Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d5cdcf4249 |
No files matched your search
@@ -1,21 +0,0 @@
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BasedOnStyle: Chromium
|
||||
AlignAfterOpenBracket: true
|
||||
AlignOperands: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AlwaysBreakTemplateDeclarations: true
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
BreakBeforeTernaryOperators: true
|
||||
ColumnLimit: 160
|
||||
ContinuationIndentWidth: 4
|
||||
DerivePointerAlignment: false
|
||||
IndentWidth: 4
|
||||
ObjCBlockIndentWidth: 4
|
||||
ObjCSpaceAfterProperty: true
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PointerBindsToType: false
|
||||
PointerAlignment: Right
|
||||
SpacesInContainerLiterals: true
|
||||
TabWidth: 4
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UseTab: Never
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Follow the troubleshooting guide before reporting a bug
|
||||
|
||||
---
|
||||
**READ ME FIRST!**
|
||||
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
|
||||
|
||||
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Steps to reproduce**
|
||||
Any special steps that are required for the bug to appear.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
|
||||
|
||||
**Affected games**
|
||||
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
|
||||
|
||||
**Other Moonlight clients**
|
||||
- Does the issue occur when using Moonlight on PC or Android?
|
||||
|
||||
**Moonlight settings (please complete the following information)**
|
||||
- Have any settings been adjusted from defaults?
|
||||
- If so, which settings have been changed?
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Gamepad-related issues (please complete if problem is gamepad-related)**
|
||||
- Do you have any gamepads connected to your host PC directly?
|
||||
- If gamepad input is not working, does it work if you use Moonlight's on-screen controls?
|
||||
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
|
||||
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
|
||||
|
||||
**Device details (please complete the following information)**
|
||||
- iOS/tvOS version: [e.g. iOS 14.2]
|
||||
- Device model: [e.g. iPhone 11 Pro]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
|
||||
|
||||
**Additional context**
|
||||
Anything else you think may be relevant to the issue or special about your specific setup.
|
||||
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
@@ -1,17 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -1,4 +0,0 @@
|
||||
issuesOpened: >
|
||||
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://moonlight-stream.org/discord) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
|
||||
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
|
||||
Thank you, and happy streaming!
|
||||
@@ -1,25 +0,0 @@
|
||||
# Configuration for Lock Threads - https://github.com/dessant/lock-threads-app
|
||||
|
||||
# Number of days of inactivity before a closed issue or pull request is locked
|
||||
daysUntilLock: 60
|
||||
|
||||
# Skip issues and pull requests created before a given timestamp. Timestamp must
|
||||
# follow ISO 8601 (`YYYY-MM-DD`). Set to `false` to disable
|
||||
skipCreatedBefore: false
|
||||
|
||||
# Issues and pull requests with these labels will be ignored. Set to `[]` to disable
|
||||
exemptLabels:
|
||||
- enhancement
|
||||
|
||||
# Label to add before locking, such as `outdated`. Set to `false` to disable
|
||||
lockLabel: false
|
||||
|
||||
# Comment to post before locking. Set to `false` to disable
|
||||
lockComment: >
|
||||
This issue has been automatically locked since there has not been
|
||||
any recent activity after it was closed. If you experience an issue
|
||||
that looks similar to this one, please open a new issue with details
|
||||
about your specific streaming setup.
|
||||
|
||||
# Don't lock PRs
|
||||
only: issues
|
||||
@@ -1,8 +0,0 @@
|
||||
# ProBot No Response (https://probot.github.io/apps/no-response/)
|
||||
|
||||
daysUntilClose: 7
|
||||
responseRequiredLabel: 'need more info'
|
||||
closeComment: >
|
||||
This issue has been automatically closed because there was no response to a
|
||||
request for more information from the issue opener. Please leave a comment or
|
||||
open a new issue if you have additional information related to this issue.
|
||||
@@ -1,14 +0,0 @@
|
||||
# ProBot Stale (https://probot.github.io/apps/stale/)
|
||||
|
||||
daysUntilStale: 90
|
||||
daysUntilClose: 7
|
||||
exemptLabels:
|
||||
- accepted
|
||||
- bug
|
||||
- enhancement
|
||||
- meta
|
||||
staleLabel: stale
|
||||
markComment: >
|
||||
This issue has been automatically marked as stale because it has not had
|
||||
recent activity. It will be closed if no further activity occurs.
|
||||
closeComment: false
|
||||
@@ -1,30 +0,0 @@
|
||||
name: Build VoidLink IPA
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "feat/frame_pacing_metal" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build VoidLink IPA
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Checkout submodules
|
||||
run: "git submodule update --init --recursive"
|
||||
|
||||
- name: Build VoidLink
|
||||
run: |
|
||||
xcodebuild -verbose -scheme VoidLink -sdk iphoneos -configuration Debug archive -archivePath $PWD/build/VoidLink.xcarchive CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED="NO" CODE_SIGN_ENTITLEMENTS="" CODE_SIGNING_ALLOWED="NO"
|
||||
mkdir -p ./build/IPA && mkdir -p ./build/IPA/Payload
|
||||
cp -r ./build/VoidLink.xcarchive/Products/Applications/VoidLink.app ./build/IPA/Payload/VoidLink.app
|
||||
cd ./build/IPA && zip -r ../../build/VoidLink.ipa ./Payload/* && cd ../..
|
||||
|
||||
- name: Upload VoidLink IPA to Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: VoidLink.ipa
|
||||
path: build/VoidLink.ipa
|
||||
@@ -1,9 +0,0 @@
|
||||
**/xcuserdata/
|
||||
**/Moonlight.xcscmblueprint
|
||||
**/xcschemes/*.xcscheme
|
||||
.DS_Store
|
||||
Build
|
||||
DerivedData
|
||||
*.xccheckout
|
||||
.github
|
||||
README.md
|
||||
@@ -1,9 +0,0 @@
|
||||
[submodule "moonlight-common/moonlight-common-c"]
|
||||
path = moonlight-common/moonlight-common-c
|
||||
url=https://github.com/TrueZhuangJia/voidlink-c.git
|
||||
[submodule "X1Kit"]
|
||||
path = X1Kit
|
||||
url = https://github.com/cgutman/X1Kit.git
|
||||
[submodule "third_party/imgui"]
|
||||
path = third_party/imgui
|
||||
url = https://github.com/ocornut/imgui.git
|
||||
@@ -1,180 +0,0 @@
|
||||
#!/bin/bash
|
||||
# Builds libopus for iOS or tvOS.
|
||||
#
|
||||
# Copyright 2012 Mike Tigas <mike@tig.as>
|
||||
#
|
||||
# Based on work by Felix Schulze on 16.12.10.
|
||||
# Copyright 2010 Felix Schulze. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
###########################################################################
|
||||
# Choose your libopus version and your currently-installed iOS SDK version:
|
||||
#
|
||||
TARGET="AppleTV" # "iPhone"
|
||||
VERSION="1.3.1"
|
||||
SDKVERSION="16.1"
|
||||
MINVERSIONDEF="-mtvos-version-min=12.0" # "-miphoneos-version-min=12.0"
|
||||
|
||||
###########################################################################
|
||||
#
|
||||
# Don't change anything under this line!
|
||||
#
|
||||
###########################################################################
|
||||
|
||||
# by default, we won't build for debugging purposes
|
||||
if [ "${DEBUG}" == "true" ]; then
|
||||
echo "Compiling for debugging ..."
|
||||
OPT_CFLAGS="-O0 -fno-inline -g"
|
||||
OPT_LDFLAGS=""
|
||||
OPT_CONFIG_ARGS="--enable-assertions --disable-asm"
|
||||
else
|
||||
OPT_CFLAGS="-O3 -g"
|
||||
OPT_LDFLAGS=""
|
||||
OPT_CONFIG_ARGS=""
|
||||
fi
|
||||
|
||||
|
||||
# No need to change this since xcode build will only compile in the
|
||||
# necessary bits from the libraries we create
|
||||
ARCHS="x86_64 arm64"
|
||||
|
||||
DEVELOPER=`xcode-select -print-path`
|
||||
#DEVELOPER="/Applications/Xcode.app/Contents/Developer"
|
||||
|
||||
cd "`dirname \"$0\"`"
|
||||
REPOROOT=$(pwd)
|
||||
|
||||
# Where we'll end up storing things in the end
|
||||
OUTPUTDIR="${REPOROOT}/dependencies"
|
||||
mkdir -p ${OUTPUTDIR}/include
|
||||
mkdir -p ${OUTPUTDIR}/lib
|
||||
|
||||
|
||||
BUILDDIR="${REPOROOT}/build"
|
||||
|
||||
# where we will keep our sources and build from.
|
||||
SRCDIR="${BUILDDIR}/src"
|
||||
mkdir -p $SRCDIR
|
||||
# where we will store intermediary builds
|
||||
INTERDIR="${BUILDDIR}/built"
|
||||
mkdir -p $INTERDIR
|
||||
|
||||
########################################
|
||||
|
||||
cd $SRCDIR
|
||||
|
||||
# Exit the script if an error happens
|
||||
set -e
|
||||
|
||||
if [ ! -e "${SRCDIR}/opus-${VERSION}.tar.gz" ]; then
|
||||
echo "Downloading opus-${VERSION}.tar.gz"
|
||||
curl -LO http://downloads.xiph.org/releases/opus/opus-${VERSION}.tar.gz
|
||||
fi
|
||||
echo "Using opus-${VERSION}.tar.gz"
|
||||
|
||||
tar zxf opus-${VERSION}.tar.gz -C $SRCDIR
|
||||
cd "${SRCDIR}/opus-${VERSION}"
|
||||
|
||||
set +e # don't bail out of bash script if ccache doesn't exist
|
||||
CCACHE=`which ccache`
|
||||
if [ $? == "0" ]; then
|
||||
echo "Building with ccache: $CCACHE"
|
||||
CCACHE="${CCACHE} "
|
||||
else
|
||||
echo "Building without ccache"
|
||||
CCACHE=""
|
||||
fi
|
||||
set -e # back to regular "bail out on error" mode
|
||||
|
||||
export ORIGINALPATH=$PATH
|
||||
|
||||
for ARCH in ${ARCHS}
|
||||
do
|
||||
if [ "${ARCH}" == "i386" ] || [ "${ARCH}" == "x86_64" ]; then
|
||||
PLATFORM="${TARGET}Simulator"
|
||||
EXTRA_CFLAGS="-arch ${ARCH}"
|
||||
EXTRA_CONFIG="--host=x86_64-apple-darwin"
|
||||
else
|
||||
PLATFORM="${TARGET}OS"
|
||||
EXTRA_CFLAGS="-arch ${ARCH}"
|
||||
EXTRA_CONFIG="--host=arm-apple-darwin"
|
||||
fi
|
||||
|
||||
mkdir -p "${INTERDIR}/${PLATFORM}${SDKVERSION}-${ARCH}.sdk"
|
||||
|
||||
./configure --disable-shared --enable-static --with-pic --disable-extra-programs --disable-doc ${EXTRA_CONFIG} \
|
||||
--prefix="${INTERDIR}/${PLATFORM}${SDKVERSION}-${ARCH}.sdk" \
|
||||
LDFLAGS="$LDFLAGS ${OPT_LDFLAGS} -fPIE ${MINVERSIONDEF} -L${OUTPUTDIR}/lib" \
|
||||
CFLAGS="$CFLAGS ${EXTRA_CFLAGS} ${OPT_CFLAGS} -fPIE ${MINVERSIONDEF} -I${OUTPUTDIR}/include -isysroot ${DEVELOPER}/Platforms/${PLATFORM}.platform/Developer/SDKs/${PLATFORM}${SDKVERSION}.sdk" \
|
||||
|
||||
# Build the application and install it to the fake SDK intermediary dir
|
||||
# we have set up. Make sure to clean up afterward because we will re-use
|
||||
# this source tree to cross-compile other targets.
|
||||
make -j$(nproc)
|
||||
make install
|
||||
make clean
|
||||
done
|
||||
|
||||
########################################
|
||||
|
||||
echo "Build library..."
|
||||
|
||||
# These are the libs that comprise libopus.
|
||||
OUTPUT_LIBS="libopus.a"
|
||||
for OUTPUT_LIB in ${OUTPUT_LIBS}; do
|
||||
INPUT_LIBS=""
|
||||
for ARCH in ${ARCHS}; do
|
||||
if [ "${ARCH}" == "i386" ] || [ "${ARCH}" == "x86_64" ];
|
||||
then
|
||||
PLATFORM="${TARGET}Simulator"
|
||||
else
|
||||
PLATFORM="${TARGET}OS"
|
||||
fi
|
||||
INPUT_ARCH_LIB="${INTERDIR}/${PLATFORM}${SDKVERSION}-${ARCH}.sdk/lib/${OUTPUT_LIB}"
|
||||
if [ -e $INPUT_ARCH_LIB ]; then
|
||||
INPUT_LIBS="${INPUT_LIBS} ${INPUT_ARCH_LIB}"
|
||||
fi
|
||||
done
|
||||
# Combine the three architectures into a universal library.
|
||||
if [ -n "$INPUT_LIBS" ]; then
|
||||
lipo -create $INPUT_LIBS \
|
||||
-output "${OUTPUTDIR}/lib/${OUTPUT_LIB}"
|
||||
else
|
||||
echo "$OUTPUT_LIB does not exist, skipping (are the dependencies installed?)"
