- feat: functional buttons "toolbox" "widgetTool" "widgetProfiles" "softKeyboard"

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TrueZhuanjia committed 2025-10-14 15:49:06 +08:00
1 parent e44504bc48
commit 8afce40e81
5 files changed
+41 -32

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+1 -1
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@@ -121,7 +121,7 @@ import UIKit
@objc public static let nonVectorStickPads: [String] = ["LSPAD", "RSPAD"]
@objc public static let verticalTouchPads: [String] = ["LTPAD", "RTPAD", "MOUSEWHEEL", "WHEEL"]
@objc public static let bidirectionalVerticalTouchPads: [String] = ["LTPAD", "RTPAD", "MOUSEWHEEL", "WHEEL"]
@objc public static let functionalButtonCmds: [String] = ["SETTINGS"]
@objc public static let functionalButtonCmds: [String] = ["SETTINGS", "TOOLBOX", "WIDGETTOOL", "WIDGETPROFILES", "PROFILES", "SOFTKEYBOARD"]
@objc public static let motionControlButtonCmds: [String] = ["GYRO","GYROPAUSE","ACCEL","MOTION"]
// @objc public static let specialGameWidgets: [String] = ["YSRSV", "YSLT", "YSRT", "YSRB", "YSB", "YSRT2", "YSRB2", "YSB2", "YSEM", "YSML", "YSMR", "YSWASD"]
+8 -8
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@@ -77,7 +77,10 @@ static CGFloat screenWidthInPoints;
_gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed;
}
else if(_gestureCaptured && allTouchesCount == [touches count] && !_isOnScreenControllerBeingPressed && ![self isOnScreenWidgetViewBeingPressed]){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all widget views in streamframeview
else if(_gestureCaptured
&& allTouchesCount == [touches count]
&& !_isOnScreenControllerBeingPressed
&& (![self isOnScreenWidgetViewBeingPressed] || _numberOfTouchesRequired ==1)){ //must exclude virtual controller & onscreen button taps here to prevent stucked button, _areVirtualControllerTaps flag is set by onscreencontrols, containOnScreenButtonsTaps will be returned by iterating all widget views in streamframeview
_gestureCaptured = false; //reset for next recognition
if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
// lowestTouchPointYCoord = 0.0; //reset for next recognition
@@ -89,10 +92,7 @@ static CGFloat screenWidthInPoints;
}
// it was a not a perfect choice to code OnScreenWidgetView in Swift...
// we're unable to import this class to swift codebase by the bridging header,and have to exlucde the onscreen button taps here
// by iterating every widget view instances. but it's basically ok since the number of widgetViews are always limited.
// and this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
// this method will only be called when the recognizer is active & and the taps passes all the checks and is about to ge triggered.
- (bool)isOnScreenWidgetViewBeingPressed {
NSTimeInterval allFingersTapDownTime = CACurrentMediaTime() - _gestureCapturedTime; //RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S has been passed to this recognizer as _tapDownTimeShreshold, we'll decide how to deal with pressed flag of on-screen widget views based on tapDownTime
bool gotOneWidgetPressed = false;
@@ -101,12 +101,12 @@ static CGFloat screenWidthInPoints;
if ([view isKindOfClass:[OnScreenWidgetView class]]) {
OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
if(gotOneWidgetPressed && allFingersTapDownTime <= _tapDownTimeThreshold){ // once we have just 1 button pressed already,& the tapDownTime has not exceeded the threshold, we'll reset pressed flag for the all the widgetViews.
widgetView.pressed = false; //reset the flag for widgetView
widgetView.pressedFlagForTapGesture = false; //reset the flag for widgetView
continue;
}
if(widgetView.pressed){
if(widgetView.pressedFlagForTapGesture){
gotOneWidgetPressed = true; //got one button pressed
if(allFingersTapDownTime <= _tapDownTimeThreshold) widgetView.pressed = false; // reset the flag for current widgetView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
if(allFingersTapDownTime <= _tapDownTimeThreshold) widgetView.pressedFlagForTapGesture = false; // reset the flag for current widgetView if tapDowntime is still within the threshold, if not, leave the flag for mouse scroller gesture in relative touch mode.
}
}
}
+28 -19
View File
@@ -28,12 +28,11 @@ import UIKit
@objc public weak var functionalButtonDelegate: OnScreenFunctionalButtonDelegate?
