newTouchPad test phase3

This commit is contained in:
TrueZhuangjia
2025-01-23 21:47:51 +08:00
parent 54a31689f7
commit 2c4a7cc055
4 changed files with 138 additions and 8 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ import UIKit
"M_X1" : BUTTON_X1,
"M_X2" : BUTTON_X2]
@objc public static let touchPadCmds: [String] = ["LS_PAD", "RS_PAD", "M_PAD"]
@objc public static let touchPadCmds: [String] = ["LVPAD", "RVPAD", "LPAD", "RPAD", "MousePAD"]
static let keyboardButtonMappings: [String: Int16] = [
// Windows Key Codes
+126 -5
View File
@@ -22,6 +22,8 @@ import UIKit
@objc static public var editMode: Bool = false
@objc static public var timestampOfButtonBeingDragged: TimeInterval = 0
private let appWindow: UIView
@objc public var keyLabel: String
@objc public var keyString: String
@objc public var timestamp: TimeInterval
@@ -33,13 +35,21 @@ import UIKit
@objc public var deltaX: CGFloat
@objc public var deltaY: CGFloat
private var onScreenControls: OnScreenControls
private let label: UILabel
// private let originalBackgroundColor: UIColor
private var storedLocation: CGPoint = .zero
private let minimumBorderAlpha: CGFloat = 0.19
private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor
private let moonlightPurple: CGColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor
private let crossMarkColor: CGColor = UIColor(white: 1, alpha: 0.7).cgColor
private let stickBallColor: CGColor = UIColor(white: 1, alpha: 0.75).cgColor
private let borderLayer = CAShapeLayer()
private var crossMarkLayer = CAShapeLayer()
@objc public var stickIndicatorXOffset: CGFloat = 120
private var stickBallLayer = CAShapeLayer()
@objc init(keyString: String, keyLabel: String) {
self.keyString = keyString
@@ -55,6 +65,7 @@ import UIKit
self.deltaX = 0
self.deltaY = 0
self.onScreenControls = OnScreenControls()
self.appWindow = UIApplication.shared.windows.first!
super.init(frame: .zero)
setupView()
}
@@ -68,6 +79,7 @@ import UIKit
self.leadingAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
self.topAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
])
storedLocation = CGPointMake(xOffset, yOffset)
}
@objc public func enableRelocationMode(enabled: Bool){
@@ -191,13 +203,97 @@ import UIKit
setupBorderLayer();
}
//================================================================================================
//Indicator overlay for on-screen game controller left or right sticks (non-velocity mode)
// create stick indicator: the crossMark & stickBall:
private func createStickIndicator(with touchLocation: CGPoint){
// tell if the self button is located on the left or right
if(self.storedLocation.x + self.frame.width/2 > self.appWindow.frame.width*0.5){
self.stickIndicatorXOffset = -abs(self.stickIndicatorXOffset)
}
else{
self.stickIndicatorXOffset = abs(self.stickIndicatorXOffset)
}
let stickMarkerRelativeLocation = CGPointMake(touchLocation.x + self.stickIndicatorXOffset, touchLocation.y)
self.crossMarkLayer = createCrossMarkOnTouchPoint(at: stickMarkerRelativeLocation)
self.stickBallLayer = createStickBall(center: stickMarkerRelativeLocation)
}
// cross mark for left & right gamePad
private func createCrossMarkOnTouchPoint(at point: CGPoint) -> CAShapeLayer {
let crossLayer = CAShapeLayer()
let path = UIBezierPath()
let crossSize = 45.0
path.move(to: CGPoint(x: point.x - crossSize / 2, y: point.y))
path.addLine(to: CGPoint(x: point.x + crossSize / 2, y: point.y))
// 竖线
path.move(to: CGPoint(x: point.x, y: point.y - crossSize / 2))
path.addLine(to: CGPoint(x: point.x, y: point.y + crossSize / 2))
crossLayer.path = path.cgPath
crossLayer.strokeColor = crossMarkColor
crossLayer.lineWidth = 1
crossLayer.fillColor = crossMarkColor
self.layer.superlayer?.addSublayer(crossLayer)
crossLayer.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
// crossLayer.shadowRadius = 1
crossLayer.shadowColor = UIColor.black.cgColor
crossLayer.shadowOffset = CGSize(width: 1, height: 1)
crossLayer.shadowRadius = 0;
crossLayer.shadowOpacity = 0.8
return crossLayer
}
private func createStickBall(center: CGPoint) -> CAShapeLayer {
// Create a circular path using UIBezierPath
let path = UIBezierPath(arcCenter: center, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
// Create a CAShapeLayer
let stickBallLayer = CAShapeLayer()
stickBallLayer.path = path.cgPath // Assign the circular path to the shape layer
self.layer.superlayer?.addSublayer(stickBallLayer)
stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMinY(self.crossMarkLayer.frame))
// stickBallLayer.position = CG
// Set the stroke color and width (border of the circle)
