HD sticks
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@@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "StickInnerHD.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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After Width: | Height: | Size: 4.9 KiB |
@@ -0,0 +1,21 @@
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{
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"images" : [
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{
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"filename" : "StickOuterHD.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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After Width: | Height: | Size: 3.8 KiB |
@@ -537,13 +537,13 @@ static float L3_Y;
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- (void) drawButtons {
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UIImage* aButtonImage = [UIImage imageNamed:@"AButton"];
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UIImage* aButtonHDImage = [UIImage imageNamed:@"AButtonHD"];
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UIImage* aButtonHdImage = [UIImage imageNamed:@"AButtonHD"];
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UIImage* bButtonImage = [UIImage imageNamed:@"BButton"];
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UIImage* bButtonHDImage = [UIImage imageNamed:@"BButtonHD"];
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UIImage* bButtonHdImage = [UIImage imageNamed:@"BButtonHD"];
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UIImage* xButtonImage = [UIImage imageNamed:@"XButton"];
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UIImage* xButtonHDImage = [UIImage imageNamed:@"XButtonHD"];
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UIImage* xButtonHdImage = [UIImage imageNamed:@"XButtonHD"];
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UIImage* yButtonImage = [UIImage imageNamed:@"YButton"];
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UIImage* yButtonHDImage = [UIImage imageNamed:@"YButtonHD"];
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UIImage* yButtonHdImage = [UIImage imageNamed:@"YButtonHD"];
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@@ -553,7 +553,7 @@ static float L3_Y;
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CGRect yButtonFrame = CGRectMake(BUTTON_CENTER_X - yButtonImage.size.width / 2, BUTTON_CENTER_Y - BUTTON_DIST - yButtonImage.size.height, yButtonImage.size.width, yButtonImage.size.height);
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// create A button
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_aButton.contents = (id) aButtonHDImage.CGImage;
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_aButton.contents = (id) aButtonHdImage.CGImage;
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// Set the filtering mode for smooth downscaling
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_aButton.minificationFilter = kCAFilterLinear; // Smooth scaling down
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_aButton.magnificationFilter = kCAFilterLinear; // Smooth scaling up (if needed)
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@@ -568,17 +568,17 @@ static float L3_Y;
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// create B button
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_bButton.frame = _swapABXY ? aButtonFrame : bButtonFrame;
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_bButton.contents = (id) bButtonHDImage.CGImage;
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_bButton.contents = (id) bButtonHdImage.CGImage;
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[_view.layer addSublayer:_bButton];
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// create X Button
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_xButton.frame = _swapABXY ? yButtonFrame : xButtonFrame;
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_xButton.contents = (id) xButtonHDImage.CGImage;
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_xButton.contents = (id) xButtonHdImage.CGImage;
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[_view.layer addSublayer:_xButton];
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// create Y Button
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_yButton.frame = _swapABXY ? xButtonFrame : yButtonFrame;
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_yButton.contents = (id) yButtonHDImage.CGImage;
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_yButton.contents = (id) yButtonHdImage.CGImage;
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[_view.layer addSublayer:_yButton];
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// Calculate the distances of each button from the shared center based on their transformed positions
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@@ -729,21 +729,21 @@ static float L3_Y;
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// create L1 button
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UIImage* l1ButtonImage = [UIImage imageNamed:@"L1"];
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UIImage* l1ButtonHDImage = [UIImage imageNamed:@"L1HD"];
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UIImage* l1ButtonHdImage = [UIImage imageNamed:@"L1HD"];
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_l1Button.frame = CGRectMake(L1_X - l1ButtonImage.size.width / 2, L1_Y - l1ButtonImage.size.height / 2, l1ButtonImage.size.width, l1ButtonImage.size.height);
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_l1Button.contents = (id) l1ButtonHDImage.CGImage;
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_l1Button.contents = (id) l1ButtonHdImage.CGImage;
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[_view.layer addSublayer:_l1Button];
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// create R1 button
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UIImage* r1ButtonImage = [UIImage imageNamed:@"R1"];
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UIImage* r1ButtonHDImage = [UIImage imageNamed:@"R1HD"];
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UIImage* r1ButtonHdImage = [UIImage imageNamed:@"R1HD"];
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_r1Button.frame = CGRectMake(R1_X - r1ButtonImage.size.width / 2, R1_Y - r1ButtonImage.size.height / 2, r1ButtonImage.size.width, r1ButtonImage.size.height);
