth = 0.6
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// stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
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// stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
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stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
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stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
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// stickBallLayer.shadowColor = stickBallLayer.strokeColor
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// stickBallLayer.shadowColor = stickBallLayer.strokeColor
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@@ -402,7 +399,7 @@ import UIKit
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private func createAndShowStickBall(at center: CGPoint) -> CAShapeLayer {
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private func createAndShowStickBall(at center: CGPoint) -> CAShapeLayer {
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// Create a circular path using UIBezierPath
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// Create a circular path using UIBezierPath
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let path = UIBezierPath(arcCenter: center, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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let path = UIBezierPath(arcCenter: center, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
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// Create a CAShapeLayer
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// Create a CAShapeLayer
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let stickBallLayer = CAShapeLayer()
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let stickBallLayer = CAShapeLayer()
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