revert edge detection for touchHandler
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@@ -34,6 +34,7 @@
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NSMutableSet<NSNumber *> *pointerIdPool; //pre-defined pool of pointerIds.
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NSMutableSet<NSNumber *> *unassignedPointerIds;
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NSMutableSet *blacklistedTouches;
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bool doNotBlockTouchEvents;
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NSMutableDictionary *pointerObjDict;
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@@ -59,6 +60,7 @@
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}
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self->activePointerIds = [NSMutableSet set];
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self->blacklistedTouches = [NSMutableSet set];
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doNotBlockTouchEvents = true;
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self->asyncNativeTouch = settings.asyncNativeTouchPriority.intValue != AsyncNativeTouchOff;
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@@ -164,7 +166,8 @@
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//check if touch point is spawned on the left or right upper half screen edges, event to remote PC. this is for better handling in-stream slide gesture
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CGPoint initialPoint = [touch locationInView:self->streamView];
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if(initialPoint.y < slideGestureVerticalThreshold && (initialPoint.x < EDGE_TOLERANCE || initialPoint.x > screenWidthWithThreshold)) {
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[blacklistedTouches addObject:touchAddrObj];
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doNotBlockTouchEvents = false;
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// [blacklistedTouches addObject:touchAddrObj];
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}
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}
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@@ -188,8 +191,8 @@
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- (void)sendTouchEvent:(UITouch*)touch withTouchtype:(uint8_t)touchType{
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//if(touchPointSpawnedAtUpperScreenEdge && touchType != LI_TOUCH_EVENT_UP) return; // we're done here. this touch event will not be sent to the remote PC. and this must be checked after coord selector finishes populating new relative coords, or the app will crash
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if([blacklistedTouches containsObject:@((uintptr_t)touch)]) return;
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// if([blacklistedTouches containsObject:@((uintptr_t)touch)]) return;
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CGPoint targetCoords;
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//NSLog(@"selecting coords: %d", touch.phase == UITouchPhaseMoved);
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// NSLog(@"excluded count: %d", (uint32_t)[excludedPointerIds count]);
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@@ -211,6 +214,7 @@
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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if (asyncNativeTouch) dispatch_async(dispatch_get_global_queue(touchDownQos, 0), ^{
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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[self handleTouchDown:touch]; //generate & populate pointerId
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if(self->activateCoordSelector) [self populatePointerObjIntoDict:touch];
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_DOWN];
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@@ -218,6 +222,7 @@
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});
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else{
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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[self handleTouchDown:touch]; //generate & populate pointerId
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if(self->activateCoordSelector) [self populatePointerObjIntoDict:touch];
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_DOWN];
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@@ -228,14 +233,16 @@
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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if (asyncNativeTouch) dispatch_async(dispatch_get_global_queue(touchMoveQos, 0), ^{
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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if(self->activateCoordSelector) [self updatePointerObjInDict:touch];
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
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if(self->doNotBlockTouchEvents) [self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
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[[self getPointerObjFromDict:touch] doesNeedResetCoords]; // execute the judging of doesReachBoundary for current pointer instance. (happens after the event is sent to Sunshine service)
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usleep(self->touchMoveEventIntervalUs);
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}
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});
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else {
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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if(self->activateCoordSelector) [self updatePointerObjInDict:touch];
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_MOVE];
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[[self getPointerObjFromDict:touch] doesNeedResetCoords]; // execute the judging of doesReachBoundary for current pointer instance. (happens after the event is sent to Sunshine service)
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@@ -248,14 +255,18 @@
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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if(asyncNativeTouch) dispatch_async(dispatch_get_global_queue(touchEndQos, 0), ^{
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_UP]; //send touch event before remove pointerId
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[self removePointerId:touch]; //then remove pointerId
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if(self->activateCoordSelector) [self removePointerObjFromDict:touch];
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[self->blacklistedTouches removeObject:@((uintptr_t)touch)];
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//[self->blacklistedTouches removeObject:@((uintptr_t)touch)];
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}
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self->doNotBlockTouchEvents = true;
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//if(self->touchPointSpawnedAtUpperScreenEdge && [[event allTouches] count] == [touches count])
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});
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else{
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for (UITouch* touch in touches){
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// continue to the next loop if current touch is already captured by OSC. works only in regular native touch
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[self sendTouchEvent:touch withTouchtype:LI_TOUCH_EVENT_UP]; //send touch event before remove pointerId
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[self removePointerId:touch]; //then remove pointerId
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if(self->activateCoordSelector) [self removePointerObjFromDict:touch];
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@@ -293,7 +304,6 @@
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- (CGPoint)selectCoordsFor:(UITouch *)touch{
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NativeTouchPointer *pointer = [pointerObjDict objectForKey:@((uintptr_t)touch)];
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if(pointer == nil) return CGPointMake(0, 0);
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// NSLog(@"using relative Coords: intialX %f, divider loc %f", pointer.initialPoint.x, pointerVelocityDividerLocationByPoints);
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return pointer.useRelativeCoords ? pointer.latestRelativePoint : pointer.latestPoint;
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}
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