change button down effect for onScreenButtonView

This commit is contained in:
TrueZhuangjia
2024-11-03 23:31:17 +08:00
parent f1811ca53d
commit 141c9ee2ab
+26 -31
View File
@@ -24,7 +24,7 @@ import UIKit
// private let originalBackgroundColor: UIColor
private var storedLocation: CGPoint = .zero
private let minimumBorderAlpha: CGFloat = 0.19
private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor
@objc init(keyString: String, keyLabel: String) {
self.keyString = keyString
@@ -63,13 +63,15 @@ import UIKit
self.backgroundAlpha = 0.5
}
var borderAlpha = 1.5 * self.backgroundAlpha
// setup default border from self.backgroundAlpha
var borderAlpha = 1.15 * self.backgroundAlpha
if(borderAlpha < minimumBorderAlpha){
borderAlpha = minimumBorderAlpha
}
defaultBorderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.layer.borderColor = defaultBorderColor
self.backgroundColor = UIColor(white: 0.2, alpha: self.backgroundAlpha - 0.18) // offset to be consistent with onScreen controller layer opacity
self.layer.borderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
}
@objc public func resizeButtonView(){
@@ -119,18 +121,21 @@ import UIKit
label.translatesAutoresizingMaskIntoConstraints = false // enable auto alignment for the label
self.translatesAutoresizingMaskIntoConstraints = true // this is mandatory to prevent unexpected key view location change
var borderAlpha = 1.5 * self.backgroundAlpha
// reset to default border
self.layer.borderWidth = 1
var borderAlpha = 1.15 * self.backgroundAlpha
if(borderAlpha < minimumBorderAlpha){
borderAlpha = minimumBorderAlpha
}
// if(self.backgroundAlpha * )
self.layer.borderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.layer.borderWidth = 1
defaultBorderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.layer.borderColor = defaultBorderColor
self.layer.cornerRadius = 20
self.backgroundColor = UIColor(white: 0.2, alpha: self.backgroundAlpha - 0.18) // offset to be consistent with OSC opacity
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.shadowRadius = 8
self.layer.shadowOpacity = 0.5
// self.layer.shadowColor = UIColor.clear.cgColor
// self.layer.shadowRadius = 8
// self.layer.shadowOpacity = 0.5
addSubview(label)
@@ -151,17 +156,13 @@ import UIKit
}
private func buttonDownVisualEffect() {
let spread = 10.2; // 扩散的大小
let largerRect = self.bounds.insetBy(dx: -spread, dy: -spread)
let shadowPath = UIBezierPath(roundedRect: largerRect, cornerRadius: self.layer.cornerRadius)
self.layer.shadowPath = shadowPath.cgPath
// self.layer.shadowColor = UIColor.systemBlue.withAlphaComponent(0.7).cgColor
self.layer.shadowColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.80).cgColor
self.layer.shadowOffset = CGSize.zero
self.layer.shadowOpacity = 1.0
self.layer.shadowRadius = 0.0
self.layer.borderWidth = 0
self.layer.borderWidth = 8.6
self.layer.borderColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.80).cgColor
}
private func buttonUpVisualEffect() {
self.layer.borderWidth = 1
self.layer.borderColor = defaultBorderColor
}
// Touch event handling
@@ -174,15 +175,12 @@ import UIKit
if !OnScreenButtonView.editMode {
// self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
self.buttonDownVisualEffect()
self.layer.borderWidth = 0
// if the command(keystring contains "+", it's a multi-key command or a quick triggering key, rather than a physical button
if(self.keyString.contains("+")){
let keyboardCmdStrings = CommandManager.shared.extractKeyStrings(from: self.keyString)!
CommandManager.shared.sendKeyDownEventWithDelay(keyboardCmdStrings: keyboardCmdStrings) // send multi-key command
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) { // reset shadow color immediately 50ms later
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
self.buttonUpVisualEffect()
}
}
// if there's no "+" in the keystring, treat it as a regular button:
@@ -236,15 +234,12 @@ import UIKit
else{
LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0)
}
// self.backgroundColor = self.originalBackgroundColor
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
self.buttonUpVisualEffect()
return;
}
// self.backgroundColor = self.originalBackgroundColor
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
// self.layer.shadowColor = UIColor.clear.cgColor
// self.layer.borderWidth = 1
guard let superview = superview else { return }