Files
VoidLink/Limelight/Metal/MetalVideoRenderer.m
T
Travis Thieman df2b67ac99 Fix thread sync
Reformat Metal files

Rewrite Metal render loop to not use DisplayLink so we can use the amazing afterMinimumDuration API call

Improve frame drop algorithm

Misc fixes to HDR <-> SDR switching, deprecation warning cleanup

Fix AVSB mode

Fix renderingBackend selected value

Add Rendering Backend setting to iPhone

Let users choose which renderer to use. Refactor metrics into a singleton

Fix tvOS build

Port moonlight-qt's Metal renderer

Bump imgui to latest

Misc tweaks and refactoring

Switch iOS to use Opus float32 audio, in line with other clients.  It was already being sent from the server as float32, so this is simply decoding it with less loss of dynamic range.

Give FrameQueue a faster data structure and full test coverage. Remove pts frame pacing, it's not a fit for iOS.

Don't allow very transparent opacity for middle stats overlay box

Change wording to select button instead of remote button

Add tvOS gesture for double-clicking remote button to show/hide stats

Remove kVTDecodeFrame_1xRealTimePlayback, this was found to seriously impact decode times

Move decode time stat out of async block

Enabe FQ logging

Misc cleanup/fixes

iPad: 26 will require UIRequiresFullScreen to be false, and for all orientations to be supported

Updated iPhone and iPad settings panels

Add setting for graph opacity. Enable stats and graphs to be toggled via two finger swipe

Fix wait time in displaylink, fix settings spacing, stats fixes

Settings for frame queue size, graphs. Misc refactoring and cleanup

Bump moonlight-common-c

Improve logging readability

Fix host frametime and frame queue stats to be recorded during input not output. Show min/max/avg decode time

Add bytes per frame graph

Started on settings changes, both modes working very well

Misc refactoring, move graphs around, both pacing functions working well

Set frameDropTarget to 2 always

Use raw RTP timestamps without converting to floating point for even more accurate playback

Standard frame pacing: remove +3 logic

Switch to NSRunLoopCommonModes for displayLink

Add frame pacing algorithm based on moonlight-qt's Pacer class as a simpler baseline

Switch to os_unfair_lock, misc tweaks

Large refactor that now uses VTDecompressionSession based on PR535 from felipejfc. This now allows more control over queue size and allows dropping arbitrary frames, but introduces a lot of new problems

bump moonlight-common-c to fix 32-bit rollover issue

LiWait timing graph

Add displaylink interval graph

Graphs checkpoint

ImGui graph working checkpoint

ImGui working checkpoint

Add pending frames to stats, add a define for verbose logging

DisplayLink WIP

Add imgui & implot modules

Frame pacing: alternate method based on thieman's pullFrames thread

Frame pacing: simplify displayLink, support passing targetTimestamp down to the sample buffer

Point to my common-c with some timing changes.

Add stats gestures: 2-finger swipe down to show stats, and 2-finger swipe up to hide

Limit refresh rate to 60 when in low power mode

Display screen refresh rate in stats overlay, remove decode time and explain why it can't be measured

Adjust the refresh rate of the display to match the stream framerate and improve battery life

Don't use presentationTimeMs when creating CMSampleTimingInfo

Fix overlayView build for iOS

Refactor CADisplayLink callback for improved frame delivery. Support a user-configurable buffered frame count.