|
||||
fi
|
||||
done
|
||||
|
||||
for ARCH in ${ARCHS}; do
|
||||
if [ "${ARCH}" == "i386" ] || [ "${ARCH}" == "x86_64" ];
|
||||
then
|
||||
PLATFORM="${TARGET}Simulator"
|
||||
else
|
||||
PLATFORM="${TARGET}OS"
|
||||
fi
|
||||
cp -R ${INTERDIR}/${PLATFORM}${SDKVERSION}-${ARCH}.sdk/include/* ${OUTPUTDIR}/include/
|
||||
if [ $? == "0" ]; then
|
||||
# We only need to copy the headers over once. (So break out of forloop
|
||||
# once we get first success.)
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
####################
|
||||
|
||||
echo "Building done."
|
||||
echo "Cleaning up..."
|
||||
rm -fr ${INTERDIR}
|
||||
rm -fr "${SRCDIR}/opus-${VERSION}"
|
||||
echo "Done."
|
||||
@@ -1,78 +0,0 @@
|
||||
// dear imgui: Renderer Backend for Metal
|
||||
// This needs to be used along with a Platform Backend (e.g. OSX)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ObjC API
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef __OBJC__
|
||||
|
||||
@class MTLRenderPassDescriptor;
|
||||
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
|
||||
id<MTLCommandBuffer> commandBuffer,
|
||||
id<MTLRenderCommandEncoder> commandEncoder);
|
||||
|
||||
// Called by Init/NewFrame/Shutdown
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// C++ API
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
|
||||
// More info about using Metal from C++: https://developer.apple.com/metal/cpp/
|
||||
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
#include <Metal/Metal.hpp>
|
||||
#ifndef __OBJC__
|
||||
|
||||
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||||
MTL::CommandBuffer* commandBuffer,
|
||||
MTL::RenderCommandEncoder* commandEncoder);
|
||||
|
||||
// Called by Init/NewFrame/Shutdown
|
||||
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device);
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
||||
|
||||
// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
|
||||
IMGUI_IMPL_API void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
@@ -1,657 +0,0 @@
|
||||
// dear imgui: Renderer Backend for Metal
|
||||
// This needs to be used along with a Platform Backend (e.g. OSX)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
|
||||
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
||||
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplMetal_CreateFontsTexture() and ImGui_ImplMetal_DestroyFontsTexture().
|
||||
// 2025-02-03: Metal: Crash fix. (#8367)
|
||||
// 2024-01-08: Metal: Fixed memory leaks when using metal-cpp (#8276, #8166) or when using multiple contexts (#7419).
|
||||
// 2022-08-23: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'.
|
||||
// 2022-07-05: Metal: Add dispatch synchronization.
|
||||
// 2022-06-30: Metal: Use __bridge for ARC based systems.
|
||||
// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler.
|
||||
// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
|
||||
// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
|
||||
// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
|
||||
// 2021-08-24: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
|
||||
// 2021-05-19: Metal: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: Metal: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst.
|
||||
// 2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
// 2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
|
||||
// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
|
||||
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
|
||||
// 2018-07-05: Metal: Added new Metal backend implementation.
|
||||
|
||||
#include "imgui.h"
|
||||
#ifndef IMGUI_DISABLE
|
||||
#include "imgui_impl_metal.h"
|
||||
#import <time.h>
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
#pragma mark - Support classes
|
||||
|
||||
// A wrapper around a MTLBuffer object that knows the last time it was reused
|
||||
@interface MetalBuffer : NSObject
|
||||
@property (nonatomic, strong) id<MTLBuffer> buffer;
|
||||
@property (nonatomic, assign) double lastReuseTime;
|
||||
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer;
|
||||
@end
|
||||
|
||||
// An object that encapsulates the data necessary to uniquely identify a
|
||||
// render pipeline state. These are used as cache keys.
|
||||
@interface FramebufferDescriptor : NSObject<NSCopying>
|
||||
@property (nonatomic, assign) unsigned long sampleCount;
|
||||
@property (nonatomic, assign) MTLPixelFormat colorPixelFormat;
|
||||
@property (nonatomic, assign) MTLPixelFormat depthPixelFormat;
|
||||
@property (nonatomic, assign) MTLPixelFormat stencilPixelFormat;
|
||||
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor;
|
||||
@end
|
||||
|
||||
@interface MetalTexture : NSObject
|
||||
@property (nonatomic, strong) id<MTLTexture> metalTexture;
|
||||
- (instancetype)initWithTexture:(id<MTLTexture>)metalTexture;
|
||||
@end
|
||||
|
||||
// A singleton that stores long-lived objects that are needed by the Metal
|
||||
// renderer backend. Stores the render pipeline state cache and the default
|
||||
// font texture, and manages the reusable buffer cache.
|
||||
@interface MetalContext : NSObject
|
||||
@property (nonatomic, strong) id<MTLDevice> device;
|
||||
@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
|
||||
@property (nonatomic, strong) FramebufferDescriptor* framebufferDescriptor; // framebuffer descriptor for current frame; transient
|
||||
@property (nonatomic, strong) NSMutableDictionary* renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
|
||||
@property (nonatomic, strong) NSMutableArray<MetalBuffer*>* bufferCache;
|
||||
@property (nonatomic, assign) double lastBufferCachePurge;
|
||||
- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device;
|
||||
- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device;
|
||||
@end
|
||||
|
||||
struct ImGui_ImplMetal_Data
|
||||
{
|
||||
MetalContext* SharedMetalContext;
|
||||
|
||||
ImGui_ImplMetal_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; }
|
||||
static void ImGui_ImplMetal_DestroyBackendData(){ IM_DELETE(ImGui_ImplMetal_GetBackendData()); }
|
||||
|
||||
// XXX Work around missing clock symbols on iOS. The NSDate version is the method this function used previously.
|
||||
#if defined(CLOCK_UPTIME_RAW)
|
||||
static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); }
|
||||
#else
|
||||
static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)[NSDate date].timeIntervalSince1970; }
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
|
||||
#pragma mark - Dear ImGui Metal C++ Backend API
|
||||
|
||||
bool ImGui_ImplMetal_Init(MTL::Device* device)
|
||||
{
|
||||
return ImGui_ImplMetal_Init((__bridge id<MTLDevice>)(device));
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor)
|
||||
{
|
||||
ImGui_ImplMetal_NewFrame((__bridge MTLRenderPassDescriptor*)(renderPassDescriptor));
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||||
MTL::CommandBuffer* commandBuffer,
|
||||
MTL::RenderCommandEncoder* commandEncoder)
|
||||
{
|
||||
ImGui_ImplMetal_RenderDrawData(draw_data,
|
||||
(__bridge id<MTLCommandBuffer>)(commandBuffer),
|
||||
(__bridge id<MTLRenderCommandEncoder>)(commandEncoder));
|
||||
|
||||
}
|
||||
|
||||
bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device)
|
||||
{
|
||||
return ImGui_ImplMetal_CreateDeviceObjects((__bridge id<MTLDevice>)(device));
|
||||
}
|
||||
|
||||
#endif // #ifdef IMGUI_IMPL_METAL_CPP
|
||||
|
||||
#pragma mark - Dear ImGui Metal Backend API
|
||||
|
||||
bool ImGui_ImplMetal_Init(id<MTLDevice> device)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IMGUI_CHECKVERSION();
|
||||
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
||||
|
||||
ImGui_ImplMetal_Data* bd = IM_NEW(ImGui_ImplMetal_Data)();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_metal";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
||||
|
||||
bd->SharedMetalContext = [[MetalContext alloc] init];
|
||||
bd->SharedMetalContext.device = device;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_Shutdown()
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
IM_UNUSED(bd);
|
||||
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
||||
ImGui_ImplMetal_DestroyDeviceObjects();
|
||||
ImGui_ImplMetal_DestroyBackendData();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = nullptr;
|
||||
io.BackendRendererUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
IM_ASSERT(bd != nil && "Context or backend not initialized! Did you call ImGui_ImplMetal_Init()?");
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
bd->SharedMetalContext.framebufferDescriptor = [[[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]autorelease];
|
||||
#else
|
||||
bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
|
||||
#endif
|
||||
if (bd->SharedMetalContext.depthStencilState == nil)
|
||||
ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
|
||||
}
|
||||
|
||||
static void ImGui_ImplMetal_SetupRenderState(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer,
|
||||
id<MTLRenderCommandEncoder> commandEncoder, id<MTLRenderPipelineState> renderPipelineState,
|
||||
MetalBuffer* vertexBuffer, size_t vertexBufferOffset)
|
||||
{
|
||||
IM_UNUSED(commandBuffer);
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
[commandEncoder setCullMode:MTLCullModeNone];
|
||||
[commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState];
|
||||
|
||||
// Setup viewport, orthographic projection matrix
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to
|
||||
// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
|
||||
MTLViewport viewport =
|
||||
{
|
||||
.originX = 0.0,
|
||||
.originY = 0.0,
|
||||
.width = (double)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x),
|
||||
.height = (double)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y),
|
||||
.znear = 0.0,
|
||||
.zfar = 1.0
|
||||
};
|
||||
[commandEncoder setViewport:viewport];
|
||||
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float N = (float)viewport.znear;
|
||||
float F = (float)viewport.zfar;
|
||||
const float ortho_projection[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 1/(F-N), 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f },
|
||||
};
|
||||
[commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1];
|
||||
|
||||
[commandEncoder setRenderPipelineState:renderPipelineState];
|
||||
|
||||
[commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0];
|
||||
[commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0];
|
||||
}
|
||||
|
||||
// Metal Render function.
|
||||
void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
MetalContext* ctx = bd->SharedMetalContext;
|
||||
|
||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
||||
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
||||
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
||||
if (fb_width <= 0 || fb_height <= 0 || draw_data->CmdListsCount == 0)
|
||||
return;
|
||||
|
||||
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
||||
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
||||
if (draw_data->Textures != nullptr)
|
||||
for (ImTextureData* tex : *draw_data->Textures)
|
||||
if (tex->Status != ImTextureStatus_OK)
|
||||
ImGui_ImplMetal_UpdateTexture(tex);
|
||||
|
||||
// Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame
|
||||
// The hit rate for this cache should be very near 100%.
