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VoidLink/Limelight/Input/CustomTapGestureRecognizer.m
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Objective-C

//
// CustomTapGestureRecognizer.m
// Moonlight
//
// Created by ZWM on 2024/5/15.
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIGestureRecognizerSubclass.h>
#import "CustomTapGestureRecognizer.h"
// The most accurate & reliable tap gesture recognizer of iOS:
// - almost 100% recoginition rate. UITapGestureRecognizer of Apple API is just intractable.
// - instances of different numberOfTouchesRequired barely compete with each other, even when immediateTriggering is set to false.
// - set property immediateTriggering = true, ensures no competition with gestures of less fingers in non-native touch mode.
@implementation CustomTapGestureRecognizer
static CGFloat screenHeightInPoints;
- (instancetype)initWithTarget:(nullable id)target action:(nullable SEL)action {
self = [super initWithTarget:target action:action];
screenHeightInPoints = CGRectGetHeight([[UIScreen mainScreen] bounds]);
lowestTouchPointYCoord = 0.0;
_numberOfTouchesRequired = 3;
_immediateTriggering = false;
_tapDownTimeThreshold = 0.3;
_gestureCaptured = false;
return self;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// Check if the number of touches and taps meets the required criteria
if ([[event allTouches] count] == _numberOfTouchesRequired) {
_gestureCapturedTime = CACurrentMediaTime();
_gestureCaptured = true;
for(UITouch *touch in [event allTouches]){
if(lowestTouchPointYCoord < [touch locationInView:self.view].y) lowestTouchPointYCoord = [touch locationInView:self.view].y;
}
_lowestTouchPointHeight = screenHeightInPoints - lowestTouchPointYCoord;
if(_immediateTriggering){
lowestTouchPointYCoord = 0.0; //reset for next recoginition
self.state = UIGestureRecognizerStateRecognized;
return;
}
self.state = UIGestureRecognizerStatePossible;
}
if ([[event allTouches] count] > _numberOfTouchesRequired) {
_gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
// [super touchesEnded:touches withEvent:event];
if(_immediateTriggering) return;
if([[event allTouches] count] > _numberOfTouchesRequired) {
_gestureCaptured = false;
self.state = UIGestureRecognizerStateFailed;
} else if(_gestureCaptured && [[event allTouches] count] == [touches count]){
_gestureCaptured = false; //reset for next recognition
if((CACurrentMediaTime() - _gestureCapturedTime) < _tapDownTimeThreshold){
lowestTouchPointYCoord = 0.0; //reset for next recognition
self.state = UIGestureRecognizerStateRecognized;
}
}
}
@end