[opt] Use UILabel for stats overlay
2025-07-11 21:02:13 +08:00

525 lines
21 KiB
Objective-C

#import "MetalVideoRenderer.h"
#import <CoreVideo/CoreVideo.h>
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#import "ImGuiPlots.h"
#include <Limelight.h>
#define MAX_VIDEO_PLANES 3
struct CscParams {
vector_float3 matrix[3];
vector_float3 offsets;
};
struct ParamBuffer {
struct CscParams cscParams;
};
static const struct CscParams k_CscParams_Bt601Lim = {
// CSC Matrix
{{1.1644f, 0.0f, 1.5960f}, {1.1644f, -0.3917f, -0.8129f}, {1.1644f, 2.0172f, 0.0f}},
// Offsets
{16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt601Full = {
{
{1.0f, 0.0f, 1.4020f},
{1.0f, -0.3441f, -0.7141f},
{1.0f, 1.7720f, 0.0f},
},
{0.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt709Lim = {
{
{1.1644f, 0.0f, 1.7927f},
{1.1644f, -0.2132f, -0.5329f},
{1.1644f, 2.1124f, 0.0f},
},
{16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt709Full = {
{
{1.0f, 0.0f, 1.5748f},
{1.0f, -0.1873f, -0.4681f},
{1.0f, 1.8556f, 0.0f},
},
{0.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt2020Lim = {
{
{1.1644f, 0.0f, 1.6781f},
{1.1644f, -0.1874f, -0.6505f},
{1.1644f, 2.1418f, 0.0f},
},
{16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt2020Full = {
{
{1.0f, 0.0f, 1.4746f},
{1.0f, -0.1646f, -0.5714f},
{1.0f, 1.8814f, 0.0f},
},
{0.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
struct Vertex {
vector_float4 position;
vector_float2 texCoord;
};
static const NSUInteger MaxFramesInFlight = 3;
@implementation MetalVideoRenderer {
dispatch_queue_t _sq;
id<MTLDevice> _device;
float _framerate;
id<ConnectionCallbacks> _callbacks;
id<MTLCommandQueue> _commandQueue;
id<MTLLibrary> _shaderLibrary;
id<MTLRenderPipelineState> _videoPipelineState;
MTLRenderPassDescriptor *_renderPassDescriptor;
id<MTLTexture> _videoTexture;
CVMetalTextureCacheRef _textureCache;
CVMetalTextureRef _cvMetalTextures[MAX_VIDEO_PLANES];
int _lastColorSpace;
BOOL _lastFullRange;
size_t _lastFrameWidth;
size_t _lastFrameHeight;
size_t _lastDrawableWidth;
size_t _lastDrawableHeight;
id<MTLBuffer> _CscParamsBuffer;
id<MTLBuffer> _VideoVertexBuffer;
CFTimeInterval _lastPresented;
// https://developer.apple.com/documentation/metal/synchronizing-cpu-and-gpu-work?language=objc
dispatch_semaphore_t _inFlightSemaphore;
}
- (instancetype)initWithMetalDevice:(id<MTLDevice>)device drawablePixelFormat:(MTLPixelFormat)drawablePixelFormat framerate:(float)framerate {
self = [super init];
if (self) {
_sq = dispatch_queue_create("com.moonlight.MetalVideoRenderer",
dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_USER_INTERACTIVE, 0));
_averageGPUTime = (1.0f / framerate) / 2;
_device = device;
_nextDrawable = nil;
_colorPixelFormat = MTLPixelFormatBGR10A2Unorm;
_colorspace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2100_PQ);
_framerate = framerate;
_commandQueue = [_device newCommandQueue];
_lastColorSpace = -1;
_lastFullRange = NO;
_lastPresented = 0;
_inFlightSemaphore = dispatch_semaphore_create(MaxFramesInFlight);
CFStringRef keys[1] = {kCVMetalTextureUsage};
NSUInteger values[1] = {MTLTextureUsageShaderRead};
CFDictionaryRef cacheAttributes = CFDictionaryCreate(kCFAllocatorDefault, (const void **)keys, (const void **)values, 1, NULL, NULL);
CVMetalTextureCacheCreate(kCFAllocatorDefault, cacheAttributes, _device, NULL, &_textureCache);
CFRelease(cacheAttributes);
_renderPassDescriptor = [MTLRenderPassDescriptor new];
_renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
_renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0, 0, 0, 0);
_renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
}
return self;
}
#if !TARGET_OS_TV
- (void)applyEDRFromFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
CFDictionaryRef ext = [frame getFormatDescExtensions];
Log(LOG_I, @"ext: %@", ext);
CFDataRef masteringData = CFDictionaryGetValue(ext, kCMFormatDescriptionExtension_MasteringDisplayColorVolume);
CFDataRef contentDataRef = CFDictionaryGetValue(ext, kCMFormatDescriptionExtension_ContentLightLevelInfo);
if (masteringData) {
Log(LOG_I, @"ext MDCV %@", masteringData);
}
if (contentDataRef) {
Log(LOG_I, @"ext CLLI %@", contentDataRef);
}
if (masteringData && CFDataGetLength(masteringData) == 24 && contentDataRef && CFDataGetLength(contentDataRef) == 4) {
NSData *displayData = (__bridge NSData *)masteringData;
NSData *contentData = (__bridge NSData *)contentDataRef;
layer.wantsExtendedDynamicRangeContent = YES;
layer.pixelFormat = MTLPixelFormatRGBA16Float;
CFStringRef name = kCGColorSpaceExtendedLinearITUR_2020;
CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(name);
layer.colorspace = colorspace;
layer.EDRMetadata = [CAEDRMetadata HDR10MetadataWithDisplayInfo:displayData contentInfo:contentData opticalOutputScale:100.0f];
Log(LOG_I, @"EDRMetadata set from MDCV %@ and CLLI %@", displayData, contentData);
} else {
layer.wantsExtendedDynamicRangeContent = YES;
layer.pixelFormat = MTLPixelFormatRGBA16Float;
CFStringRef name = kCGColorSpaceExtendedLinearITUR_2020;
CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(name);
layer.colorspace = colorspace;
layer.EDRMetadata = [CAEDRMetadata HDR10MetadataWithMinLuminance:0.0005f maxLuminance:1000.0f opticalOutputScale:100.0f];
Log(LOG_I, @"EDRMetadata set for 1000 nits");
}
}
#endif
- (int)getFrameColorspaceAndRange:(Frame *)frame isFullRange:(BOOL *)isFullRange {
CFDictionaryRef ext = [frame getFormatDescExtensions];
// FQLog(LOG_I, @"%@", ext);
// Full Range boolean
CFBooleanRef fullRangeRef = CFDictionaryGetValue(ext, kCMFormatDescriptionExtension_FullRangeVideo);
*isFullRange = NO;
if (fullRangeRef && CFGetTypeID(fullRangeRef) == CFBooleanGetTypeID()) {
*isFullRange = CFBooleanGetValue(fullRangeRef);
}
// Colorspace
CFStringRef frame_color = CFDictionaryGetValue(ext, kCVImageBufferColorPrimariesKey);
if (CFEqual(frame_color, kCVImageBufferColorPrimaries_ITU_R_709_2)) {
return COLORSPACE_REC_709;
} else if (CFEqual(frame_color, kCVImageBufferColorPrimaries_ITU_R_2020)) {
return COLORSPACE_REC_2020;
}
return COLORSPACE_REC_601;
}
- (BOOL)updateColorSpaceForFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer layerDidChange:(BOOL *)layerDidChange {
BOOL fullRange = NO;
int colorspace = [self getFrameColorspaceAndRange:frame isFullRange:&fullRange];
if (colorspace != _lastColorSpace || fullRange != _lastFullRange) {
CGColorSpaceRef newColorSpace = nil;
MTLPixelFormat newPixelFormat = layer.pixelFormat;
BOOL isHDR = NO;
struct ParamBuffer paramBuffer;
switch (colorspace) {
case COLORSPACE_REC_709:
newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_709);
newPixelFormat = MTLPixelFormatBGRA8Unorm;
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt709Full : k_CscParams_Bt709Lim);
break;
case COLORSPACE_REC_2020: {
CFDictionaryRef ext = [frame getFormatDescExtensions];
CFStringRef frame_trc = CFDictionaryGetValue(ext, kCVImageBufferTransferFunctionKey);
if (CFEqual(frame_trc, kCVImageBufferTransferFunction_SMPTE_ST_2084_PQ)) {