stickBallLayer.strokeColor = stickBallColor
stickBallLayer.lineWidth = 0
stickBallLayer.shadowOffset = CGSize(width: 0.5, height: 0.5)
stickBallLayer.shadowRadius = 0;
stickBallLayer.shadowOpacity = 0.8
// Set the fill color (inside of the circle)
stickBallLayer.fillColor = stickBallColor // Light fill with some transparency
return stickBallLayer
}
private func updateStickBallPosition(offSetX: CGFloat, offsetY: CGFloat){
CATransaction.begin()
CATransaction.setDisableActions(true)
self.stickBallLayer.removeAllAnimations()
self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame) + deltaX/3, CGRectGetMinY(self.crossMarkLayer.frame) + deltaY/3)
CATransaction.commit()
}
//================================================================================================
private func buttonDownVisualEffect() {
// setupBorderLayer()
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 0
borderLayer.borderWidth = 8.6
borderLayer.borderColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor
borderLayer.borderColor = moonlightPurple
CATransaction.commit()
}
@@ -251,6 +347,23 @@ import UIKit
if !OnScreenButtonView.editMode {
// self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
// touchPad temp TEST
let touch = touches.first
let touchBeganLocation = touch!.location(in: self)
// NSLog("x coord: %f, y coord: %f", currentLocation.x, currentLocation.y)
// self.stickMarkerXOffset = CGRectGetWidth(self.frame)/2 + 37
// let stickMarkerRelativeLocation = CGPointMake(CGRectGetWidth(self.frame)/2 - self.stickMarkerXOffset, CGRectGetHeight(self.frame)/2)
if CommandManager.touchPadCmds.contains(self.keyString){
if(self.keyString == "LPAD" || self.keyString == "RPAD"){
self.createStickIndicator(with: touchBeganLocation)
}
}
if !CommandManager.touchPadCmds.contains(self.keyString) {
self.buttonDownVisualEffect()
}
@@ -307,12 +420,15 @@ import UIKit
let currentLocation: CGPoint = (touches.first?.location(in: self))!
deltaX = currentLocation.x - self.latestMousePointerLocation.x
deltaY = currentLocation.y - self.latestMousePointerLocation.y
if self.keyString == "LS_PAD" {
updateStickBallPosition(offSetX: deltaX, offsetY: deltaY)
if self.keyString == "LPAD" {
// NSLog("coord test deltaX: %f, deltaY: %f", deltaX, deltaY)
// latestMousePointerLocation = currentLocation
self.onScreenControls.sendLeftStickTouchPadEvent(withDeltaX: deltaX, deltaY: deltaY);
}
if self.keyString == "RS_PAD" {
if self.keyString == "RPAD" {
// NSLog("coord test deltaX: %f, deltaY: %f", deltaX, deltaY)
// latestMousePointerLocation = currentLocation
self.onScreenControls.sendRightStickTouchPadEvent(withDeltaX: deltaX, deltaY: deltaY);
@@ -325,13 +441,18 @@ import UIKit
super.touchesEnded(touches, with: event)
if !OnScreenButtonView.editMode && CommandManager.touchPadCmds.contains(self.keyString) && touches.count == 1 {
switch self.keyString {
case "LS_PAD":
case "LPAD":
self.onScreenControls.clearLeftStickTouchPadFlag()
case "RS_PAD":
break
case "RPAD":
self.onScreenControls.clearRightStickTouchPadFlag()
break
default:
break
}
self.crossMarkLayer.removeFromSuperlayer()
self.stickBallLayer.removeFromSuperlayer()
}
if !OnScreenButtonView.editMode && !self.keyString.contains("+") { // if the command(keystring contains "+", it's a multi-key command rather than a single key button
+10 -1
View File
@@ -1018,6 +1018,12 @@ static float L3_Y;
}
- (BOOL) handleTouchMovedEvent:touches {
// Start a new transaction
[CATransaction begin];
// Disable implicit animations for onScreenStick movements
[CATransaction setDisableActions:YES];
BOOL updated = false;
BOOL buttonTouch = false;
// we'll set fixed stick range despite stick & its background are resizable
@@ -1144,13 +1150,16 @@ static float L3_Y;
if (updated) {
[_controllerSupport updateFinished:_controller]; // here's the method called to send controller event to the remote side
}
[CATransaction commit];// commit the transaction to disable animation
return updated || buttonTouch;
}
- (void)oscButtonTouchDownVisualEffect:(CALayer* )button{
[CATransaction begin];
[CATransaction setDisableActions:YES]; // Disable implicit animations
[CATransaction setDisableActions:YES]; // Disable implicit animations for
/*
if(![[_originalControllerLayerOpacityDict allKeys] containsObject:button.name]){
+1 -1
View File
@@ -1283,7 +1283,7 @@
"$(PROJECT_DIR)/libs/FFmpeg/lib/iOS-Sim",
);
MARKETING_VERSION = 9.0.263;
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-trzj5.iOS";
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-trzj3.iOS";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
PROVISIONING_PROFILE_SPECIFIER = "";