Author SHA1 Message Date
Bogdan Seniuc da47035525 Override default SDL audio ducking option 2024-12-20 15:46:19 -06:00
Cameron Gutman db9a4ab7c2 Initialize block variables 2024-12-20 15:40:30 -06:00
Cameron Gutman a528ce7e2a Roll back package metadata version to fix CI 2024-12-20 15:34:17 -06:00
Cameron Gutman 1e0714ce70 Fix reference cycle in HttpManager due to delegate retention
Fixes #654
2024-12-20 15:33:02 -06:00
Cameron Gutman 997525c71e Fix leaks during pairing
Ref: #654
2024-12-20 15:31:45 -06:00
Cameron Gutman b88cf14b4e Fix leaks from getClientCertificate
Ref: #654
2024-12-20 15:31:12 -06:00
Cameron Gutman 1cfabac4b5 Disable certificate encryption to avoid legacy provider requirement
Closes #646
Fixes #660
2024-12-20 14:43:04 -06:00
Cameron Gutman 42518301f7 Update OpenSSL package 2024-12-20 14:18:15 -06:00
alexhaugland 022352c166 Upgrade OpenSSL so it works on visionOS (#635)
* Switch OpenSSL so it works on visionOS
* Fix cert generation to work with OpenSSL 3
* Update gitignore
2024-07-10 19:51:16 -05:00
632 changed files with 14168 additions and 123581 deletions
-21
View File
@@ -1,21 +0,0 @@
BasedOnStyle: Chromium
AlignAfterOpenBracket: true
AlignOperands: false
AllowAllParametersOfDeclarationOnNextLine: true
AlwaysBreakTemplateDeclarations: true
BinPackArguments: false
BinPackParameters: false
BreakBeforeTernaryOperators: true
ColumnLimit: 160
ContinuationIndentWidth: 4
DerivePointerAlignment: false
IndentWidth: 4
ObjCBlockIndentWidth: 4
ObjCSpaceAfterProperty: true
ObjCSpaceBeforeProtocolList: true
PointerBindsToType: false
PointerAlignment: Right
SpacesInContainerLiterals: true
TabWidth: 4
UseTab: Never
-91
View File
@@ -1,91 +0,0 @@
name: Build VoidLink IPA
on:
push:
branches:
- Integration
workflow_dispatch:
jobs:
build:
name: Build .ipa and publish source
runs-on: macos
env:
# Per-app: change APP_NAME for each app repo. Used everywhere so the
# perlis dir name and file names always match (no hardcoded drift).
APP_NAME: VoidLink
# Point xcodebuild at full Xcode without sudo (sudo hangs in CI).
# DEVELOPER_DIR overrides the active developer directory for all steps.
DEVELOPER_DIR: /Applications/Xcode.app/Contents/Developer
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Checkout submodules
run: git submodule update --init --recursive
- name: Select Xcode
run: xcodebuild -version
- name: Build unsigned .ipa
run: |
# Build the app (no signing — SideStore signs on-device).
# VoidLink's scheme is auto-generated from the VoidLink target.
# Release config → bundle id com.voidlink.tf.iOS (Debug uses
# com.voidlink.tf.debug10.iOS), so the .ipa matches the metadata.
xcodebuild \
-scheme VoidLink \
-sdk iphoneos \
-configuration Release \
archive \
-archivePath $PWD/build/VoidLink.xcarchive \
CODE_SIGN_IDENTITY="" \
CODE_SIGNING_REQUIRED="NO" \
CODE_SIGN_ENTITLEMENTS="" \
CODE_SIGNING_ALLOWED="NO"
# Package the .app bundle into an .ipa (Payload/App.app structure)
mkdir -p build/IPA/Payload
cp -R build/VoidLink.xcarchive/Products/Applications/VoidLink.app build/IPA/Payload/VoidLink.app
cd build/IPA
zip -r ../../$APP_NAME.ipa Payload
cd ../..
ls -la $APP_NAME.ipa
- name: Generate app metadata
run: |
# Read the version from the built app so it always matches the .ipa
# (no hardcoded drift). CFBundleShortVersionString = MARKETING_VERSION.
VERSION=$(/usr/libexec/PlistBuddy -c "Print :CFBundleShortVersionString" \
build/VoidLink.xcarchive/Products/Applications/VoidLink.app/Info.plist)
SIZE=$(stat -f%z $APP_NAME.ipa)
DATE=$(date -u +"%Y-%m-%dT%H:%M:%SZ")
# Per-app metadata file. The perlis aggregator folds this into the
# root source.json at https://apps.bueso.eu/source.json.
cat > $APP_NAME.json <<EOF
{
"name": "VoidLink",
"bundleIdentifier": "com.voidlink.tf.iOS",
"developerName": "Luis",
"localizedDescription": "VoidLink (Moonlight fork) - stream from your PC. Built via Gitea Actions.",
"iconURL": "https://apps.bueso.eu/$APP_NAME/icon.png",
"downloadURL": "https://apps.bueso.eu/$APP_NAME/$APP_NAME.ipa",
"version": "$VERSION",
"versionDate": "$DATE",
"size": $SIZE,
"permissions": []
}
EOF
cat $APP_NAME.json
- name: Upload to source host (perlis)
run: |
# Upload .ipa + per-app metadata + icon to perlis via SSH.
# PERLIS_SSH_HOST is the Tailscale MagicDNS name (perlis.bueso.loc),
# reachable from the iMac runner over the Tailscale mesh.
ssh -o StrictHostKeyChecking=no \
"${{ secrets.PERLIS_SSH_USER }}@${{ secrets.PERLIS_SSH_HOST }}" \
"mkdir -p /mnt/appdata/ios-apps/$APP_NAME"
scp -o StrictHostKeyChecking=no \
$APP_NAME.ipa $APP_NAME.json icon.png \
"${{ secrets.PERLIS_SSH_USER }}@${{ secrets.PERLIS_SSH_HOST }}:/mnt/appdata/ios-apps/$APP_NAME/"
-30
View File
@@ -1,30 +0,0 @@
name: Build VoidLink IPA
on:
push:
branches: [ "feat/frame_pacing_metal" ]
jobs:
build:
name: Build VoidLink IPA
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Checkout submodules
run: "git submodule update --init --recursive"
- name: Build VoidLink
run: |
xcodebuild -verbose -scheme VoidLink -sdk iphoneos -configuration Debug archive -archivePath $PWD/build/VoidLink.xcarchive CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED="NO" CODE_SIGN_ENTITLEMENTS="" CODE_SIGNING_ALLOWED="NO"
mkdir -p ./build/IPA && mkdir -p ./build/IPA/Payload
cp -r ./build/VoidLink.xcarchive/Products/Applications/VoidLink.app ./build/IPA/Payload/VoidLink.app
cd ./build/IPA && zip -r ../../build/VoidLink.ipa ./Payload/* && cd ../..
- name: Upload VoidLink IPA to Artifacts
uses: actions/upload-artifact@v4
with:
name: VoidLink.ipa
path: build/VoidLink.ipa
-4
View File
@@ -4,7 +4,3 @@
.DS_Store
Build
DerivedData
build-home/
*.xccheckout
.github
README.md
+1 -7
View File
@@ -1,12 +1,6 @@
[submodule "moonlight-common/moonlight-common-c"]
path = moonlight-common/moonlight-common-c
url=https://github.com/TrueZhuangJia/voidlink-c.git
url = https://github.com/moonlight-stream/moonlight-common-c.git
[submodule "X1Kit"]
path = X1Kit
url = https://github.com/cgutman/X1Kit.git
[submodule "third_party/imgui"]
path = third_party/imgui
url = https://github.com/ocornut/imgui.git
[submodule "third_party/moonlight-audio-haptics"]
path = third_party/moonlight-audio-haptics
url = https://github.com/TrueZhuangJia/moonlight-audio-haptics.git
-78
View File
@@ -1,78 +0,0 @@
// dear imgui: Renderer Backend for Metal
// This needs to be used along with a Platform Backend (e.g. OSX)
// Implemented features:
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
//-----------------------------------------------------------------------------
// ObjC API
//-----------------------------------------------------------------------------
#ifdef __OBJC__
@class MTLRenderPassDescriptor;
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
id<MTLCommandBuffer> commandBuffer,
id<MTLRenderCommandEncoder> commandEncoder);
// Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex);
#endif
//-----------------------------------------------------------------------------
// C++ API
