// // CustomTapGestureRecognizer.m // Moonlight // // Created by ZWM on 2024/5/15. // Copyright © 2024 Moonlight Game Streaming Project. All rights reserved. // #import #import #import "CustomTapGestureRecognizer.h" @implementation CustomTapGestureRecognizer static NSTimeInterval multiFingerDownTime; static bool multiFingerDown; static CGFloat screenHeightInPoints; static CGFloat lowestTouchPointYCoord = 0.0; - (instancetype)initWithTarget:(nullable id)target action:(nullable SEL)action { self = [super initWithTarget:target action:action]; screenHeightInPoints = CGRectGetHeight([[UIScreen mainScreen] bounds]); return self; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Check if the number of touches and taps meets the required criteria if ([[event allTouches] count] == _numberOfTouchesRequired) { multiFingerDownTime = CACurrentMediaTime(); multiFingerDown = true; for(UITouch *touch in [event allTouches]){ if(lowestTouchPointYCoord < [touch locationInView:self.view].y) lowestTouchPointYCoord = [touch locationInView:self.view].y; } //NSLog(@"lowestTouchPointYCoord: %f ", lowestTouchPointYCoord); _lowestTouchPointHeight = screenHeightInPoints - lowestTouchPointYCoord; self.state = UIGestureRecognizerStatePossible; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // [super touchesEnded:touches withEvent:event]; if(multiFingerDown && [[event allTouches] count] == [touches count]){ multiFingerDown = false; if((CACurrentMediaTime() - multiFingerDownTime) < _tapDownTimeThreshold / 1000){ lowestTouchPointYCoord = 0.0; //reset for next recognition self.state = UIGestureRecognizerStateRecognized; } } } @end