isHDR = YES;
newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2100_PQ);
newPixelFormat = MTLPixelFormatBGR10A2Unorm;
} else {
// SDR 2020
newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2020);
newPixelFormat = MTLPixelFormatBGR10A2Unorm;
}
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt2020Full : k_CscParams_Bt2020Lim);
break;
}
case COLORSPACE_REC_601:
newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
newPixelFormat = MTLPixelFormatBGRA8Unorm;
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt601Full : k_CscParams_Bt601Lim);
}
// The CAMetalLayer retains the CGColorSpace
if (newColorSpace || newPixelFormat != layer.pixelFormat) {
*layerDidChange = YES;
if (newColorSpace) {
Log(LOG_I,
@"Frame colorspace %@ - changing MetalLayer's colorspace to %@",
colorspace == COLORSPACE_REC_709 ? @"REC_709"
: colorspace == COLORSPACE_REC_2020 ? @"REC_2020"
: colorspace == COLORSPACE_REC_601 ? @"REC_601 (sRGB)"
: [NSString stringWithFormat:@"Unknown: %d", colorspace],
newColorSpace);
}
if (newPixelFormat != layer.pixelFormat) {
Log(LOG_I,
@"Frame pixel format %@ - changing MetalLayer's pixel format to %@",
layer.pixelFormat == MTLPixelFormatBGRA8Unorm ? @"MTLPixelFormatBGRA8Unorm"
: layer.pixelFormat == MTLPixelFormatBGR10A2Unorm ? @"MTLPixelFormatBGR10A2Unorm"
: [NSString stringWithFormat:@"Unknown: %lu", layer.pixelFormat],
newPixelFormat == MTLPixelFormatBGRA8Unorm ? @"MTLPixelFormatBGRA8Unorm"
: newPixelFormat == MTLPixelFormatBGR10A2Unorm ? @"MTLPixelFormatBGR10A2Unorm"
: [NSString stringWithFormat:@"Unknown: %lu", (unsigned long)layer.pixelFormat]);
}
#if !RENDER_ON_MAIN_THREAD
// These can only be changed on the main thread
dispatch_sync(dispatch_get_main_queue(), ^{
#endif
#if !TARGET_OS_TV
if (isHDR) {
layer.wantsExtendedDynamicRangeContent = YES;
}
#endif
layer.colorspace = newColorSpace;
layer.pixelFormat = newPixelFormat;
#if !RENDER_ON_MAIN_THREAD
});
#endif
CGColorSpaceRelease(newColorSpace);
}
// Create the new colorspace parameter buffer for our fragment shader
MTLResourceOptions bufferOptions = MTLResourceStorageModeShared;
_CscParamsBuffer = [_device newBufferWithBytes:(void *)&paramBuffer length:sizeof(paramBuffer) options:bufferOptions];
if (!_CscParamsBuffer) {
Log(LOG_E, @"Failed to create CSC parameters buffer");
return NO;
}
_lastColorSpace = colorspace;
_lastFullRange = fullRange;
}
return YES;
}
- (void)scaleSource:(CGRect *)src toDest:(CGRect *)dst {
int dstH = ceilf((float)dst->size.width * src->size.height / src->size.width);
int dstW = ceilf((float)dst->size.height * src->size.width / src->size.height);
if (dstH > dst->size.height) {
dst->origin.x += (dst->size.width - dstW) / 2;
dst->size.width = dstW;
} else {
dst->origin.y += (dst->size.height - dstH) / 2;
dst->size.height = dstH;
}
}
- (void)screenSpace:(CGRect *)src toNormalizedDeviceCoords:(CGRect *)dst withDrawableWidth:(int)viewportWidth drawableHeight:(int)viewportHeight {
dst->origin.x = ((float)src->origin.x / (viewportWidth / 2.0f)) - 1.0f;
dst->origin.y = ((float)src->origin.y / (viewportHeight / 2.0f)) - 1.0f;
dst->size.width = (float)src->size.width / (viewportWidth / 2.0f);
dst->size.height = (float)src->size.height / (viewportHeight / 2.0f);
}
- (BOOL)updateVideoRegionSizeForFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
int drawableWidth = layer.drawableSize.width;
int drawableHeight = layer.drawableSize.height;
// Check if anything has changed since the last vertex buffer upload