//-----------------------------------------------------------------------------
// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
// More info about using Metal from C++: https://developer.apple.com/metal/cpp/
#ifdef IMGUI_IMPL_METAL_CPP
#include <Metal/Metal.hpp>
#ifndef __OBJC__
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
MTL::CommandBuffer* commandBuffer,
MTL::RenderCommandEncoder* commandEncoder);
// Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device);
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex);
#endif
#endif
//-----------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE
-657
View File
@@ -1,657 +0,0 @@
// dear imgui: Renderer Backend for Metal
// This needs to be used along with a Platform Backend (e.g. OSX)
// Implemented features:
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplMetal_CreateFontsTexture() and ImGui_ImplMetal_DestroyFontsTexture().
// 2025-02-03: Metal: Crash fix. (#8367)
// 2024-01-08: Metal: Fixed memory leaks when using metal-cpp (#8276, #8166) or when using multiple contexts (#7419).
// 2022-08-23: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'.
// 2022-07-05: Metal: Add dispatch synchronization.
// 2022-06-30: Metal: Use __bridge for ARC based systems.
// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler.
// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
// 2021-08-24: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
// 2021-05-19: Metal: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-02-18: Metal: Change blending equation to preserve alpha in output buffer.
// 2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst.
// 2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
// 2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-07-05: Metal: Added new Metal backend implementation.
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_metal.h"
#import <time.h>
#import <Metal/Metal.h>
#pragma mark - Support classes
// A wrapper around a MTLBuffer object that knows the last time it was reused
@interface MetalBuffer : NSObject
@property (nonatomic, strong) id<MTLBuffer> buffer;
@property (nonatomic, assign) double lastReuseTime;
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer;
@end
// An object that encapsulates the data necessary to uniquely identify a
// render pipeline state. These are used as cache keys.
@interface FramebufferDescriptor : NSObject<NSCopying>
@property (nonatomic, assign) unsigned long sampleCount;
@property (nonatomic, assign) MTLPixelFormat colorPixelFormat;
@property (nonatomic, assign) MTLPixelFormat depthPixelFormat;
@property (nonatomic, assign) MTLPixelFormat stencilPixelFormat;
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor;
@end
@interface MetalTexture : NSObject
@property (nonatomic, strong) id<MTLTexture> metalTexture;
- (instancetype)initWithTexture:(id<MTLTexture>)metalTexture;
@end
// A singleton that stores long-lived objects that are needed by the Metal
// renderer backend. Stores the render pipeline state cache and the default
// font texture, and manages the reusable buffer cache.
@interface MetalContext : NSObject
@property (nonatomic, strong) id<MTLDevice> device;
@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
@property (nonatomic, strong) FramebufferDescriptor* framebufferDescriptor; // framebuffer descriptor for current frame; transient
@property (nonatomic, strong) NSMutableDictionary* renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
@property (nonatomic, strong) NSMutableArray<MetalBuffer*>* bufferCache;
@property (nonatomic, assign) double lastBufferCachePurge;
- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device;
- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device;
@end
struct ImGui_ImplMetal_Data
{
MetalContext* SharedMetalContext;
ImGui_ImplMetal_Data() { memset((void*)this, 0, sizeof(*this)); }
};
static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; }
static void ImGui_ImplMetal_DestroyBackendData(){ IM_DELETE(ImGui_ImplMetal_GetBackendData()); }
// XXX Work around missing clock symbols on iOS. The NSDate version is the method this function used previously.
#if defined(CLOCK_UPTIME_RAW)
static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); }
#else
static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)[NSDate date].timeIntervalSince1970; }
#endif
#ifdef IMGUI_IMPL_METAL_CPP
#pragma mark - Dear ImGui Metal C++ Backend API
bool ImGui_ImplMetal_Init(MTL::Device* device)
{
return ImGui_ImplMetal_Init((__bridge id<MTLDevice>)(device));
}
void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor)
{
ImGui_ImplMetal_NewFrame((__bridge MTLRenderPassDescriptor*)(renderPassDescriptor));
}
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
MTL::CommandBuffer* commandBuffer,
MTL::RenderCommandEncoder* commandEncoder)
{
ImGui_ImplMetal_RenderDrawData(draw_data,
(__bridge id<MTLCommandBuffer>)(commandBuffer),
(__bridge id<MTLRenderCommandEncoder>)(commandEncoder));
}
bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device)
{
return ImGui_ImplMetal_CreateDeviceObjects((__bridge id<MTLDevice>)(device));
}
#endif // #ifdef IMGUI_IMPL_METAL_CPP
#pragma mark - Dear ImGui Metal Backend API
bool ImGui_ImplMetal_Init(id<MTLDevice> device)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
ImGui_ImplMetal_Data* bd = IM_NEW(ImGui_ImplMetal_Data)();
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "imgui_impl_metal";
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
bd->SharedMetalContext = [[MetalContext alloc] init];
bd->SharedMetalContext.device = device;
return true;
}
void ImGui_ImplMetal_Shutdown()
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
IM_UNUSED(bd);
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
ImGui_ImplMetal_DestroyDeviceObjects();
ImGui_ImplMetal_DestroyBackendData();
ImGuiIO& io = ImGui::GetIO();
io.BackendRendererName = nullptr;
io.BackendRendererUserData = nullptr;
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
}
void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
IM_ASSERT(bd != nil && "Context or backend not initialized! Did you call ImGui_ImplMetal_Init()?");
#ifdef IMGUI_IMPL_METAL_CPP
bd->SharedMetalContext.framebufferDescriptor = [[[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]autorelease];
#else
bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
#endif
if (bd->SharedMetalContext.depthStencilState == nil)
ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
}
static void ImGui_ImplMetal_SetupRenderState(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer,
id<MTLRenderCommandEncoder> commandEncoder, id<MTLRenderPipelineState> renderPipelineState,
MetalBuffer* vertexBuffer, size_t vertexBufferOffset)
{
IM_UNUSED(commandBuffer);
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
[commandEncoder setCullMode:MTLCullModeNone];
[commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState];
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to
// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
MTLViewport viewport =
{
.originX = 0.0,
.originY = 0.0,
.width = (double)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x),
.height = (double)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y),
.znear = 0.0,
.zfar = 1.0
};
[commandEncoder setViewport:viewport];
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
float N = (float)viewport.znear;
float F = (float)viewport.zfar;
const float ortho_projection[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
{ 0.0f, 0.0f, 1/(F-N), 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f },
};
[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
[commandEncoder setRenderPipelineState:renderPipelineState];
[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
[commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0];
}
// Metal Render function.
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
MetalContext* ctx = bd->SharedMetalContext;
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
if (fb_width <= 0 || fb_height <= 0 || draw_data->CmdListsCount == 0)
return;
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
if (draw_data->Textures != nullptr)
for (ImTextureData* tex : *draw_data->Textures)
if (tex->Status != ImTextureStatus_OK)
ImGui_ImplMetal_UpdateTexture(tex);
// Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame
// The hit rate for this cache should be very near 100%.
id<MTLRenderPipelineState> renderPipelineState = ctx.renderPipelineStateCache[ctx.framebufferDescriptor];
if (renderPipelineState == nil)
{
// No luck; make a new render pipeline state
renderPipelineState = [ctx renderPipelineStateForFramebufferDescriptor:ctx.framebufferDescriptor device:commandBuffer.device];
// Cache render pipeline state for later reuse
ctx.renderPipelineStateCache[ctx.framebufferDescriptor] = renderPipelineState;
}
size_t vertexBufferLength = (size_t)draw_data->TotalVtxCount * sizeof(ImDrawVert);
size_t indexBufferLength = (size_t)draw_data->TotalIdxCount * sizeof(ImDrawIdx);
MetalBuffer* vertexBuffer = [ctx dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
MetalBuffer* indexBuffer = [ctx dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
ImGui_ImplMetal_SetupRenderState(draw_data, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, 0);
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
// Render command lists
size_t vertexBufferOffset = 0;
size_t indexBufferOffset = 0;
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
const ImDrawList* draw_list = draw_data->CmdLists[n];
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, draw_list->VtxBuffer.Data, (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, draw_list->IdxBuffer.Data, (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
ImGui_ImplMetal_SetupRenderState(draw_data, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset);
else
pcmd->UserCallback(draw_list, pcmd);
}
else
{
// Project scissor/clipping rectangles into framebuffer space
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
// Clamp to viewport as setScissorRect() won't accept values that are off bounds
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
continue;
if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this
continue;
// Apply scissor/clipping rectangle
MTLScissorRect scissorRect =
{
.x = NSUInteger(clip_min.x),
.y = NSUInteger(clip_min.y),
.width = NSUInteger(clip_max.x - clip_min.x),
.height = NSUInteger(clip_max.y - clip_min.y)
};
[commandEncoder setScissorRect:scissorRect];
// Bind texture, Draw
if (ImTextureID tex_id = pcmd->GetTexID())
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(void*)(intptr_t)(tex_id) atIndex:0];
[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
indexCount:pcmd->ElemCount
indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32
indexBuffer:indexBuffer.buffer
indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)];
}
}
vertexBufferOffset += (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert);
indexBufferOffset += (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx);
}
MetalContext* sharedMetalContext = bd->SharedMetalContext;
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
{
dispatch_async(dispatch_get_main_queue(), ^{
@synchronized(sharedMetalContext.bufferCache)
{
[sharedMetalContext.bufferCache addObject:vertexBuffer];
[sharedMetalContext.bufferCache addObject:indexBuffer];
}
});
}];
}
static void ImGui_ImplMetal_DestroyTexture(ImTextureData* tex)
{
MetalTexture* backend_tex = (__bridge_transfer MetalTexture*)(tex->BackendUserData);
if (backend_tex == nullptr)
return;
IM_ASSERT(backend_tex.metalTexture == (__bridge id<MTLTexture>)(void*)(intptr_t)tex->TexID);
backend_tex.metalTexture = nil;
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
tex->SetTexID(ImTextureID_Invalid);
tex->SetStatus(ImTextureStatus_Destroyed);
tex->BackendUserData = nullptr;
}
void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
if (tex->Status == ImTextureStatus_WantCreate)
{
// Create and upload new texture to graphics system
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
// We are retrieving and uploading the font atlas as a 4-channels RGBA texture here.
// In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth.
// However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures.
// You can make that change in your implementation.
MTLTextureDescriptor* textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:(NSUInteger)tex->Width
height:(NSUInteger)tex->Height
mipmapped:NO];
textureDescriptor.usage = MTLTextureUsageShaderRead;
#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
textureDescriptor.storageMode = MTLStorageModeManaged;
#else
textureDescriptor.storageMode = MTLStorageModeShared;
#endif
id <MTLTexture> texture = [bd->SharedMetalContext.device newTextureWithDescriptor:textureDescriptor];
[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)tex->Width, (NSUInteger)tex->Height) mipmapLevel:0 withBytes:tex->Pixels bytesPerRow:(NSUInteger)tex->Width * 4];
MetalTexture* backend_tex = [[MetalTexture alloc] initWithTexture:texture];
// Store identifiers
tex->SetTexID((ImTextureID)(intptr_t)texture);
tex->SetStatus(ImTextureStatus_OK);
tex->BackendUserData = (__bridge_retained void*)(backend_tex);
}
else if (tex->Status == ImTextureStatus_WantUpdates)
{
// Update selected blocks. We only ever write to textures regions which have never been used before!
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
MetalTexture* backend_tex = (__bridge MetalTexture*)(tex->BackendUserData);
for (ImTextureRect& r : tex->Updates)
{
[backend_tex.metalTexture replaceRegion:MTLRegionMake2D((NSUInteger)r.x, (NSUInteger)r.y, (NSUInteger)r.w, (NSUInteger)r.h)
mipmapLevel:0
withBytes:tex->GetPixelsAt(r.x, r.y)
bytesPerRow:(NSUInteger)tex->Width * 4];
}
tex->SetStatus(ImTextureStatus_OK);
}
else if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
