Files
VoidLink/VoidLink/Input/OnScreenWidgetView.swift
T
2025-10-14 22:34:28 +08:00

1999 lines
92 KiB
Swift

//
// OnScreenKey.swift
// VoidLink
//
// Created by True砖家 on 2024/8/4.
// Copyright © 2024 True砖家 on Bilibili. All rights reserved.
//
import UIKit
@objc class OnScreenWidgetView: UIView, OscInstanceReceiverDelegate {
// receiving the OnScreenControls instance from delegate
@objc func getOnScreenControlsInstance(_ sender: Any) {
if let controls = sender as? OnScreenControls {
self.onScreenControls = controls
print("ClassA received OnScreenControls instance: \(controls)")
} else {
print("ClassA received an unknown sender")
}
}
@objc public weak var guidelineDelegate: OnScreenWidgetGuidelineUpdateDelegate?
@objc protocol OnScreenWidgetGuidelineUpdateDelegate: AnyObject {
func updateGuidelinesForOnScreenWidget(_ sender: Any)
}
@objc public var motionHandler: MotionHandler = MotionHandler.shared
@objc public weak var functionalButtonDelegate: OnScreenFunctionalButtonDelegate?
@objc protocol OnScreenFunctionalButtonDelegate: AnyObject {
func expandSettingsView()
func bringUpToolboxMenu()
func openWidgetLayoutTool()
func switchWidgetProfile()
func bringUpSoftKeyboard()
}
@objc enum WidgetTypeEnum: UInt8 {
case uninitialized
case button
case touchPad
}
private let oscProfileMan: OSCProfilesManager = OSCProfilesManager.sharedManager(CGRectZero)
private var oscProfile: OSCProfile
@objc public var widgetType: WidgetTypeEnum = WidgetTypeEnum.uninitialized
@objc static public var editMode: Bool = false
@objc static public var buttonVisualFeedbackEnabled: Bool = true
@objc public var widgetLabel: String
@objc public var cmdString: String
@objc public var identifier: String = ""
private var buttonString: String = ""
private var functionalButtonString: String = ""
public var motionControlButtonString: String = ""
private var touchPadString: String = ""
// super combo key string set
@objc public var comboButtonStrings: [String] = []
private var comboKeyTimeIntervalMs: UInt32 = 0
@objc public var pressedFlagForTapGesture: Bool
@objc public var logicallyDown: Bool = false
@objc public var widthFactor: CGFloat = 1.0
@objc public var heightFactor: CGFloat = 1.0
@objc public var buttonMode: Int = 0
@objc private var tapToToggleFlag: Bool = true
@objc public var sizeReference: Int = WidgetSizeReference.longSide.rawValue
@objc public var deNormalizedWidthFactor: CGFloat = 1.0
@objc public var deNormalizedHeightFactor: CGFloat = 1.0
@objc public var borderWidth: CGFloat = 0.0
@objc public var backgroundAlpha: CGFloat = 0.5
@objc public var vibrationStyle: Int = 6
@objc public var latestTouchLocation: CGPoint
@objc public var selfViewOnTheRight: Bool = false
@objc public var shape: String = "default"
@objc public var storedCenter: CGPoint = .zero // location from persisted data
@objc public var initialCenter: CGPoint = .zero // location from persisted data
@objc public var layoutChanges: [CGPoint] = []
@objc public var mouseButtonAction: MouseButtonAction = .hovering;
//autoTapTimer
@objc public var autoTapInterval: Int = 49;
private var autoTapTimer: SafeTimer?
private let appWindow: UIView
private var vibrationGenerator = UIImpactFeedbackGenerator(style: .light)
private var vibrationOn: Bool = false
// for movable buttons during streaming
@objc public var relocatedDuringStreaming: Bool = false
// for all touchPad or buttons hybrid with touchPads
@objc public var hasStickIndicator: Bool = false
@objc public var hasSensitivityX: Bool = false
@objc public var sensitivityXMin: CGFloat = 0
@objc public var sensitivityXMax: CGFloat = 8
@objc public var hasSensitivityY: Bool = false
@objc public var sensitivityYMin: CGFloat = 0
@objc public var sensitivityYMax: CGFloat = 8
@objc public var hasYawFactor: Bool = false
@objc public var yawFactorMin: CGFloat = 0
@objc public var yawFactorMax: CGFloat = 1
@objc public var hasPitchFactor: Bool = false
@objc public var pitchFactorMin: CGFloat = 0
@objc public var pitchFactorMax: CGFloat = 1
@objc public var hasAutoTap: Bool = false
@objc public var isMousePad: Bool = false
@objc public var hasTrackBall: Bool = false
@objc public var isFuncationalButton: Bool = false
@objc public var hasHapticFeedback: Bool = false
// for all stick pads
@objc public var minStickOffset: CGFloat = 0
public let stickMaxOffset: CGFloat = 0x7FFE
// for LSVPAD, RSVPAD
@objc public var deltaX: CGFloat
@objc public var deltaY: CGFloat
// for LSPAD, RSPAD
@objc public var offSetX: CGFloat
@objc public var offSetY: CGFloat
private let crossMarkColor: CGColor = UIColor(white: 1, alpha: 0.70).cgColor
private let stickBallColor: CGColor = UIColor(white: 1, alpha: 0.75).cgColor
private var stickInputScale: CGFloat = 35
private var l3r3Indicator = CAShapeLayer()
private let stickBallMaxOffset = 18.0
@objc public var crossMarkLayer = CAShapeLayer()
@objc public var stickBallLayer = CAShapeLayer()
// this is for all stick pads and mouse Pad
@objc public var sensitivityFactorX: CGFloat = 1.0
@objc public var sensitivityFactorY: CGFloat = 1.0
@objc public var yawFactor: CGFloat = 1.0
@objc public var pitchFactor: CGFloat = 1.0
@objc public var rollFactor: CGFloat = 1.0
private var gyroControlPreviousStatus: NSMutableDictionary = NSMutableDictionary()
// check quick double tap:
private var quickDoubleTapDetected: Bool
private var touchTapTimeInterval: TimeInterval
private var touchTapTimeStamp: TimeInterval
private let QUICK_TAP_TIME_INTERVAL = 0.2
@objc public var stickIndicatorOffset: CGFloat = 120
// for all LRUD pads
private var upIndicator = CAShapeLayer()
private var downIndicator = CAShapeLayer()
private var leftIndicator = CAShapeLayer()
private var rightIndicator = CAShapeLayer()
// for DPAD LRUD pad
private var lrudIndicatorBall = CAShapeLayer()
private let triggeringAngle = 67.5
private enum Direction: Int {
case right = 1
case up = 2
case left = 4
case down = 8
case initialStatus = 16
}
private var previousButtonMask = Direction.initialStatus.rawValue
// OnScreenControls instance
private var onScreenControls: OnScreenControls
// key / button label
private let label: UILabel
// first touch location within the button or pad view (self)
@objc public var touchBeganLocation: CGPoint = .zero
// for mousePad
private var touchLockedForMoveEvent: UITouch
private var touchBegan: Bool = false
private var directionPadTouchBegan: Bool = false
private var firstTouchMoved: Bool = false
private var mousePointerMoved: Bool
private var twoTouchesDetected: Bool
private var allSpawnedTouchesCount: Int = 0
// trackball
private var trackballVelocity: CGPoint = .zero
private var trackballDecelerationTimer: Timer?
@objc public var trackballDecelerationRate: CGFloat = 0.93
private let trackballVelocityThreshold: CGFloat = 0.1
// border & visual effect
private var minimumBorderAlpha: CGFloat = 0.19
private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor
private let voidlinkPurple: CGColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor
//slide buttons
private var capturedTouches: NSMutableSet
private let noTouch: UITouch = UITouch()
let setLock = NSLock()
//controller touch pad
private var pointerIdPool: Set<UInt32>
private var pointerIdDict: Dictionary<ObjectIdentifier, UInt32>
private var activePointerIds: Set<UInt32>
// whole button press down visual effect
@objc public let buttonDownVisualEffectLayer = CAShapeLayer()
private var buttonDownVisualEffectWidth: CGFloat
@objc init(cmdString: String, buttonLabel: String, shape:String) {
self.cmdString = cmdString
self.touchPadString = ""
if !self.cmdString.contains("+"){
// 安全解包并处理 `comboKeyStrings`
if var comboStrings = CommandManager.shared.extractSinglCmdStringsFromComboKeys(from: self.cmdString) {
// extract timeInterval
if let lastString = comboStrings.last, lastString.contains("MS") {
// 移除 "MS" 后的部分并转换为整数
let timeIntervalString = lastString.replacingOccurrences(of: "MS", with: "")
// 安全地将字符串转换为整数
if let timeInterval = UInt32(timeIntervalString) {
self.comboKeyTimeIntervalMs = timeInterval
} else {print("无法将时间字符串转换为整数")}
comboStrings.removeLast()
}
if CommandManager.touchPadCmds.contains(comboStrings.first ?? "") {self.widgetType = WidgetTypeEnum.touchPad}
else {self.widgetType = WidgetTypeEnum.button}
let touchPadString = Set(comboStrings).intersection(Set(CommandManager.touchPadCmds)).first ?? ""
self.comboButtonStrings = comboStrings.filter{$0 != touchPadString}
self.touchPadString = touchPadString
self.buttonString = self.comboButtonStrings.first ?? ""
self.functionalButtonString = Set(self.comboButtonStrings).intersection(Set(CommandManager.functionalButtonCmds)).first ?? ""
self.motionControlButtonString = Set(self.comboButtonStrings).intersection(Set(CommandManager.motionControlButtonCmds)).first ?? ""
switch self.cmdString {
case "LSPAD", "LSVPAD":
self.comboButtonStrings = ["OSCL3"]
case "RSPAD", "RSVPAD":
self.comboButtonStrings = ["OSCR3"]
case "DS4TOUCH":
self.comboButtonStrings = ["DS4TCHBTN"]
default: break
}
}
else {print("无法从 keyString 提取 comboKeyStrings")}
}
else {
self.widgetType = WidgetTypeEnum.button // legacy combo button connected by "+"
}
print("widgetType: \(self.widgetType)")
print("touchPadString: \(self.touchPadString)")
for comboButtonString in comboButtonStrings {
print("comboButtonString: \(comboButtonString)")
}
self.widgetLabel = buttonLabel
self.shape = shape
self.label = UILabel()
// self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
self.pressedFlagForTapGesture = false
// self.widthFactor = 1.0
// self.heightFactor = 1.0
// self.backgroundAlpha = 0.5
// self.velocityFactor = 1.0
self.latestTouchLocation = CGPoint(x: 0, y: 0)
self.deltaX = 0
self.deltaY = 0
self.offSetX = 0
self.offSetY = 0
self.onScreenControls = OnScreenControls()
self.appWindow = UIApplication.shared.windows.first!
