resizable dPad buttons
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@@ -53,6 +53,7 @@
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[super drawBumpers];
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[super drawButtons];
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UIImage* downButtonImage = [UIImage imageNamed:@"DownButton"];
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UIImage* rightButtonImage = [UIImage imageNamed:@"RightButton"];
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UIImage* upButtonImage = [UIImage imageNamed:@"UpButton"];
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@@ -69,17 +70,20 @@
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[self.OSCButtonLayers addObject:self._dPadBackground];
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[_view.layer addSublayer:self._dPadBackground];
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/* add dPad buttons to parent layer */
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// add dPad buttons to parent layer
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[self._dPadBackground addSublayer:self._downButton];
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[self._dPadBackground addSublayer:self._rightButton];
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[self._dPadBackground addSublayer:self._upButton];
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[self._dPadBackground addSublayer:self._leftButton];
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/* reposition each dPad button within their parent dPadBackground layer */
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[self resizeControllerLayerWith:self._dPadBackground and:_dPadSizeFactor];
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/*
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// reposition each dPad button within their parent dPadBackground layer
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self._downButton.frame = CGRectMake(self._dPadBackground.frame.size.width/3, self._dPadBackground.frame.size.height/2 + D_PAD_DIST, downButtonImage.size.width, downButtonImage.size.height);
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self._rightButton.frame = CGRectMake(self._dPadBackground.frame.size.width/2 + D_PAD_DIST, self._dPadBackground.frame.size.height/3, rightButtonImage.size.width, rightButtonImage.size.height);
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self._upButton.frame = CGRectMake(self._dPadBackground.frame.size.width/3, 0, upButtonImage.size.width, upButtonImage.size.height);
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self._leftButton.frame = CGRectMake(0, self._dPadBackground.frame.size.height/3, leftButtonImage.size.width, leftButtonImage.size.height);
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self._leftButton.frame = CGRectMake(0, self._dPadBackground.frame.size.height/3, leftButtonImage.size.width, leftButtonImage.size.height);*/
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}
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/**
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@@ -17,7 +17,12 @@
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static const float D_PAD_DIST = 10;
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static const float BUTTON_DIST = 20;
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@interface OnScreenControls : NSObject
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@interface OnScreenControls : NSObject{
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@protected
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CGFloat _leftStickSizeFactor;
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CGFloat _rightStickSizeFactor;
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CGFloat _dPadSizeFactor;
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}
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typedef NS_ENUM(NSInteger, OnScreenControlsLevel) {
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OnScreenControlsLevelOff,
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@@ -68,8 +68,6 @@ static NSSet *validPositionButtonNames;
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BOOL _swapABXY;
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BOOL _largerStickLR1;
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CGFloat _oscTapExlusionAreaSizeFactor;
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CGFloat _leftStickSizeFactor;
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CGFloat _rightStickSizeFactor;
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OSCProfilesManager *profilesManager;
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NSMutableDictionary *_activeCustomOscButtonPositionDict;
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}
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@@ -314,6 +312,7 @@ static float L3_Y;
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// retrieve complex control size factors
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if([buttonState.name isEqualToString:@"leftStick"]) _leftStickSizeFactor = buttonState.oscLayerSizeFactor;
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if([buttonState.name isEqualToString:@"rightStick"]) _rightStickSizeFactor = buttonState.oscLayerSizeFactor;
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if([buttonState.name isEqualToString:@"upButton"]) _dPadSizeFactor = buttonState.oscLayerSizeFactor / 0.982759;
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}
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NSLog(@"_activeCustomOscButtonPositionDict update, active button number: %lu", (unsigned long)[_activeCustomOscButtonPositionDict count]);
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}
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@@ -558,33 +557,45 @@ static float L3_Y;
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_yButton.contents = (id) yButtonImage.CGImage;
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[_view.layer addSublayer:_yButton];
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// create Down button
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UIImage* downButtonImage = [UIImage imageNamed:@"DownButton"];
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_downButton.frame = CGRectMake(D_PAD_CENTER_X - downButtonImage.size.width / 2, D_PAD_CENTER_Y + D_PAD_DIST, downButtonImage.size.width, downButtonImage.size.height);
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_downButton.contents = (id) downButtonImage.CGImage;
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_downButton.frame = CGRectMake(D_PAD_CENTER_X - downButtonImage.size.width / 2, D_PAD_CENTER_Y + D_PAD_DIST, downButtonImage.size.width, downButtonImage.size.height);
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[_view.layer addSublayer:_downButton];
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// create Right button
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UIImage* rightButtonImage = [UIImage imageNamed:@"RightButton"];
