tweak edge slide & touchHandler
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@@ -47,7 +47,7 @@
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self->streamView = view;
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// upper screen check
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EDGE_TOLERANCE = 15.0;
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EDGE_TOLERANCE = 10.0;
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slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
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screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
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self->touchPointSpawnedAtUpperScreenEdge = false;
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@@ -86,7 +86,7 @@
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self->pointerObjDict = [NSMutableDictionary dictionary];
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EDGE_TOLERANCE = 15.0;
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EDGE_TOLERANCE = 10.0;
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slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
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screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
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@@ -190,7 +190,7 @@
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- (void)sendTouchEvent:(UITouch*)touch withTouchtype:(uint8_t)touchType{
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if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash!
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if(touchPointSpawnedAtUpperScreenEdge && touchType != LI_TOUCH_EVENT_UP) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash
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CGPoint targetCoords;
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//NSLog(@"selecting coords: %d", touch.phase == UITouchPhaseMoved);
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@@ -264,7 +264,8 @@
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[self removePointerId:touch]; //then remove pointerId
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if(self->activateCoordSelector) [self removePointerObjFromDict:touch];
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}
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if(self->touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count]) self->touchPointSpawnedAtUpperScreenEdge = false; //bugbugbugbugbugbugbugbug
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//if(self->touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count])
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self->touchPointSpawnedAtUpperScreenEdge = false;
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});
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else{
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for (UITouch* touch in touches){
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@@ -85,7 +85,7 @@
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self->pointerObjDict = [NSMutableDictionary dictionary];
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EDGE_TOLERANCE = 15.0;
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EDGE_TOLERANCE = 10.0;
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slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
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screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
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@@ -189,8 +189,8 @@
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- (void)sendTouchEvent:(UITouch*)touch withTouchtype:(uint8_t)touchType{
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if(touchPointSpawnedAtUpperScreenEdge) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash!
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if(touchPointSpawnedAtUpperScreenEdge && touchType != LI_TOUCH_EVENT_UP) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash
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CGPoint targetCoords;
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//NSLog(@"selecting coords: %d", touch.phase == UITouchPhaseMoved);
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// NSLog(@"excluded count: %d", (uint32_t)[excludedPointerIds count]);
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@@ -253,7 +253,7 @@
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[self removePointerId:touch]; //then remove pointerId
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if(self->activateCoordSelector) [self removePointerObjFromDict:touch];
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}
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if(self->touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count]) self->touchPointSpawnedAtUpperScreenEdge = false;
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self->touchPointSpawnedAtUpperScreenEdge = false;
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});
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else{
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for (UITouch* touch in touches){
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@@ -63,7 +63,7 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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mousePointerTimestamp = 0;
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// upper screen check
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EDGE_TOLERANCE = 15.0;
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EDGE_TOLERANCE = 10.0;
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slideGestureVerticalThreshold = CGRectGetHeight([[UIScreen mainScreen] bounds]) * 0.4;
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screenWidthWithThreshold = CGRectGetWidth([[UIScreen mainScreen] bounds]) - EDGE_TOLERANCE;
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self->touchPointSpawnedAtUpperScreenEdge = false;
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@@ -238,8 +238,9 @@ static const float QUICK_TAP_TIME_INTERVAL = 0.2;
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touchLockedForMouseMove = nil;
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mousePointerMoved = false; // need to reset this anyway
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[self resetAllPressedFlagsForOnScreenWidgetViews]; // reset all pressed flag for on-screen widget views after all fingers lifted from screen.
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touchPointSpawnedAtUpperScreenEdge = false;
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}
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touchPointSpawnedAtUpperScreenEdge = false;
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}
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@@ -20,7 +20,7 @@ static CGFloat screenWidthInPoints;
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self = [super initWithTarget:target action:action];
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screenWidthInPoints = CGRectGetWidth([UIApplication.sharedApplication.windows.firstObject.screen bounds]); // Get the screen's bounds (in points)
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_immediateTriggering = false;
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_EDGE_TOLERANCE = 15.0f;
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_EDGE_TOLERANCE = 10.0f;
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return self;
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}
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