self.quickDoubleTapDetected = false
self.touchTapTimeInterval = 100
self.touchTapTimeStamp = 100
self.buttonDownVisualEffectWidth = 0
self.mousePointerMoved = false
self.touchLockedForMoveEvent = UITouch()
self.twoTouchesDetected = false
self.stickIndicatorOffset = 95
self.sensitivityFactorX = 1.0
self.sensitivityFactorY = 1.0
self.capturedTouches = NSMutableSet()
self.pointerIdDict = [:]
self.pointerIdPool = []
for i in 0...10 { // iPadOS supports up to 11 finger touches
self.pointerIdPool.insert(UInt32(i))
}
self.activePointerIds = []
self.oscProfile = oscProfileMan.getSelectedProfile()
super.init(frame: .zero)
// helps widget panel to hide/show stacks
self.accessWidgetAttributes()
upIndicator = createLrudDirectionLayer()
upIndicator.anchorPoint = CGPoint(x: 0.5, y: 1)
downIndicator = createLrudDirectionLayer()
downIndicator.anchorPoint = CGPoint(x: 0.5, y: 0)
leftIndicator = createLrudDirectionLayer()
leftIndicator.anchorPoint = CGPoint(x: 1, y: 0.5)
rightIndicator = createLrudDirectionLayer()
rightIndicator.anchorPoint = CGPoint(x: 0, y: 0.5)
if self.widgetType == WidgetTypeEnum.button {
if !self.touchPadString.isEmpty {
self.mouseButtonAction = MouseButtonAction.noClick
self.buttonMode = ButtonMode.regular.rawValue
}
if !self.motionControlButtonString.isEmpty {
self.buttonMode = ButtonMode.tapToToggle.rawValue
}
if !self.functionalButtonString.isEmpty {
self.buttonMode = ButtonMode.movable.rawValue
}
}
setupView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc public func accessWidgetAttributes(){
self.hasStickIndicator = CommandManager.nonVectorStickPads.contains(self.touchPadString) && widgetType == WidgetTypeEnum.touchPad
self.hasSensitivityX = CommandManager.touchPadCmds.contains(self.touchPadString) && !CommandManager.verticalTouchPads.contains(self.touchPadString)
self.hasSensitivityY = CommandManager.touchPadCmds.contains(self.touchPadString)
if CommandManager.bidirectionalVerticalTouchPads.contains(self.touchPadString){
self.sensitivityYMin = -4.0
self.sensitivityYMax = 4.0
}
self.hasYawFactor = self.motionControlButtonString == "GYRO" && (oscProfile.mapGyroTo == MapGyroTo.mapGyroToMouse || oscProfile.yawPitchToRightStick)
self.hasPitchFactor = self.hasYawFactor
self.yawFactorMin = 0
self.yawFactorMax = 1.0
self.pitchFactorMin = 0
self.pitchFactorMax = 1.0
self.hasAutoTap = self.widgetType == WidgetTypeEnum.button && self.functionalButtonString == "" && self.motionControlButtonString == ""
self.isMousePad = self.touchPadString == "MOUSEPAD" && widgetType == WidgetTypeEnum.touchPad
self.hasTrackBall = self.touchPadString == "TRACKBALL"
self.isFuncationalButton = self.functionalButtonString != ""
self.hasHapticFeedback = !self.comboButtonStrings.isEmpty
}
// ======================================================================================================
@objc public func setupAutoTapTimer() {
if self.widgetType == WidgetTypeEnum.button {
self.autoTapTimer = SafeTimer(interval:0.001 * Double(autoTapInterval)) {
self.handleButtonDown()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.025) {
self.handleButtonUp()
}
}
}
}
@objc public func setVibration(style: Int) {
if #available(iOS 13.0, *) {
vibrationOn = style < UIImpactFeedbackGenerator.FeedbackStyle.rigid.rawValue + 1
} else {
vibrationOn = style < UIImpactFeedbackGenerator.FeedbackStyle.heavy.rawValue + 1
};
vibrationStyle = style;
if #available(iOS 13.0, *) {
print("rigid value \(UIImpactFeedbackGenerator.FeedbackStyle.rigid.rawValue)")
} else {
// Fallback on earlier versions
};
if vibrationOn {
vibrationGenerator = UIImpactFeedbackGenerator(style: UIImpactFeedbackGenerator.FeedbackStyle(rawValue: style) ?? UIImpactFeedbackGenerator.FeedbackStyle.light)
}
}
@objc public func setLocation(position: CGPoint) {
/*
NSLayoutConstraint.activate([
self.centerXAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
self.centerYAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
])
*/
storedCenter = position
center = storedCenter
initialCenter = storedCenter;
layoutChanges.append(initialCenter)
}
@objc public func enableRelocationMode(enabled: Bool){
OnScreenWidgetView.editMode = enabled
}
@objc public func undoRelocation(){
guard layoutChanges.count>1 else {return}
UIView.animate(withDuration: 0.2) {
self.center = self.layoutChanges[self.layoutChanges.count-2]
}
storedCenter = center
layoutChanges.removeLast()
}
@objc public func adjustTransparency(alpha: CGFloat){
if alpha != 0 {
self.backgroundAlpha = alpha
}
else{
// self.backgroundAlpha = 0.5
self.backgroundAlpha = alpha
}
self.tweakAlpha()
}
@objc public func adjustBorder(width: CGFloat){
self.borderWidth = width
// self.layer.borderWidth = borderWidth
// if CommandManager.touchPadCmds.contains(self.keyString) && width == 0 {self.layer.borderWidth = 1}
setupView()
}
@objc public func resizeWidgetView(){
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// To resize the button, we must set this to false temporarily
translatesAutoresizingMaskIntoConstraints = false
// replace invalid factor values
if self.widthFactor == 0 {self.widthFactor = 1.0}
if self.heightFactor == 0 {self.heightFactor = 1.0}
/*
NSLayoutConstraint.activate([
self.centerXAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: storedLocation.x),
self.centerYAnchor.constraint(equalTo: self.superview!.topAnchor, constant: storedLocation.y)])
*/
// Constraints for resizing
self.changeAndActivateContraints()
// Trigger layout update
superview.layoutIfNeeded()
// Re-setup widgetView style
setupView()
}
private func tweakAlpha(){
// setup default border from self.backgroundAlpha
let realBackgroundAlpha = self.backgroundAlpha - 0.18 // offset to be consistent with legacy onScreen controller layer opacity
self.backgroundColor = UIColor(white: 0.2, alpha: realBackgroundAlpha) // offset to be consistent with legacy onScreen controller layer opacity
var borderAlpha = realBackgroundAlpha * 1.01
if widgetType == WidgetTypeEnum.touchPad {
minimumBorderAlpha = 0.0
}
if borderAlpha < minimumBorderAlpha {
borderAlpha = minimumBorderAlpha
}
defaultBorderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.layer.borderColor = defaultBorderColor
if widgetType == WidgetTypeEnum.touchPad {
self.backgroundColor = UIColor.clear // make touchPad transparent
self.layer.borderColor = UIColor(white: 0.2, alpha: borderAlpha - 0.15).cgColor // reduced border alpha for touchPad
}
}
func nearestEven(_ value: CGFloat) -> CGFloat {
let rounded = round(value)
if Int(rounded) % 2 == 0 {
return rounded
} else {
let lowerEven = rounded - 1
let upperEven = rounded + 1
return abs(value - lowerEven) <= abs(value - upperEven) ? lowerEven : upperEven
}
}
// 仅在加载控件时调用
private func denormalizeSize(sizeFactor:CGFloat) -> CGFloat {
let longSideLen = max(UIScreen.main.bounds.width, UIScreen.main.bounds.height)
let shortSideLen = min(UIScreen.main.bounds.width, UIScreen.main.bounds.height)
var referenceLen = UIScreen.main.bounds.width
if(self.sizeReference == WidgetSizeReference.longSide.rawValue) {referenceLen = longSideLen}
if(self.sizeReference == WidgetSizeReference.shortSide.rawValue) {referenceLen = shortSideLen}
// return CGFloat(Int(sizeFactor/10000*screenWidthInPoints/2)*2);
// print("referenceLen \(referenceLen), \(CACurrentMediaTime())")
return nearestEven(sizeFactor/10000*referenceLen);
}
private func changeAndActivateContraints(){
let isNormalizedSizeFactor = self.widthFactor > 6;
let isNormalizedHeightFactor = self.heightFactor > 6;
let longSideLen = max(UIScreen.main.bounds.width, UIScreen.main.bounds.height)
let shortSideLen = min(UIScreen.main.bounds.width, UIScreen.main.bounds.height)
let baselineDiameter:CGFloat = self.sizeReference == WidgetSizeReference.longSide.rawValue ? 60 : 60*shortSideLen/longSideLen
print("baselineDiameter \(baselineDiameter), \(CACurrentMediaTime())")
let baselineWidth:CGFloat = self.sizeReference == WidgetSizeReference.longSide.rawValue ? 70 : 70*shortSideLen/longSideLen
let baselineHeight:CGFloat = self.sizeReference == WidgetSizeReference.longSide.rawValue ? 65 : 65*shortSideLen/longSideLen
let baselineWidthLargeSquare:CGFloat = self.sizeReference == WidgetSizeReference.longSide.rawValue ? 170 : 170*shortSideLen/longSideLen
let baselineHeightLargeSquare:CGFloat = self.sizeReference == WidgetSizeReference.longSide.rawValue ? 150 : 150*shortSideLen/longSideLen
if self.shape == "round"{ // we'll make custom osc buttons round & smaller
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor) : CGFloat(Int(baselineDiameter * self.widthFactor / 2) * 2)),
self.heightAnchor.constraint(equalToConstant: isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor) : CGFloat(Int(baselineDiameter * self.widthFactor / 2) * 2)),])
// 实时调整大小时isNormalized 为 false。加载数据时 isNormalized 为 true
// baselineDiameter 仅在 实时调整大小时生效,从存储恢复时总是会恢复denormalizeSize()尺寸
self.deNormalizedWidthFactor = isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor)/baselineDiameter : self.widthFactor;