|
||||
id<MTLRenderPipelineState> renderPipelineState = ctx.renderPipelineStateCache[ctx.framebufferDescriptor];
|
||||
if (renderPipelineState == nil)
|
||||
{
|
||||
// No luck; make a new render pipeline state
|
||||
renderPipelineState = [ctx renderPipelineStateForFramebufferDescriptor:ctx.framebufferDescriptor device:commandBuffer.device];
|
||||
|
||||
// Cache render pipeline state for later reuse
|
||||
ctx.renderPipelineStateCache[ctx.framebufferDescriptor] = renderPipelineState;
|
||||
}
|
||||
|
||||
size_t vertexBufferLength = (size_t)draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
||||
size_t indexBufferLength = (size_t)draw_data->TotalIdxCount * sizeof(ImDrawIdx);
|
||||
MetalBuffer* vertexBuffer = [ctx dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device];
|
||||
MetalBuffer* indexBuffer = [ctx dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device];
|
||||
|
||||
ImGui_ImplMetal_SetupRenderState(draw_data, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, 0);
|
||||
|
||||
// Will project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
||||
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
||||
|
||||
// Render command lists
|
||||
size_t vertexBufferOffset = 0;
|
||||
size_t indexBufferOffset = 0;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
||||
|
||||
memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, draw_list->VtxBuffer.Data, (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, draw_list->IdxBuffer.Data, (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
|
||||
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplMetal_SetupRenderState(draw_data, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset);
|
||||
else
|
||||
pcmd->UserCallback(draw_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
|
||||
// Clamp to viewport as setScissorRect() won't accept values that are off bounds
|
||||
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
||||
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
||||
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
||||
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle
|
||||
MTLScissorRect scissorRect =
|
||||
{
|
||||
.x = NSUInteger(clip_min.x),
|
||||
.y = NSUInteger(clip_min.y),
|
||||
.width = NSUInteger(clip_max.x - clip_min.x),
|
||||
.height = NSUInteger(clip_max.y - clip_min.y)
|
||||
};
|
||||
[commandEncoder setScissorRect:scissorRect];
|
||||
|
||||
// Bind texture, Draw
|
||||
if (ImTextureID tex_id = pcmd->GetTexID())
|
||||
[commandEncoder setFragmentTexture:(__bridge id<MTLTexture>)(void*)(intptr_t)(tex_id) atIndex:0];
|
||||
|
||||
[commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0];
|
||||
[commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
|
||||
indexCount:pcmd->ElemCount
|
||||
indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32
|
||||
indexBuffer:indexBuffer.buffer
|
||||
indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)];
|
||||
}
|
||||
}
|
||||
|
||||
vertexBufferOffset += (size_t)draw_list->VtxBuffer.Size * sizeof(ImDrawVert);
|
||||
indexBufferOffset += (size_t)draw_list->IdxBuffer.Size * sizeof(ImDrawIdx);
|
||||
}
|
||||
|
||||
MetalContext* sharedMetalContext = bd->SharedMetalContext;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer>)
|
||||
{
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
@synchronized(sharedMetalContext.bufferCache)
|
||||
{
|
||||
[sharedMetalContext.bufferCache addObject:vertexBuffer];
|
||||
[sharedMetalContext.bufferCache addObject:indexBuffer];
|
||||
}
|
||||
});
|
||||
}];
|
||||
}
|
||||
|
||||
static void ImGui_ImplMetal_DestroyTexture(ImTextureData* tex)
|
||||
{
|
||||
MetalTexture* backend_tex = (__bridge_transfer MetalTexture*)(tex->BackendUserData);
|
||||
if (backend_tex == nullptr)
|
||||
return;
|
||||
IM_ASSERT(backend_tex.metalTexture == (__bridge id<MTLTexture>)(void*)(intptr_t)tex->TexID);
|
||||
backend_tex.metalTexture = nil;
|
||||
|
||||
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
||||
tex->SetTexID(ImTextureID_Invalid);
|
||||
tex->SetStatus(ImTextureStatus_Destroyed);
|
||||
tex->BackendUserData = nullptr;
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_UpdateTexture(ImTextureData* tex)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
if (tex->Status == ImTextureStatus_WantCreate)
|
||||
{
|
||||
// Create and upload new texture to graphics system
|
||||
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
||||
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
||||
|
||||
// We are retrieving and uploading the font atlas as a 4-channels RGBA texture here.
|
||||
// In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth.
|
||||
// However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures.
|
||||
// You can make that change in your implementation.
|
||||
MTLTextureDescriptor* textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
|
||||
width:(NSUInteger)tex->Width
|
||||
height:(NSUInteger)tex->Height
|
||||
mipmapped:NO];
|
||||
textureDescriptor.usage = MTLTextureUsageShaderRead;
|
||||
#if TARGET_OS_OSX || TARGET_OS_MACCATALYST
|
||||
textureDescriptor.storageMode = MTLStorageModeManaged;
|
||||
#else
|
||||
textureDescriptor.storageMode = MTLStorageModeShared;
|
||||
#endif
|
||||
id <MTLTexture> texture = [bd->SharedMetalContext.device newTextureWithDescriptor:textureDescriptor];
|
||||
[texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)tex->Width, (NSUInteger)tex->Height) mipmapLevel:0 withBytes:tex->Pixels bytesPerRow:(NSUInteger)tex->Width * 4];
|
||||
MetalTexture* backend_tex = [[MetalTexture alloc] initWithTexture:texture];
|
||||
|
||||
// Store identifiers
|
||||
tex->SetTexID((ImTextureID)(intptr_t)texture);
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
tex->BackendUserData = (__bridge_retained void*)(backend_tex);
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||
{
|
||||
// Update selected blocks. We only ever write to textures regions which have never been used before!
|
||||
// This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
|
||||
MetalTexture* backend_tex = (__bridge MetalTexture*)(tex->BackendUserData);
|
||||
for (ImTextureRect& r : tex->Updates)
|
||||
{
|
||||
[backend_tex.metalTexture replaceRegion:MTLRegionMake2D((NSUInteger)r.x, (NSUInteger)r.y, (NSUInteger)r.w, (NSUInteger)r.h)
|
||||
mipmapLevel:0
|
||||
withBytes:tex->GetPixelsAt(r.x, r.y)
|
||||
bytesPerRow:(NSUInteger)tex->Width * 4];
|
||||
}
|
||||
tex->SetStatus(ImTextureStatus_OK);
|
||||
}
|
||||
else if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
|
||||
{
|
||||
ImGui_ImplMetal_DestroyTexture(tex);
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
MTLDepthStencilDescriptor* depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init];
|
||||
depthStencilDescriptor.depthWriteEnabled = NO;
|
||||
depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways;
|
||||
bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor];
|
||||
#ifdef IMGUI_IMPL_METAL_CPP
|
||||
[depthStencilDescriptor release];
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplMetal_DestroyDeviceObjects()
|
||||
{
|
||||
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
|
||||
|
||||
// Destroy all textures
|
||||
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
||||
if (tex->RefCount == 1)
|
||||
ImGui_ImplMetal_DestroyTexture(tex);
|
||||
|
||||
[bd->SharedMetalContext.renderPipelineStateCache removeAllObjects];
|
||||
}
|
||||
|
||||
#pragma mark - MetalBuffer implementation
|
||||
|
||||
@implementation MetalBuffer
|
||||
- (instancetype)initWithBuffer:(id<MTLBuffer>)buffer
|
||||
{
|
||||
if ((self = [super init]))
|
||||
{
|
||||
_buffer = buffer;
|
||||
_lastReuseTime = GetMachAbsoluteTimeInSeconds();
|
||||
}
|
||||
return self;
|
||||
}
|
||||
@end
|
||||
|
||||
#pragma mark - FramebufferDescriptor implementation
|
||||
|
||||
@implementation FramebufferDescriptor
|
||||
- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor
|
||||
{
|
||||
if ((self = [super init]))
|
||||
{
|
||||
_sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount;
|
||||
_colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat;
|
||||
_depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat;
|
||||
_stencilPixelFormat = renderPassDescriptor.stencilAttachment.texture.pixelFormat;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (nonnull id)copyWithZone:(nullable NSZone*)zone
|
||||
{
|
||||
FramebufferDescriptor* copy = [[FramebufferDescriptor allocWithZone:zone] init];
|
||||
copy.sampleCount = self.sampleCount;
|
||||
copy.colorPixelFormat = self.colorPixelFormat;
|
||||
copy.depthPixelFormat = self.depthPixelFormat;
|
||||
copy.stencilPixelFormat = self.stencilPixelFormat;
|
||||
return copy;
|
||||
}
|
||||
|
||||
- (NSUInteger)hash
|
||||
{
|
||||
NSUInteger sc = _sampleCount & 0x3;
|
||||
NSUInteger cf = _colorPixelFormat & 0x3FF;
|
||||
NSUInteger df = _depthPixelFormat & 0x3FF;
|
||||
NSUInteger sf = _stencilPixelFormat & 0x3FF;
|
||||
NSUInteger hash = (sf << 22) | (df << 12) | (cf << 2) | sc;
|
||||
return hash;
|
||||
}
|
||||
|
||||
- (BOOL)isEqual:(id)object
|
||||
{
|
||||
FramebufferDescriptor* other = object;
|
||||
if (![other isKindOfClass:[FramebufferDescriptor class]])
|
||||
return NO;
|
||||
return other.sampleCount == self.sampleCount &&
|
||||
other.colorPixelFormat == self.colorPixelFormat &&
|
||||
other.depthPixelFormat == self.depthPixelFormat &&
|
||||
other.stencilPixelFormat == self.stencilPixelFormat;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
#pragma mark - MetalTexture implementation
|
||||
|
||||
@implementation MetalTexture
|
||||
- (instancetype)initWithTexture:(id<MTLTexture>)metalTexture
|
||||
{
|
||||
if ((self = [super init]))
|
||||
self.metalTexture = metalTexture;
|
||||
return self;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
#pragma mark - MetalContext implementation
|
||||
|
||||
@implementation MetalContext
|
||||
- (instancetype)init
|
||||
{
|
||||
if ((self = [super init]))
|
||||
{
|
||||
self.renderPipelineStateCache = [NSMutableDictionary dictionary];
|
||||
self.bufferCache = [NSMutableArray array];
|
||||
_lastBufferCachePurge = GetMachAbsoluteTimeInSeconds();
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id<MTLDevice>)device
|
||||
{
|
||||
uint64_t now = GetMachAbsoluteTimeInSeconds();
|
||||
|
||||
@synchronized(self.bufferCache)
|
||||
{
|
||||
// Purge old buffers that haven't been useful for a while
|
||||
if (now - self.lastBufferCachePurge > 1.0)
|
||||
{
|
||||
NSMutableArray* survivors = [NSMutableArray array];
|
||||
for (MetalBuffer* candidate in self.bufferCache)
|
||||
if (candidate.lastReuseTime > self.lastBufferCachePurge)
|
||||
[survivors addObject:candidate];
|
||||
self.bufferCache = [survivors mutableCopy];
|
||||
self.lastBufferCachePurge = now;
|
||||
}
|
||||
|
||||
// See if we have a buffer we can reuse
|
||||
MetalBuffer* bestCandidate = nil;
|
||||
for (MetalBuffer* candidate in self.bufferCache)
|
||||
if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime))
|
||||
bestCandidate = candidate;
|
||||
|
||||
if (bestCandidate != nil)
|
||||
{
|
||||
[self.bufferCache removeObject:bestCandidate];
|
||||
bestCandidate.lastReuseTime = now;
|
||||
return bestCandidate;
|
||||
}
|
||||
}
|
||||
|
||||
// No luck; make a new buffer
|
||||
id<MTLBuffer> backing = [device newBufferWithLength:length options:MTLResourceStorageModeShared];
|
||||
return [[MetalBuffer alloc] initWithBuffer:backing];
|
||||
}
|
||||
|
||||
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
||||
- (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device
|
||||
{
|
||||
NSError* error = nil;
|
||||
|
||||
NSString* shaderSource = @""
|
||||
"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"\n"
|
||||
"struct Uniforms {\n"
|
||||
" float4x4 projectionMatrix;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertexIn {\n"
|
||||
" float2 position [[attribute(0)]];\n"
|
||||
" float2 texCoords [[attribute(1)]];\n"
|
||||
" uchar4 color [[attribute(2)]];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertexOut {\n"
|
||||
" float4 position [[position]];\n"
|
||||
" float2 texCoords;\n"
|
||||
" float4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n"
|
||||
" constant Uniforms &uniforms [[buffer(1)]]) {\n"
|
||||
" VertexOut out;\n"
|
||||
" out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n"
|
||||
" out.texCoords = in.texCoords;\n"
|
||||
" out.color = float4(in.color) / float4(255.0);\n"
|
||||
" return out;\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"fragment half4 fragment_main(VertexOut in [[stage_in]],\n"
|
||||
" texture2d<half, access::sample> texture [[texture(0)]]) {\n"
|
||||
" constexpr sampler linearSampler(coord::normalized, min_filter::linear, mag_filter::linear, mip_filter::linear);\n"
|
||||
" half4 texColor = texture.sample(linearSampler, in.texCoords);\n"
|
||||
" return half4(in.color) * texColor;\n"
|
||||
"}\n";
|
||||
|
||||
id<MTLLibrary> library = [device newLibraryWithSource:shaderSource options:nil error:&error];
|
||||
if (library == nil)
|
||||
{
|
||||
NSLog(@"Error: failed to create Metal library: %@", error);
|
||||
return nil;
|
||||
}
|
||||
|
||||
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"vertex_main"];
|
||||
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"fragment_main"];
|
||||
|
||||
if (vertexFunction == nil || fragmentFunction == nil)
|
||||
{
|
||||
NSLog(@"Error: failed to find Metal shader functions in library: %@", error);
|
||||
return nil;
|
||||
}
|
||||
|
||||
MTLVertexDescriptor* vertexDescriptor = [MTLVertexDescriptor vertexDescriptor];
|
||||
vertexDescriptor.attributes[0].offset = offsetof(ImDrawVert, pos);
|
||||
vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position
|
||||
vertexDescriptor.attributes[0].bufferIndex = 0;
|
||||
vertexDescriptor.attributes[1].offset = offsetof(ImDrawVert, uv);
|
||||
vertexDescriptor.attributes[1].format = MTLVertexFormatFloat2; // texCoords
|
||||
vertexDescriptor.attributes[1].bufferIndex = 0;
|
||||
vertexDescriptor.attributes[2].offset = offsetof(ImDrawVert, col);
|
||||
vertexDescriptor.attributes[2].format = MTLVertexFormatUChar4; // color
