- feat: new on-screen widget lsWheel/rsWheel, direction wheel for RPG games.
- feat: direct walkmode test for lsWheel/rsWheel - feat: direction minimum offset test for all on-screen widgets, gyro->stick mapping & physical controller.
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@@ -157,6 +157,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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// we'll render on-screen controls on the toplayer too:
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_onScreenControls = [[OnScreenControls alloc] initWithView:self->streamFrameTopLayerView controllerSup:controllerSupport streamConfig:streamConfig]; // don't delete, this is mandatory
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OnScreenControls.shared = _onScreenControls;
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/*
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// here we pass the tap recognizer to the onscreencontrols obj
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if (settings.touchMode.intValue == RelativeTouch){
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@@ -557,6 +558,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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widgetView.translatesAutoresizingMaskIntoConstraints = NO; // weird but this is mandatory, or you will find no key views added to the right place
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widgetView.widthFactor = buttonState.widthFactor;
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widgetView.heightFactor = buttonState.heightFactor;
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widgetView.componentSizeFactor = buttonState.componentSizeFactor;
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widgetView.borderWidth = buttonState.borderWidth;
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widgetView.highlightSizeFactor = buttonState.highlightSizeFactor;
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widgetView.autoTapInterval = buttonState.autoTapInterval;
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@@ -572,6 +574,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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widgetView.decelerationRateY = buttonState.decelerationRateY;
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widgetView.stickIndicatorOffset = buttonState.stickIndicatorOffset;
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widgetView.minStickOffset = buttonState.minStickOffset;
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widgetView.dWheelWalkModeThreshold = buttonState.walkModeThreshold;
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widgetView.buttonMode = buttonState.buttonMode;
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// Add the widgetView to the view controller's view
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[self->streamFrameTopLayerView addSubview:widgetView]; // add keyboard button to the stream frame view. must add it to the target view before setting location.
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