coord reset for extremely high pointer velocity, core implementation

This commit is contained in:
True Zhuanjia
2024-07-14 16:41:26 +08:00
parent 01718282ff
commit 31b3df08cc
4 changed files with 47 additions and 37 deletions
+1 -2
View File
@@ -14,10 +14,9 @@
NS_ASSUME_NONNULL_BEGIN
@interface NativeTouchHandler : UIResponder
@property (nonatomic, assign) bool BoundaryReached;
@property (nonatomic, assign) bool flipFlag;
- (id)initWithView:(StreamView*)view andSettings:(TemporarySettings*)settings;
@end
NS_ASSUME_NONNULL_END
+9 -11
View File
@@ -44,8 +44,7 @@
[NativeTouchPointer setPointerVelocityDivider:settings.pointerVelocityModeDivider.floatValue];
[NativeTouchPointer setPointerVelocityFactor:settings.touchPointerVelocityFactor.floatValue];
[NativeTouchPointer initContextWithView:self->streamView andNativeTouchHandler:self];
_flipFlag = true;
[NativeTouchPointer initContextWithView:self->streamView];
return self;
}
@@ -55,7 +54,7 @@
uintptr_t memAddrValue = (uintptr_t)touch;
unassignedPointerIds = [pointerIdPool mutableCopy]; //reset unassignedPointerIds
[unassignedPointerIds minusSet:activePointerIds];
uint8_t pointerId = [[unassignedPointerIds anyObject] intValue];
uint8_t pointerId = [[unassignedPointerIds anyObject] unsignedIntValue];
[pointerIdDict setObject:@(pointerId) forKey:@(memAddrValue)];
[activePointerIds addObject:@(pointerId)];
}
@@ -72,7 +71,7 @@
// 从字典中获取UITouch事件对应的pointerId
// called in method of sendTouchEvent
- (uint32_t) retrievePointerIdFromDict:(UITouch*)touch{
- (uint8_t) retrievePointerIdFromDict:(UITouch*)touch{
return [[pointerIdDict objectForKey:@((uintptr_t)touch)] unsignedIntValue];
}
@@ -87,13 +86,11 @@
CGFloat normalizedY = location.y / videoSize.height;
uint8_t pointerId = [self retrievePointerIdFromDict:touch];
_BoundaryReached = (normalizedX == 1.0f || normalizedX == 0.f || normalizedY == 1.0f || normalizedY == 0.f);
//if(_XBoundaryReached || _YBoundaryReached) LiSendTouchEvent(LI_TOUCH_EVENT_UP,pointerId, normalizedX, normalizedY, 0, 0, 0, 0);
if(_BoundaryReached){
LiSendTouchEvent(LI_TOUCH_EVENT_UP, pointerId, normalizedX, normalizedY, 0, 0, 0, 0);
LiSendTouchEvent(LI_TOUCH_EVENT_MOVE, pointerId, 0.5, 0.5, 0, 0, 0, 0);
}
else LiSendTouchEvent(touchType, pointerId, normalizedX, normalizedY,(touch.force / touch.maximumPossibleForce) / sin(touch.altitudeAngle),0.0f, 0.0f,[streamView getRotationFromAzimuthAngle:[touch azimuthAngleInView:streamView]]);
if([NativeTouchPointer getPointerObjFromDict:touch].boundaryReached){ // access whether the current pointer has reached the boundary.
LiSendTouchEvent(LI_TOUCH_EVENT_UP, pointerId, normalizedX, normalizedY, 0, 0, 0, 0); //event must sent from the lowest level directy by LiSendTouchEvent to simulate continous dragging to another point on screen
LiSendTouchEvent(LI_TOUCH_EVENT_DOWN, pointerId, 0.3, 0.4, 0, 0, 0, 0);
}else LiSendTouchEvent(touchType, pointerId, normalizedX, normalizedY,(touch.force / touch.maximumPossibleForce) / sin(touch.altitudeAngle),0.0f, 0.0f,[streamView getRotationFromAzimuthAngle:[touch azimuthAngleInView:streamView]]);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
@@ -108,6 +105,7 @@
for (UITouch* touch in touches){
if(activateCoordSelector) [NativeTouchPointer updatePointerObjInDict:touch];
[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
[[NativeTouchPointer getPointerObjFromDict:touch] doesReachBoundary]; // execute the judging of doesReachBoundary for current pointer instance. (happens after the event is sent to Sunshine service)
}
return;
}
+6 -1
View File
@@ -12,10 +12,15 @@
NS_ASSUME_NONNULL_BEGIN
@interface NativeTouchPointer : NSObject
@property (nonatomic, assign) bool boundaryReached;
+ (void)initContextWithView:(StreamView *)view andNativeTouchHandler:(NativeTouchHandler*)handler;
+ (void)initContextWithView:(StreamView *)view;
+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation;
+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor;
+ (NativeTouchPointer* )getPointerObjFromDict:(UITouch*)touch;
- (bool)doesReachBoundary;
+ (void)populatePointerObjIntoDict:(UITouch*)touch;
+ (void)removePointerObjFromDict:(UITouch*)touch;
+ (void)updatePointerObjInDict:(UITouch *)touch;
+31 -23
View File
@@ -8,7 +8,6 @@