|
||||
vertexDescriptor.attributes[2].bufferIndex = 0;
|
||||
vertexDescriptor.layouts[0].stepRate = 1;
|
||||
vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
|
||||
vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert);
|
||||
|
||||
MTLRenderPipelineDescriptor* pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
||||
pipelineDescriptor.vertexFunction = vertexFunction;
|
||||
pipelineDescriptor.fragmentFunction = fragmentFunction;
|
||||
pipelineDescriptor.vertexDescriptor = vertexDescriptor;
|
||||
pipelineDescriptor.rasterSampleCount = self.framebufferDescriptor.sampleCount;
|
||||
pipelineDescriptor.colorAttachments[0].pixelFormat = self.framebufferDescriptor.colorPixelFormat;
|
||||
pipelineDescriptor.colorAttachments[0].blendingEnabled = YES;
|
||||
pipelineDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
|
||||
pipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
|
||||
pipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
|
||||
pipelineDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
|
||||
pipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
|
||||
pipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
|
||||
pipelineDescriptor.depthAttachmentPixelFormat = self.framebufferDescriptor.depthPixelFormat;
|
||||
pipelineDescriptor.stencilAttachmentPixelFormat = self.framebufferDescriptor.stencilPixelFormat;
|
||||
|
||||
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
|
||||
if (error != nil)
|
||||
NSLog(@"Error: failed to create Metal pipeline state: %@", error);
|
||||
|
||||
return renderPipelineState;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="15505" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES">
|
||||
<device id="retina6_1" orientation="landscape" appearance="light"/>
|
||||
<dependencies>
|
||||
<deployment identifier="iOS"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="15509"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<objects>
|
||||
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
|
||||
<view contentMode="scaleToFill" id="VWy-YH-qYj">
|
||||
<rect key="frame" x="0.0" y="0.0" width="896" height="414"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
<color key="backgroundColor" white="0.33333333329999998" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
<point key="canvasLocation" x="33" y="187"/>
|
||||
</view>
|
||||
</objects>
|
||||
</document>
|
||||
@@ -1,79 +0,0 @@
|
||||
//
|
||||
// SettingsViewController.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/27/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppDelegate.h"
|
||||
#import "CustomOSCViewControl/LayoutOnScreenControlsViewController.h"
|
||||
#import "MainFrameViewController.h"
|
||||
#import "CustomEdgeSlideGestureRecognizer.h"
|
||||
|
||||
@interface SettingsViewController : UIViewController
|
||||
@property (strong, nonatomic) IBOutlet UILabel *bitrateLabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *bitrateSlider;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *framerateSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *resolutionSelector;
|
||||
@property (strong, nonatomic) IBOutlet UIView *resolutionDisplayView;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *touchModeLabel;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *touchModeSelector;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *onscreenControllerLabel;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *onscreenControlSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *motionModeSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *largerStickLR1Selector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *optimizeSettingsSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *multiControllerSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *swapABXYButtonsSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *audioOnPCSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *codecSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *yuv444Selector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *pipSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *hdrSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *framePacingSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *btMouseSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *reverseMouseWheelDirectionSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *statsOverlaySelector;
|
||||
@property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *keyboardToggleFingerNumLabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *keyboardToggleFingerNumSlider;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *liftStreamViewForKeyboardSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *showKeyboardToolbarSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *slideToSettingsScreenEdgeSelector;
|
||||
|
||||
@property (strong, nonatomic) IBOutlet UILabel *oscTapExlusionAreaSizeLabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *oscTapExlusionAreaSizeSlider;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *slideToSettingsScreenEdgeUILabel;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *cmdToolScreenEdgeSelector;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *slideToSettingsDistanceUILabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *slideToMenuDistanceSlider;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *pointerVelocityModeDividerSlider;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *pointerVelocityModeDividerUILabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *touchPointerVelocityFactorSlider;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *touchPointerVelocityFactorUILabel;
|
||||
@property (strong, nonatomic) IBOutlet UISlider *mousePointerVelocityFactorSlider;
|
||||
@property (strong, nonatomic) IBOutlet UILabel *mousePointerVelocityFactorUILabel;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *unlockDisplayOrientationSelector;
|
||||
@property (strong, nonatomic) IBOutlet UIButton *backToStreamingButton;
|
||||
@property (strong, nonatomic) LayoutOnScreenControlsViewController *layoutOnScreenControlsVC;
|
||||
@property (nonatomic, strong) MainFrameViewController *mainFrameViewController;
|
||||
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *externalDisplayModeSelector;
|
||||
@property (strong, nonatomic) IBOutlet UISegmentedControl *localMousePointerModeSelector;
|
||||
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunguarded-availability"
|
||||
|
||||
// This is okay because it's just an enum and access uses @available checks
|
||||
@property(nonatomic) UIUserInterfaceStyle overrideUserInterfaceStyle;
|
||||
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
- (void) saveSettings;
|
||||
+ (bool) isLandscapeNow;
|
||||
- (void)updateResolutionTable;
|
||||
- (void) widget:(UISlider*)widget setEnabled:(bool)enabled;
|
||||
|
||||
@end
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "bg-app.jpg"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 30 KiB |
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"layers" : [
|
||||
{
|
||||
"filename" : "Front.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Middle.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Back.imagestacklayer"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "wedges-app.png"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 75 KiB |
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "bg.jpg",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "bg@2.jpg",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 21 KiB |
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"layers" : [
|
||||
{
|
||||
"filename" : "Front.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Middle.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Back.imagestacklayer"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "Wedges.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "Wedges@2.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 39 KiB |
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
{
|
||||
"assets" : [
|
||||
{
|
||||
"size" : "1280x768",
|
||||
"idiom" : "tv",
|
||||
"filename" : "App Icon - App Store.imagestack",
|
||||
"role" : "primary-app-icon"
|
||||
},
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "App Icon.imagestack",
|
||||
"role" : "primary-app-icon"
|
||||
},
|
||||
{
|
||||
"size" : "2320x720",
|
||||
"idiom" : "tv",
|
||||
"filename" : "Top Shelf Image Wide.imageset",
|
||||
"role" : "top-shelf-image-wide"
|
||||
},
|
||||
{
|
||||
"size" : "1920x720",
|
||||
"idiom" : "tv",
|
||||
"filename" : "Top Shelf Image.imageset",
|
||||
"role" : "top-shelf-image"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "topshelf-wide@1.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "topshelf-wide@2.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv-marketing",
|
||||
"filename" : "topshelf-wide@1-1.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv-marketing",
|
||||
"filename" : "topshelf-wide@2-1.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 398 KiB |
|
Before Width: | Height: | Size: 398 KiB |
|
Before Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 1.2 MiB |
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "topshelf@1.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"filename" : "topshelf@2.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv-marketing",
|
||||
"filename" : "topshelf@1-1.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "tv-marketing",
|
||||
"filename" : "topshelf@2-1.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 391 KiB |
|
Before Width: | Height: | Size: 391 KiB |
|
Before Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 1.1 MiB |
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"orientation" : "landscape",
|
||||
"idiom" : "tv",
|
||||
"filename" : "Simulator Screen Shot - Apple TV 4K - 2019-09-22 at 20.39.12.png",
|
||||
"extent" : "full-screen",
|
||||
"minimum-system-version" : "11.0",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"orientation" : "landscape",
|
||||
"idiom" : "tv",
|
||||
"extent" : "full-screen",
|
||||
"minimum-system-version" : "9.0",
|
||||
"scale" : "1x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 5.0 MiB |
@@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder.AppleTV.Storyboard" version="3.0" toolsVersion="17156" targetRuntime="AppleTV" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="pui-7y-JNH">
|
||||
<device id="appleTV" appearance="dark"/>
|
||||
<dependencies>
|
||||
<deployment identifier="tvOS"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17126"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--Navigation Controller-->
|
||||
<scene sceneID="7NP-T1-Ygj">
|
||||
<objects>
|
||||
<navigationController id="pui-7y-JNH" sceneMemberID="viewController">
|
||||
<navigationBar key="navigationBar" contentMode="scaleToFill" insetsLayoutMarginsFromSafeArea="NO" translucent="NO" id="Lgd-OS-TqA">
|
||||
<rect key="frame" x="0.0" y="60" width="1920" height="145"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<color key="tintColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
<color key="barTintColor" white="0.33333333333333331" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
<textAttributes key="titleTextAttributes">
|
||||
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
<color key="textShadowColor" white="0.66666666666666663" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||
</textAttributes>
|
||||
</navigationBar>
|
||||
<connections>
|
||||
<segue destination="vKn-MI-uG7" kind="relationship" relationship="rootViewController" id="1fT-7B-8G7"/>
|
||||
</connections>
|
||||
</navigationController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="nZ4-Dr-2C6" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="-4555" y="-1581"/>
|
||||
</scene>
|
||||
<!--Main Frame View Controller-->
|
||||
<scene sceneID="duv-ef-Eeh">
|
||||
<objects>
|
||||
<collectionViewController id="vKn-MI-uG7" customClass="MainFrameViewController" sceneMemberID="viewController">
|
||||
<collectionView key="view" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" dataMode="prototypes" prefetchingEnabled="YES" id="8P0-wP-bDe">
|
||||
<rect key="frame" x="0.0" y="0.0" width="1920" height="875"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<collectionViewFlowLayout key="collectionViewLayout" minimumLineSpacing="75" minimumInteritemSpacing="50" id="m6l-TM-5FZ">
|
||||
<size key="itemSize" width="300" height="400"/>
|
||||
<size key="headerReferenceSize" width="0.0" height="0.0"/>
|
||||
<size key="footerReferenceSize" width="0.0" height="0.0"/>
|
||||
<inset key="sectionInset" minX="80" minY="80" maxX="80" maxY="80"/>
|
||||
</collectionViewFlowLayout>
|
||||
<cells>
|
||||
<collectionViewCell opaque="NO" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="AppCell" id="gXq-M2-pFh">
|
||||
<rect key="frame" x="80" y="80" width="300" height="400"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" insetsLayoutMarginsFromSafeArea="NO">
|
||||
<rect key="frame" x="0.0" y="0.0" width="300" height="400"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</view>
|
||||
</collectionViewCell>
|
||||
</cells>
|
||||
<connections>
|
||||
<outlet property="dataSource" destination="vKn-MI-uG7" id="BjL-nd-YvU"/>
|
||||
<outlet property="delegate" destination="vKn-MI-uG7" id="U6n-Uv-2Do"/>
|
||||
</connections>
|
||||
</collectionView>
|
||||
<navigationItem key="navigationItem" id="4ja-Go-cNV">
|
||||
<barButtonItem key="leftBarButtonItem" title="Settings" id="Iii-CS-fMJ" userLabel="Settings"/>
|
||||
</navigationItem>
|
||||
<connections>
|
||||
<outlet property="settingsButton" destination="Iii-CS-fMJ" id="32S-2R-fU5"/>
|
||||
<segue destination="YUB-6u-B7f" kind="show" identifier="createStreamFrame" id="7lZ-Tj-a6a"/>
|
||||
</connections>
|
||||
</collectionViewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="A1O-fY-fMS" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="-650" y="-1869"/>
|
||||
</scene>
|
||||
<!--Loading Frame View Controller-->
|
||||
<scene sceneID="lqn-qp-p7w">
|
||||
<objects>
|
||||