self.deNormalizedHeightFactor = isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor)/baselineDiameter : self.widthFactor;
//此处的 deNormalized 用于slider显示值
}
if self.shape == "square" {
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor) : CGFloat(Int(baselineWidth * self.widthFactor / 2) * 2)),
self.heightAnchor.constraint(equalToConstant: isNormalizedHeightFactor ? denormalizeSize(sizeFactor:self.heightFactor) : CGFloat(Int(baselineHeight * self.heightFactor / 2) * 2)),])
self.deNormalizedWidthFactor = isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor)/baselineWidth : self.widthFactor;
self.deNormalizedHeightFactor = isNormalizedHeightFactor ? denormalizeSize(sizeFactor:self.heightFactor)/baselineHeight : self.heightFactor;
}
if self.shape == "largeSquare" { // override all shape strings
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant:isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor) : CGFloat(Int(baselineWidthLargeSquare * self.widthFactor / 2) * 2)),
self.heightAnchor.constraint(equalToConstant:isNormalizedHeightFactor ? denormalizeSize(sizeFactor:self.heightFactor) : CGFloat(Int(baselineHeightLargeSquare * self.heightFactor / 2) * 2)),])
self.deNormalizedWidthFactor = isNormalizedSizeFactor ? denormalizeSize(sizeFactor:self.widthFactor)/baselineWidthLargeSquare : self.widthFactor;
self.deNormalizedHeightFactor = isNormalizedHeightFactor ? denormalizeSize(sizeFactor:self.heightFactor)/150 : self.heightFactor;
}
NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10), // set up label size contrain within UIView
label.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -10),
label.centerXAnchor.constraint(equalTo: centerXAnchor),
label.centerYAnchor.constraint(equalTo: centerYAnchor),])
if self.shape != "round"{
self.setSquareWidgetCornerRadius()
}
}
private func setSquareWidgetCornerRadius(){
let shortSideLen = min(self.layer.bounds.size.width, self.layer.bounds.size.height)
self.layer.cornerRadius = shortSideLen/2 < 16 ? shortSideLen/3.2 : 16
}
private func setupView() {
label.text = self.widgetLabel
label.font = UIFont.boldSystemFont(ofSize: 19)
label.translatesAutoresizingMaskIntoConstraints = false
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.1 // Adjust the scale factor as needed
label.textColor = UIColor(white: 1.0, alpha: 0.82)
label.textAlignment = .center
label.shadowColor = .black
label.shadowOffset = CGSize(width: 1, height: 1)
label.translatesAutoresizingMaskIntoConstraints = false // enable auto alignment for the label
self.translatesAutoresizingMaskIntoConstraints = true // this is mandatory to prevent unexpected key view location change
self.setSquareWidgetCornerRadius()
self.layer.borderWidth = self.borderWidth
self.tweakAlpha()
if self.shape == "default" || self.shape.isEmpty {
if CommandManager.oscButtonMappings.keys.contains(self.buttonString) && !CommandManager.oscRectangleButtonCmds.contains(self.buttonString){ //make oscButtons round
self.shape = "round"
}
else {
self.shape = "square"
}
}
if self.widgetType == WidgetTypeEnum.touchPad {
self.shape = "largeSquare" // override shape from user input
if(self.borderWidth < 1) {self.layer.borderWidth = 1}
else {self.layer.borderWidth = self.borderWidth}
if OnScreenWidgetView.editMode { //display label in edit mode to make the pad more visible
label.text = self.widgetLabel
}
else{
label.isHidden = self.widgetLabel.uppercased() == self.touchPadString // allow touchPad label to be display if it's different from touchPad cmdString
}
}
if !self.functionalButtonString.isEmpty{
self.layer.borderWidth = self.borderWidth
}
if self.shape == "round" {
//setup round buttons
self.layer.cornerRadius = self.frame.width/2
// self.layer.borderWidth = self.borderWidth
label.minimumScaleFactor = 0.15 // Adjust the scale factor for oscButtons
label.font = UIFont.boldSystemFont(ofSize: 22)
}
if self.shape == "square" || self.shape == "largeSquare" {
//just do nothing here
}
// self.layer.shadowColor = UIColor.clear.cgColor
// self.layer.shadowRadius = 8
// self.layer.shadowOpacity = 0.5
addSubview(label)
if(OnScreenWidgetView.editMode) {self.changeAndActivateContraints()}
center = storedCenter //anchor the center while resizing self
setupButtonDownVisualEffectLayer();
if CommandManager.directionPads.contains(touchPadString) {setupLrudDirectionIndicatorlayers()}
if CommandManager.stickTouchPads.contains(touchPadString) {self.l3r3Indicator = createl3r3Indicator()}
if CommandManager.verticalTouchPads.contains(touchPadString) {self.l3r3Indicator = createl3r3Indicator()}
if self.touchPadString == "MOUSEPAD" {self.l3r3Indicator = createl3r3Indicator()}
if self.hasStickIndicator {
if self.crossMarkLayer.superlayer == nil {self.crossMarkLayer = createCrossMark()}
if self.stickBallLayer.superlayer == nil {self.stickBallLayer = createStickBall()}
}
}
private func createl3r3Indicator() -> CAShapeLayer{
let indicatorFrame = CAShapeLayer();
let indicatorBorder = CAShapeLayer();
indicatorFrame.frame = CGRectMake(0, 0, 75, 75)
indicatorFrame.cornerRadius = 9
indicatorBorder.borderWidth = 7
indicatorBorder.frame = indicatorFrame.bounds.insetBy(dx: -indicatorBorder.borderWidth, dy: -indicatorBorder.borderWidth) // Adjust the inset as needed
indicatorBorder.borderColor = UIColor.clear.cgColor
indicatorBorder.cornerRadius = indicatorFrame.cornerRadius + indicatorBorder.borderWidth
indicatorBorder.backgroundColor = UIColor.clear.cgColor
indicatorBorder.fillColor = UIColor.clear.cgColor
let path = UIBezierPath(roundedRect: indicatorBorder.bounds, cornerRadius: indicatorBorder.cornerRadius)
indicatorBorder.path = path.cgPath
indicatorBorder.borderColor = UIColor.clear.cgColor
self.layer.superlayer?.addSublayer(indicatorBorder)
return indicatorBorder
}
private func showl3r3Indicator(){
if OnScreenWidgetView.buttonVisualFeedbackEnabled {
CATransaction.begin()
CATransaction.setDisableActions(true)
self.l3r3Indicator.borderColor = voidlinkPurple
self.l3r3Indicator.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
CATransaction.commit()
}
if vibrationOn {
vibrationGenerator.prepare()
vibrationGenerator.impactOccurred()
}
}
//================================================================================================
//Indicator overlay for on-screen game controller left or right sticks (non-vector mode)
private func handleStickBallReachingBorder(){
CATransaction.begin()
CATransaction.setDisableActions(true)
stickBallLayer.lineWidth = 0.6
// stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
stickBallLayer.shadowOffset = CGSize(width: 0.0, height: 0.0)
// stickBallLayer.shadowColor = stickBallLayer.strokeColor
CATransaction.commit()
}
private func handleStickBallLeavingBorder(){
stickBallLayer.lineWidth = 0
stickBallLayer.shadowOffset = CGSize(width: 0.5, height: 0.5)
stickBallLayer.shadowOpacity = 0.8
stickBallLayer.shadowColor = UIColor.black.cgColor
}
// create stick indicator: the crossMark & stickBall:
@objc public func showStickIndicator(){
// tell if the self button is located on the left or right
// self.selfViewOnTheRight = (self.storedCenter.x > self.appWindow.frame.width*0.5), deprecated
// let offsetSign = selfViewOnTheRight ? -1 : 1
let stickMarkerRelativeLocation:CGPoint
if !OnScreenWidgetView.editMode {
stickMarkerRelativeLocation = CGPointMake(touchBeganLocation.x, touchBeganLocation.y - self.stickIndicatorOffset)
}
else{
stickMarkerRelativeLocation = CGPointMake(touchBeganLocation.x, touchBeganLocation.y)
}
showStickBall(at: stickMarkerRelativeLocation)
showCrossMarkOnTouchPoint(at: stickMarkerRelativeLocation)
}
// cross mark for left & right gamePad
private func createCrossMark() -> CAShapeLayer {
let crossLayer = CAShapeLayer()
crossLayer.strokeColor = crossMarkColor
crossLayer.lineWidth = 1.2
crossLayer.fillColor = crossMarkColor
self.layer.superlayer?.addSublayer(crossLayer)
crossLayer.shadowColor = UIColor.black.cgColor
crossLayer.shadowOffset = CGSize(width: 1, height: 1)
crossLayer.shadowRadius = 0;
crossLayer.shadowOpacity = 0.8
crossLayer.isHidden = true
return crossLayer
}
private func showCrossMarkOnTouchPoint(at point: CGPoint) {
let path = UIBezierPath()
let crossSize = 26.0
path.move(to: CGPoint(x: point.x - crossSize / 2, y: point.y))
path.addLine(to: CGPoint(x: point.x + crossSize / 2, y: point.y))
// 竖线
path.move(to: CGPoint(x: point.x, y: point.y - crossSize / 2))
path.addLine(to: CGPoint(x: point.x, y: point.y + crossSize / 2))
CATransaction.begin()
CATransaction.setDisableActions(true)
self.crossMarkLayer.path = path.cgPath
self.crossMarkLayer.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
self.crossMarkLayer.isHidden = false
CATransaction.commit()
}
private func createStickBall() -> CAShapeLayer {
// Create a CAShapeLayer
let stickBallLayer = CAShapeLayer()
self.layer.superlayer?.addSublayer(stickBallLayer)
// Set the stroke color and width (border of the circle)
stickBallLayer.strokeColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 1.0).cgColor
//stickBallLayer.
