// // CustomTapGestureRecognizer.m // Moonlight // // Created by Admin on 2024/5/15. // Copyright © 2024 Moonlight Game Streaming Project. All rights reserved. // #import #import #import "CustomTapGestureRecognizer.h" @implementation CustomTapGestureRecognizer static NSTimeInterval multiFingerDownTime; static bool multiFingerDown; - (instancetype)initWithTarget:(nullable id)target action:(nullable SEL)action { self = [super initWithTarget:target action:action]; return self; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Check if the number of touches and taps meets the required criteria if ([[event allTouches] count] == _numberOfTouchesRequired) { multiFingerDownTime = CACurrentMediaTime(); multiFingerDown = true; self.state = UIGestureRecognizerStatePossible; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // [super touchesEnded:touches withEvent:event]; if(multiFingerDown && [[event allTouches] count] == [touches count]){ multiFingerDown = false; if((CACurrentMediaTime() - multiFingerDownTime) < _tapDownTimeThreshold / 1000) self.state = UIGestureRecognizerStateRecognized; } } @end