<viewController storyboardIdentifier="loadingFrame" modalTransitionStyle="crossDissolve" modalPresentationStyle="overCurrentContext" id="Ap5-6u-5Wo" customClass="LoadingFrameViewController" sceneMemberID="viewController">
|
||||
<layoutGuides>
|
||||
<viewControllerLayoutGuide type="top" id="AfI-ck-OwD"/>
|
||||
<viewControllerLayoutGuide type="bottom" id="DNo-dy-ucM"/>
|
||||
</layoutGuides>
|
||||
<view key="view" clearsContextBeforeDrawing="NO" contentMode="center" id="TIa-HJ-DIv">
|
||||
<rect key="frame" x="0.0" y="0.0" width="1920" height="1080"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<activityIndicatorView opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" fixedFrame="YES" animating="YES" style="whiteLarge" translatesAutoresizingMaskIntoConstraints="NO" id="WZH-wo-LWE" userLabel="Loading Spinner">
|
||||
<rect key="frame" x="928" y="508" width="64" height="64"/>
|
||||
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
|
||||
</activityIndicatorView>
|
||||
</subviews>
|
||||
<viewLayoutGuide key="safeArea" id="3xZ-qb-ZmB"/>
|
||||
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.5" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
</view>
|
||||
<connections>
|
||||
<outlet property="loadingSpinner" destination="WZH-wo-LWE" id="eu5-eD-K5c"/>
|
||||
</connections>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="ArN-ya-eNp" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="66" y="297"/>
|
||||
</scene>
|
||||
<!--Stream Frame View Controller-->
|
||||
<scene sceneID="Y8V-Ah-t3m">
|
||||
<objects>
|
||||
<viewController id="YUB-6u-B7f" customClass="StreamFrameViewController" sceneMemberID="viewController">
|
||||
<layoutGuides>
|
||||
<viewControllerLayoutGuide type="top" id="a9G-T3-mGR"/>
|
||||
<viewControllerLayoutGuide type="bottom" id="6Xc-C7-Or1"/>
|
||||
</layoutGuides>
|
||||
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="CAm-nS-IFz">
|
||||
<rect key="frame" x="0.0" y="0.0" width="1920" height="875"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<viewLayoutGuide key="safeArea" id="Vnr-7v-hDb"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="IJO-zp-f3d" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="2606" y="-1233"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
||||
@@ -1,60 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>VoidLink</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>$(MARKETING_VERSION)</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<key>GCSupportedGameControllers</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>ProfileName</key>
|
||||
<string>ExtendedGamepad</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>GCSupportsControllerUserInteraction</key>
|
||||
<true/>
|
||||
<key>ITSAppUsesNonExemptEncryption</key>
|
||||
<false/>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>NSAppTransportSecurity</key>
|
||||
<dict>
|
||||
<key>NSAllowsArbitraryLoads</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>NSBluetoothAlwaysUsageDescription</key>
|
||||
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
|
||||
<key>NSBluetoothPeripheralUsageDescription</key>
|
||||
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
|
||||
<key>NSBonjourServices</key>
|
||||
<array>
|
||||
<string>_nvstream._tcp</string>
|
||||
</array>
|
||||
<key>NSLocalNetworkUsageDescription</key>
|
||||
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
|
||||
<key>UIMainStoryboardFile</key>
|
||||
<string>Main</string>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>UIUserInterfaceStyle</key>
|
||||
<string>Dark</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,259 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>StringsTable</key>
|
||||
<string>Root</string>
|
||||
<key>PreferenceSpecifiers</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Basic Configuration</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Stream Resolution</string>
|
||||
<key>Key</key>
|
||||
<string>streamResolution</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>1</string>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>0</string>
|
||||
<string>1</string>
|
||||
<string>3</string>
|
||||
<string>2</string>
|
||||
</array>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>720p</string>
|
||||
<string>1080p</string>
|
||||
<string>1440p</string>
|
||||
<string>4K</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Frame Rate</string>
|
||||
<key>Key</key>
|
||||
<string>framerate</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>60</string>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>30</string>
|
||||
<string>60</string>
|
||||
</array>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>30 FPS</string>
|
||||
<string>60 FPS</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Bitrate</string>
|
||||
<key>Key</key>
|
||||
<string>bitrate</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>20000</string>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>0.5 Mbps</string>
|
||||
<string>1 Mbps</string>
|
||||
<string>2 Mbps</string>
|
||||
<string>5 Mbps</string>
|
||||
<string>10 Mbps</string>
|
||||
<string>20 Mbps</string>
|
||||
<string>25 Mbps</string>
|
||||
<string>50 Mbps</string>
|
||||
<string>70 Mbps</string>
|
||||
<string>80 Mbps</string>
|
||||
<string>100 Mbps</string>
|
||||
<string>150 Mbps</string>
|
||||
</array>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>500</string>
|
||||
<string>1000</string>
|
||||
<string>2000</string>
|
||||
<string>5000</string>
|
||||
<string>10000</string>
|
||||
<string>20000</string>
|
||||
<string>25000</string>
|
||||
<string>50000</string>
|
||||
<string>70000</string>
|
||||
<string>80000</string>
|
||||
<string>100000</string>
|
||||
<string>150000</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Audio Configuration</string>
|
||||
<key>Key</key>
|
||||
<string>audioConfig</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>2</string>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>Stereo</string>
|
||||
<string>LPCM 5.1</string>
|
||||
<string>LPCM 7.1</string>
|
||||
</array>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>2</string>
|
||||
<string>6</string>
|
||||
<string>8</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Host Options</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>DefaultValue</key>
|
||||
<false/>
|
||||
<key>Title</key>
|
||||
<string>Play Audio on Host PC</string>
|
||||
<key>Key</key>
|
||||
<string>audioOnPC</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Optimize Game Settings</string>
|
||||
<key>Key</key>
|
||||
<string>optimizeGames</string>
|
||||
<key>DefaultValue</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Input Options</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Automatic Game Controller Detection</string>
|
||||
<key>Key</key>
|
||||
<string>multipleControllers</string>
|
||||
<key>DefaultValue</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Swap A/B and X/Y Buttons</string>
|
||||
<key>Key</key>
|
||||
<string>swapABXYButtons</string>
|
||||
<key>DefaultValue</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Citrix X1 Mouse Support</string>
|
||||
<key>Key</key>
|
||||
<string>btMouseSupport</string>
|
||||
<key>DefaultValue</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Video Options</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Preferred Codec</string>
|
||||
<key>Key</key>
|
||||
<string>preferredCodec</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>0</string>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>0</string>
|
||||
<string>1</string>
|
||||
<string>2</string>
|
||||
</array>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>Auto</string>
|
||||
<string>H.264</string>
|
||||
<string>HEVC</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSMultiValueSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Frame Pacing Preference</string>
|
||||
<key>Key</key>
|
||||
<string>useFramePacing</string>
|
||||
<key>DefaultValue</key>
|
||||
<string>0</string>
|
||||
<key>Values</key>
|
||||
<array>
|
||||
<string>0</string>
|
||||
<string>1</string>
|
||||
</array>
|
||||
<key>Titles</key>
|
||||
<array>
|
||||
<string>Lowest Latency</string>
|
||||
<string>Smoothest Video</string>
|
||||
</array>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Request HDR Video</string>
|
||||
<key>Key</key>
|
||||
<string>enableHdr</string>
|
||||
<key>DefaultValue</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSGroupSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Troubleshooting</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Type</key>
|
||||
<string>PSToggleSwitchSpecifier</string>
|
||||
<key>Title</key>
|
||||
<string>Statistics Overlay</string>
|
||||
<key>Key</key>
|
||||
<string>statsOverlay</string>
|
||||
<key>DefaultValue</key>
|
||||
<false/>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,20 +0,0 @@
|
||||
//
|
||||
// main.m
|
||||
// Moonlight TV
|
||||
//
|
||||
// Created by Diego Waxemberg on 8/25/18.
|
||||
// Copyright © 2018 Moonlight Game Streaming Project. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppDelegate.h"
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#import <SDL.h>
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
@autoreleasepool {
|
||||
SDL_SetMainReady();
|
||||
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,3 @@
|
||||
# VoidLink 已上架App Store.
|
||||
# VoidLink is available on App Store
|
||||
### [https://apps.apple.com/app/voidlink/id6747717070](https://apps.apple.com/cn/app/voidlink/id6747717070)
|
||||
# VoidLink
|
||||
|
||||
<br>
|
||||
|
||||
# 代码 Coding
|
||||
- 代码提交在`Integration`分支。
|
||||
- For latest coding commits, go to branch `Integration`.
|
||||
|
||||
<br>
|
||||
|
||||
# 关于VoidLink. About VoidLink
|
||||
- 本项目最初基于开源项目 [moonlight-iOS] fork 而来。在此基础上,True砖家(True Zhuanjia)@ Bilibili 及其他社区开发者对项目进行了大量重构、重新设计与功能扩展,包括全新的用户界面和显著增强的功能特性。<br>我们对 moonlight-iOS 开发者的开创性工作表示衷心感谢。 <br><br>
|
||||
- VoidLink was originally forked from the open-source project [moonlight-iOS], but has since been extensively reworked, redesigned, and expanded by True砖家 (True Zhuanjia) @ Bilibili and other community developers. These contributions include a completely new user interface and significant enhancements to the application's functionality.<br>We gratefully acknowledge the foundational work of the moonlight-iOS developers.
|
||||
|
||||
<br>
|
||||
|
||||
# App Store 分发一次性收费声明.
|
||||
# Statement on One-Time App Store Distribution Fee.
|
||||
- VoidLink 的 App Store 安装费用用于覆盖通过 Apple 框架进行安全可靠应用分发的成本。同时也支持项目维护者进行持续的开发、维护,以及公众用户访问并下载官方签名版本。感谢您对项目的支持,帮助我们持续改进和优化。<br><br>
|
||||
- The App Store fee for VoidLink covers the cost of secure and trusted distribution using Apple's infrastructure. It supports ongoing development, maintenance, and access to the official signed build. Thank you for supporting the project and helping sustain ongoing improvements.
|
||||
|
||||
<br>
|
||||
|
||||
# 开发者B站号. Developer on Bilibili
|
||||
|
||||
如果你在用Bilibili, 请关注`True砖家`,了解该fork的最新消息。 <br>
|
||||
If you are on Bilibili, subscribe `True砖家` to get the latest news of this fork: <br>
|
||||
https://b23.tv/A0F9v7n
|
||||
|
||||
<br>
|
||||
|
||||
# 贡献者 Contributors
|
||||
[@TrueZhuangJia](https://github.com/TrueZhuangJia) <br>
|
||||
[@All contributors from moonlight-iOS](https://github.com/moonlight-stream/moonlight-ios/graphs/contributors) <br>
|
||||
[@stefanilijev97](https://github.com/stefanilijev97/stefanilijev97) <br>
|
||||
[@Acaki](https://github.com/Acaki) <br>
|
||||
[@seastwood](https://github.com/seastwood) <br>
|
||||
[@Danos0100](https://github.com/Danos0100) <br>
|
||||
[@xzzpig](https://github.com/xzzpig) <br>
|
||||
[@King0fSpace](https://github.com/King0fSpace) <br>
|
||||
Fork of The-Fried-Fish/VoidLink-previously-moonlight-zwm (moonlight zwm)
|
||||
|
Before Width: | Height: | Size: 5.5 MiB |
|
Before Width: | Height: | Size: 7.0 MiB |
|
Before Width: | Height: | Size: 4.0 MiB |
|
Before Width: | Height: | Size: 146 KiB |
|
Before Width: | Height: | Size: 239 KiB |
|
Before Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 240 KiB |
|
Before Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 220 KiB |
|
Before Width: | Height: | Size: 99 KiB |
|
Before Width: | Height: | Size: 208 KiB |
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>IDEDidComputeMac32BitWarning</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,15 +0,0 @@
|
||||
{
|
||||
"originHash" : "f17bf6f1131c7255a75ffd6a989b69573cb49c332e612dffb429905d8d7afe72",
|
||||
"pins" : [
|
||||
{
|
||||
"identity" : "openssl-package",
|
||||
"kind" : "remoteSourceControl",
|
||||
"location" : "https://github.com/krzyzanowskim/OpenSSL-Package.git",
|
||||
"state" : {
|
||||
"revision" : "b9eb055fdf73e595cb4b9f665d13dc85975bf80a",
|
||||
"version" : "3.3.2000"
|
||||
}
|
||||
}
|
||||
],
|
||||
"version" : 3
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
//
|
||||
// AboutView.swift
|
||||
// VoidLink
|
||||
//
|
||||
// Created by True砖家 on 5/18/25.
|
||||
// Copyright © 2025 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
|
||||
import SwiftUI
|
||||
|
||||
@available(iOS 13.0, *)
|
||||
|
||||
public struct AboutView: View {
|
||||
@Environment(\.presentationMode) var presentationMode
|
||||
public var aboutVC:UIViewController
|
||||
|
||||
public var body: some View {
|
||||
VStack(spacing: 10) {
|
||||
// App 图标
|
||||
Image(uiImage: UIImage(named: "AppIconMedium") ?? UIImage())
|
||||
// .resizable()
|
||||
.resizable(capInsets:EdgeInsets(top: 3.5, leading: 3.5, bottom: 3.5, trailing: 3.5))
|
||||
.frame(width: 100, height: 100)
|
||||
.clipShape(RoundedRectangle(cornerRadius: 28))
|
||||
|
||||
// App 名称
|
||||
Text(Bundle.main.object(forInfoDictionaryKey: "CFBundleDisplayName") as? String ?? "App Name")
|
||||
.font(.title)
|
||||
.bold()
|
||||
|
||||
// 版本号
|
||||
if let version = Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String {
|
||||
Text("Version \(version)")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.gray)
|
||||
}
|
||||
|
||||
// 说明文字
|
||||
Text(SwiftLocalizationHelper.localizedString(forKey: "From the player community, to the player community."))
