Reformat Metal files Rewrite Metal render loop to not use DisplayLink so we can use the amazing afterMinimumDuration API call Improve frame drop algorithm Misc fixes to HDR <-> SDR switching, deprecation warning cleanup Fix AVSB mode Fix renderingBackend selected value Add Rendering Backend setting to iPhone Let users choose which renderer to use. Refactor metrics into a singleton Fix tvOS build Port moonlight-qt's Metal renderer Bump imgui to latest Misc tweaks and refactoring Switch iOS to use Opus float32 audio, in line with other clients. It was already being sent from the server as float32, so this is simply decoding it with less loss of dynamic range. Give FrameQueue a faster data structure and full test coverage. Remove pts frame pacing, it's not a fit for iOS. Don't allow very transparent opacity for middle stats overlay box Change wording to select button instead of remote button Add tvOS gesture for double-clicking remote button to show/hide stats Remove kVTDecodeFrame_1xRealTimePlayback, this was found to seriously impact decode times Move decode time stat out of async block Enabe FQ logging Misc cleanup/fixes iPad: 26 will require UIRequiresFullScreen to be false, and for all orientations to be supported Updated iPhone and iPad settings panels Add setting for graph opacity. Enable stats and graphs to be toggled via two finger swipe Fix wait time in displaylink, fix settings spacing, stats fixes Settings for frame queue size, graphs. Misc refactoring and cleanup Bump moonlight-common-c Improve logging readability Fix host frametime and frame queue stats to be recorded during input not output. Show min/max/avg decode time Add bytes per frame graph Started on settings changes, both modes working very well Misc refactoring, move graphs around, both pacing functions working well Set frameDropTarget to 2 always Use raw RTP timestamps without converting to floating point for even more accurate playback Standard frame pacing: remove +3 logic Switch to NSRunLoopCommonModes for displayLink Add frame pacing algorithm based on moonlight-qt's Pacer class as a simpler baseline Switch to os_unfair_lock, misc tweaks Large refactor that now uses VTDecompressionSession based on PR535 from felipejfc. This now allows more control over queue size and allows dropping arbitrary frames, but introduces a lot of new problems bump moonlight-common-c to fix 32-bit rollover issue LiWait timing graph Add displaylink interval graph Graphs checkpoint ImGui graph working checkpoint ImGui working checkpoint Add pending frames to stats, add a define for verbose logging DisplayLink WIP Add imgui & implot modules Frame pacing: alternate method based on thieman's pullFrames thread Frame pacing: simplify displayLink, support passing targetTimestamp down to the sample buffer Point to my common-c with some timing changes. Add stats gestures: 2-finger swipe down to show stats, and 2-finger swipe up to hide Limit refresh rate to 60 when in low power mode Display screen refresh rate in stats overlay, remove decode time and explain why it can't be measured Adjust the refresh rate of the display to match the stream framerate and improve battery life Don't use presentationTimeMs when creating CMSampleTimingInfo Fix overlayView build for iOS Refactor CADisplayLink callback for improved frame delivery. Support a user-configurable buffered frame count. [opt] Use UILabel for stats overlay
224 lines
9.1 KiB
Objective-C
224 lines
9.1 KiB
Objective-C
//
|
|
// StreamManager.m
|
|
// Moonlight
|
|
//
|
|
// Created by Diego Waxemberg on 10/20/14.
|
|
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
|
//
|
|
// Modified by True砖家 since 2024.7.9
|
|
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
|
//
|
|
|
|
#import "StreamManager.h"
|
|
#import "CryptoManager.h"
|
|
#import "HttpManager.h"
|
|
#import "Plot.h"
|
|
#import "Utils.h"
|
|
|
|
#import "StreamView.h"
|
|
#import "ServerInfoResponse.h"
|
|
#import "HttpResponse.h"
|
|
#import "HttpRequest.h"
|
|
#import "IdManager.h"
|
|
#import "LocalizationHelper.h"
|
|
|
|
#include <Limelight.h>
|
|
|
|
@implementation StreamManager {