stickBallLayer.lineWidth = 0
stickBallLayer.shadowOffset = CGSize(width: 0.5, height: 0.5)
stickBallLayer.shadowRadius = 0;
stickBallLayer.shadowOpacity = 0.8
// Set the fill color (inside of the circle)
stickBallLayer.fillColor = stickBallColor // Light fill with some transparency
stickBallLayer.isHidden = true
return stickBallLayer
}
private func showStickBall(at center: CGPoint) {
let path = UIBezierPath(arcCenter: center, radius: 8, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
CATransaction.begin()
CATransaction.setDisableActions(true)
// Create a CAShapeLayer
self.stickBallLayer.path = path.cgPath // Assign the circular path to the shape layer
self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame))
self.stickBallLayer.isHidden = false
CATransaction.commit()
}
@objc public func updateStickIndicator(){
CATransaction.begin()
CATransaction.setDisableActions(true)
self.stickBallLayer.removeAllAnimations()
if !OnScreenWidgetView.editMode {
let realOffsetX = touchInputToStickBallCoord(input: offSetX*sensitivityFactorX)
let realOffsetY = touchInputToStickBallCoord(input: offSetY*sensitivityFactorY)
self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame) + realOffsetX, CGRectGetMidY(self.crossMarkLayer.frame) + realOffsetY)
if fabs(realOffsetX) == stickBallMaxOffset || fabs(realOffsetY) == stickBallMaxOffset {
handleStickBallReachingBorder()
}
else{
handleStickBallLeavingBorder()
}
}
else{
// illustrate offset distance in edit mode
// let offsetSign = self.selfViewOnTheRight ? -1 : 1 // dprecated
// let illlustrationPoint = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMaxY(self.frame)/4)
self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame)-stickIndicatorOffset)
}
CATransaction.commit()
}
private func resetStickBallPositionAndHideIndicator(){
CATransaction.begin()
CATransaction.setDisableActions(true)
handleStickBallLeavingBorder()
CATransaction.commit()
CATransaction.begin()
CATransaction.setAnimationDuration(0.15)
self.stickBallLayer.position = CGPointMake(CGRectGetMidX(self.crossMarkLayer.frame), CGRectGetMidY(self.crossMarkLayer.frame))
CATransaction.setCompletionBlock {
// 动画结束后执行的代码
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
if !self.touchBegan {
CATransaction.begin()
CATransaction.setDisableActions(true)
self.crossMarkLayer.isHidden = true
self.stickBallLayer.isHidden = true
CATransaction.commit()
}
}
}
CATransaction.commit()
}
//================================================================================================
//=====LRUD(left right up & down buttons) touchPad touch =========================================
private func showLrudBall(at point: CGPoint) {
// Create a circular path using UIBezierPath
CATransaction.begin()
CATransaction.setDisableActions(true)
let path = UIBezierPath(arcCenter: point, radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
// Create a CAShapeLayer
lrudIndicatorBall.path = path.cgPath // Assign the circular path to the shape layer
lrudIndicatorBall.position = CGPointMake(CGRectGetMinX(self.frame), CGRectGetMinY(self.frame))
lrudIndicatorBall.isHidden = false;
CATransaction.commit()
}
private func createLrudBall() -> CAShapeLayer {
// Create a circular path using UIBezierPath
let path = UIBezierPath(arcCenter: CGPoint(x: 0, y: 0), radius: 10, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
// Create a CAShapeLayer
let ballLayer = CAShapeLayer()
ballLayer.path = path.cgPath // Assign the circular path to the shape layer
self.layer.superlayer?.addSublayer(ballLayer)
// Set the stroke color and width (border of the circle)
ballLayer.strokeColor = stickBallColor
ballLayer.lineWidth = 0
ballLayer.shadowOffset = CGSize(width: 0.5, height: 0.5)
ballLayer.shadowRadius = 0;
ballLayer.shadowOpacity = 0.8
ballLayer.name = "lrudBall"
ballLayer.isHidden = true
// Set the fill color (inside of the circle)
ballLayer.fillColor = stickBallColor // Light fill with some transparency
return ballLayer
}
private func createLrudDirectionLayer() -> CAShapeLayer {
let indicatorFrame = CAShapeLayer();
let indicatorBorder = CAShapeLayer();
indicatorFrame.frame = CGRectMake(0, 0, 75, 75)
indicatorFrame.cornerRadius = 9
indicatorBorder.borderWidth = 6
indicatorBorder.frame = indicatorFrame.bounds.insetBy(dx: -indicatorBorder.borderWidth, dy: -indicatorBorder.borderWidth) // Adjust the inset as needed
indicatorBorder.borderColor = UIColor.clear.cgColor
indicatorBorder.cornerRadius = indicatorFrame.cornerRadius + indicatorBorder.borderWidth
indicatorBorder.backgroundColor = UIColor.clear.cgColor
indicatorBorder.fillColor = UIColor.clear.cgColor
let path = UIBezierPath(roundedRect: indicatorBorder.bounds, cornerRadius: indicatorBorder.cornerRadius)
indicatorBorder.path = path.cgPath
indicatorBorder.borderColor = voidlinkPurple
return indicatorBorder
}
private func showLrudDirectionIndicator(with indicatorLayer:CAShapeLayer){
// Add the border layer below the super layer
indicatorLayer.borderColor = voidlinkPurple
// show the indicator based on the touchBeganLocation
indicatorLayer.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
if vibrationOn {
vibrationGenerator.prepare()
vibrationGenerator.impactOccurred()
}
}
private func handleLrudTouchMove(){
CATransaction.begin()
CATransaction.setDisableActions(true)
let radians = atan2(-offSetY,offSetX)
let degrees = radians * 180 / .pi
let nearZeroPoint = abs(offSetX) < 16/sensitivityFactorX && abs(offSetY) < 16/sensitivityFactorY
// NSLog("deltaX: %f, detalY: %f", deltaX, deltaY)
var pressedButtonMask = 0;
if abs(degrees) < triggeringAngle {
// NSLog("button pressed: right")
pressedButtonMask = pressedButtonMask | Direction.right.rawValue
}
if 180.0 - abs(degrees) < triggeringAngle {
// NSLog("button pressed: left")
pressedButtonMask = pressedButtonMask | Direction.left.rawValue
}
if abs(90.0 - degrees) < triggeringAngle {
// NSLog("button pressed: up")
pressedButtonMask = pressedButtonMask | Direction.up.rawValue
}
if abs(-90.0 - degrees) < triggeringAngle {
// NSLog("button pressed: down")
pressedButtonMask = pressedButtonMask | Direction.down.rawValue
}
if nearZeroPoint {pressedButtonMask = 0}
if pressedButtonMask != previousButtonMask || directionPadTouchBegan {
directionPadTouchBegan = false
if(pressedButtonMask & Direction.up.rawValue == Direction.up.rawValue) {
showLrudDirectionIndicator(with: upIndicator)
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["W"]!,Int8(KEY_ACTION_DOWN), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["UP_ARROW"]!,Int8(KEY_ACTION_DOWN), 0)
case "DPAD": self.onScreenControls.pressDownControllerButton(UP_FLAG)
default: break
}
}
else{
//self.upIndicator.removeFromSuperlayer()
self.upIndicator.borderColor = UIColor.clear.cgColor
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["W"]!,Int8(KEY_ACTION_UP), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["UP_ARROW"]!,Int8(KEY_ACTION_UP), 0)
case "DPAD": self.onScreenControls.releaseControllerButton(UP_FLAG)
default: break
}
}
if(pressedButtonMask & Direction.down.rawValue == Direction.down.rawValue){
showLrudDirectionIndicator(with: downIndicator)
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["S"]!,Int8(KEY_ACTION_DOWN), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["DOWN_ARROW"]!,Int8(KEY_ACTION_DOWN), 0)
case "DPAD": self.onScreenControls.pressDownControllerButton(DOWN_FLAG)
default: break
}
}
else{
// self.downIndicator.removeFromSuperlayer()
self.downIndicator.borderColor = UIColor.clear.cgColor
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["S"]!,Int8(KEY_ACTION_UP), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["DOWN_ARROW"]!,Int8(KEY_ACTION_UP), 0)
case "DPAD": self.onScreenControls.releaseControllerButton(DOWN_FLAG)
default: break
}
}
if(pressedButtonMask & Direction.left.rawValue == Direction.left.rawValue){
showLrudDirectionIndicator(with: leftIndicator)
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["A"]!,Int8(KEY_ACTION_DOWN), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["LEFT_ARROW"]!,Int8(KEY_ACTION_DOWN), 0)
case "DPAD": self.onScreenControls.pressDownControllerButton(LEFT_FLAG)
default: break
}
}
else{
// self.leftIndicator.removeFromSuperlayer()
self.leftIndicator.borderColor = UIColor.clear.cgColor
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["A"]!,Int8(KEY_ACTION_UP), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["LEFT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
case "DPAD": self.onScreenControls.releaseControllerButton(LEFT_FLAG)
default: break
}
}
if(pressedButtonMask & Direction.right.rawValue == Direction.right.rawValue){
showLrudDirectionIndicator(with: rightIndicator)
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["D"]!,Int8(KEY_ACTION_DOWN), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["RIGHT_ARROW"]!,Int8(KEY_ACTION_DOWN), 0)
case "DPAD": self.onScreenControls.pressDownControllerButton(RIGHT_FLAG)
default: break
}
}
else{
// self.rightIndicator.removeFromSuperlayer()
self.rightIndicator.borderColor = UIColor.clear.cgColor
switch touchPadString {
case "WASDPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["D"]!,Int8(KEY_ACTION_UP), 0)
case "ARROWPAD": LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["RIGHT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
case "DPAD": self.onScreenControls.releaseControllerButton(RIGHT_FLAG)
default: break
}
}
}
previousButtonMask = pressedButtonMask
CATransaction.commit()
}
//================================================================================================
//===== MOUSEPAD related methods=============================================================
private func sendLongMouseLeftButtonClickEvent() {
DispatchQueue.global(qos: .userInteractive).async {
// Logging the press event
NSLog("Sending left mouse button press")
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_LEFT)
// Wait 200 ms to simulate a real button press
DispatchQueue.global().asyncAfter(deadline: .now() + self.QUICK_TAP_TIME_INTERVAL) {
// If quick tap is not detected, release the button
if !self.quickDoubleTapDetected {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_LEFT)
// NSLog("double click: first long click release")
}
else{NSLog("Left mouse button release cancelled, keep pressing down, turning into dragging...")}
// Don't release the button if we're still dragging, this will prevent the dragging from being interrupted.
