preset profile editing
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@@ -45,8 +45,6 @@ NS_ASSUME_NONNULL_BEGIN
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* Returns the index of the 'selected' profile within the array it's in
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*/
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- (NSInteger) getIndexOfSelectedProfile;
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- (void)replaceSelectedProfileWith:(OSCProfile*)newProfile overwriteDefault:(bool)overwriteDefault;
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- (NSMutableArray *) getEncodedProfiles;
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// - (NSData* )getSelectedEncodedProfile;
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- (void) importEncodedProfiles:(NSMutableArray* )profilesEncoded;
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@@ -58,6 +56,8 @@ NS_ASSUME_NONNULL_BEGIN
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* Sets the profile object with the particular index as the selected profile to be displayed on screen during game streaming
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*/
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- (void) setProfileToSelected:(uint32_t)index;
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- (void) replaceSelectedProfileWith:(OSCProfile*)newProfile overwriteDefault:(bool)overwriteDefault;
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- (void) replaceProfile:(OSCProfile*)oldProfile withProfile:(OSCProfile*)newProfile;
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/**
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* Saves a profile object with a particular 'name' and an array of button layers (the CALayer button layers are the objects currently visible on screen) to persistent storage
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@@ -834,6 +834,15 @@ typedef NS_ENUM(NSUInteger, DecelerationRateSliderMode) {
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/* show pop up notification that lets users choose to save the current OSC layout configuration as a profile they can load when they want. User can also choose to cancel out of this pop up */
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- (IBAction) saveTapped:(id)sender {
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/*
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OSCProfile* targetProfile = [profilesManager getAllProfiles][3];
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OSCProfile* currentProfile = [profilesManager getSelectedProfile];
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currentProfile.name = @"RPG游戏示例 / RPG example (ZZZ in Genshin style)";
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// currentProfile.name = @"Default";
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[profilesManager replaceProfile:targetProfile withProfile:currentProfile];
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*/
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[self clearSickInput];
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[OSCProfilesManager setLayoutViewBounds:self.view.bounds];
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