a few ui string tweaks
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@@ -4275,25 +4275,25 @@
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"en" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "Performance rendering mode can handle higher bitrate (>200mbps) with lower latency, the battery usage can be higher and PiP is not supported in this mode. Use balanced mode when issues occurred."
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"value" : "Performance rendering mode [may] handle higher bitrate with lower latency, the battery usage can be higher and PiP is not supported in this mode. Use balanced mode when issues occurred."
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}
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},
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"zh-Hans" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "性能渲染模式可以处理更高的比特率(>200mbps)和更低的延迟,但电池消耗可能更高,且该模式不支持画中画。如遇到问题请使用平衡模式。"
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"state" : "needs_review",
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"value" : "性能渲染模式 [或可] 以更低的延迟处理更高的比特率,但电池消耗可能更高,且该模式不支持画中画。如遇到问题请使用平衡模式。"
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}
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},
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"zh-Hant" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "效能渲染模式可以處理更高的位元速率(>200mbps)和更低的延遲,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
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"state" : "needs_review",
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"value" : "效能渲染模式 [或可] 以更低的延遲處理更高的位元速率,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
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}
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},
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"zh-HK" : {
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"stringUnit" : {
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"state" : "translated",
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"value" : "效能渲染模式可以處理更高的位元速率(>200mbps)和更低的延遲,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
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"state" : "needs_review",
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"value" : "效能渲染模式 [或可] 以更低的延遲處理更高的位元速率,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
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}
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}
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}
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