if (_VideoVertexBuffer && [frame width] == _lastFrameWidth && [frame height] == _lastFrameHeight && drawableWidth == _lastDrawableWidth &&
drawableHeight == _lastDrawableHeight) {
// Nothing to do
return YES;
}
// Determine the correct scaled size for the video region
CGRect src = CGRectMake(0.0, 0.0, [frame width], [frame height]);
CGRect dst = CGRectMake(0.0, 0.0, drawableWidth, drawableHeight);
[self scaleSource:&src toDest:&dst];
// Convert screen space to normalized device coordinates
CGRect renderRect;
[self screenSpace:&dst toNormalizedDeviceCoords:&renderRect withDrawableWidth:drawableWidth drawableHeight:drawableHeight];
struct Vertex verts[] = {
{{renderRect.origin.x, renderRect.origin.y, 0.0f, 1.0f}, {0.0f, 1.0f}},
{{renderRect.origin.x, renderRect.origin.y + renderRect.size.height, 0.0f, 1.0f}, {0.0f, 0}},
{{renderRect.origin.x + renderRect.size.width, renderRect.origin.y, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{renderRect.origin.x + renderRect.size.width, renderRect.origin.y + renderRect.size.height, 0.0f, 1.0f}, {1.0f, 0}},
};
MTLResourceOptions bufferOptions = MTLResourceStorageModeShared;
_VideoVertexBuffer = [_device newBufferWithBytes:verts length:sizeof(verts) options:bufferOptions];
if (!_VideoVertexBuffer) {
Log(LOG_E, @"Failed to create video vertex buffer");
return NO;
}
_lastFrameWidth = [frame width];
_lastFrameHeight = [frame height];
_lastDrawableWidth = drawableWidth;
_lastDrawableHeight = drawableHeight;
return YES;
}
- (void)discardNextDrawable {
_nextDrawable = nil;
}
- (void)renderFrame:(Frame *)frame toLayer:(CAMetalLayer *)layer {
// Handle changes to the frame's colorspace from last time we rendered
BOOL layerDidChange = NO;
if (![self updateColorSpaceForFrame:frame toLayer:layer layerDidChange:&layerDidChange]) {
return;
}
if (layerDidChange && frame.frameNumber > 1) {
Log(LOG_I, @"Metal frame changed layer's colorspace and/or pixel format, returning for new drawable");
[self discardNextDrawable];
return;
}
// Handle changes to the video size or drawable size
if (![self updateVideoRegionSizeForFrame:frame toLayer:layer]) {
return;
}
FQLog(LOG_I, @"[%d / %.3f ms] Metal frame rendering", frame.frameNumber, frame.pts);
#if !TARGET_OS_TV
// Experimental EDR handling based on frame metadata
//[self applyEDRFromFrame:frame toLayer:layer];
#endif
size_t planes = CVPixelBufferGetPlaneCount(frame.pixelBuffer);
assert(planes == 2 || planes == 3);
MTLRenderPipelineDescriptor *pipelineDesc = [MTLRenderPipelineDescriptor new];
id<MTLLibrary> defaultLibrary = [_device newDefaultLibrary];
pipelineDesc.vertexFunction = [defaultLibrary newFunctionWithName:@"vs_draw"];
pipelineDesc.fragmentFunction = [defaultLibrary newFunctionWithName:planes == 2 ? @"ps_draw_biplanar" : @"ps_draw_triplanar"];
pipelineDesc.colorAttachments[0].pixelFormat = layer.pixelFormat;
pipelineDesc.vertexBuffers[0].mutability = MTLMutabilityImmutable;
NSError *error = nil;
_videoPipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDesc error:&error];
if (!_videoPipelineState) {
Log(LOG_E, @"Failed to create video pipeline state: %@", error);
return;
}
for (size_t i = 0; i < planes; i++) {
MTLPixelFormat fmt;
switch (CVPixelBufferGetPixelFormatType(frame.pixelBuffer)) {
case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
case kCVPixelFormatType_420YpCbCr8BiPlanarFullRange:
case kCVPixelFormatType_444YpCbCr8BiPlanarFullRange:
fmt = (i == 0) ? MTLPixelFormatR8Unorm : MTLPixelFormatRG8Unorm;
break;
case kCVPixelFormatType_420YpCbCr10BiPlanarFullRange:
