Files
VoidLink/Limelight/Input/OnScreenButtonView.swift
T
2025-01-04 19:48:57 +08:00

372 lines
16 KiB
Swift

//
// OnScreenKey.swift
// Moonlight-ZWM
//
// Created by ZWM on 2024/8/4.
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
//
import UIKit
@objc class OnScreenButtonView: UIView, InstanceProviderDelegate {
// receiving the OnScreenControls instance from delegate
@objc func getOnScreenControlsInstance(_ sender: Any) {
if let controls = sender as? OnScreenControls {
self.onScreenControls = controls
print("ClassA received OnScreenControls instance: \(controls)")
} else {
print("ClassA received an unknown sender")
}
}
@objc static public var editMode: Bool = false
@objc static public var timestampOfButtonBeingDragged: TimeInterval = 0
@objc public var keyLabel: String
@objc public var keyString: String
@objc public var timestamp: TimeInterval
@objc public var pressed: Bool
@objc public var widthFactor: CGFloat
@objc public var heightFactor: CGFloat
@objc public var backgroundAlpha: CGFloat
@objc public var latestMousePointerLocation: CGPoint
@objc public var deltaX: CGFloat
@objc public var deltaY: CGFloat
private var onScreenControls: OnScreenControls
private let label: UILabel
// private let originalBackgroundColor: UIColor
private var storedLocation: CGPoint = .zero
private let minimumBorderAlpha: CGFloat = 0.19
private var defaultBorderColor: CGColor = UIColor(white: 0.2, alpha: 0.3).cgColor
private let borderLayer = CAShapeLayer()
@objc init(keyString: String, keyLabel: String) {
self.keyString = keyString
self.keyLabel = keyLabel
self.label = UILabel()
// self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
self.timestamp = 0
self.pressed = false
self.widthFactor = 1.0
self.heightFactor = 1.0
self.backgroundAlpha = 0.5
self.latestMousePointerLocation = CGPoint(x: 0, y: 0)
self.deltaX = 0
self.deltaY = 0
self.onScreenControls = OnScreenControls()
super.init(frame: .zero)
setupView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc public func setLocation(xOffset:CGFloat, yOffset:CGFloat) {
NSLayoutConstraint.activate([
self.leadingAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
self.topAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
])
}
@objc public func enableRelocationMode(enabled: Bool){
OnScreenButtonView.editMode = enabled
}
@objc public func adjustButtonTransparency(alpha: CGFloat){
if(alpha != 0){
self.backgroundAlpha = alpha
}
else{
self.backgroundAlpha = 0.5
}
// setup default border from self.backgroundAlpha
var borderAlpha = 1.15 * self.backgroundAlpha
if(borderAlpha < minimumBorderAlpha){
borderAlpha = minimumBorderAlpha
}
defaultBorderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.layer.borderColor = defaultBorderColor
if CommandManager.touchPadCmds.contains(self.keyString){
self.backgroundColor = UIColor.clear // make touchPad transparent
self.layer.borderColor = UIColor(white: 0.2, alpha: borderAlpha - 0.2).cgColor // reduce border alpha for touchPad
}
else{ // backgroundColor works for buttons other than touch pad
self.backgroundColor = UIColor(white: 0.2, alpha: self.backgroundAlpha - 0.18) // offset to be consistent with onScreen controller layer opacity
}
}
@objc public func resizeButtonView(){
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// To resize the button, we must set this to false temporarily
translatesAutoresizingMaskIntoConstraints = false
// replace invalid factor values
if(self.widthFactor == 0) {self.widthFactor = 1.0}
if(self.heightFactor == 0) {self.heightFactor = 1.0}
// Constraints for resizing
let newWidthConstraint = self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor)
let newHeightConstraint = self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor)
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor),
])
// Trigger layout update
superview.layoutIfNeeded()
// Re-setup buttonView style
setupView()
}
@objc public func setupView() {
label.text = self.keyLabel
label.font = UIFont.boldSystemFont(ofSize: 19)
label.translatesAutoresizingMaskIntoConstraints = false
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.1 // Adjust the scale factor as needed
