Files
VoidLink/Limelight/Input/OnScreenButtonView.swift
T

244 lines
10 KiB
Swift

//
// OnScreenKey.swift
// Moonlight-ZWM
//
// Created by ZWM on 2024/8/4.
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
//
import UIKit
@objc class OnScreenButtonView: UIView {
@objc static public var editMode: Bool = false
@objc static public var timestampOfButtonBeingDragged: TimeInterval = 0
@objc public var keyLabel: String
@objc public var keyString: String
@objc public var timestamp: TimeInterval
@objc public var pressed: Bool
@objc public var widthFactor: CGFloat
@objc public var heightFactor: CGFloat
private let label: UILabel
private let originalBackgroundColor: UIColor
private var storedLocation: CGPoint = .zero
@objc init(keyString: String, keyLabel: String) {
self.keyString = keyString
self.keyLabel = keyLabel
self.label = UILabel()
self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
self.timestamp = 0
self.pressed = false
self.widthFactor = 1.0
self.heightFactor = 1.0
super.init(frame: .zero)
setupView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc public func setLocation(xOffset:CGFloat, yOffset:CGFloat) {
NSLayoutConstraint.activate([
self.leadingAnchor.constraint(equalTo: self.superview!.leadingAnchor, constant: xOffset),
self.topAnchor.constraint(equalTo: self.superview!.topAnchor, constant: yOffset),
])
}
@objc public func enableRelocationMode(enabled: Bool){
OnScreenButtonView.editMode = enabled
}
@objc public func resizeButtonView(){
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// To resize the button, we must set this to false temporarily
translatesAutoresizingMaskIntoConstraints = false
// replace invalid factor values
if(self.widthFactor == 0) {self.widthFactor = 1.0}
if(self.heightFactor == 0) {self.heightFactor = 1.0}
// Constraints for resizing
let newWidthConstraint = self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor)
let newHeightConstraint = self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor)
NSLayoutConstraint.activate([
self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 65 * self.heightFactor),
])
// Trigger layout update
superview.layoutIfNeeded()
// Re-setup buttonView style
setupView()
}
@objc public func setupView() {
label.text = self.keyLabel
label.font = UIFont.boldSystemFont(ofSize: 19)
label.translatesAutoresizingMaskIntoConstraints = false
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.1 // Adjust the scale factor as needed
label.textColor = UIColor(white: 1.0, alpha: 0.82)
label.textAlignment = .center
label.shadowColor = .black
label.shadowOffset = CGSize(width: 1, height: 1)
label.translatesAutoresizingMaskIntoConstraints = false // enable auto alignment for the label
self.translatesAutoresizingMaskIntoConstraints = true // this is mandatory to prevent unexpected key view location change
self.layer.borderColor = UIColor(white: 0.2, alpha: 0.86).cgColor
self.layer.borderWidth = 1
self.layer.cornerRadius = 20
self.backgroundColor = UIColor(white: 0.2, alpha: 0.57)
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.shadowRadius = 8
self.layer.shadowOpacity = 0.5
addSubview(label)
NSLayoutConstraint.activate([
//self.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width * 0.088),
//self.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height * 0.1),
self.widthAnchor.constraint(equalToConstant: 70 * self.widthFactor),
self.heightAnchor.constraint(equalToConstant: 65 * self.widthFactor),
])
NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 10), // set up label size contrain within UIView
label.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: -10),
label.centerXAnchor.constraint(equalTo: centerXAnchor),
label.centerYAnchor.constraint(equalTo: centerYAnchor),
//label.heightAnchor.constraint(equalToConstant: 40)
])
}
private func buttonDownVisualEffect() {
let spread = 10.2; // 扩散的大小
let largerRect = self.bounds.insetBy(dx: -spread, dy: -spread)
let shadowPath = UIBezierPath(roundedRect: largerRect, cornerRadius: self.layer.cornerRadius)
self.layer.shadowPath = shadowPath.cgPath
// self.layer.shadowColor = UIColor.systemBlue.withAlphaComponent(0.7).cgColor
self.layer.shadowColor = UIColor(red: 0.5, green: 0.5, blue: 1.0, alpha: 0.80).cgColor
self.layer.shadowOffset = CGSize.zero
self.layer.shadowOpacity = 1.0
self.layer.shadowRadius = 0.0
self.layer.borderWidth = 0
}
// Touch event handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// print("touchDown: %f", CACurrentMediaTime())
self.pressed = true
super.touchesBegan(touches, with: event)
//self.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 1.0, alpha: 0.7)
if !OnScreenButtonView.editMode {
// self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
self.buttonDownVisualEffect()
self.layer.borderWidth = 0
// if the command(keystring contains "+", it's a multi-key command or a quick triggering key, rather than a physical button
if(self.keyString.contains("+")){
let keyboardCmdStrings = CommandManager.shared.extractKeyStrings(from: self.keyString)!
CommandManager.shared.sendKeyDownEventWithDelay(keyboardCmdStrings: keyboardCmdStrings) // send multi-key command
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) { // reset shadow color immediately 50ms later
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
}
}
// if there's no "+" in the keystring, treat it as a regular button:
else{
if(CommandManager.mouseButtonMappings.keys.contains(self.keyString)){
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_PRESS), Int32(CommandManager.mouseButtonMappings[self.keyString]!))
}
else{
LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_DOWN), 0)
}
}
}
// here is in edit mode:
else{
NotificationCenter.default.post(name: Notification.Name("OnScreenButtonViewSelected"),object: self) // inform layout tool controller to fetch button size factors. self will be passed as the object of the notification
if let touch = touches.first {
let touchLocation = touch.location(in: superview)
storedLocation = touchLocation
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
OnScreenButtonView.timestampOfButtonBeingDragged = self.timestamp
// Move the buttonView based on touch movement in relocation mode
if OnScreenButtonView.editMode {
if let touch = touches.first {
let currentLocation = touch.location(in: superview)
let offsetX = currentLocation.x - storedLocation.x
let offsetY = currentLocation.y - storedLocation.y
center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
//NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y)
storedLocation = currentLocation // Update initial center for next movement
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
// self.pressed = false // will be reset outside the class
super.touchesEnded(touches, with: event)
if !OnScreenButtonView.editMode && !self.keyString.contains("+") { // if the command(keystring contains "+", it's a multi-key command rather than a single key button
if(CommandManager.mouseButtonMappings.keys.contains(self.keyString)){
LiSendMouseButtonEvent(CChar(BUTTON_ACTION_RELEASE), Int32(CommandManager.mouseButtonMappings[self.keyString]!))
}
else{
LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0)
}
// self.backgroundColor = self.originalBackgroundColor
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
return;
}
// self.backgroundColor = self.originalBackgroundColor
self.layer.shadowColor = UIColor.clear.cgColor
self.layer.borderWidth = 1
guard let superview = superview else { return }
// Deactivate existing constraints if necessary
NSLayoutConstraint.deactivate(self.constraints)
// Add new constraints based on the current center position
translatesAutoresizingMaskIntoConstraints = true
// Create new constraints
let newLeadingConstraint = self.leadingAnchor.constraint(equalTo: superview.leadingAnchor, constant: self.frame.origin.x)
let newTopConstraint = self.topAnchor.constraint(equalTo: superview.topAnchor, constant: self.frame.origin.y)
// Activate the new location constraints
NSLayoutConstraint.activate([newLeadingConstraint, newTopConstraint])
// Trigger layout update
superview.layoutIfNeeded()
setupView(); //re-setup buttonView style
}
}