}
}
}
private func sendShortMouseLeftButtonClickEvent() {
DispatchQueue.global().asyncAfter(deadline: .now() + 0.05) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_LEFT)
DispatchQueue.global().asyncAfter(deadline: .now() + 0.05) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_LEFT)
}
}
}
private func sendMouseRightButtonClickEvent() {
DispatchQueue.global().asyncAfter(deadline: .now() + 0.05) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_RIGHT)
DispatchQueue.global().asyncAfter(deadline: .now() + 0.05) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_RIGHT)
}
}
}
//mousepad-trackball behavior========================================================
private func startTrackballMomentum() {
stopTrackballMomentum()
trackballDecelerationTimer = Timer.scheduledTimer(withTimeInterval: 1/60, repeats: true) { [weak self] _ in
guard let self = self else { return }
LiSendMouseMoveEvent(
Int16(truncatingIfNeeded: Int(self.trackballVelocity.x)),
Int16(truncatingIfNeeded: Int(self.trackballVelocity.y))
)
self.trackballVelocity.x *= self.trackballDecelerationRate
self.trackballVelocity.y *= self.trackballDecelerationRate
if abs(self.trackballVelocity.x) < self.trackballVelocityThreshold &&
abs(self.trackballVelocity.y) < self.trackballVelocityThreshold {
self.stopTrackballMomentum()
}
}
}
private func stopTrackballMomentum() {
trackballDecelerationTimer?.invalidate()
trackballDecelerationTimer = nil
}
//==== Button actions =============================================
//==== Button widget tap down=============================================
private func handleTapDownOrSlidein() {
if autoTapInterval < 50 {
handleButtonDown()
}
else{
self.autoTapTimer?.restart()
}
}
private func handleFingerUpOrSlideout() {
if autoTapInterval < 50 {
handleButtonUp()
}
else{
self.autoTapTimer?.suspend()
self.handleButtonUp()
}
}
private func handleButtonDown() {
if !OnScreenWidgetView.editMode {self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)}
if !OnScreenWidgetView.editMode, !self.motionControlButtonString.isEmpty {self.handleMotionControlButtonDown()}
self.buttonDownVisualEffect()
if vibrationOn {
vibrationGenerator.prepare()
vibrationGenerator.impactOccurred()
}
}
private func buttonDownVisualEffect(){
logicallyDown = true
if OnScreenWidgetView.buttonVisualFeedbackEnabled {
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 0
buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)) // update position every time we press down the button
// buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // this will show the visual effect
buttonDownVisualEffectLayer.borderColor = voidlinkPurple
CATransaction.commit()
}
}
private func buttonUpVisualEffect(){
logicallyDown = false
if OnScreenWidgetView.buttonVisualFeedbackEnabled {
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 1
// buttonDownVisualEffectLayer.borderWidth = 0
buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
CATransaction.commit()
}
}
private func handleButtonUp() {
if !OnScreenWidgetView.editMode {self.sendComboButtonsUpEvent(comboStrings: self.comboButtonStrings)}
if !OnScreenWidgetView.editMode && !self.motionControlButtonString.isEmpty{
self.handleMotionControlButtonUp()
}
self.buttonUpVisualEffect()
if !OnScreenWidgetView.editMode && !self.functionalButtonString.isEmpty{
self.handleFunctionalButtonUp()
}
}
private func setupLrudDirectionIndicatorlayers() {
self.layer.superlayer?.insertSublayer(leftIndicator, below: self.layer);
self.layer.superlayer?.insertSublayer(rightIndicator, below: self.layer);
self.layer.superlayer?.insertSublayer(upIndicator, below: self.layer);
self.layer.superlayer?.insertSublayer(downIndicator, below: self.layer);
leftIndicator.borderColor = UIColor.clear.cgColor
rightIndicator.borderColor = UIColor.clear.cgColor
upIndicator.borderColor = UIColor.clear.cgColor
downIndicator.borderColor = UIColor.clear.cgColor
self.lrudIndicatorBall = self.createLrudBall()
}
private func setupButtonDownVisualEffectLayer() {
self.buttonDownVisualEffectWidth = 8
if self.shape == "round" {
if deNormalizedWidthFactor < 1.3 {self.buttonDownVisualEffectWidth = 15.3} // wider visual effect for osc buttons
else {self.buttonDownVisualEffectWidth = 9}
}
if self.motionControlButtonString != "" {self.buttonDownVisualEffectWidth = 3}
// Set the frame to be larger than the view to expand outward
buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // set this 0 to hide the visual effect first
buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
buttonDownVisualEffectLayer.frame = self.bounds.insetBy(dx: -self.buttonDownVisualEffectWidth, dy: -self.buttonDownVisualEffectWidth) // Adjust the inset as needed
buttonDownVisualEffectLayer.cornerRadius = self.layer.cornerRadius + self.buttonDownVisualEffectWidth
buttonDownVisualEffectLayer.backgroundColor = UIColor.clear.cgColor;
buttonDownVisualEffectLayer.fillColor = UIColor.clear.cgColor;
// Create a path for the border
let path = UIBezierPath(roundedRect: buttonDownVisualEffectLayer.bounds, cornerRadius: buttonDownVisualEffectLayer.cornerRadius)
buttonDownVisualEffectLayer.path = path.cgPath
// Add the border layer below the main view layer
self.layer.superlayer?.insertSublayer(buttonDownVisualEffectLayer, below: self.layer)
// Retrieve the current frame to account for transformations, this will update the coords for new position CGPointMake
buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
}
//==========================================================================================================
//=========================================send on screen controller stick/trigger events
private func touchInputToStickInput(input: CGFloat) -> CGFloat{
let target = stickMaxOffset * input / stickInputScale
return fmax(fmin(target, stickMaxOffset),-stickMaxOffset)
}
private func touchInputToStickBallCoord(input: CGFloat) -> CGFloat {
if input > stickInputScale {
return stickBallMaxOffset
}
if input < -stickInputScale {
return -stickBallMaxOffset
}
return input * (18/stickInputScale)
}
private func sendRightStickTouchPadEvent(inputX: CGFloat, inputY: CGFloat){
var targetX = self.touchInputToStickInput(input: inputX)
var targetY = -self.touchInputToStickInput(input: inputY)
// vertical input must be inverted
let mixRightStickInputToGyro = (oscProfile.mapGyroTo == MapGyroTo.mapGyroToControllerStick
&& oscProfile.yawPitchToRightStick)
if !mixRightStickInputToGyro || (self.motionHandler.gyroMixInputStarted() != true) {
targetX = (targetX >= 0 ? 1.0 : -1.0) * self.minStickOffset + (self.stickMaxOffset - self.minStickOffset) * (targetX/self.stickMaxOffset)
targetY = (targetY >= 0 ? 1.0 : -1.0) * self.minStickOffset + (self.stickMaxOffset - self.minStickOffset) * (targetY/self.stickMaxOffset)
self.onScreenControls.sendRightStickTouchPadEvent(targetX, targetY)
}
self.motionHandler.mixRightStickAndGyroInput(x: targetX, y: targetY)
}
private func sendLeftStickTouchPadEvent(inputX: CGFloat, inputY: CGFloat){
var targetX = self.touchInputToStickInput(input: inputX)
var targetY = -self.touchInputToStickInput(input: inputY)
targetX = (targetX >= 0 ? 1.0 : -1.0) * self.minStickOffset + (self.stickMaxOffset - self.minStickOffset) * (targetX/self.stickMaxOffset)