label.textColor = UIColor(white: 1.0, alpha: 0.82)
label.textAlignment = .center
label.shadowColor = .black
label.shadowOffset = CGSize(width: 1, height: 1)
label.translatesAutoresizingMaskIntoConstraints = false // enable auto alignment for the label
self.translatesAutoresizingMaskIntoConstraints = true // this is mandatory to prevent unexpected key view location change
// reset to default border
self.layer.borderWidth = 1
var borderAlpha = 1.15 * self.backgroundAlpha
if(borderAlpha < minimumBorderAlpha){
borderAlpha = minimumBorderAlpha
}
defaultBorderColor = UIColor(white: 0.2, alpha: borderAlpha).cgColor
self.borderLayer.borderColor = defaultBorderColor
self.layer.cornerRadius = 15
if CommandManager.touchPadCmds.contains(self.keyString){
self.backgroundColor = UIColor.clear // make touchPad transparent
self.layer.borderColor = UIColor(white: 0.2, alpha: borderAlpha - 0.2).cgColor // reduce border alpha for touchPad
label.text = "" // make touchPad display no text
}
else{ // backgroundColor works for buttons other than touch pad
self.backgroundColor = UIColor(white: 0.2, alpha: self.backgroundAlpha - 0.18) // offset to be consistent with onScreen controller layer opacity
}
// self.layer.shadowColor = UIColor.clear.cgColor
// self.layer.shadowRadius = 8
// self.layer.shadowOpacity = 0.5
addSubview(label)
NSLayoutConstraint.activate([
//self.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width * 0.088),
//self.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height * 0.1),
self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 65 * self.widthFactor),
])
NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10), // set up label size contrain within UIView
label.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -10),
label.centerXAnchor.constraint(equalTo: centerXAnchor),
label.centerYAnchor.constraint(equalTo: centerYAnchor),
//label.heightAnchor.constraint(equalToConstant: 40)
])
setupBorderLayer();
}
private func buttonDownVisualEffect() {
// setupBorderLayer()
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 0
borderLayer.borderWidth = 8.6
borderLayer.borderColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.86).cgColor
CATransaction.commit()
}
private func buttonUpVisualEffect() {
CATransaction.begin()
CATransaction.setDisableActions(true)
// self.layer.borderWidth = 1
borderLayer.borderWidth = 0
borderLayer.borderColor = defaultBorderColor
CATransaction.commit()
}
private func setupBorderLayer() {
// Create a shape layer for the border
// Set the frame to be larger than the view to expand outward
borderLayer.borderWidth = 0
borderLayer.frame = self.bounds.insetBy(dx: -8.6, dy: -8.6) // Adjust the inset as needed
borderLayer.cornerRadius = self.layer.cornerRadius + 8.6
borderLayer.backgroundColor = UIColor.clear.cgColor;
borderLayer.fillColor = UIColor.clear.cgColor;
// Create a path for the border
let path = UIBezierPath(roundedRect: borderLayer.bounds, cornerRadius: borderLayer.cornerRadius)
borderLayer.path = path.cgPath
// Add the border layer below the main view layer
self.layer.superlayer?.insertSublayer(borderLayer, below: self.layer)
// Retrieve the current frame to account for transformations, this will update the coords for new position CGPointMake
borderLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
}
// Touch event handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// print("touchDown: %f", CACurrentMediaTime())
if(touches.count == 1){
self.latestMousePointerLocation = (touches.first?.location(in: self))!
}
self.pressed = true
super.touchesBegan(touches, with: event)
//self.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 1.0, alpha: 0.7)
// OnScreenControls.testMethod();
// RelativeTouchHandler.testMethod();
if !OnScreenButtonView.editMode {
// self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
if !CommandManager.touchPadCmds.contains(self.keyString) {
self.buttonDownVisualEffect()
}
// if the command(keystring contains "+", it's a multi-key command or a quick triggering key, rather than a physical button
if(self.keyString.contains("+")){
let keyboardCmdStrings = CommandManager.shared.extractKeyStrings(from: self.keyString)!