{
ImGui_ImplMetal_DestroyTexture(tex);
}
}
bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
MTLDepthStencilDescriptor* depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init];
depthStencilDescriptor.depthWriteEnabled = NO;
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
#ifdef IMGUI_IMPL_METAL_CPP
[depthStencilDescriptor release];
#endif
return true;
}
void ImGui_ImplMetal_DestroyDeviceObjects()
{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
// Destroy all textures
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
if (tex->RefCount == 1)
ImGui_ImplMetal_DestroyTexture(tex);
[bd->SharedMetalContext.renderPipelineStateCache removeAllObjects];
}
#pragma mark - MetalBuffer implementation
@implementation MetalBuffer
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer
{
if ((self = [super init]))
{
_buffer = buffer;
_lastReuseTime = GetMachAbsoluteTimeInSeconds();
}
return self;
}
@end
#pragma mark - FramebufferDescriptor implementation
@implementation FramebufferDescriptor
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor
{
if ((self = [super init]))
{
_sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount;
_colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat;
_depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat;
_stencilPixelFormat = renderPassDescriptor.stencilAttachment.texture.pixelFormat;
}
return self;
}
- (nonnull id)copyWithZone:(nullable NSZone*)zone
{
FramebufferDescriptor* copy = [[FramebufferDescriptor allocWithZone:zone] init];
copy.sampleCount = self.sampleCount;
copy.colorPixelFormat = self.colorPixelFormat;
copy.depthPixelFormat = self.depthPixelFormat;
copy.stencilPixelFormat = self.stencilPixelFormat;
return copy;
}
- (NSUInteger)hash
{
NSUInteger sc = _sampleCount & 0x3;
NSUInteger cf = _colorPixelFormat & 0x3FF;
NSUInteger df = _depthPixelFormat & 0x3FF;
NSUInteger sf = _stencilPixelFormat & 0x3FF;
NSUInteger hash = (sf << 22) | (df << 12) | (cf << 2) | sc;
return hash;
}
- (BOOL)isEqual:(id)object
{
FramebufferDescriptor* other = object;
if (![other isKindOfClass:[FramebufferDescriptor class]])
return NO;
return other.sampleCount == self.sampleCount &&
other.colorPixelFormat == self.colorPixelFormat &&
other.depthPixelFormat == self.depthPixelFormat &&
other.stencilPixelFormat == self.stencilPixelFormat;
}
@end
#pragma mark - MetalTexture implementation
@implementation MetalTexture
- (instancetype)initWithTexture:(id<MTLTexture>)metalTexture
{
if ((self = [super init]))
self.metalTexture = metalTexture;
return self;
}
@end
#pragma mark - MetalContext implementation
@implementation MetalContext
- (instancetype)init
{
if ((self = [super init]))
{
self.renderPipelineStateCache = [NSMutableDictionary dictionary];
self.bufferCache = [NSMutableArray array];
_lastBufferCachePurge = GetMachAbsoluteTimeInSeconds();
}
return self;
}
- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device
{
uint64_t now = GetMachAbsoluteTimeInSeconds();
@synchronized(self.bufferCache)
{
// Purge old buffers that haven't been useful for a while
if (now - self.lastBufferCachePurge > 1.0)
{
NSMutableArray* survivors = [NSMutableArray array];
for (MetalBuffer* candidate in self.bufferCache)
if (candidate.lastReuseTime > self.lastBufferCachePurge)
[survivors addObject:candidate];
self.bufferCache = [survivors mutableCopy];
self.lastBufferCachePurge = now;
}
// See if we have a buffer we can reuse
MetalBuffer* bestCandidate = nil;
for (MetalBuffer* candidate in self.bufferCache)
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
bestCandidate = candidate;
if (bestCandidate != nil)
{
[self.bufferCache removeObject:bestCandidate];
bestCandidate.lastReuseTime = now;
return bestCandidate;
}
}
// No luck; make a new buffer
id<MTLBuffer> backing = [device newBufferWithLength:length options:MTLResourceStorageModeShared];
return [[MetalBuffer alloc] initWithBuffer:backing];
}
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device
{
NSError* error = nil;
NSString* shaderSource = @""
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"\n"
"struct Uniforms {\n"
" float4x4 projectionMatrix;\n"
"};\n"
"\n"
"struct VertexIn {\n"
" float2 position [[attribute(0)]];\n"
" float2 texCoords [[attribute(1)]];\n"
" uchar4 color [[attribute(2)]];\n"
"};\n"
"\n"
"struct VertexOut {\n"
" float4 position [[position]];\n"
" float2 texCoords;\n"
" float4 color;\n"
"};\n"
"\n"
"vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n"
" constant Uniforms &uniforms [[buffer(1)]]) {\n"
" VertexOut out;\n"
" out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
" out.texCoords = in.texCoords;\n"
" out.color = float4(in.color) / float4(255.0);\n"
" return out;\n"
"}\n"
"\n"
"fragment half4 fragment_main(VertexOut in [[stage_in]],\n"
" texture2d<half, access::sample> texture [[texture(0)]]) {\n"
" constexpr sampler linearSampler(coord::normalized, min_filter::linear, mag_filter::linear, mip_filter::linear);\n"
" half4 texColor = texture.sample(linearSampler, in.texCoords);\n"
" return half4(in.color) * texColor;\n"
"}\n";
id<MTLLibrary> library = [device newLibraryWithSource:shaderSource options:nil error:&error];
if (library == nil)
{
NSLog(@"Error: failed to create Metal library: %@", error);
return nil;
}
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"fragment_main"];
if (vertexFunction == nil || fragmentFunction == nil)
{
NSLog(@"Error: failed to find Metal shader functions in library: %@", error);
return nil;
}
MTLVertexDescriptor* vertexDescriptor = [MTLVertexDescriptor vertexDescriptor];
vertexDescriptor.attributes[0].offset = offsetof(ImDrawVert, pos);
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position
vertexDescriptor.attributes[0].bufferIndex = 0;
vertexDescriptor.attributes[1].offset = offsetof(ImDrawVert, uv);
vertexDescriptor.attributes[1].format = MTLVertexFormatFloat2; // texCoords
vertexDescriptor.attributes[1].bufferIndex = 0;
vertexDescriptor.attributes[2].offset = offsetof(ImDrawVert, col);
vertexDescriptor.attributes[2].format = MTLVertexFormatUChar4; // color
vertexDescriptor.attributes[2].bufferIndex = 0;
vertexDescriptor.layouts[0].stepRate = 1;
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert);
MTLRenderPipelineDescriptor* pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineDescriptor.vertexFunction = vertexFunction;
pipelineDescriptor.fragmentFunction = fragmentFunction;
pipelineDescriptor.vertexDescriptor = vertexDescriptor;
pipelineDescriptor.rasterSampleCount = self.framebufferDescriptor.sampleCount;
pipelineDescriptor.colorAttachments[0].pixelFormat = self.framebufferDescriptor.colorPixelFormat;
pipelineDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
pipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineDescriptor.depthAttachmentPixelFormat = self.framebufferDescriptor.depthPixelFormat;
pipelineDescriptor.stencilAttachmentPixelFormat = self.framebufferDescriptor.stencilPixelFormat;
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