targetY = (targetY >= 0 ? 1.0 : -1.0) * self.minStickOffset + (self.stickMaxOffset - self.minStickOffset) * (targetY/self.stickMaxOffset)
let mixLeftStickInputToGyro = (oscProfile.mapGyroTo == MapGyroTo.mapGyroToControllerStick
&& oscProfile.rollToLeftStick)
if !mixLeftStickInputToGyro || (self.motionHandler.gyroMixInputStarted() != true) {
self.onScreenControls.sendLeftStickTouchPadEvent(targetX, targetY)
}
self.motionHandler.mixLeftStickAndGyroInput(x: targetX, y: targetY)
}
private func sendLeftTriggerTouchPadEvent(inputY: CGFloat){
self.onScreenControls.updateLeftTrigger(UInt8(max(min(inputY,255),0)))
}
private func sendRightTriggerTouchPadEvent(inputY: CGFloat){
self.onScreenControls.updateRightTrigger(UInt8(max(min(inputY,255),0)))
}
//==========================================================================================================
private func sendOscButtonDownEvent(oscString: String){
let buttonFlag = CommandManager.oscButtonMappings[oscString]
if buttonFlag != 0 {self.onScreenControls.pressDownControllerButton(buttonFlag!)}
else {switch oscString {
case "OSCL2", "L2", "LT":
self.onScreenControls.updateLeftTrigger(0xFF)
case "OSCR2", "R2", "RT":
self.onScreenControls.updateRightTrigger(0xFF)
default:break
}}
}
private func sendOscButtonUpEvent(oscString: String){
let buttonFlag = CommandManager.oscButtonMappings[oscString]
if buttonFlag != 0 {self.onScreenControls.releaseControllerButton(buttonFlag!)}
else {switch oscString {
case "OSCL2", "L2", "LT":
self.onScreenControls.updateLeftTrigger(0x00)
case "OSCR2", "R2", "RT":
self.onScreenControls.updateRightTrigger(0x00)
default:break
}}
}
//==============================================================================
private func sendComboButtonsDownEvent(comboStrings: [String]) {
DispatchQueue.global(qos: .userInteractive).async {
for comboString in comboStrings {
if CommandManager.oscButtonMappings.keys.contains(comboString) {
self.sendOscButtonDownEvent(oscString: comboString)
}
if CommandManager.keyboardButtonMappings.keys.contains(comboString) {
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings[comboString]!,Int8(KEY_ACTION_DOWN), 0)
}
if CommandManager.mouseButtonMappings.keys.contains(comboString) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), Int32(CommandManager.mouseButtonMappings[comboString]!))
}
if comboString != comboStrings.last {
usleep(self.comboKeyTimeIntervalMs*1000) // delay xxx ms
}
}
}
}
private func sendComboButtonsUpEvent(comboStrings: [String]) {
DispatchQueue.global(qos: .userInteractive).async {
for comboString in comboStrings {
if CommandManager.oscButtonMappings.keys.contains(comboString) {
self.sendOscButtonUpEvent(oscString: comboString)
}
if CommandManager.keyboardButtonMappings.keys.contains(comboString) {
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings[comboString]!,Int8(KEY_ACTION_UP), 0)
}
if CommandManager.mouseButtonMappings.keys.contains(comboString) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), Int32(CommandManager.mouseButtonMappings[comboString]!))
}
if comboString != comboStrings.last {
usleep(self.comboKeyTimeIntervalMs*1000) // delay xxx ms
}
}
}
}
//==============================================================================
// Touch event handling
private func getAllSpawnedTouchesCount(with event: UIEvent?)->Int{
return event?.allTouches?.filter({ $0.view == self }).count ?? 0
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.touchBegan = true
self.directionPadTouchBegan = true
self.firstTouchMoved = false
super.touchesBegan(touches, with: event)
self.isMultipleTouchEnabled = self.widgetType == WidgetTypeEnum.button || self.touchPadString == "MOUSEPAD";
if !OnScreenWidgetView.editMode && self.touchPadString == "TRACKBALL" {
stopTrackballMomentum()
}
if touches.count == 1 { // to make sure touchBegan location captured properly, don't use event.alltouches.count here
let currentTime = CACurrentMediaTime()
touchTapTimeInterval = currentTime - touchTapTimeStamp
touchTapTimeStamp = currentTime
quickDoubleTapDetected = touchTapTimeInterval < QUICK_TAP_TIME_INTERVAL
let touch = touches.first
// get touchBeganLocation
if OnScreenWidgetView.editMode {self.touchBeganLocation = touch!.location(in: superview)}
else {
if self.buttonMode == ButtonMode.movable.rawValue {self.touchBeganLocation = touch!.location(in: superview)}
else {self.touchBeganLocation = touch!.location(in: self)}
}
self.latestTouchLocation = touchBeganLocation
}
allSpawnedTouchesCount = self.getAllSpawnedTouchesCount(with: event) // this will counts all valid touches within the self widgetView, and excludes touches in other widgetViews
if allSpawnedTouchesCount == 2 {
self.twoTouchesDetected = true
}
self.pressedFlagForTapGesture = true
if !OnScreenWidgetView.editMode {
if self.widgetType == WidgetTypeEnum.touchPad && touches.count == 1{ // don't use event?.allTouches?.count here, it will counts all touches including the ones captured by other UIViews
switch self.touchPadString {
case "LSPAD","RSPAD":
self.showStickIndicator()
if quickDoubleTapDetected {
self.showl3r3Indicator()
self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)}
case "LSVPAD","RSVPAD","DS4TOUCH":
if quickDoubleTapDetected {
self.showl3r3Indicator()
self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)}
case "DPAD", "WASDPAD", "ARROWPAD":
if allSpawnedTouchesCount == 1 {showLrudBall(at: touchBeganLocation)}
if quickDoubleTapDetected {
self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)
DispatchQueue.global(qos: .userInteractive).async {
usleep(100000)
self.sendComboButtonsUpEvent(comboStrings: self.comboButtonStrings)
}
}
case "LTPAD", "RTPAD","MOUSEWHEEL", "WHEEL":
if quickDoubleTapDetected && !self.comboButtonStrings.isEmpty {
self.showl3r3Indicator()
self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)
}
default:
break
}
if self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "MOUSEPAD" && allSpawnedTouchesCount == 1 && !twoTouchesDetected {
switch mouseButtonAction{
case .leftButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_LEFT)
case .middleButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_MIDDLE)
case .rightButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), BUTTON_RIGHT)
case .noClick:
if quickDoubleTapDetected && !self.comboButtonStrings.isEmpty {
self.showl3r3Indicator()
self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)
}
case .hovering:
break
default:
break
}
}
}
if self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "DS4TOUCH" {
self.handleControllerTouchesDown(touches: touches)
}
// this will also deal with button events
if self.widgetType == WidgetTypeEnum.button && !self.comboButtonStrings.isEmpty {
if self.buttonMode != ButtonMode.tapToToggle.rawValue {
self.handleTapDownOrSlidein()
setLock.lock()
self.capturedTouches.union(touches)
setLock.unlock()
}
else{
if(self.tapToToggleFlag) {self.handleTapDownOrSlidein()}
else {self.handleFingerUpOrSlideout()}
self.tapToToggleFlag = !self.tapToToggleFlag
}
}
// legacy keyboard button combo connected by "+"
if self.cmdString.contains("+") && !self.cmdString.contains("-"){
let keyboardCmdStrings = CommandManager.shared.extractKeyStringsFromComboCommand(from: self.cmdString)!