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_r1Button.contents = (id) r1ButtonHDImage.CGImage;
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_r1Button.contents = (id) r1ButtonHdImage.CGImage;
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// make l1 r1 the same size as l2 r2
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if(_largerStickLR1){
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UIImage* l2ButtonImage = [UIImage imageNamed:@"L2"];
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UIImage* l2ButtonHDImage = [UIImage imageNamed:@"L2HD"];
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UIImage* l2ButtonHdImage = [UIImage imageNamed:@"L2HD"];
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_l1Button.bounds = _r1Button.bounds = CGRectMake(0, 0, l2ButtonImage.size.width, l2ButtonImage.size.height);
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}
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@@ -756,36 +756,39 @@ static float L3_Y;
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// create L2 button
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UIImage* l2ButtonImage = [UIImage imageNamed:@"L2"];
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UIImage* l2ButtonHDImage = [UIImage imageNamed:@"L2HD"];
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UIImage* l2ButtonHdImage = [UIImage imageNamed:@"L2HD"];
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_l2Button.frame = CGRectMake(L2_X - l2ButtonImage.size.width / 2, L2_Y - l2ButtonImage.size.height / 2, l2ButtonImage.size.width, l2ButtonImage.size.height);
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_l2Button.contents = (id) l2ButtonHDImage.CGImage;
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_l2Button.contents = (id) l2ButtonHdImage.CGImage;
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[_view.layer addSublayer:_l2Button];
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// create R2 button
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UIImage* r2ButtonImage = [UIImage imageNamed:@"R2"];
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UIImage* r2ButtonHDImage = [UIImage imageNamed:@"R2HD"];
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UIImage* r2ButtonHdImage = [UIImage imageNamed:@"R2HD"];
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_r2Button.frame = CGRectMake(R2_X - r2ButtonImage.size.width / 2, R2_Y - r2ButtonImage.size.height / 2, r2ButtonImage.size.width, r2ButtonImage.size.height);
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_r2Button.contents = (id) r2ButtonHDImage.CGImage;
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_r2Button.contents = (id) r2ButtonHdImage.CGImage;
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[_view.layer addSublayer:_r2Button];
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}
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- (void) drawSticks {
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// create left analog stick
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UIImage* leftStickBgImage = [UIImage imageNamed:@"StickOuter"];
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UIImage* stickBgHdImage = [UIImage imageNamed:@"StickOuterHD"];
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_leftStickBackground.frame = CGRectMake(LS_CENTER_X - leftStickBgImage.size.width / 2, LS_CENTER_Y - leftStickBgImage.size.height / 2, leftStickBgImage.size.width, leftStickBgImage.size.height);
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_leftStickBackground.contents = (id) leftStickBgImage.CGImage;
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_leftStickBackground.contents = (id) stickBgHdImage.CGImage;
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[_view.layer addSublayer:_leftStickBackground];
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UIImage* leftStickImage = [UIImage imageNamed:@"StickInner"];
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UIImage* stickHdImage = [UIImage imageNamed:@"StickInnerHD"];
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_leftStick.frame = CGRectMake(LS_CENTER_X - leftStickImage.size.width / 2, LS_CENTER_Y - leftStickImage.size.height / 2, leftStickImage.size.width, leftStickImage.size.height);
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_leftStick.contents = (id) leftStickImage.CGImage;
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_leftStick.contents = (id) stickHdImage.CGImage;
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_leftStick.opacity = STICK_OPACITY; // make stick half transparent when it's idle
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[_view.layer addSublayer:_leftStick];
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// create right analog stick
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UIImage* rightStickBgImage = [UIImage imageNamed:@"StickOuter"];
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_rightStickBackground.frame = CGRectMake(RS_CENTER_X - rightStickBgImage.size.width / 2, RS_CENTER_Y - rightStickBgImage.size.height / 2, rightStickBgImage.size.width, rightStickBgImage.size.height);
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_rightStickBackground.contents = (id) rightStickBgImage.CGImage;
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_rightStickBackground.contents = (id) stickBgHdImage.CGImage;
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[_view.layer addSublayer:_rightStickBackground];
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@@ -793,7 +796,7 @@ static float L3_Y;
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UIImage* rightStickImage = [UIImage imageNamed:@"StickInner"];
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_rightStick.frame = CGRectMake(RS_CENTER_X - rightStickImage.size.width / 2, RS_CENTER_Y - rightStickImage.size.height / 2, rightStickImage.size.width, rightStickImage.size.height);
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_rightStick.contents = (id) rightStickImage.CGImage;
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_rightStick.contents = (id) stickHdImage.CGImage;
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_rightStick.opacity = STICK_OPACITY; // make stick half transparent when it's idle
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[_view.layer addSublayer:_rightStick];
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