if (error != nil)
NSLog(@"Error: failed to create Metal pipeline state: %@", error);
return renderPipelineState;
}
@end
//-----------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE
+3 -9
View File
@@ -1,10 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="24506" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="15505" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
<device id="retina6_1" orientation="landscape" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="24504"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="15509"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<objects>
@@ -13,13 +12,8 @@
<view contentMode="scaleToFill" id="VWy-YH-qYj">
<rect key="frame" x="0.0" y="0.0" width="896" height="414"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<color key="backgroundColor" white="0.33333333329999998" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<point key="canvasLocation" x="33" y="187"/>
</view>
</objects>
<resources>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
@@ -21,6 +21,5 @@
- (void)saveContext;
- (NSURL *)applicationDocumentsDirectory;
- (NSURL*) getStoreURL;
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0));
@end
@@ -5,13 +5,8 @@
// Created by Diego Waxemberg on 1/17/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
// Modified by True砖家 since 2024.7.12
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
//
#import "AppDelegate.h"
#import "MainFrameViewController.h"
#import "VoidLink-Swift.h"
@implementation AppDelegate
@@ -27,66 +22,17 @@ static NSString* DB_NAME = @"Moonlight_tvOS.bin";
static NSString* DB_NAME = @"Limelight_iOS.sqlite";
#endif
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
}
#if !TARGET_OS_TV
/*
// orietation limitatioin test
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
UIViewController *topController = window.rootViewController;
while (topController.presentedViewController) {
topController = topController.presentedViewController;
}
return [topController supportedInterfaceOrientations];
}
*/
/*
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
NSLog(@"orientation limit");
return UIInterfaceOrientationMaskLandscape;
}
*/
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for command tool customization after application launch (works only when user default is nil)
[CommandManager presetDefaultCommands];
[GenericUtils installSegmentedControlPreviousSelectionTracking];
[IAPManager shared];
// For iOS 12 and below, we need to manually create the window
if (@available(iOS 13.0, *)) {
// Scene delegate will handle window creation
} else {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
NSString *storyboardName;
if (UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) {
storyboardName = @"iPad";
} else {
storyboardName = @"iPhone";
}
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
UIViewController *initialViewController = [storyboard instantiateInitialViewController];
self.window.rootViewController = initialViewController;
[self.window makeKeyAndVisible];
#if !TARGET_OS_TV
UIApplicationShortcutItem* shortcut = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey];
if (shortcut != nil) {
_pcUuidToLoad = (NSString*)[shortcut.userInfo objectForKey:@"UUID"];
}
#endif
return YES;
}
#if !TARGET_OS_TV
- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL succeeded))completionHandler {
_pcUuidToLoad = (NSString*)[shortcutItem.userInfo objectForKey:@"UUID"];
_shortcutCompletionHandler = completionHandler;
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+13
View File
@@ -0,0 +1,13 @@
//
// ComputerScrollView.h
// Moonlight
//
// Created by Diego Waxemberg on 9/30/15.
// Copyright © 2015 Moonlight Stream. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ComputerScrollView : UIScrollView
@end
+28
View File
@@ -0,0 +1,28 @@
//
// ComputerScrollView.m
// Moonlight
//
// Created by Diego Waxemberg on 9/30/15.
// Copyright © 2015 Moonlight Stream. All rights reserved.
//
#import "ComputerScrollView.h"
@implementation ComputerScrollView
- (BOOL)touchesShouldCancelInContentView:(UIView *)view {
if ([view isKindOfClass:[UIButton class]]) {
return YES;
}
return [super touchesShouldCancelInContentView:view];
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
@end
@@ -9,7 +9,6 @@
#ifndef Limelight_mkcert_h
#define Limelight_mkcert_h
#include <sys/_types/_time_t.h>
#include <openssl/x509v3.h>
#include <openssl/pkcs12.h>
+44
View File
@@ -0,0 +1,44 @@
//
// DataManager.h
// Moonlight
//
// Created by Diego Waxemberg on 10/28/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "AppDelegate.h"
#import "TemporaryHost.h"
#import "TemporaryApp.h"
#import "TemporarySettings.h"
@interface DataManager : NSObject
- (void) saveSettingsWithBitrate:(NSInteger)bitrate
framerate:(NSInteger)framerate
height:(NSInteger)height
width:(NSInteger)width
audioConfig:(NSInteger)audioConfig
onscreenControls:(NSInteger)onscreenControls
optimizeGames:(BOOL)optimizeGames
multiController:(BOOL)multiController
swapABXYButtons:(BOOL)swapABXYButtons
audioOnPC:(BOOL)audioOnPC
preferredCodec:(uint32_t)preferredCodec
useFramePacing:(BOOL)useFramePacing
enableHdr:(BOOL)enableHdr
btMouseSupport:(BOOL)btMouseSupport
absoluteTouchMode:(BOOL)absoluteTouchMode
statsOverlay:(BOOL)statsOverlay;
- (NSArray*) getHosts;
- (void) updateHost:(TemporaryHost*)host;
- (void) updateAppsForExistingHost:(TemporaryHost *)host;
- (void) removeHost:(TemporaryHost*)host;
- (void) removeApp:(TemporaryApp*)app;
- (TemporarySettings*) getSettings;
- (void) updateUniqueId:(NSString*)uniqueId;
- (NSString*) getUniqueId;
@end
+245
View File
@@ -0,0 +1,245 @@
//
// DataManager.m
// Moonlight
//
// Created by Diego Waxemberg on 10/28/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "DataManager.h"
#import "TemporaryApp.h"
#import "TemporarySettings.h"
@implementation DataManager {
NSManagedObjectContext *_managedObjectContext;
AppDelegate *_appDelegate;
}
- (id) init {
self = [super init];
// HACK: Avoid calling [UIApplication delegate] off the UI thread to keep
// Main Thread Checker happy.
if ([NSThread isMainThread]) {
_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
}
else {
dispatch_sync(dispatch_get_main_queue(), ^{
self->_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
});
}
_managedObjectContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSMainQueueConcurrencyType];
[_managedObjectContext setParentContext:[_appDelegate managedObjectContext]];
return self;
}
- (void) updateUniqueId:(NSString*)uniqueId {
[_managedObjectContext performBlockAndWait:^{
[self retrieveSettings].uniqueId = uniqueId;
[self saveData];
}];
}
- (NSString*) getUniqueId {
__block NSString *uid;
[_managedObjectContext performBlockAndWait:^{
uid = [self retrieveSettings].uniqueId;
}];
return uid;
}
- (void) saveSettingsWithBitrate:(NSInteger)bitrate
framerate:(NSInteger)framerate
height:(NSInteger)height
width:(NSInteger)width