|
||||
.multilineTextAlignment(.center)
|
||||
.lineLimit(nil)
|
||||
.frame(maxWidth: 570) // ✅ 避免 Text 被拉得太宽无法换行
|
||||
|
||||
if Locale.preferredLanguages.first!.hasPrefix("zh-Hans") {
|
||||
if #available(iOS 14.0, *) {
|
||||
Text("闽ICP备17012590号-3A\n主办单位:福州创图信息技术有限公司").font(.caption2)
|
||||
.multilineTextAlignment(.center)
|
||||
.lineLimit(nil)
|
||||
.frame(maxWidth: 570) // ✅ 避免 Text 被拉得太宽无法换行
|
||||
.padding()
|
||||
} else {
|
||||
Text("闽ICP备17012590号-3A\n主办单位:福州创图信息技术有限公司").font(.caption)
|
||||
.multilineTextAlignment(.center)
|
||||
.lineLimit(nil)
|
||||
.frame(maxWidth: 570) // ✅ 避免 Text 被拉得太宽无法换行
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
// 链接按钮
|
||||
if #available(iOS 14.0, *) {
|
||||
Link(SwiftLocalizationHelper.localizedString(forKey: "Join us"), destination: URL(string: SwiftLocalizationHelper.localizedString(forKey: "supportLink"))!)
|
||||
.padding(.top, 10)
|
||||
Spacer()
|
||||
// OK 按钮
|
||||
Button(SwiftLocalizationHelper.localizedString(forKey: "OK")) {
|
||||
aboutVC.dismiss(animated:true)
|
||||
}
|
||||
.padding()
|
||||
.background(Color.blue)
|
||||
.foregroundColor(.white)
|
||||
.frame(height: 46)
|
||||
.cornerRadius(12)
|
||||
} else {
|
||||
HStack(spacing: 20) {
|
||||
Button(SwiftLocalizationHelper.localizedString(forKey: "Join us")) {
|
||||
// 打开链接
|
||||
if let url = URL(string: SwiftLocalizationHelper.localizedString(forKey: "supportLink")) {
|
||||
UIApplication.shared.open(url)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.background(Color.blue)
|
||||
.foregroundColor(.white)
|
||||
.cornerRadius(12)
|
||||
.frame(height: 33)
|
||||
.frame(minWidth: 100)
|
||||
/*
|
||||
Button(SwiftLocalizationHelper.localizedString(forKey: "OK")) {
|
||||
presentationMode.wrappedValue.dismiss()
|
||||
}
|
||||
.padding()
|
||||
.background(Color.blue)
|
||||
.foregroundColor(.white)
|
||||
.cornerRadius(12)
|
||||
.frame(height: 33)
|
||||
.frame(minWidth: 100)*/
|
||||
Button(SwiftLocalizationHelper.localizedString(forKey: "OK")) {
|
||||
aboutVC.dismiss(animated:true)
|
||||
}
|
||||
.padding()
|
||||
.background(Color.blue)
|
||||
.foregroundColor(.white)
|
||||
.cornerRadius(12)
|
||||
.frame(height: 33)
|
||||
}
|
||||
.padding(.top, 10)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
//
|
||||
// AboutViewController.swift
|
||||
// VoidLink
|
||||
//
|
||||
// Created by Weimin on 2025/7/14.
|
||||
// Copyright © 2025 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
|
||||
import SwiftUI
|
||||
|
||||
@available(iOS 13.0, *)
|
||||
@objc class AboutViewController: UIViewController {
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
|
||||
let hostingVC = UIHostingController(rootView: AboutView( aboutVC: self))
|
||||
|
||||
addChild(hostingVC)
|
||||
hostingVC.view.translatesAutoresizingMaskIntoConstraints = false
|
||||
view.addSubview(hostingVC.view)
|
||||
hostingVC.didMove(toParent: self)
|
||||
|
||||
NSLayoutConstraint.activate([
|
||||
hostingVC.view.topAnchor.constraint(equalTo: view.topAnchor),
|
||||
hostingVC.view.bottomAnchor.constraint(equalTo: view.bottomAnchor),
|
||||
hostingVC.view.leadingAnchor.constraint(equalTo: view.leadingAnchor),
|
||||
hostingVC.view.trailingAnchor.constraint(equalTo: view.trailingAnchor),
|
||||
])
|
||||
|
||||
// 🎯 设置弹窗大小
|
||||
preferredContentSize = CGSize(width: 530, height: 450)
|
||||
|
||||
// ⚠️ 一定要设置以下样式才会生效 preferredContentSize
|
||||
modalPresentationStyle = .formSheet
|
||||
}
|
||||
}
|
||||
|
||||
func isIPhone() -> Bool {
|
||||
return UIDevice.current.userInterfaceIdiom == .phone
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
//
|
||||
// AppCollectionView.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 9/30/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface AppCollectionView : UICollectionView
|
||||
|
||||
@end
|
||||
@@ -1,28 +0,0 @@
|
||||
//
|
||||
// AppCollectionView.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 9/30/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "AppCollectionView.h"
|
||||
|
||||
@implementation AppCollectionView
|
||||
|
||||
- (BOOL)touchesShouldCancelInContentView:(UIView *)view {
|
||||
if ([view isKindOfClass:[UIButton class]]) {
|
||||
return YES;
|
||||
}
|
||||
return [super touchesShouldCancelInContentView:view];
|
||||
}
|
||||
|
||||
/*
|
||||
// Only override drawRect: if you perform custom drawing.
|
||||
// An empty implementation adversely affects performance during animation.
|
||||
- (void)drawRect:(CGRect)rect {
|
||||
// Drawing code
|
||||
}
|
||||
*/
|
||||
|
||||
@end
|
||||
@@ -1,26 +0,0 @@
|
||||
//
|
||||
// AppDelegate.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 1/17/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface AppDelegate : UIResponder <UIApplicationDelegate>
|
||||
|
||||
@property (strong, nonatomic) UIWindow *window;
|
||||
@property (strong, nonatomic) NSString *pcUuidToLoad;
|
||||
@property (strong, nonatomic) void (^shortcutCompletionHandler)(BOOL);
|
||||
|
||||
@property (readonly, strong, nonatomic) NSManagedObjectContext *managedObjectContext;
|
||||
@property (readonly, strong, nonatomic) NSManagedObjectModel *managedObjectModel;
|
||||
@property (readonly, strong, nonatomic) NSPersistentStoreCoordinator *persistentStoreCoordinator;
|
||||
|
||||
- (void)saveContext;
|
||||
- (NSURL *)applicationDocumentsDirectory;
|
||||
- (NSURL*) getStoreURL;
|
||||
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0));
|
||||
|
||||
@end
|
||||
@@ -1,266 +0,0 @@
|
||||
//
|
||||
// AppDelegate.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 1/17/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.7.12
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "AppDelegate.h"
|
||||
#import "MainFrameViewController.h"
|
||||
#import "VoidLink-Swift.h"
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
@synthesize managedObjectContext = _managedObjectContext;
|
||||
@synthesize managedObjectModel = _managedObjectModel;
|
||||
@synthesize persistentStoreCoordinator = _persistentStoreCoordinator;
|
||||
|
||||
static NSOperationQueue* mainQueue;
|
||||
|
||||
#if TARGET_OS_TV
|
||||
static NSString* DB_NAME = @"Moonlight_tvOS.bin";
|
||||
#else
|
||||
static NSString* DB_NAME = @"Limelight_iOS.sqlite";
|
||||
#endif
|
||||
|
||||
#pragma mark - UISceneSession lifecycle
|
||||
|
||||
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
|
||||
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
|
||||
}
|
||||
|
||||
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
|
||||
}
|
||||
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
|
||||
/*
|
||||
// orietation limitatioin test
|
||||
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
|
||||
UIViewController *topController = window.rootViewController;
|
||||
while (topController.presentedViewController) {
|
||||
topController = topController.presentedViewController;
|
||||
}
|
||||
return [topController supportedInterfaceOrientations];
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
|
||||
NSLog(@"orientation limit");
|
||||
return UIInterfaceOrientationMaskLandscape;
|
||||
}
|
||||
*/
|
||||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
// Override point for command tool customization after application launch (works only when user default is nil)
|
||||
[CommandManager presetDefaultCommands];
|
||||
|
||||
// For iOS 12 and below, we need to manually create the window
|
||||
if (@available(iOS 13.0, *)) {
|
||||
// Scene delegate will handle window creation
|
||||
} else {
|
||||
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
|
||||
|
||||
NSString *storyboardName;
|
||||
if (UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) {
|
||||
storyboardName = @"iPad";
|
||||
} else {
|
||||
storyboardName = @"iPhone";
|
||||
}
|
||||
|
||||
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
|
||||
UIViewController *initialViewController = [storyboard instantiateInitialViewController];
|
||||
|
||||
self.window.rootViewController = initialViewController;
|
||||
[self.window makeKeyAndVisible];
|
||||
}
|
||||
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL succeeded))completionHandler {
|
||||
_pcUuidToLoad = (NSString*)[shortcutItem.userInfo objectForKey:@"UUID"];
|
||||
_shortcutCompletionHandler = completionHandler;
|
||||
}
|
||||
#endif
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application
|
||||
{
|
||||
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application
|
||||
{
|
||||
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application
|
||||
{
|
||||
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application
|
||||
{
|
||||
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application
|
||||
{
|
||||
// Saves changes in the application's managed object context before the application terminates.
|
||||
[self saveContext];
|
||||
}
|
||||
|
||||
- (void)saveContext
|
||||
{
|
||||
NSManagedObjectContext *managedObjectContext = [self managedObjectContext];
|
||||
if (managedObjectContext != nil) {
|
||||
[managedObjectContext performBlock:^{
|
||||
if (![managedObjectContext hasChanges]) {
|
||||
return;
|
||||
}
|
||||
NSError *error = nil;
|
||||
if (![managedObjectContext save:&error]) {
|
||||
Log(LOG_E, @"Critical database error: %@, %@", error, [error userInfo]);
|
||||
}
|
||||
|
||||
#if TARGET_OS_TV
|
||||
NSData* dbData = [NSData dataWithContentsOfURL:[[[[NSFileManager defaultManager] URLsForDirectory:NSCachesDirectory inDomains:NSUserDomainMask] lastObject] URLByAppendingPathComponent:DB_NAME]];
|
||||
[[NSUserDefaults standardUserDefaults] setObject:dbData forKey:DB_NAME];
|
||||
#endif
|
||||
}];
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark - Core Data stack
|
||||
|
||||
// Returns the managed object context for the application.
|
||||
// If the context doesn't already exist, it is created and bound to the persistent store coordinator for the application.
|
||||
- (NSManagedObjectContext *)managedObjectContext
|
||||
{
|
||||
if (_managedObjectContext != nil) {
|
||||
return _managedObjectContext;
|
||||
}
|
||||
|
||||
NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator];
|
||||
if (coordinator != nil) {
|
||||
_managedObjectContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSPrivateQueueConcurrencyType];
|
||||
[_managedObjectContext setPersistentStoreCoordinator:coordinator];
|
||||
}
|
||||
return _managedObjectContext;
|
||||
}
|
||||
|
||||
// Returns the managed object model for the application.
|
||||
// If the model doesn't already exist, it is created from the application's model.
|
||||
- (NSManagedObjectModel *)managedObjectModel
|
||||
{
|
||||
if (_managedObjectModel != nil) {
|
||||
return _managedObjectModel;
|
||||
}
|
||||
_managedObjectModel = [NSManagedObjectModel mergedModelFromBundles:nil];
|
||||
return _managedObjectModel;
|
||||
}
|
||||
|
||||
// Returns the persistent store coordinator for the application.
|
||||
// If the coordinator doesn't already exist, it is created and the application's store added to it.
|
||||
- (NSPersistentStoreCoordinator *)persistentStoreCoordinator
|
||||
{
|
||||
if (_persistentStoreCoordinator != nil) {
|
||||
return _persistentStoreCoordinator;
|
||||
}
|
||||
|
||||
NSError *error = nil;
|
||||
_persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]];
|
||||
NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption,
|
||||
[NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil];
|
||||
NSString* storeType;
|
||||
|
||||
#if TARGET_OS_TV
|
||||
// Use a binary store for tvOS since we will need exclusive access to the file
|
||||
// to serialize into NSUserDefaults.
|
||||
storeType = NSBinaryStoreType;
|
||||
#else
|
||||
storeType = NSSQLiteStoreType;
|
||||
#endif
|
||||
|
||||
// We must ensure the persistent store is ready to opened
|
||||
[self preparePersistentStore];
|
||||
|
||||
if (![_persistentStoreCoordinator addPersistentStoreWithType:storeType configuration:nil URL:[self getStoreURL] options:options error:&error]) {
|
||||
// Log the error
|
||||
Log(LOG_E, @"Critical database error: %@, %@", error, [error userInfo]);
|
||||
|
||||
// Drop the database
|
||||
[self dropDatabase];
|
||||
|
||||
// Try again
|
||||
return [self persistentStoreCoordinator];
|
||||
}
|
||||
|
||||
return _persistentStoreCoordinator;
|
||||
}
|
||||
|
||||
#pragma mark - Application's Documents directory
|
||||
|
||||
// Returns the URL to the application's Documents directory.