@objc protocol OnScreenFunctionalButtonDelegate: AnyObject {
func expandSettingsView()
func bringUpToolboxMenu()
func openWidgetLayoutTool()
func switchWidgetProfile()
func bringUpSoftKeyboard()
func enterPip()
func toggleStatsOverlay()
func disconnectAndQuitApp()
}
@objc enum WidgetTypeEnum: UInt8 {
@@ -60,7 +59,7 @@ import UIKit
@objc public var comboButtonStrings: [String] = []
private var comboKeyTimeIntervalMs: UInt32 = 0
@objc public var pressed: Bool
@objc public var pressedFlagForTapGesture: Bool
@objc public var logicallyDown: Bool = false
@objc public var widthFactor: CGFloat = 1.0
@objc public var heightFactor: CGFloat = 1.0
@@ -271,7 +270,7 @@ import UIKit
self.shape = shape
self.label = UILabel()
// self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
self.pressed = false
self.pressedFlagForTapGesture = false
// self.widthFactor = 1.0
// self.heightFactor = 1.0
// self.backgroundAlpha = 0.5
@@ -1133,9 +1132,16 @@ import UIKit
if !OnScreenWidgetView.editMode, !self.motionControlButtonString.isEmpty {self.handleMotionControlButtonDown()}
// sadflkasdfl;
print("666 buttonDownVisualEffectLayer.borderColor: \(CACurrentMediaTime())")
self.buttonDownVisualEffect()
if vibrationOn {
vibrationGenerator.prepare()
vibrationGenerator.impactOccurred()
}
}
private func buttonDownVisualEffect(){
logicallyDown = true
if OnScreenWidgetView.buttonVisualFeedbackEnabled {
CATransaction.begin()
CATransaction.setDisableActions(true)
@@ -1143,23 +1149,18 @@ import UIKit
buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)) // update position every time we press down the button
// buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // this will show the visual effect
buttonDownVisualEffectLayer.borderColor = voidlinkPurple
logicallyDown = true
CATransaction.commit()
}
if vibrationOn {
vibrationGenerator.prepare()
vibrationGenerator.impactOccurred()
}
}
private func buttonUpVisualEffect(){
logicallyDown = false
if OnScreenWidgetView.buttonVisualFeedbackEnabled {
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 1
// buttonDownVisualEffectLayer.borderWidth = 0
buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
logicallyDown = false
CATransaction.commit()
}
}
@@ -1171,11 +1172,11 @@ import UIKit
self.handleMotionControlButtonUp()
}
self.buttonUpVisualEffect()
if !OnScreenWidgetView.editMode && !self.functionalButtonString.isEmpty{
self.handleFunctionalButtonUp()
}
self.buttonUpVisualEffect()
}
private func setupLrudDirectionIndicatorlayers() {
@@ -1380,7 +1381,7 @@ import UIKit
self.twoTouchesDetected = true
}
self.pressed = true
self.pressedFlagForTapGesture = true
if !OnScreenWidgetView.editMode {
if self.widgetType == WidgetTypeEnum.touchPad && touches.count == 1{ // don't use event?.allTouches?.count here, it will counts all touches including the ones captured by other UIViews
@@ -1765,10 +1766,18 @@ import UIKit
private func handleFunctionalButtonUp(){
let longPressed = CACurrentMediaTime() - self.touchTapTimeStamp > 0.3
if longPressed, buttonMode == ButtonMode.movable.rawValue {return}
switch self.functionalButtonString {
case "SETTINGS":
if longPressed, buttonMode == ButtonMode.movable.rawValue {break}
NotificationCenter.default.post(name: Notification.Name("SettingsOverlayButtonPressedNotification"), object:nil) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification
self.functionalButtonDelegate?.expandSettingsView()
case "TOOLBOX":
self.functionalButtonDelegate?.bringUpToolboxMenu()
case "WIDGETTOOL":
self.functionalButtonDelegate?.openWidgetLayoutTool()
case "PROFILES","WIDGETPROFILES":
self.functionalButtonDelegate?.switchWidgetProfile()
case "SOFTKEYBOARD":
self.functionalButtonDelegate?.bringUpSoftKeyboard()
default:
break
}
+2 -2
View File
@@ -97,7 +97,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen widget views in StreamFrameView
if ([view isKindOfClass:[OnScreenWidgetView class]]) {
OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
if(widgetView.pressed){
if(widgetView.pressedFlagForTapGesture){
gotOneButtonPressed = true; //got one button pressed
}
}
@@ -109,7 +109,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
for(UIView* view in self->streamView.superview.subviews){ // iterates all on-screen widget views in StreamFrameView
if ([view isKindOfClass:[OnScreenWidgetView class]]) {
OnScreenWidgetView* widgetView = (OnScreenWidgetView*) view;
widgetView.pressed = false;
widgetView.pressedFlagForTapGesture = false;
}
}
}
@@ -267,7 +267,7 @@
//NSLog(@"in osc streamview gestures: %d", (uint32_t)[_streamView.gestureRecognizers count]);
}
- (void)presentToolboxViewController{
- (void)bringUpToolboxMenu{
[self configOscLayoutTool];
ToolboxViewController* oldToolboxVC = toolBoxViewController;
toolBoxViewController = [[ToolboxViewController alloc] init];
@@ -288,7 +288,7 @@
[self.view addGestureRecognizer:_slideToSettingsRecognizer];
_slideToCmdToolRecognizer = [[CustomEdgeSlideGestureRecognizer alloc] initWithTarget:self action:@selector(presentToolboxViewController)];
_slideToCmdToolRecognizer = [[CustomEdgeSlideGestureRecognizer alloc] initWithTarget:self action:@selector(bringUpToolboxMenu)];
if(_settings.slideToSettingsScreenEdge.intValue == UIRectEdgeLeft) _slideToCmdToolRecognizer.edges = UIRectEdgeRight;
else _slideToCmdToolRecognizer.edges = UIRectEdgeLeft; // _commandManager triggered by sliding from another side.
_slideToCmdToolRecognizer.normalizedThresholdDistance = _settings.slideToSettingsDistance.floatValue;