CommandManager.shared.sendKeyComboCommand(keyboardCmdStrings: keyboardCmdStrings) // send multi-key command
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) { // reset shadow color immediately 50ms later
self.handleButtonUp()
}
}
}
// here is in edit mode:
else{
self.handleButtonDown()
NotificationCenter.default.post(name: Notification.Name("OnScreenWidgetViewSelected"),object: self) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification
}
}
private func moveByTouch(touch: UITouch){
let currentLocation: CGPoint
if OnScreenWidgetView.editMode {currentLocation = touch.location(in: superview)}
else {
if self.buttonMode == ButtonMode.movable.rawValue {currentLocation = touch.location(in: superview)}
else {return}
}
if !firstTouchMoved, !self.isAdjacentPoints(currentLocation, from: latestTouchLocation, tolerance: 0.5) {
// First move event
self.latestTouchLocation = currentLocation
self.firstTouchMoved = true
}
let offsetX = currentLocation.x - latestTouchLocation.x;
let offsetY = currentLocation.y - latestTouchLocation.y;
let outOfBoundsX = center.x+offsetX >= (self.superview?.bounds.width)! || center.x+offsetX < 0
let outOfBoundsY = center.y+offsetY >= (self.superview?.bounds.height)! || center.y+offsetY < 0
if firstTouchMoved {center = CGPoint(x: outOfBoundsX ? center.x : center.x+offsetX, y: outOfBoundsY ? center.y : center.y+offsetY)}
latestTouchLocation = currentLocation
relocatedDuringStreaming = true
// center = currentLocation;
//NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y)
if OnScreenWidgetView.editMode {
guidelineDelegate?.updateGuidelinesForOnScreenWidget(self)
}
}
private func handleControllerTouchesDown(touches: Set<UITouch>) {
for touch in touches{
let availablePointerIds = pointerIdPool.subtracting(activePointerIds)
if let pointerId = availablePointerIds.first {
pointerIdDict[ObjectIdentifier(touch)] = pointerId
let coordX = touch.location(in: self).x/self.bounds.width
let coordY = touch.location(in: self).y/self.bounds.height
LiSendControllerTouchEvent(0, UInt8(LI_TOUCH_EVENT_DOWN), pointerId, Float(coordX), Float(coordY), 1)
activePointerIds.insert(pointerId)
}
}
}
private func handleControllerTouchesMove(touches: Set<UITouch>) {
for touch in touches{
if let pointerId = pointerIdDict[ObjectIdentifier(touch)] {
let coordX = touch.location(in: self).x/self.bounds.width
let coordY = touch.location(in: self).y/self.bounds.height
LiSendControllerTouchEvent(0, UInt8(LI_TOUCH_EVENT_MOVE), pointerId, Float(coordX), Float(coordY), 1)
}
}
}
private func handleControllerTouchesUp(touches: Set<UITouch>) {
for touch in touches{
if let pointerId = pointerIdDict[ObjectIdentifier(touch)] {
let coordX = touch.location(in: self).x/self.bounds.width
let coordY = touch.location(in: self).y/self.bounds.height
LiSendControllerTouchEvent(0, UInt8(LI_TOUCH_EVENT_UP), pointerId, Float(coordX), Float(coordY), 1)
activePointerIds.remove(pointerId)
pointerIdDict.removeValue(forKey: ObjectIdentifier(touch))
}
}
}
private func handleFingerUpAfterSliding(touches: Set<UITouch>) {
for touch in touches {
self.forEachWidget(){ widget in
setLock.lock()
let captured = widget.capturedTouches.contains(touch)
setLock.unlock()
if !captured || widget.buttonMode == ButtonMode.regular.rawValue {return}
widget.handleFingerUpOrSlideout()
setLock.lock()
widget.capturedTouches.remove(touch)
setLock.unlock()
}
}
}
private func forEachWidget(_ action: (OnScreenWidgetView) -> Void) {
// 遍历 superview 的 subviews,如果 superview 为 nil,则遍历空数组
for subview in self.superview?.subviews ?? [] {
if let widget = subview as? OnScreenWidgetView {
action(widget)
}
}
}
private func handleButtonSliding(touches: Set<UITouch>) {
for touch in touches {
let locationInSuperView = touch.location(in: self.superview)
self.forEachWidget{ widget in
if widget.widgetType != WidgetTypeEnum.button {return}
let isSlidableButton = widget.buttonMode == ButtonMode.slideToToggle.rawValue || widget.buttonMode == ButtonMode.slideAndHold.rawValue
let pointInSubview = widget.convert(locationInSuperView, from: self.superview)
if widget.bounds.contains(pointInSubview){
setLock.lock()
let captured = widget.capturedTouches.contains(touch)
setLock.unlock()
if captured || !isSlidableButton
{return}
setLock.lock()
widget.capturedTouches.add(touch)
setLock.unlock()
widget.handleTapDownOrSlidein()
// print("UIButton: \(widget.buttonLabel) in, \(widget.touchPadString), \(CACurrentMediaTime())")
}
else{
setLock.lock()
let captured = widget.capturedTouches.contains(touch)
setLock.unlock()
if !captured || !isSlidableButton {return}
// print("UIButton: \(widget.buttonLabel) out test, \(widget.touchPadString), \(CACurrentMediaTime())")
if(widget.buttonMode == ButtonMode.slideToToggle.rawValue){
widget.handleFingerUpOrSlideout()
setLock.lock()
widget.capturedTouches.remove(touch)
setLock.unlock()
}
if(widget.buttonMode == ButtonMode.slideAndHold.rawValue){
// do nothing here
}
}
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
if !OnScreenWidgetView.editMode {
if !self.touchPadString.isEmpty{
handleTouchPadMoveEvent(touches, with: event)
}
if self.widgetType == WidgetTypeEnum.button {
if self.buttonMode == ButtonMode.slideToToggle.rawValue || self.buttonMode == ButtonMode.slideAndHold.rawValue {self.handleButtonSliding(touches: touches)}
}
if self.buttonMode == ButtonMode.movable.rawValue{
if let touch = touches.first {
NSLog("touchTapTimeStamp %f", self.touchTapTimeStamp)
if CACurrentMediaTime() - self.touchTapTimeStamp > 0.3 { // temporarily relocate special buttons
self.moveByTouch(touch: touch)
}
}
}
}
// Move the widgetView based on touch movement in relocation mode
if OnScreenWidgetView.editMode {
if let touch = touches.first {
self.moveByTouch(touch: touch)
}
self.stickBallLayer.removeFromSuperlayer()
self.crossMarkLayer.removeFromSuperlayer()
}
}
func isAdjacentPoints(_ currentPoint: CGPoint, from originalPoint: CGPoint, tolerance: CGFloat) -> Bool {
let distance = hypot(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y)
let threshold = hypot(tolerance, tolerance)
return distance <= threshold
}
private func updateTouchLocation (touch: UITouch) {
let currentTouchLocation: CGPoint = (touch.location(in: self))
if !self.mousePointerMoved, !self.isAdjacentPoints(currentTouchLocation, from: latestTouchLocation, tolerance: 2.0){
self.mousePointerMoved = true
}
if !firstTouchMoved, !self.isAdjacentPoints(currentTouchLocation, from: latestTouchLocation, tolerance: 0.5) {
// First move event
self.latestTouchLocation = currentTouchLocation
self.firstTouchMoved = true
}
self.deltaX = currentTouchLocation.x - self.latestTouchLocation.x
self.deltaY = currentTouchLocation.y - self.latestTouchLocation.y
self.offSetX = currentTouchLocation.x - self.touchBeganLocation.x
self.offSetY = currentTouchLocation.y - self.touchBeganLocation.y
self.latestTouchLocation = currentTouchLocation
}
private func handleTouchPadMoveEvent (_ touches: Set<UITouch>, with event: UIEvent?){
if touches.count == 1{ // don't use event.alltouches.count here, it will counts all touches
switch self.touchPadString{
case "MOUSEPAD":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
LiSendMouseMoveEvent(Int16(truncatingIfNeeded: Int(self.deltaX * 1.7 * self.sensitivityFactorX)), Int16(truncatingIfNeeded: Int(self.deltaY * 1.7 * self.sensitivityFactorY)))
}
break
case "TRACKBALL":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
LiSendMouseMoveEvent(Int16(truncatingIfNeeded: Int(self.deltaX * 1.7 * self.sensitivityFactorX)), Int16(truncatingIfNeeded: Int(self.deltaY * 1.7 * self.sensitivityFactorY)))
self.trackballVelocity = CGPoint(x: self.deltaX * 1.7 * self.sensitivityFactorX, y: self.deltaY * 1.7 * self.sensitivityFactorY)
self.stopTrackballMomentum()
}
break
case "LSPAD":
self.updateTouchLocation(touch: touches.first!)
DispatchQueue.global(qos: .userInteractive).async {
self.sendLeftStickTouchPadEvent(inputX: self.offSetX * self.sensitivityFactorX, inputY: self.offSetY * self.sensitivityFactorY)
}
if widgetType == WidgetTypeEnum.touchPad {updateStickIndicator()}
case "RSPAD":
self.updateTouchLocation(touch: touches.first!)
DispatchQueue.global(qos: .userInteractive).async {
self.sendRightStickTouchPadEvent(inputX: self.offSetX * self.sensitivityFactorX, inputY: self.offSetY * self.sensitivityFactorY)
}
if widgetType == WidgetTypeEnum.touchPad {updateStickIndicator()}
case "LSVPAD":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
self.sendLeftStickTouchPadEvent(inputX: self.deltaX*1.5167*self.sensitivityFactorX, inputY: self.deltaY*1.5167*self.sensitivityFactorY)
}
case "RSVPAD":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
self.sendRightStickTouchPadEvent(inputX: self.deltaX*1.5167*self.sensitivityFactorX, inputY: self.deltaY*1.5167*self.sensitivityFactorY)
}
case "LTPAD":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
self.sendLeftTriggerTouchPadEvent(inputY: (-self.offSetY*4.5*self.sensitivityFactorY))
}
case "RTPAD":
DispatchQueue.global(qos: .userInteractive).async {
self.updateTouchLocation(touch: touches.first!)
self.sendRightTriggerTouchPadEvent(inputY: (-self.offSetY*4.5*self.sensitivityFactorY))
}
break
case "DPAD", "WASDPAD", "ARROWPAD":
self.updateTouchLocation(touch: touches.first!)
handleLrudTouchMove()
case "MOUSEWHEEL","WHEEL":
self.updateTouchLocation(touch: touches.first!)