audioConfig:(NSInteger)audioConfig
onscreenControls:(NSInteger)onscreenControls
optimizeGames:(BOOL)optimizeGames
multiController:(BOOL)multiController
swapABXYButtons:(BOOL)swapABXYButtons
audioOnPC:(BOOL)audioOnPC
preferredCodec:(uint32_t)preferredCodec
useFramePacing:(BOOL)useFramePacing
enableHdr:(BOOL)enableHdr
btMouseSupport:(BOOL)btMouseSupport
absoluteTouchMode:(BOOL)absoluteTouchMode
statsOverlay:(BOOL)statsOverlay {
[_managedObjectContext performBlockAndWait:^{
Settings* settingsToSave = [self retrieveSettings];
settingsToSave.framerate = [NSNumber numberWithInteger:framerate];
settingsToSave.bitrate = [NSNumber numberWithInteger:bitrate];
settingsToSave.height = [NSNumber numberWithInteger:height];
settingsToSave.width = [NSNumber numberWithInteger:width];
settingsToSave.audioConfig = [NSNumber numberWithInteger:audioConfig];
settingsToSave.onscreenControls = [NSNumber numberWithInteger:onscreenControls];
settingsToSave.optimizeGames = optimizeGames;
settingsToSave.multiController = multiController;
settingsToSave.swapABXYButtons = swapABXYButtons;
settingsToSave.playAudioOnPC = audioOnPC;
settingsToSave.preferredCodec = preferredCodec;
settingsToSave.useFramePacing = useFramePacing;
settingsToSave.enableHdr = enableHdr;
settingsToSave.btMouseSupport = btMouseSupport;
settingsToSave.absoluteTouchMode = absoluteTouchMode;
settingsToSave.statsOverlay = statsOverlay;
[self saveData];
}];
}
- (void) updateHost:(TemporaryHost *)host {
[_managedObjectContext performBlockAndWait:^{
// Add a new persistent managed object if one doesn't exist
Host* parent = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
if (parent == nil) {
NSEntityDescription* entity = [NSEntityDescription entityForName:@"Host" inManagedObjectContext:self->_managedObjectContext];
parent = [[Host alloc] initWithEntity:entity insertIntoManagedObjectContext:self->_managedObjectContext];
}
// Push changes from the temp host to the persistent one
[host propagateChangesToParent:parent];
[self saveData];
}];
}
- (void) updateAppsForExistingHost:(TemporaryHost *)host {
[_managedObjectContext performBlockAndWait:^{
Host* parent = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
if (parent == nil) {
// The host must exist to be updated
return;
}
NSMutableSet *applist = [[NSMutableSet alloc] init];
NSArray *appRecords = [self fetchRecords:@"App"];
for (TemporaryApp* app in host.appList) {
// Add a new persistent managed object if one doesn't exist
App* parentApp = [self getAppForTemporaryApp:app withAppRecords:appRecords];
if (parentApp == nil) {
NSEntityDescription* entity = [NSEntityDescription entityForName:@"App" inManagedObjectContext:self->_managedObjectContext];
parentApp = [[App alloc] initWithEntity:entity insertIntoManagedObjectContext:self->_managedObjectContext];
}
[app propagateChangesToParent:parentApp withHost:parent];
[applist addObject:parentApp];
}
parent.appList = applist;
[self saveData];
}];
}
- (TemporarySettings*) getSettings {
__block TemporarySettings *tempSettings;
[_managedObjectContext performBlockAndWait:^{
tempSettings = [[TemporarySettings alloc] initFromSettings:[self retrieveSettings]];
}];
return tempSettings;
}
- (Settings*) retrieveSettings {
NSArray* fetchedRecords = [self fetchRecords:@"Settings"];
if (fetchedRecords.count == 0) {
// create a new settings object with the default values
NSEntityDescription* entity = [NSEntityDescription entityForName:@"Settings" inManagedObjectContext:_managedObjectContext];
Settings* settings = [[Settings alloc] initWithEntity:entity insertIntoManagedObjectContext:_managedObjectContext];
return settings;
} else {
// we should only ever have 1 settings object stored
return [fetchedRecords objectAtIndex:0];
}
}
- (void) removeApp:(TemporaryApp*)app {
[_managedObjectContext performBlockAndWait:^{
App* managedApp = [self getAppForTemporaryApp:app withAppRecords:[self fetchRecords:@"App"]];
if (managedApp != nil) {
[self->_managedObjectContext deleteObject:managedApp];
[self saveData];
}
}];
}
- (void) removeHost:(TemporaryHost*)host {
[_managedObjectContext performBlockAndWait:^{
Host* managedHost = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
if (managedHost != nil) {
[self->_managedObjectContext deleteObject:managedHost];
[self saveData];
}
}];
}
- (void) saveData {
NSError* error;
if ([_managedObjectContext hasChanges] && ![_managedObjectContext save:&error]) {
Log(LOG_E, @"Unable to save hosts to database: %@", error);
}
[_appDelegate saveContext];
}
- (NSArray*) getHosts {
__block NSMutableArray *tempHosts = [[NSMutableArray alloc] init];
[_managedObjectContext performBlockAndWait:^{
NSArray *hosts = [self fetchRecords:@"Host"];
for (Host* host in hosts) {
[tempHosts addObject:[[TemporaryHost alloc] initFromHost:host]];
}
}];
return tempHosts;
}
// Only call from within performBlockAndWait!!!
- (Host*) getHostForTemporaryHost:(TemporaryHost*)tempHost withHostRecords:(NSArray*)hosts {
for (Host* host in hosts) {
if ([tempHost.uuid isEqualToString:host.uuid]) {
return host;
}
}
return nil;
}
// Only call from within performBlockAndWait!!!
- (App*) getAppForTemporaryApp:(TemporaryApp*)tempApp withAppRecords:(NSArray*)apps {
for (App* app in apps) {
if ([app.id isEqualToString:tempApp.id] &&
[app.host.uuid isEqualToString:tempApp.host.uuid]) {
return app;
}
}
return nil;
}
- (NSArray*) fetchRecords:(NSString*)entityName {
NSArray* fetchedRecords;
NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription* entity = [NSEntityDescription entityForName:entityName inManagedObjectContext:_managedObjectContext];
[fetchRequest setEntity:entity];
NSError* error;
fetchedRecords = [_managedObjectContext executeFetchRequest:fetchRequest error:&error];
//TODO: handle errors
return fetchedRecords;
}
@end
@@ -24,7 +24,6 @@
@property (atomic, nullable, retain) NSString *localAddress;
@property (atomic, nullable, retain) NSString *ipv6Address;
@property (atomic, nullable, retain) NSString *mac;
@property (atomic, nullable, retain) NSString *controllerNavigationHighlightedAppID;
@property (atomic) int serverCodecModeSupport;
NS_ASSUME_NONNULL_BEGIN
@@ -32,7 +31,6 @@ NS_ASSUME_NONNULL_BEGIN
@property (atomic, retain) NSString *name;
@property (atomic, retain) NSString *uuid;
@property (atomic, retain) NSSet *appList;
@property (atomic, retain) NSMutableSet * activeAddressPool;
- (id) initFromHost:(Host*)host;
@@ -5,9 +5,6 @@
// Created by Cameron Gutman on 12/1/15.
// Copyright © 2015 Moonlight Stream. All rights reserved.
//
// Modified by True砖家 since 2024.8.3
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
//
#import "DataManager.h"
#import "TemporaryHost.h"
@@ -28,24 +25,12 @@
self = [self init];
self.address = host.address;
NSSet *classes = [NSSet setWithObjects: [NSMutableSet class], [NSString class], nil];
NSError *error = nil;
self.activeAddressPool = [NSKeyedUnarchiver unarchivedObjectOfClasses:classes fromData:host.activeAddressPool error:&error];
if(self.activeAddressPool){