|
|
StreamConfiguration* _config;
|
|
|
|
UIView* _renderView;
|
|
id<ConnectionCallbacks> _callbacks;
|
|
Connection* _connection;
|
|
}
|
|
|
|
- (id) initWithConfig:(StreamConfiguration*)config renderView:(UIView*)view connectionCallbacks:(id<ConnectionCallbacks>)callbacks {
|
|
self = [super init];
|
|
_config = config;
|
|
_renderView = view;
|
|
_callbacks = callbacks;
|
|
_config.riKey = [Utils randomBytes:16];
|
|
_config.riKeyId = arc4random();
|
|
return self;
|
|
}
|
|
|
|
- (void)main {
|
|
[CryptoManager generateKeyPairUsingSSL];
|
|
|
|
HttpManager* hMan = [[HttpManager alloc] initWithAddress:_config.host httpsPort:_config.httpsPort
|
|
serverCert:_config.serverCert];
|
|
|
|
ServerInfoResponse* serverInfoResp = [[ServerInfoResponse alloc] init];
|
|
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:serverInfoResp withUrlRequest:[hMan newServerInfoRequest:false]
|
|
fallbackError:401 fallbackRequest:[hMan newHttpServerInfoRequest]]];
|
|
NSString* pairStatus = [serverInfoResp getStringTag:@"PairStatus"];
|
|
NSString* appversion = [serverInfoResp getStringTag:@"appversion"];
|
|
NSString* gfeVersion = [serverInfoResp getStringTag:@"GfeVersion"];
|
|
NSString* serverState = [serverInfoResp getStringTag:@"state"];
|
|
if (![serverInfoResp isStatusOk]) {
|
|
[_callbacks launchFailed:serverInfoResp.statusMessage];
|
|
return;
|
|
}
|
|
else if (pairStatus == NULL || appversion == NULL || serverState == NULL) {
|
|
[_callbacks launchFailed:@"Failed to connect to PC"];
|
|
return;
|
|
}
|
|
|
|
if (![pairStatus isEqualToString:@"1"]) {
|
|
// Not paired
|
|
[_callbacks launchFailed:@"Device not paired to PC"];
|
|
return;
|
|
}
|
|
|
|
// Only perform this check on GFE (as indicated by MJOLNIR in state value)
|
|
if ((_config.width > 4096 || _config.height > 4096) && [serverState containsString:@"MJOLNIR"]) {
|
|
// Pascal added support for 8K HEVC encoding support. Maxwell 2 could encode HEVC but only up to 4K.
|
|
// We can't directly identify Pascal, but we can look for HEVC Main10 which was added in the same generation.
|
|
NSString* codecSupport = [serverInfoResp getStringTag:@"ServerCodecModeSupport"];
|
|
if (codecSupport == nil || !([codecSupport intValue] & 0x200)) {
|
|
[_callbacks launchFailed:@"Your host PC's GPU doesn't support streaming video resolutions over 4K."];
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Populate the config's version fields from serverinfo
|
|
_config.appVersion = appversion;
|
|
_config.gfeVersion = gfeVersion;
|
|
|
|
// resumeApp and launchApp handle calling launchFailed
|
|
NSString* sessionUrl;
|
|
if ([serverState hasSuffix:@"_SERVER_BUSY"]) {
|
|
// App already running, resume it
|
|
if (![self resumeApp:hMan receiveSessionUrl:&sessionUrl]) {
|
|
return;
|
|
}
|
|
} else {
|
|
// Start app
|
|
if (![self launchApp:hMan receiveSessionUrl:&sessionUrl]) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Populate RTSP session URL from launch/resume response
|
|
_config.rtspSessionUrl = sessionUrl;
|
|
|
|
// Initializing the renderer must be done on the main thread
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|
|
VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView callbacks:self->_callbacks streamAspectRatio:(float)self->_config.width / (float)self->_config.height];
|
|
self->_connection = [[Connection alloc] initWithConfig:self->_config renderer:renderer connectionCallbacks:self->_callbacks];
|
|
NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
|
|
[opQueue addOperation:self->_connection];
|
|
});
|
|
}
|
|
|
|
- (void) stopStream
|
|
{
|
|
[_connection terminate];
|
|
}
|
|
|
|
- (BOOL) launchApp:(HttpManager*)hMan receiveSessionUrl:(NSString**)sessionUrl {
|
|
HttpResponse* launchResp = [[HttpResponse alloc] init];
|
|
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:launchResp withUrlRequest:[hMan newLaunchOrResumeRequest:@"launch" config:_config]]];
|
|
NSString *gameSession = [launchResp getStringTag:@"gamesession"];
|
|
if (![launchResp isStatusOk]) {
|
|
[_callbacks launchFailed:launchResp.statusMessage];
|
|