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_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - rightButtonImage.size.height / 2, rightButtonImage.size.width, rightButtonImage.size.height);
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_rightButton.contents = (id) rightButtonImage.CGImage;
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_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - rightButtonImage.size.height / 2, rightButtonImage.size.width, rightButtonImage.size.height);
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[_view.layer addSublayer:_rightButton];
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// create Up button
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// Calculate the distances of each button from the shared center based on their transformed positions
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CGFloat newDPadDistFactor = 0.1/_dPadSizeFactor;
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CGFloat newLongSideLength = standardLeftRightButtonBounds.size.width * _dPadSizeFactor;
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CGFloat newShortSideLength = standardLeftRightButtonBounds.size.height * _dPadSizeFactor;
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CGPoint sharedCenter = CGPointMake(D_PAD_CENTER_X, D_PAD_CENTER_Y); // this will anchor the center point of the dPad
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// dPad buttons are resized HERE
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// up button
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UIImage* upButtonImage = [UIImage imageNamed:@"UpButton"];
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_upButton.frame = CGRectMake(D_PAD_CENTER_X - upButtonImage.size.width / 2, D_PAD_CENTER_Y - D_PAD_DIST - upButtonImage.size.height, upButtonImage.size.width, upButtonImage.size.height);
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_upButton.contents = (id) upButtonImage.CGImage;
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_upButton.frame = CGRectMake(D_PAD_CENTER_X - upButtonImage.size.width / 2, D_PAD_CENTER_Y - D_PAD_DIST - upButtonImage.size.height, upButtonImage.size.width, upButtonImage.size.height);
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[_view.layer addSublayer:_upButton];
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_upButton.anchorPoint = CGPointMake(0.5, 1 + newDPadDistFactor);
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_upButton.bounds = CGRectMake(0, 0, newShortSideLength, newLongSideLength);
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_upButton.position = CGPointMake(sharedCenter.x, sharedCenter.y);
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// create Left button
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// down button
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UIImage* downButtonImage = [UIImage imageNamed:@"DownButton"];
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_downButton.contents = (id) downButtonImage.CGImage;
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[_view.layer addSublayer:_downButton];
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// Resize and reposition the button
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_downButton.anchorPoint = CGPointMake(0.5, 0 - newDPadDistFactor);
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_downButton.bounds = CGRectMake(0, 0, newShortSideLength, newLongSideLength);
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_downButton.position = CGPointMake(sharedCenter.x, sharedCenter.y);
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// left button
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UIImage* leftButtonImage = [UIImage imageNamed:@"LeftButton"];
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_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - leftButtonImage.size.width, D_PAD_CENTER_Y - leftButtonImage.size.height / 2, leftButtonImage.size.width, leftButtonImage.size.height);
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_leftButton.contents = (id) leftButtonImage.CGImage;
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_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - leftButtonImage.size.width, D_PAD_CENTER_Y - leftButtonImage.size.height / 2, leftButtonImage.size.width, leftButtonImage.size.height);
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[_view.layer addSublayer:_leftButton];
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_leftButton.anchorPoint = CGPointMake(1 + newDPadDistFactor, 0.5);
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_leftButton.bounds = CGRectMake(0, 0, newLongSideLength, newShortSideLength);
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_leftButton.position = CGPointMake(sharedCenter.x, sharedCenter.y);
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// right button
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UIImage* rightButtonImage = [UIImage imageNamed:@"RightButton"];
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_rightButton.contents = (id) rightButtonImage.CGImage;
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[_view.layer addSublayer:_rightButton];
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_rightButton.anchorPoint = CGPointMake(0 - newDPadDistFactor, 0.5);
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_rightButton.bounds = CGRectMake(0, 0, newLongSideLength, newShortSideLength);
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_rightButton.position = CGPointMake(sharedCenter.x, sharedCenter.y);
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}
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/**
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@@ -1596,8 +1607,12 @@ static float L3_Y;
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CGFloat newLongSideLength = standardLeftRightButtonBounds.size.width * sizeFactor;
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CGFloat newShortSideLength = standardLeftRightButtonBounds.size.height * sizeFactor;
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CGPoint sharedCenter = CGPointMake(standardLeftRightButtonBounds.size.width, standardLeftRightButtonBounds.size.width); // this will anchor the center point of the dPad
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// this will anchor the center point of the dPad
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// must * _dPadSizeFactor (the current size factor retrieved from selected osc profile)
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CGPoint sharedCenter = CGPointMake(standardLeftRightButtonBounds.size.width * _dPadSizeFactor, standardLeftRightButtonBounds.size.width * _dPadSizeFactor);
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//CGPoint sharedCenter = CGPointMake(0, 0); // this will anchor the center point of the dPad
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// Resize and reposition the Up button
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_upButton.anchorPoint = CGPointMake(0.5, 1 + newDPadDistFactor);
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_upButton.bounds = CGRectMake(0, 0, newShortSideLength, newLongSideLength);
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