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VoidLink/Limelight/Input
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Cameron Gutman 127e5ed54a Migrate to Swift 4.0 with @objc inferencing fixes for Moonlight build target
2018-02-19 14:43:50 -08:00
..
Controller.swift
Migrate to Swift 4.0 with @objc inferencing fixes for Moonlight build target
2018-02-19 14:43:50 -08:00
ControllerSupport.h
Report attached gamepads during launch to fix L4D2
2018-01-20 14:37:33 -08:00
ControllerSupport.m
Report attached gamepads during launch to fix L4D2
2018-01-20 14:37:33 -08:00
Moonlight-Bridging-Header.h
Rewrote the Controller class in Swift (#216)
2016-04-11 20:44:02 -07:00
OnScreenControls.h
now use custom edge swipe detection
2015-05-29 00:46:43 -07:00
OnScreenControls.m
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
StreamView.h
now use custom edge swipe detection
2015-05-29 00:46:43 -07:00
StreamView.m
Fix drag cancellation triggering on any movement and other drag bugs. Fixes #288
2018-01-20 01:51:50 -08:00
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