Log(LOG_E, @"Failed Launch Response: %@", launchResp.statusMessage);
|
|
return FALSE;
|
|
} else if (gameSession == NULL || [gameSession isEqualToString:@"0"]) {
|
|
[_callbacks launchFailed:@"Failed to launch app"];
|
|
Log(LOG_E, @"Failed to parse game session");
|
|
return FALSE;
|
|
}
|
|
|
|
*sessionUrl = [launchResp getStringTag:@"sessionUrl0"];
|
|
return TRUE;
|
|
}
|
|
|
|
- (BOOL) resumeApp:(HttpManager*)hMan receiveSessionUrl:(NSString**)sessionUrl {
|
|
HttpResponse* resumeResp = [[HttpResponse alloc] init];
|
|
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:resumeResp withUrlRequest:[hMan newLaunchOrResumeRequest:@"resume" config:_config]]];
|
|
NSString* resume = [resumeResp getStringTag:@"resume"];
|
|
if (![resumeResp isStatusOk]) {
|
|
[_callbacks launchFailed:resumeResp.statusMessage];
|
|
Log(LOG_E, @"Failed Resume Response: %@", resumeResp.statusMessage);
|
|
return FALSE;
|
|
} else if (resume == NULL || [resume isEqualToString:@"0"]) {
|
|
[_callbacks launchFailed:@"Failed to resume app"];
|
|
Log(LOG_E, @"Failed to parse resume response");
|
|
return FALSE;
|
|
}
|
|
|
|
*sessionUrl = [resumeResp getStringTag:@"sessionUrl0"];
|
|
return TRUE;
|
|
}
|
|
|
|
- (NSString*) getStatsOverlayText: (uint16_t) overlayLevel {
|
|
video_stats_t stats;
|
|
|
|
// NSLog(@"overlayLevel: %d", overlayLevel);
|
|
|
|
if (!_connection) {
|
|
return nil;
|
|
}
|
|
|
|
if (![_connection getVideoStats:&stats]) {
|
|
return nil;
|
|
}
|
|
|
|
uint32_t rtt, variance;
|
|
NSString* latencyString;
|
|
if (LiGetEstimatedRttInfo(&rtt, &variance)) {
|
|
latencyString = [LocalizationHelper localizedStringForKey:@"%u ms (variance: %u ms)", rtt, variance];
|
|
}
|
|
else {
|
|
latencyString = @"N/A";
|
|
}
|
|
|
|
NSString* hostProcessingString;
|
|
// overlayLevel 2: detailed
|
|
if (stats.framesWithHostProcessingLatency != 0) {
|
|
hostProcessingString = [LocalizationHelper localizedStringForKey:@"\nHost processing latency min/max/avg: %.1f/%.1f/%.1f ms",
|
|
stats.minHostProcessingLatency / 10.f,
|
|
stats.maxHostProcessingLatency / 10.f,
|
|
(float)stats.totalHostProcessingLatency / stats.framesWithHostProcessingLatency / 10.f];
|
|
}
|
|
else {
|
|
// If all frames are duplicates this can happen, but let's avoid having the whole stats area change height
|
|
hostProcessingString = @"Host processing latency min/max/avg: -/-/- ms\n";
|
|
}
|
|
|
|
float interval = stats.endTime - stats.startTime;
|
|
if(overlayLevel == 2) return [LocalizationHelper localizedStringForKey:@"Video stream: %dx%d %.2f FPS (Codec: %@)\nNetwork dropped frames: %.2f%%\nAverage network latency: %@%@",
|
|
float scalePlotMetrics = stats.frameDropMetrics.nsamples > 0 ? ((float)stats.frameDropMetrics.nsamples / stats.totalFrames) : 1.0f;
|
|
float fps = (stats.totalFrames - stats.networkDroppedFrames - (stats.frameDropMetrics.total / scalePlotMetrics)) / interval;
|
|
|
|
double avgVideoMbps = [_connection getBwTracker].averageMbps;
|
|
double peakVideoMbps = [_connection getBwTracker].peakMbps;
|
|
|
|
return [NSString stringWithFormat:@"Video stream: %dx%d %.2f FPS (Codec: %@)\n"
|
|
"Bitrate: %.1f Mbps, Peak: %.1f, Renderer: %@\n"
|
|
"%@"
|
|
"Frames buffered: %.1f\n"
|
|
"Frames dropped by network/pacing jitter: %.1f%% / %.1f%%\n"
|
|
"Average network latency: %@\n"
|
|
"Decode time: %.2f/%.2f/%.2f ms",
|
|
_config.width,
|
|
_config.height,
|
|
fps,
|
|
[_connection getActiveCodecName],
|
|
avgVideoMbps, peakVideoMbps, (stats.renderingBackend == RENDER_METAL) ? @"Metal" : @"AVSampleBuffer",
|
|
hostProcessingString,
|
|
stats.frameQueueMetrics.avg,
|
|
(stats.networkDroppedFrames / stats.totalFrames) * 100.0,
|
|
stats.frameDropMetrics.nsamples > 0 ? (stats.frameDropMetrics.total / stats.frameDropMetrics.nsamples) * 100.0 : 0.0f,
|
|
latencyString,
|
|
hostProcessingString];
|
|
else return [LocalizationHelper localizedStringForKey:@"FPS: %5.2f Network dropped frames: %.2f%% Network latency: %@",
|
|
stats.totalFrames / interval,
|
|
stats.networkDroppedFrames / interval,
|
|
latencyString];
|
|
stats.decodeMetrics.min, stats.decodeMetrics.max, stats.decodeMetrics.avg];
|
|
}
|
|
|
|
@end
|