if firstTouchMoved {LiSendHighResScrollEvent(Int16(self.deltaY*7.5*self.sensitivityFactorY))}
default:
break
}
}
if self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "DS4TOUCH" {
self.handleControllerTouchesMove(touches: touches)
}
}
private func handleMotionControlButtonDown(){
switch self.motionControlButtonString {
case "GYRO":
self.motionHandler.startGyroByOnScreenButton(self, yawFactor: yawFactor, pitchFactor: pitchFactor, rollFactor: rollFactor)
case "GYROPAUSE":
self.motionHandler.stopGyroUpdate(interruptTouchInput:false)
break
case "ACCEL":
break
case "MOTION":
break
default:
break
}
}
private func handleMotionControlButtonUp(){
switch self.motionControlButtonString {
case "GYRO":
if let gyroStarter = motionHandler.gyroStarter as? OnScreenWidgetView, self === gyroStarter {
self.forEachWidget{ widget in
if widget.motionControlButtonString != "GYRO" || widget === self {return}
if(widget.buttonMode == ButtonMode.tapToToggle.rawValue && widget.logicallyDown) {
widget.buttonUpVisualEffect()
widget.tapToToggleFlag = !widget.tapToToggleFlag
}
}
self.motionHandler.stopGyroUpdate(interruptTouchInput: false)
self.motionHandler.gyroStarter = nil
}
else {
if self.motionHandler.gyroStarter != nil {
if let gyroStarter = motionHandler.gyroStarter as? OnScreenWidgetView {
self.motionHandler.startGyroByOnScreenButton(self, yawFactor: gyroStarter.yawFactor, pitchFactor: gyroStarter.pitchFactor, rollFactor: gyroStarter.rollFactor)
}
}
}
case "GYROPAUSE":
if self.motionHandler.gyroStarter != nil {
self.motionHandler.startGyroByOnScreenButton(self, yawFactor: motionHandler.widgetYawFactor, pitchFactor: motionHandler.widgetPitchFactor, rollFactor: motionHandler.widgetRollFactor)
}
case "ACCEL":
break
case "MOTION":
break
default:
break
}
}
private func handleFunctionalButtonUp(){
let longPressed = CACurrentMediaTime() - self.touchTapTimeStamp > 0.3
if longPressed, buttonMode == ButtonMode.movable.rawValue {return}
switch self.functionalButtonString {
case "SETTINGS":
self.functionalButtonDelegate?.expandSettingsView()
case "TOOLBOX":
self.functionalButtonDelegate?.bringUpToolboxMenu()
case "WIDGETTOOL":
self.functionalButtonDelegate?.openWidgetLayoutTool()
case "PROFILES","WIDGETPROFILES":
self.functionalButtonDelegate?.switchWidgetProfile()
case "SOFTKEYBOARD":
self.functionalButtonDelegate?.bringUpSoftKeyboard()
default:
break
}
}
private func clearRightStickTouchPadFlag(){
let mixRightStickInputToGyro = (oscProfile.mapGyroTo == MapGyroTo.mapGyroToControllerStick
&& oscProfile.yawPitchToRightStick)
if !mixRightStickInputToGyro || self.motionHandler.gyroMixInputStarted() != true {
self.onScreenControls.clearRightStickTouchPadFlag()
}
self.motionHandler.mixRightStickAndGyroInput(x: 0, y: 0)
}
private func clearLeftStickTouchPadFlag(){
let mixLeftStickInputToGyro = (oscProfile.mapGyroTo == MapGyroTo.mapGyroToControllerStick
&& oscProfile.rollToLeftStick)
if !mixLeftStickInputToGyro || self.motionHandler.gyroMixInputStarted() != true {
self.onScreenControls.clearLeftStickTouchPadFlag()
}
self.motionHandler.mixLeftStickAndGyroInput(x: 0, y: 0)
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
touchesEnded(touches, with: event)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.touchBegan = false
super.touchesEnded(touches, with: event)
CATransaction.begin()
CATransaction.setDisableActions(true)
if !(self.touchPadString == "MOUSEPAD" && self.mouseButtonAction != .noClick) {quickDoubleTapDetected = false} //do not reset this flag here in mousePad mode with button actions
self.allSpawnedTouchesCount = self.getAllSpawnedTouchesCount(with: event) // this will counts all valid touches within the self widgetView, and excludes touches in other widgetViews
// deal with pure MOUSPAD first
if !OnScreenWidgetView.editMode && self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "MOUSEPAD" && allSpawnedTouchesCount == 1 && !twoTouchesDetected {
switch mouseButtonAction{
case .leftButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_LEFT)
case .middleButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_MIDDLE)
case .rightButtonDown:
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_RIGHT)
case .hovering:
if !mousePointerMoved && !quickDoubleTapDetected {self.sendLongMouseLeftButtonClickEvent()} // deal with single tap(click)
if quickDoubleTapDetected { //deal with quick double tap
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), BUTTON_LEFT) //must release the button anyway, because the button is likely being held down since the long click turned into a dragging event.
if !mousePointerMoved {self.sendShortMouseLeftButtonClickEvent()}
quickDoubleTapDetected = false
}
mousePointerMoved = false // reset this flag
case .noClick:
// quickDoubleTapDetected = false
break
default:
break
}
}
if !OnScreenWidgetView.editMode && self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "TRACKBALL" && allSpawnedTouchesCount == 1 && !twoTouchesDetected {
if(mousePointerMoved){
self.startTrackballMomentum()
mousePointerMoved = false //reset flag
}
else{
self.stopTrackballMomentum()
}
}
if !OnScreenWidgetView.editMode && self.widgetType == WidgetTypeEnum.touchPad && self.touchPadString == "MOUSEPAD" && twoTouchesDetected && touches.count == allSpawnedTouchesCount { // need to enable multi-touch first
// touches.count == allCapturedTouchesCount means allfingers are lifting
if(self.mouseButtonAction == MouseButtonAction.hovering) {self.sendMouseRightButtonClickEvent()}
twoTouchesDetected = false
}
// then other types of pads or buttons with touchPad function
if !OnScreenWidgetView.editMode && !self.touchPadString.isEmpty {
switch self.touchPadString{
case "LSPAD":
self.clearLeftStickTouchPadFlag()
if widgetType == WidgetTypeEnum.touchPad {self.resetStickBallPositionAndHideIndicator()}
case "RSPAD":
self.clearRightStickTouchPadFlag()
if widgetType == WidgetTypeEnum.touchPad {self.resetStickBallPositionAndHideIndicator()}
case "LSVPAD":
self.clearLeftStickTouchPadFlag()
case "RSVPAD":
self.clearRightStickTouchPadFlag()
case "LTPAD":
self.onScreenControls.updateLeftTrigger(0x00)
case "RTPAD":
self.onScreenControls.updateRightTrigger(0x00)
case "WASDPAD":
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["W"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["A"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["S"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["D"]!,Int8(KEY_ACTION_UP), 0)
case "ARROWPAD":
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["LEFT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["RIGHT_ARROW"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["UP_ARROW"]!,Int8(KEY_ACTION_UP), 0)
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings["DOWN_ARROW"]!,Int8(KEY_ACTION_UP), 0)
case "DPAD":
self.onScreenControls.releaseControllerButton(LEFT_FLAG)
self.onScreenControls.releaseControllerButton(RIGHT_FLAG)
self.onScreenControls.releaseControllerButton(UP_FLAG)
self.onScreenControls.releaseControllerButton(DOWN_FLAG)
case "DS4TOUCH":
self.handleControllerTouchesUp(touches: touches)
default:
break
}
}
if CommandManager.stickTouchPads.contains(touchPadString){
self.l3r3Indicator.borderColor = UIColor.clear.cgColor
}
if CommandManager.directionPads.contains(touchPadString){
self.upIndicator.borderColor = UIColor.clear.cgColor
self.downIndicator.borderColor = UIColor.clear.cgColor
self.leftIndicator.borderColor = UIColor.clear.cgColor
self.rightIndicator.borderColor = UIColor.clear.cgColor
self.lrudIndicatorBall.isHidden = true
}
if CommandManager.verticalTouchPads.contains(touchPadString){
self.l3r3Indicator.borderColor = UIColor.clear.cgColor
}
if self.touchPadString == "MOUSEPAD" && self.mouseButtonAction == .noClick {
self.l3r3Indicator.borderColor = UIColor.clear.cgColor
}
if !OnScreenWidgetView.editMode && !self.cmdString.contains("+") && !self.comboButtonStrings.isEmpty { // if the command(keystring contains "+", it's a legacy multi-key command
if self.buttonMode == ButtonMode.slideToToggle.rawValue || self.buttonMode == ButtonMode.slideAndHold.rawValue {
self.handleFingerUpAfterSliding(touches: touches)
setLock.lock()
self.capturedTouches.minus(touches)
setLock.unlock()
}
}
CATransaction.commit()
if OnScreenWidgetView.editMode {
storedCenter = center // Update initial center for next movement
if center != layoutChanges.last {
layoutChanges.append(center)
}
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// Add new constraints based on the current center position
translatesAutoresizingMaskIntoConstraints = true
// Create new constraints
let newLeadingConstraint = self.leadingAnchor.constraint(equalTo: superview.leadingAnchor, constant: self.frame.origin.x)
let newTopConstraint = self.topAnchor.constraint(equalTo: superview.topAnchor, constant: self.frame.origin.y)
// Activate the new location constraints
NSLayoutConstraint.activate([newLeadingConstraint, newTopConstraint])
// Trigger layout update
superview.layoutIfNeeded()
setupView(); //re-setup widgetView style
if self.widgetType == WidgetTypeEnum.touchPad{
switch self.touchPadString{
case "LSPAD", "RSPAD":
self.showStickIndicator()
self.updateStickIndicator()
default: break
}
}
}
if self.buttonMode != ButtonMode.tapToToggle.rawValue {self.handleFingerUpOrSlideout()}
}
override func didMoveToSuperview() {
super.didMoveToSuperview()
if superview == nil {
if self.motionControlButtonString == "GYRO" {
self.motionHandler.stopGyroUpdate(interruptTouchInput: true)
self.motionHandler.gyroStarter = nil
}
if self.motionControlButtonString == "ACCEL" {}
if self.motionControlButtonString == "MOTION" {}
buttonDownVisualEffectLayer.borderColor = UIColor.clear.cgColor
buttonDownVisualEffectLayer.removeFromSuperlayer()
crossMarkLayer.removeFromSuperlayer()
stickBallLayer.removeFromSuperlayer()
}
}
}