diff --git a/Limelight/Input/OnScreenWidgetView.swift b/Limelight/Input/OnScreenWidgetView.swift index 39fa67c5..82330db5 100644 --- a/Limelight/Input/OnScreenWidgetView.swift +++ b/Limelight/Input/OnScreenWidgetView.swift @@ -334,14 +334,11 @@ import UIKit } - - - //================================================================================================ //Indicator overlay for on-screen game controller left or right sticks (non-vector mode) private func handleStickBallReachingBorder(){ - stickBallLayer.lineWidth = 3.3 + stickBallLayer.lineWidth = 0.6 // stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0) stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0) // stickBallLayer.shadowColor = stickBallLayer.strokeColor @@ -402,7 +399,7 @@ import UIKit private func createAndShowStickBall(at center: CGPoint) -> CAShapeLayer { // Create a circular path using UIBezierPath - let path = UIBezierPath(arcCenter: center, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true) + let path = UIBezierPath(arcCenter: center, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true) // Create a CAShapeLayer let stickBallLayer = CAShapeLayer()