case kCVPixelFormatType_444YpCbCr10BiPlanarFullRange:
case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
fmt = (i == 0) ? MTLPixelFormatR16Unorm : MTLPixelFormatRG16Unorm;
break;
default:
Log(LOG_E, @"Unknown pixel format: %@", CVPixelBufferGetPixelFormatType(frame.pixelBuffer));
return;
}
if (_cvMetalTextures[i]) {
CVBufferRelease(_cvMetalTextures[i]);
}
CVReturn err = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
_textureCache,
frame.pixelBuffer,
NULL,
fmt,
CVPixelBufferGetWidthOfPlane(frame.pixelBuffer, i),
CVPixelBufferGetHeightOfPlane(frame.pixelBuffer, i),
i,
&_cvMetalTextures[i]);
if (err != kCVReturnSuccess) {
Log(LOG_E, @"CVMetalTextureCacheCreateTextureFromImage() failed: %d", err);
return;
}
}
_renderPassDescriptor.colorAttachments[0].texture = _nextDrawable.texture;
id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
id<MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
[renderEncoder setRenderPipelineState:_videoPipelineState];
for (size_t i = 0; i < planes; i++) {
[renderEncoder setFragmentTexture:CVMetalTextureGetTexture(_cvMetalTextures[i]) atIndex:i];
}
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> cb) {
const CFTimeInterval GPUTime = cb.GPUEndTime - cb.GPUStartTime;
const double alpha = 0.25f;
self->_averageGPUTime = (GPUTime * alpha) + (self->_averageGPUTime * (1.0 - alpha));
// Free textures after completion of rendering per CVMetalTextureCache requirements
for (size_t i = 0; i < planes; i++) {
CVBufferRelease(self->_cvMetalTextures[i]);
self->_cvMetalTextures[i] = nil;
}
CVMetalTextureCacheFlush(self->_textureCache, 0);
}];
[renderEncoder setFragmentBuffer:_CscParamsBuffer offset:0 atIndex:0];
[renderEncoder setVertexBuffer:_VideoVertexBuffer offset:0 atIndex:0];
[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
[renderEncoder endEncoding];
__block dispatch_semaphore_t block_semaphore = _inFlightSemaphore;
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
dispatch_semaphore_signal(block_semaphore);
}];
__weak typeof(self) self_ = self;
[_nextDrawable addPresentedHandler:^(id<MTLDrawable> d) {
if (self_) {
[self_ plotFrametime:d.presentedTime];
}
}];
#if TARGET_OS_SIMULATOR
[commandBuffer presentDrawable:_nextDrawable];
#else
// present for a minimum duration for best frame pacing
[commandBuffer presentDrawable:_nextDrawable afterMinimumDuration:1.0f / _framerate];
#endif
[commandBuffer commit];
// Wait for the command buffer to complete and free our CVMetalTextureCache references
[commandBuffer waitUntilCompleted];
_nextDrawable = nil;
}
- (void)plotFrametime:(CFTimeInterval)presentedTime {
if (_lastPresented > 0) {
CFTimeInterval frametime = presentedTime - _lastPresented;
[[ImGuiPlots sharedInstance] observeFloat:PLOT_FRAMETIME value:(frametime * 1000.0)];
}
_lastPresented = presentedTime;
}
- (void)waitToRenderTo:(nonnull CAMetalLayer *)layer {
if (!_nextDrawable) {
// Wait for the next available drawable
_nextDrawable = [layer nextDrawable];
if (!_nextDrawable) {
Log(LOG_E, @"Error getting nextDrawable from CAMetalLayer");
return;
}
// Wait to ensure only `MaxFramesInFlight` number of frames are getting processed
// by any stage in the Metal pipeline (CPU, GPU, Metal, Drivers, etc.).
dispatch_semaphore_wait(_inFlightSemaphore, DISPATCH_TIME_FOREVER);
}
}
/// Responds to the drawable's size or orientation changes.
- (void)drawableResize:(CGSize)drawableSize {
[self resize:drawableSize];
}
- (void)resize:(CGSize)size {
// TODO?
}
@end