|
||||
- (NSURL *)applicationDocumentsDirectory
|
||||
{
|
||||
return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
|
||||
}
|
||||
|
||||
- (void) dropDatabase
|
||||
{
|
||||
// Delete the file on disk
|
||||
[[NSFileManager defaultManager] removeItemAtURL:[self getStoreURL] error:nil];
|
||||
|
||||
#if TARGET_OS_TV
|
||||
// Also delete the copy in the NSUserDefaults on tvOS
|
||||
[[NSUserDefaults standardUserDefaults] removeObjectForKey:DB_NAME];
|
||||
#endif
|
||||
}
|
||||
|
||||
- (void) preparePersistentStore
|
||||
{
|
||||
#if TARGET_OS_TV
|
||||
// On tvOS, we may need to inflate the DB from NSUserDefaults
|
||||
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
|
||||
NSString *cacheDirectory = [paths objectAtIndex:0];
|
||||
NSString *dbPath = [cacheDirectory stringByAppendingPathComponent:DB_NAME];
|
||||
|
||||
// Always prefer the on disk version
|
||||
if (![[NSFileManager defaultManager] fileExistsAtPath:dbPath]) {
|
||||
// If that is unavailable, inflate it from NSUserDefaults
|
||||
NSData* data = [[NSUserDefaults standardUserDefaults] dataForKey:DB_NAME];
|
||||
if (data != nil) {
|
||||
Log(LOG_I, @"Inflating database from NSUserDefaults");
|
||||
[data writeToFile:dbPath atomically:YES];
|
||||
}
|
||||
else {
|
||||
Log(LOG_I, @"No database on disk or in NSUserDefaults");
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log(LOG_I, @"Using cached database");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
- (NSURL*) getStoreURL {
|
||||
#if TARGET_OS_TV
|
||||
// We use the cache folder to store our database on tvOS
|
||||
return [[[[NSFileManager defaultManager] URLsForDirectory:NSCachesDirectory inDomains:NSUserDomainMask] lastObject] URLByAppendingPathComponent:DB_NAME];
|
||||
#else
|
||||
return [[self applicationDocumentsDirectory] URLByAppendingPathComponent:DB_NAME];
|
||||
#endif
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -1,27 +0,0 @@
|
||||
//
|
||||
// CryptoManager.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/14/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
@interface CryptoManager : NSObject
|
||||
|
||||
+ (void) generateKeyPairUsingSSL;
|
||||
+ (NSData*) readCertFromFile;
|
||||
+ (NSData*) readKeyFromFile;
|
||||
+ (NSData*) readP12FromFile;
|
||||
+ (NSData*) getSignatureFromCert:(NSData*)cert;
|
||||
+ (NSData*) pemToDer:(NSData*)pemCertBytes;
|
||||
|
||||
- (NSData*) createAESKeyFromSaltSHA1:(NSData*)saltedPIN;
|
||||
- (NSData*) createAESKeyFromSaltSHA256:(NSData*)saltedPIN;
|
||||
- (NSData*) SHA1HashData:(NSData*)data;
|
||||
- (NSData*) SHA256HashData:(NSData*)data;
|
||||
- (NSData*) aesEncrypt:(NSData*)data withKey:(NSData*)key;
|
||||
- (NSData*) aesDecrypt:(NSData*)data withKey:(NSData*)key;
|
||||
- (bool) verifySignature:(NSData *)data withSignature:(NSData*)signature andCert:(NSData*)cert;
|
||||
- (NSData*) signData:(NSData*)data withKey:(NSData*)key;
|
||||
|
||||
@end
|
||||
@@ -1,308 +0,0 @@
|
||||
//
|
||||
// CryptoManager.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/14/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "CryptoManager.h"
|
||||
#import "mkcert.h"
|
||||
|
||||
#include <openssl/sha.h>
|
||||
#include <openssl/x509.h>
|
||||
#include <openssl/pem.h>
|
||||
#include <openssl/evp.h>
|
||||
|
||||
@implementation CryptoManager
|
||||
static const int SHA1_HASH_LENGTH = 20;
|
||||
static const int SHA256_HASH_LENGTH = 32;
|
||||
static NSData* key = nil;
|
||||
static NSData* cert = nil;
|
||||
static NSData* p12 = nil;
|
||||
|
||||
- (NSData*) createAESKeyFromSaltSHA1:(NSData*)saltedPIN {
|
||||
return [[self SHA1HashData:saltedPIN] subdataWithRange:NSMakeRange(0, 16)];
|
||||
}
|
||||
|
||||
- (NSData*) createAESKeyFromSaltSHA256:(NSData*)saltedPIN {
|
||||
return [[self SHA256HashData:saltedPIN] subdataWithRange:NSMakeRange(0, 16)];
|
||||
}
|
||||
|
||||
- (NSData*) SHA1HashData:(NSData*)data {
|
||||
unsigned char sha1[SHA1_HASH_LENGTH];
|
||||
SHA1([data bytes], [data length], sha1);
|
||||
NSData* bytes = [NSData dataWithBytes:sha1 length:sizeof(sha1)];
|
||||
return bytes;
|
||||
}
|
||||
|
||||
- (NSData*) SHA256HashData:(NSData*)data {
|
||||
unsigned char sha256[SHA256_HASH_LENGTH];
|
||||
SHA256([data bytes], [data length], sha256);
|
||||
NSData* bytes = [NSData dataWithBytes:sha256 length:sizeof(sha256)];
|
||||
return bytes;
|
||||
}
|
||||
|
||||
- (NSData*) aesEncrypt:(NSData*)data withKey:(NSData*)key {
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int ciphertextLen;
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
|
||||
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), [key bytes], NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
NSMutableData* ciphertext = [NSMutableData dataWithLength:[data length]];
|
||||
EVP_EncryptUpdate(cipher,
|
||||
[ciphertext mutableBytes],
|
||||
&ciphertextLen,
|
||||
[data bytes],
|
||||
(int)[data length]);
|
||||
assert(ciphertextLen == [ciphertext length]);
|
||||
|
||||
EVP_CIPHER_CTX_free(cipher);
|
||||
|
||||
return ciphertext;
|
||||
}
|
||||
|
||||
- (NSData*) aesDecrypt:(NSData*)data withKey:(NSData*)key {
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int plaintextLen;
|
||||
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
|
||||
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), [key bytes], NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
NSMutableData* plaintext = [NSMutableData dataWithLength:[data length]];
|
||||
EVP_DecryptUpdate(cipher,
|
||||
[plaintext mutableBytes],
|
||||
&plaintextLen,
|
||||
[data bytes],
|
||||
(int)[data length]);
|
||||
assert(plaintextLen == [plaintext length]);
|
||||
|
||||
EVP_CIPHER_CTX_free(cipher);
|
||||
|
||||
return plaintext;
|
||||
}
|
||||
|
||||
+ (NSData*) pemToDer:(NSData*)pemCertBytes {
|
||||
X509* x509;
|
||||
|
||||
BIO* bio = BIO_new_mem_buf([pemCertBytes bytes], (int)[pemCertBytes length]);
|
||||
x509 = PEM_read_bio_X509(bio, NULL, NULL, NULL);
|
||||
BIO_free(bio);
|
||||
|
||||
bio = BIO_new(BIO_s_mem());
|
||||
i2d_X509_bio(bio, x509);
|
||||
X509_free(x509);
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
|
||||
NSData* ret = [[NSData alloc] initWithBytes:mem->data length:mem->length];
|
||||
BIO_free(bio);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
- (bool) verifySignature:(NSData *)data withSignature:(NSData*)signature andCert:(NSData*)cert {
|
||||
X509* x509;
|
||||
BIO* bio = BIO_new_mem_buf([cert bytes], (int)[cert length]);
|
||||
x509 = PEM_read_bio_X509(bio, NULL, NULL, NULL);
|
||||
|
||||
BIO_free(bio);
|
||||
|
||||
if (!x509) {
|
||||
Log(LOG_E, @"Unable to parse certificate in memory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EVP_PKEY* pubKey = X509_get_pubkey(x509);
|
||||
EVP_MD_CTX *mdctx = NULL;
|
||||
mdctx = EVP_MD_CTX_create();
|
||||
EVP_DigestVerifyInit(mdctx, NULL, EVP_sha256(), NULL, pubKey);
|
||||
EVP_DigestVerifyUpdate(mdctx, [data bytes], [data length]);
|
||||
int result = EVP_DigestVerifyFinal(mdctx, (unsigned char*)[signature bytes], [signature length]);
|
||||
|
||||
X509_free(x509);
|
||||
EVP_PKEY_free(pubKey);
|
||||
EVP_MD_CTX_destroy(mdctx);
|
||||
|
||||
return result > 0;
|
||||
}
|
||||
|
||||
- (NSData *)signData:(NSData *)data withKey:(NSData *)key {
|
||||
BIO* bio = BIO_new_mem_buf([key bytes], (int)[key length]);
|
||||
|
||||
EVP_PKEY* pkey;
|
||||
pkey = PEM_read_bio_PrivateKey(bio, NULL, NULL, NULL);
|
||||
|
||||
BIO_free(bio);
|
||||
|
||||
if (!pkey) {
|
||||
Log(LOG_E, @"Unable to parse private key in memory!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EVP_MD_CTX *mdctx = NULL;
|
||||
mdctx = EVP_MD_CTX_create();
|
||||
EVP_DigestSignInit(mdctx, NULL, EVP_sha256(), NULL, pkey);
|
||||
EVP_DigestSignUpdate(mdctx, [data bytes], [data length]);
|
||||
size_t slen;
|
||||
EVP_DigestSignFinal(mdctx, NULL, &slen);
|
||||
unsigned char* signature = malloc(slen);
|
||||
int result = EVP_DigestSignFinal(mdctx, signature, &slen);
|
||||
|
||||
EVP_PKEY_free(pkey);
|
||||
EVP_MD_CTX_destroy(mdctx);
|
||||
|
||||
if (result <= 0) {
|
||||
free(signature);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
NSData* signedData = [NSData dataWithBytes:signature length:slen];
|
||||
free(signature);
|
||||
|
||||
return signedData;
|
||||
}
|
||||
|
||||
+ (NSData*) readCryptoObject:(NSString*)item {
|
||||
#if TARGET_OS_TV
|
||||
return [[NSUserDefaults standardUserDefaults] dataForKey:item];
|
||||
#else
|
||||
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
|
||||
NSString *documentsDirectory = [paths objectAtIndex:0];
|
||||
NSString *file = [documentsDirectory stringByAppendingPathComponent:item];
|
||||
return [NSData dataWithContentsOfFile:file];
|
||||
#endif
|
||||
}
|
||||
|
||||
+ (void) writeCryptoObject:(NSString*)item data:(NSData*)data {
|
||||
#if TARGET_OS_TV
|
||||
[[NSUserDefaults standardUserDefaults] setObject:data forKey:item];
|
||||
#else
|
||||
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
|
||||
NSString *documentsDirectory = [paths objectAtIndex:0];
|
||||
NSString *file = [documentsDirectory stringByAppendingPathComponent:item];
|
||||
[data writeToFile:file atomically:NO];
|
||||
#endif
|
||||
}
|
||||
|
||||
+ (NSData*) readCertFromFile {
|
||||
if (cert == nil) {
|
||||
cert = [CryptoManager readCryptoObject:@"client.crt"];
|
||||
}
|
||||
return cert;
|
||||
}
|
||||
|
||||
+ (NSData*) readP12FromFile {
|
||||
if (p12 == nil) {
|
||||
p12 = [CryptoManager readCryptoObject:@"client.p12"];
|
||||
}
|
||||
return p12;
|
||||
}
|
||||
|
||||
+ (NSData*) readKeyFromFile {
|
||||
if (key == nil) {
|
||||
key = [CryptoManager readCryptoObject:@"client.key"];
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
+ (bool) keyPairExists {
|
||||
bool keyFileExists = [CryptoManager readCryptoObject:@"client.key"] != nil;
|
||||
bool p12FileExists = [CryptoManager readCryptoObject:@"client.p12"] != nil;
|
||||
bool certFileExists = [CryptoManager readCryptoObject:@"client.crt"] != nil;
|
||||
|
||||
return keyFileExists && p12FileExists && certFileExists;
|
||||
}
|
||||
|
||||
+ (NSData *)getSignatureFromCert:(NSData *)cert {
|
||||
BIO* bio = BIO_new_mem_buf([cert bytes], (int)[cert length]);
