a few ui string tweaks

This commit is contained in:
TrueZhuanjia
2025-08-30 19:22:09 +08:00
parent 48558316d1
commit 61df4e7e61
+7 -7
View File
@@ -4275,25 +4275,25 @@
"en" : {
"stringUnit" : {
"state" : "translated",
"value" : "Performance rendering mode can handle higher bitrate (>200mbps) with lower latency, the battery usage can be higher and PiP is not supported in this mode. Use balanced mode when issues occurred."
"value" : "Performance rendering mode [may] handle higher bitrate with lower latency, the battery usage can be higher and PiP is not supported in this mode. Use balanced mode when issues occurred."
}
},
"zh-Hans" : {
"stringUnit" : {
"state" : "translated",
"value" : "性能渲染模式可以处理更高的比特率(>200mbps)和更低的延迟,但电池消耗可能更高,且该模式不支持画中画。如遇到问题请使用平衡模式。"
"state" : "needs_review",
"value" : "性能渲染模式 [或可] 以更低的延迟处理更高的比特率,但电池消耗可能更高,且该模式不支持画中画。如遇到问题请使用平衡模式。"
}
},
"zh-Hant" : {
"stringUnit" : {
"state" : "translated",
"value" : "效能渲染模式可以處理更高的位元速率(>200mbps)和更低的延遲,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
"state" : "needs_review",
"value" : "效能渲染模式 [或可] 以更低的延遲處理更高的位元速率,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
}
},
"zh-HK" : {
"stringUnit" : {
"state" : "translated",
"value" : "效能渲染模式可以處理更高的位元速率(>200mbps)和更低的延遲,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
"state" : "needs_review",
"value" : "效能渲染模式 [或可] 以更低的延遲處理更高的位元速率,但電池消耗可能更高,且該模式不支援子母畫面。如遇到問題請使用平衡模式。"
}
}
}