for(NSString* address in _activeAddressPool){
NSLog(@"%@, persisted addr: %@", host.name, address);
}
}
else self.activeAddressPool = [[NSMutableSet alloc] init];
self.externalAddress = host.externalAddress;
self.localAddress = host.localAddress;
self.ipv6Address = host.ipv6Address;
if(!(host.mac == nil || [host.mac isEqualToString:@"00:00:00:00:00:00"])) self.mac = host.mac; // try to fix invalid mac happens in some cases
self.mac = host.mac;
self.name = host.name;
self.uuid = host.uuid;
self.controllerNavigationHighlightedAppID = host.controllerNavigationHighlightedAppID;
self.serverCodecModeSupport = host.serverCodecModeSupport;
self.serverCert = host.serverCert;
@@ -69,7 +54,7 @@
return self;
}
- (void) propagateChangesToParent:(Host*)parentHost { // update persisted host data
- (void) propagateChangesToParent:(Host*)parentHost {
// Avoid overwriting existing data with nil if
// we don't have everything populated in the temporary
// host.
@@ -85,24 +70,14 @@
if (self.ipv6Address != nil) {
parentHost.ipv6Address = self.ipv6Address;
}
if(self.activeAddressPool.count>0){
NSError *error;
parentHost.activeAddressPool = [NSKeyedArchiver archivedDataWithRootObject:self.activeAddressPool requiringSecureCoding:YES error:&error];
if (self.mac != nil) {
parentHost.mac = self.mac;
}
else if(self.activeAddress) [self.activeAddressPool addObject:self.activeAddress];
// NSLog(@"Persisting activeAddressPool, pool count %lu ... %f, host: %@", (unsigned long)self.activeAddressPool.count, CACurrentMediaTime(), self.name);
// try to fix invalid mac happens in some cases
// 添加主机crash问题重点关注
if (!(self.mac == nil || [self.mac isEqualToString:@"00:00:00:00:00:00"])) parentHost.mac = self.mac;
if (self.serverCert != nil) {
parentHost.serverCert = self.serverCert;
}
parentHost.name = self.name;
parentHost.uuid = self.uuid;
parentHost.controllerNavigationHighlightedAppID = self.controllerNavigationHighlightedAppID;
parentHost.serverCodecModeSupport = self.serverCodecModeSupport;
parentHost.pairState = [NSNumber numberWithInt:self.pairState];
}
+40
View File
@@ -0,0 +1,40 @@
//
// TemporarySettings.h
// Moonlight
//
// Created by Cameron Gutman on 12/1/15.
// Copyright © 2015 Moonlight Stream. All rights reserved.
//
#import "Settings+CoreDataClass.h"
@interface TemporarySettings : NSObject
@property (nonatomic, retain) Settings * parent;
@property (nonatomic, retain) NSNumber * bitrate;
@property (nonatomic, retain) NSNumber * framerate;
@property (nonatomic, retain) NSNumber * height;
@property (nonatomic, retain) NSNumber * width;
@property (nonatomic, retain) NSNumber * audioConfig;
@property (nonatomic, retain) NSNumber * onscreenControls;
@property (nonatomic, retain) NSString * uniqueId;
@property (nonatomic) enum {
CODEC_PREF_AUTO,
CODEC_PREF_H264,
CODEC_PREF_HEVC,
CODEC_PREF_AV1,
} preferredCodec;
@property (nonatomic) BOOL useFramePacing;
@property (nonatomic) BOOL multiController;
@property (nonatomic) BOOL swapABXYButtons;
@property (nonatomic) BOOL playAudioOnPC;
@property (nonatomic) BOOL optimizeGames;
@property (nonatomic) BOOL enableHdr;
@property (nonatomic) BOOL btMouseSupport;
@property (nonatomic) BOOL absoluteTouchMode;
@property (nonatomic) BOOL statsOverlay;
- (id) initFromSettings:(Settings*)settings;
@end
+94
View File
@@ -0,0 +1,94 @@
//
// TemporarySettings.m
// Moonlight
//
// Created by Cameron Gutman on 12/1/15.
// Copyright © 2015 Moonlight Stream. All rights reserved.
//
#import "TemporarySettings.h"
#import "OnScreenControls.h"
@implementation TemporarySettings
- (id) initFromSettings:(Settings*)settings {
self = [self init];
self.parent = settings;
#if TARGET_OS_TV
// Apply default values from our Root.plist
NSString* settingsBundle = [[NSBundle mainBundle] pathForResource:@"Settings" ofType:@"bundle"];
NSDictionary* settingsData = [NSDictionary dictionaryWithContentsOfFile:[settingsBundle stringByAppendingPathComponent:@"Root.plist"]];
NSArray* preferences = [settingsData objectForKey:@"PreferenceSpecifiers"];
NSMutableDictionary* defaultsToRegister = [[NSMutableDictionary alloc] initWithCapacity:[preferences count]];
for (NSDictionary* prefSpecification in preferences) {
NSString* key = [prefSpecification objectForKey:@"Key"];
if (key != nil) {
[defaultsToRegister setObject:[prefSpecification objectForKey:@"DefaultValue"] forKey:key];
}
}
[[NSUserDefaults standardUserDefaults] registerDefaults:defaultsToRegister];
self.bitrate = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"bitrate"]];
assert([self.bitrate intValue] != 0);
self.framerate = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"framerate"]];
assert([self.framerate intValue] != 0);
self.audioConfig = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"audioConfig"]];
assert([self.audioConfig intValue] != 0);
self.preferredCodec = (typeof(self.preferredCodec))[[NSUserDefaults standardUserDefaults] integerForKey:@"preferredCodec"];
self.useFramePacing = [[NSUserDefaults standardUserDefaults] integerForKey:@"useFramePacing"] != 0;
self.playAudioOnPC = [[NSUserDefaults standardUserDefaults] boolForKey:@"audioOnPC"];
self.enableHdr = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableHdr"];
self.optimizeGames = [[NSUserDefaults standardUserDefaults] boolForKey:@"optimizeGames"];
self.multiController = [[NSUserDefaults standardUserDefaults] boolForKey:@"multipleControllers"];
self.swapABXYButtons = [[NSUserDefaults standardUserDefaults] boolForKey:@"swapABXYButtons"];
self.btMouseSupport = [[NSUserDefaults standardUserDefaults] boolForKey:@"btMouseSupport"];
self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
switch (_screenSize) {
case 0:
self.height = [NSNumber numberWithInteger:720];
self.width = [NSNumber numberWithInteger:1280];
break;
case 1:
self.height = [NSNumber numberWithInteger:1080];
self.width = [NSNumber numberWithInteger:1920];
break;
case 2:
self.height = [NSNumber numberWithInteger:2160];
self.width = [NSNumber numberWithInteger:3840];
break;
case 3:
self.height = [NSNumber numberWithInteger:1440];
self.width = [NSNumber numberWithInteger:2560];
break;
default:
abort();
}
self.onscreenControls = [NSNumber numberWithInteger:OnScreenControlsLevelOff];
#else
self.bitrate = settings.bitrate;
self.framerate = settings.framerate;
self.height = settings.height;
self.width = settings.width;
self.audioConfig = settings.audioConfig;
self.preferredCodec = settings.preferredCodec;
self.useFramePacing = settings.useFramePacing;
self.playAudioOnPC = settings.playAudioOnPC;
self.enableHdr = settings.enableHdr;
self.optimizeGames = settings.optimizeGames;
self.multiController = settings.multiController;
self.swapABXYButtons = settings.swapABXYButtons;
self.onscreenControls = settings.onscreenControls;
self.btMouseSupport = settings.btMouseSupport;
self.absoluteTouchMode = settings.absoluteTouchMode;
self.statsOverlay = settings.statsOverlay;
#endif
self.uniqueId = settings.uniqueId;
return self;
}
@end