CommandManager.shared.sendKeyDownEventWithDelay(keyboardCmdStrings: keyboardCmdStrings) // send multi-key command
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) { // reset shadow color immediately 50ms later
self.buttonUpVisualEffect()
}
}
// if there's no "+" in the keystring, treat it as a regular button:
if CommandManager.keyboardButtonMappings.keys.contains(self.keyString) {
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings[self.keyString]!,Int8(KEY_ACTION_DOWN), 0)
}
if CommandManager.mouseButtonMappings.keys.contains(self.keyString) {
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), Int32(CommandManager.mouseButtonMappings[self.keyString]!))
}
}
// here is in edit mode:
else{
NotificationCenter.default.post(name: Notification.Name("OnScreenButtonViewSelected"),object: self) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification
if let touch = touches.first {
let touchLocation = touch.location(in: superview)
storedLocation = touchLocation
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
OnScreenButtonView.timestampOfButtonBeingDragged = self.timestamp
// Move the buttonView based on touch movement in relocation mode
if OnScreenButtonView.editMode {
if let touch = touches.first {
let currentLocation = touch.location(in: superview)
let offsetX = currentLocation.x - storedLocation.x
let offsetY = currentLocation.y - storedLocation.y
center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
//NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y)
storedLocation = currentLocation // Update initial center for next movement
}
}
if CommandManager.touchPadCmds.contains(self.keyString){
handleTouchPadEvent(touches: touches)
}
}
private func handleTouchPadEvent (touches: Set<UITouch>){
if touches.count == 1{
let currentLocation: CGPoint = (touches.first?.location(in: self))!
deltaX = currentLocation.x - self.latestMousePointerLocation.x
deltaY = currentLocation.y - self.latestMousePointerLocation.y
if self.keyString == "LS_PAD" {
// NSLog("coord test deltaX: %f, deltaY: %f", deltaX, deltaY)
// latestMousePointerLocation = currentLocation
self.onScreenControls.sendLeftStickTouchPadEvent(withDeltaX: deltaX, deltaY: deltaY);
}
if self.keyString == "RS_PAD" {
// NSLog("coord test deltaX: %f, deltaY: %f", deltaX, deltaY)
// latestMousePointerLocation = currentLocation
self.onScreenControls.sendRightStickTouchPadEvent(withDeltaX: deltaX, deltaY: deltaY);
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
// self.pressed = false // will be reset outside the class
super.touchesEnded(touches, with: event)
if !OnScreenButtonView.editMode && CommandManager.touchPadCmds.contains(self.keyString) && touches.count == 1 {
switch self.keyString {
case "LS_PAD":
self.onScreenControls.clearLeftStickTouchPadFlag()
case "RS_PAD":
self.onScreenControls.clearRightStickTouchPadFlag()
default:
break
}
}
if !OnScreenButtonView.editMode && !self.keyString.contains("+") { // if the command(keystring contains "+", it's a multi-key command rather than a single key button
if CommandManager.mouseButtonMappings.keys.contains(self.keyString){
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), Int32(CommandManager.mouseButtonMappings[self.keyString]!))
}
if CommandManager.keyboardButtonMappings.keys.contains(self.keyString) {
LiSendKeyboardEvent(CommandManager.keyboardButtonMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0)
}
self.buttonUpVisualEffect()
return;
}
// self.backgroundColor = self.originalBackgroundColor
// self.layer.shadowColor = UIColor.clear.cgColor
// self.layer.borderWidth = 1
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// Add new constraints based on the current center position
translatesAutoresizingMaskIntoConstraints = true
// Create new constraints
let newLeadingConstraint = self.leadingAnchor.constraint(equalTo: superview.leadingAnchor, constant: self.frame.origin.x)
let newTopConstraint = self.topAnchor.constraint(equalTo: superview.topAnchor, constant: self.frame.origin.y)
// Activate the new location constraints
NSLayoutConstraint.activate([newLeadingConstraint, newTopConstraint])
// Trigger layout update
superview.layoutIfNeeded()
setupView(); //re-setup buttonView style
}
}