#import <Foundation/Foundation.h>
#import "NativeTouchPointer.h"
#import "NativeTouchHandler.h"
#include <Limelight.h>
// native touch pointer ojbect that stores & manipulates touch coordinates
@@ -18,9 +17,10 @@ static NSMutableDictionary *pointerObjDict;
static CGFloat pointerVelocityFactor;
static CGFloat pointerVelocityDivider;
static CGFloat pointerVelocityDividerLocationByPoints;
static NativeTouchHandler* nativeTouchHandler;
static CGFloat halfScreenHeightInPoints;
static CGFloat halfScreenWidthInPoints;
static CGFloat screenHeightInPoints;
static CGFloat screenWidthInPoints;
static CGFloat fixedResetCoordX;
static CGFloat fixedResetCoordY;
StreamView *streamView;
@@ -32,15 +32,6 @@ StreamView *streamView;
CGPoint previousRelativePoint;
}
+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation{
pointerVelocityDivider = dividerLocation;
}
+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor{
pointerVelocityFactor = velocityFactor;
}
- (instancetype)initWithTouch:(UITouch *)touch{
self = [super init];
self->initialPoint = [touch locationInView:streamView];
@@ -49,29 +40,44 @@ StreamView *streamView;
return self;
}
- (bool)doesReachBoundary{
_boundaryReached = (pointerVelocityFactor > 1.0f) && (latestRelativePoint.x > screenWidthInPoints || latestRelativePoint.x < 0.0f || latestRelativePoint.y > screenHeightInPoints || latestRelativePoint.y < 0.0f); // boundary detection & coordinates reset to the central screen point for HK:StarTrail(needs a very high pointer velocity); // boundary detection & coordinates reset to the specific point for HK:StarTrail(needs a very high pointer velocity)
return _boundaryReached;
}
- (void)updatePointerCoords:(UITouch *)touch{
previousPoint = latestPoint;
latestPoint = [touch locationInView:streamView];
previousRelativePoint = latestRelativePoint;
if(nativeTouchHandler.BoundaryReached){ // reset
previousRelativePoint.x = halfScreenWidthInPoints;
previousRelativePoint.y = halfScreenHeightInPoints;
if(_boundaryReached){// boundary detection & coordinates reset to the central screen point for HK:StarTrail(needs a very high pointer velocity); // boundary detection & coordinates reset to specific point for HK:StarTrail(needs a very high pointer velocity)
previousRelativePoint.x = fixedResetCoordX;
previousRelativePoint.y = fixedResetCoordY;
}
latestRelativePoint.x = previousRelativePoint.x + pointerVelocityFactor * (latestPoint.x - previousPoint.x);
latestRelativePoint.y = previousRelativePoint.y + pointerVelocityFactor * (latestPoint.y - previousPoint.y);
}
+ (void)initContextWithView:(StreamView *)view andNativeTouchHandler:(NativeTouchHandler*)handler {
+ (void)initContextWithView:(StreamView *)view {
streamView = view;
nativeTouchHandler = handler;
halfScreenHeightInPoints = CGRectGetHeight([[UIScreen mainScreen] bounds])/2;
halfScreenWidthInPoints = CGRectGetWidth([[UIScreen mainScreen] bounds])/2;
screenWidthInPoints = CGRectGetWidth([[UIScreen mainScreen] bounds]);
fixedResetCoordX = screenWidthInPoints * 0.3;
screenHeightInPoints = CGRectGetHeight([[UIScreen mainScreen] bounds]);
fixedResetCoordY = screenHeightInPoints * 0.4;
pointerObjDict = [NSMutableDictionary dictionary];
pointerVelocityDividerLocationByPoints = CGRectGetWidth([[UIScreen mainScreen] bounds]) * pointerVelocityDivider;
NSLog(@"pointerVelocityDivider: %.2f", pointerVelocityDivider);
NSLog(@"pointerVelocityDividerLocationByPoints: %.2f", pointerVelocityDividerLocationByPoints);
}
+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation{
pointerVelocityDivider = dividerLocation;
}
+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor{
pointerVelocityFactor = velocityFactor;
}
+ (void)populatePointerObjIntoDict:(UITouch*)touch{
[pointerObjDict setObject:[[NativeTouchPointer alloc] initWithTouch:touch] forKey:@((uintptr_t)touch)];
}
@@ -82,9 +88,13 @@ StreamView *streamView;
if(pointer != nil){
[pointerObjDict removeObjectForKey:@(memAddrValue)];
}
}
+ (NativeTouchPointer* )getPointerObjFromDict:(UITouch*)touch{
return [pointerObjDict objectForKey:@((uintptr_t)touch)];
}
+ (void)updatePointerObjInDict:(UITouch *)touch{
[[pointerObjDict objectForKey:@((uintptr_t)touch)] updatePointerCoords:touch];
}
@@ -99,6 +109,4 @@ StreamView *streamView;
}
@end