Before

Width:  |  Height:  |  Size: 6.5 KiB

After

Width:  |  Height:  |  Size: 6.5 KiB

Before

Width:  |  Height:  |  Size: 1.0 KiB

After

Width:  |  Height:  |  Size: 1.0 KiB

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

@@ -1,116 +1,112 @@
{
"images" : [
{
"filename" : "Icon-App-40x40@1x 2.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "20x20"
"size" : "20x20",
"scale" : "2x"
},
{
"filename" : "Icon-App-20x20@3x 1.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "20x20"
"size" : "20x20",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
"scale" : "3x"
},
{
"filename" : "Icon-App-20x20@1x 1.png",
"idiom" : "ipad",
"scale" : "1x",
"size" : "20x20"
"size" : "20x20",
"scale" : "1x"
},
{
"filename" : "Icon-App-40x40@1x 1.png",
"idiom" : "ipad",
"scale" : "2x",
"size" : "20x20"
"size" : "20x20",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"idiom" : "ipad",
"scale" : "1x",
"size" : "29x29"
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x-1.png",
"idiom" : "ipad",
"scale" : "2x",
"size" : "29x29"
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"idiom" : "ipad",
"scale" : "1x",
"size" : "40x40"
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x-1.png",
"idiom" : "ipad",
"scale" : "2x",
"size" : "40x40"
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"idiom" : "ipad",
"scale" : "1x",
"size" : "76x76"
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"idiom" : "ipad",
"scale" : "2x",
"size" : "76x76"
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"idiom" : "ipad",
"scale" : "2x",
"size" : "83.5x83.5"
"scale" : "2x"
},
{
"filename" : "1024x icon.png",
"size" : "1024x1024",
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
"filename" : "1024x icon.png",
"scale" : "1x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
"version" : 1,
"author" : "xcode"
}
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.5 KiB

Before

Width:  |  Height:  |  Size: 6.3 KiB

After

Width:  |  Height:  |  Size: 6.3 KiB

Before

Width:  |  Height:  |  Size: 1.0 KiB

After

Width:  |  Height:  |  Size: 1.0 KiB

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

Before

Width:  |  Height:  |  Size: 405 B

After

Width:  |  Height:  |  Size: 405 B

Before

Width:  |  Height:  |  Size: 455 B

After

Width:  |  Height:  |  Size: 455 B

Before

Width:  |  Height:  |  Size: 3.6 KiB

After

Width:  |  Height:  |  Size: 3.6 KiB

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

Before

Width:  |  Height:  |  Size: 6.3 KiB

After

Width:  |  Height:  |  Size: 6.3 KiB

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

Before

Width:  |  Height:  |  Size: 4.3 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

Before

Width:  |  Height:  |  Size: 8.1 KiB

After

Width:  |  Height:  |  Size: 8.1 KiB

Before

Width:  |  Height:  |  Size: 3.9 KiB

After

Width:  |  Height:  |  Size: 3.9 KiB

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 17 KiB

Before

Width:  |  Height:  |  Size: 5.5 KiB

After

Width:  |  Height:  |  Size: 5.5 KiB

Before

Width:  |  Height:  |  Size: 3.6 KiB

After

Width:  |  Height:  |  Size: 3.6 KiB

Before

Width:  |  Height:  |  Size: 525 B

After

Width:  |  Height:  |  Size: 525 B

Some files were not shown because too many files have changed in this diff Show More