|
||||
X509* x509 = PEM_read_bio_X509(bio, NULL, NULL, NULL);
|
||||
BIO_free(bio);
|
||||
|
||||
if (!x509) {
|
||||
Log(LOG_E, @"Unable to parse certificate in memory!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
|
||||
ASN1_BIT_STRING *asnSignature = x509->signature;
|
||||
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, x509);
|
||||
#else
|
||||
const ASN1_BIT_STRING *asnSignature;
|
||||
X509_get0_signature(&asnSignature, NULL, x509);
|
||||
#endif
|
||||
|
||||
NSData* sig = [NSData dataWithBytes:asnSignature->data length:asnSignature->length];
|
||||
|
||||
X509_free(x509);
|
||||
|
||||
return sig;
|
||||
}
|
||||
|
||||
+ (NSData*)getKeyFromCertKeyPair:(CertKeyPair*)certKeyPair {
|
||||
BIO* bio = BIO_new(BIO_s_mem());
|
||||
|
||||
PEM_write_bio_PrivateKey_traditional(bio, certKeyPair->pkey, NULL, NULL, 0, NULL, NULL);
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
NSData* data = [NSData dataWithBytes:mem->data length:mem->length];
|
||||
BIO_free(bio);
|
||||
return data;
|
||||
}
|
||||
|
||||
+ (NSData*)getP12FromCertKeyPair:(CertKeyPair*)certKeyPair {
|
||||
BIO* bio = BIO_new(BIO_s_mem());
|
||||
|
||||
i2d_PKCS12_bio(bio, certKeyPair->p12);
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
NSData* data = [NSData dataWithBytes:mem->data length:mem->length];
|
||||
BIO_free(bio);
|
||||
return data;
|
||||
}
|
||||
|
||||
+ (NSData*)getCertFromCertKeyPair:(CertKeyPair*)certKeyPair {
|
||||
BIO* bio = BIO_new(BIO_s_mem());
|
||||
|
||||
PEM_write_bio_X509(bio, certKeyPair->x509);
|
||||
|
||||
BUF_MEM* mem;
|
||||
BIO_get_mem_ptr(bio, &mem);
|
||||
NSData* data = [NSData dataWithBytes:mem->data length:mem->length];
|
||||
BIO_free(bio);
|
||||
return data;
|
||||
}
|
||||
|
||||
+ (void) generateKeyPairUsingSSL {
|
||||
static dispatch_once_t pred;
|
||||
dispatch_once(&pred, ^{
|
||||
if (![CryptoManager keyPairExists]) {
|
||||
Log(LOG_I, @"Generating Certificate... ");
|
||||
CertKeyPair certKeyPair = generateCertKeyPair();
|
||||
|
||||
NSData* certData = [CryptoManager getCertFromCertKeyPair:&certKeyPair];
|
||||
NSData* p12Data = [CryptoManager getP12FromCertKeyPair:&certKeyPair];
|
||||
NSData* keyData = [CryptoManager getKeyFromCertKeyPair:&certKeyPair];
|
||||
|
||||
freeCertKeyPair(certKeyPair);
|
||||
|
||||
[CryptoManager writeCryptoObject:@"client.crt" data:certData];
|
||||
[CryptoManager writeCryptoObject:@"client.p12" data:p12Data];
|
||||
[CryptoManager writeCryptoObject:@"client.key" data:keyData];
|
||||
|
||||
Log(LOG_I, @"Certificate created");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -1,13 +0,0 @@
|
||||
//
|
||||
// IdManager.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/31/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
@interface IdManager : NSObject
|
||||
|
||||
+ (NSString*) getUniqueId;
|
||||
|
||||
@end
|
||||
@@ -1,32 +0,0 @@
|
||||
//
|
||||
// IdManager.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/31/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "IdManager.h"
|
||||
#import "DataManager.h"
|
||||
|
||||
@implementation IdManager
|
||||
|
||||
+ (NSString*) getUniqueId {
|
||||
DataManager* dataMan = [[DataManager alloc] init];
|
||||
|
||||
NSString* uniqueId = [dataMan getUniqueId];
|
||||
if (uniqueId == nil) {
|
||||
uniqueId = [IdManager generateUniqueId];
|
||||
[dataMan updateUniqueId:uniqueId];
|
||||
Log(LOG_I, @"No UUID found. Generated new UUID: %@", uniqueId);
|
||||
}
|
||||
|
||||
return uniqueId;
|
||||
}
|
||||
|
||||
+ (NSString*) generateUniqueId {
|
||||
UInt64 uuidLong = ((UInt64) arc4random() << 32) | arc4random();
|
||||
return [NSString stringWithFormat:@"%016llx", uuidLong];
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -1,97 +0,0 @@
|
||||
|
||||
#include "mkcert.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <openssl/evp.h>
|
||||
#include <openssl/pem.h>
|
||||
#include <OpenSSL/provider.h>
|
||||
#include <OpenSSL/rsa.h>
|
||||
#include <openssl/x509.h>
|
||||
#include <OpenSSL/rand.h>
|
||||
|
||||
static const int NUM_BITS = 2048;
|
||||
static const int SERIAL = 0;
|
||||
static const int NUM_YEARS = 20;
|
||||
|
||||
void mkcert(X509 **x509p, EVP_PKEY **pkeyp, int bits, int serial, int years) {
|
||||
X509* cert = X509_new();
|
||||
|
||||
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
|
||||
|
||||
EVP_PKEY_keygen_init(ctx);
|
||||
EVP_PKEY_CTX_set_rsa_keygen_bits(ctx, bits);
|
||||
|
||||
// pk must be initialized on input
|
||||
EVP_PKEY* pk = NULL;
|
||||
EVP_PKEY_keygen(ctx, &pk);
|
||||
|
||||
EVP_PKEY_CTX_free(ctx);
|
||||
|
||||
X509_set_version(cert, 2);
|
||||
ASN1_INTEGER_set(X509_get_serialNumber(cert), serial);
|
||||
#if OPENSSL_VERSION_NUMBER < 0x10100000L
|
||||
X509_gmtime_adj(X509_get_notBefore(cert), 0);
|
||||
X509_gmtime_adj(X509_get_notAfter(cert), 60 * 60 * 24 * 365 * years);
|
||||
#else
|
||||
ASN1_TIME* before = ASN1_STRING_dup(X509_get0_notBefore(cert));
|
||||
ASN1_TIME* after = ASN1_STRING_dup(X509_get0_notAfter(cert));
|
||||
|
||||
X509_gmtime_adj(before, 0);
|
||||
X509_gmtime_adj(after, 60 * 60 * 24 * 365 * years);
|
||||
|
||||
X509_set1_notBefore(cert, before);
|
||||
X509_set1_notAfter(cert, after);
|
||||
|
||||
ASN1_STRING_free(before);
|
||||
ASN1_STRING_free(after);
|
||||
#endif
|
||||
|
||||
X509_set_pubkey(cert, pk);
|
||||
|
||||
X509_NAME* name = X509_get_subject_name(cert);
|
||||
X509_NAME_add_entry_by_txt(name, "CN", MBSTRING_ASC,
|
||||
(const unsigned char*)"NVIDIA GameStream Client",
|
||||
-1, -1, 0);
|
||||
X509_set_issuer_name(cert, name);
|
||||
|
||||
X509_sign(cert, pk, EVP_sha256());
|
||||
|
||||
*x509p = cert;
|
||||
*pkeyp = pk;
|
||||
}
|
||||
|
||||
struct CertKeyPair generateCertKeyPair(void) {
|
||||
X509 *x509 = NULL;
|
||||
EVP_PKEY *pkey = NULL;
|
||||
PKCS12 *p12 = NULL;
|
||||
|
||||
mkcert(&x509, &pkey, NUM_BITS, SERIAL, NUM_YEARS);
|
||||
|
||||
char* pass = "limelight";
|
||||
p12 = PKCS12_create(pass,
|
||||
"GameStream",
|
||||
pkey,
|
||||
x509,
|
||||
NULL,
|
||||
NID_pbe_WithSHA1And3_Key_TripleDES_CBC,
|
||||
-1, // disable certificate encryption
|
||||
2048,
|
||||
-1, // disable the automatic MAC
|
||||
0);
|
||||
// MAC it ourselves with SHA1 since iOS refuses to load anything else.
|
||||
PKCS12_set_mac(p12, pass, -1, NULL, 0, 1, EVP_sha1());
|
||||
|
||||
if (p12 == NULL) {
|
||||
printf("Error generating a valid PKCS12 certificate.\n");
|
||||
}
|
||||
|
||||
return (CertKeyPair){x509, pkey, p12};
|
||||
}
|
||||
|
||||
void freeCertKeyPair(struct CertKeyPair certKeyPair) {
|
||||
X509_free(certKeyPair.x509);
|
||||
EVP_PKEY_free(certKeyPair.pkey);
|
||||
PKCS12_free(certKeyPair.p12);
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
//
|
||||
// mkcert.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/16/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef Limelight_mkcert_h
|
||||
#define Limelight_mkcert_h
|
||||
|
||||
#include <sys/_types/_time_t.h>
|
||||
#include <openssl/x509v3.h>
|
||||
#include <openssl/pkcs12.h>
|
||||
|
||||
typedef struct CertKeyPair {
|
||||
X509 *x509;
|
||||
EVP_PKEY *pkey;
|
||||
PKCS12 *p12;
|
||||
} CertKeyPair;
|
||||
|
||||
struct CertKeyPair generateCertKeyPair(void);
|
||||
void freeCertKeyPair(CertKeyPair);
|
||||
#endif
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
//
|
||||
// DataManager.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/28/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.6.1
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "AppDelegate.h"
|
||||
#import "TemporaryHost.h"
|
||||
#import "TemporaryApp.h"
|
||||
#import "TemporarySettings.h"
|
||||
|
||||
@interface DataManager : NSObject
|
||||
|
||||
typedef NS_ENUM(NSUInteger, UINavigationBarHeight) {
|
||||
UINavigationBarHeightIPad = 50,
|
||||
UINavigationBarHeightIPhone = 44
|
||||
};
|
||||
|
||||
typedef NS_ENUM(NSInteger, TouchMode) {
|
||||
RelativeTouch,
|
||||
NativeTouch,
|
||||
AbsoluteTouch,
|
||||
NativeTouchOnly
|
||||
};
|
||||
|
||||
typedef NS_ENUM(NSInteger, TouchEventPriorityEnum) {
|
||||
AsyncNativeTouchOff,
|
||||
EqualPriority,
|
||||
TouchDownPriority,// deprecated by GUI
|
||||
TouchMovePriority// deprecated by GUI
|
||||
};
|
||||
|
||||
typedef NS_ENUM(NSInteger, GyroMode) {
|
||||
GyroModeOff,
|
||||
GyroModeAuto,
|
||||
AlwaysDevice,
|
||||
AlwaysController
|
||||
};
|
||||
|
||||
typedef NS_ENUM(NSInteger, FramePacingMode) {
|
||||
FramePacingModeLegacy,
|
||||
FramePacingModeQueue
|
||||
};
|
||||
|
||||
typedef NS_ENUM(NSInteger, SettingsMenuMode) {
|
||||
AllSettings,
|
||||
FavoriteSettings,
|
||||
RemoveSettingItem,
|
||||
};
|
||||
|
||||
- (void) saveSettingsWithBitrate:(NSInteger)bitrate
|
||||
framerate:(NSInteger)framerate
|
||||
height:(NSInteger)height
|
||||
width:(NSInteger)width
|
||||
audioConfig:(NSInteger)audioConfig
|
||||
onscreenControls:(NSInteger)onscreenControls
|
||||
gyroMode:(NSInteger)gyroMode
|
||||
emulatedControllerType:(NSInteger)emulatedControllerType
|
||||
keyboardToggleFingers:(NSInteger)keyboardToggleFingers
|
||||
oscLayoutToolFingers:(NSInteger)oscLayoutToolFingers
|
||||
slideToSettingsScreenEdge:(NSInteger)slideToSettingsScreenEdge
|
||||
slideToSettingsDistance:(CGFloat)slideToSettingsDistance
|
||||
pointerVelocityModeDivider:(CGFloat)pointerVelocityModeDivider
|
||||
touchPointerVelocityFactor:(CGFloat)touchPointerVelocityFactor
|
||||
mousePointerVelocityFactor:(CGFloat)mousePointerVelocityFactor
|
||||
gyroSensitivity:(CGFloat)gyroSensitivity
|
||||
touchMoveEventInterval:(NSInteger)touchMoveEventInterval
|
||||
reverseMouseWheelDirection:(BOOL)reverseMouseWheelDirection
|
||||
asyncNativeTouchPriority:(NSInteger)asyncNativeTouchPriority
|
||||
liftStreamViewForKeyboard:(BOOL)liftStreamViewForKeyboard
|
||||
showKeyboardToolbar:(BOOL)showKeyboardToolbar
|
||||
optimizeGames:(BOOL)optimizeGames
|
||||
multiController:(BOOL)multiController
|
||||
swapABXYButtons:(BOOL)swapABXYButtons
|
||||
audioOnPC:(BOOL)audioOnPC
|
||||
preferredCodec:(uint32_t)preferredCodec
|
||||
enableYUV444:(BOOL)enableYUV444
|
||||
enablePIP:(BOOL)enablePIP
|
||||
enableHdr:(BOOL)enableHdr
|
||||
btMouseSupport:(BOOL)btMouseSupport
|
||||
// absoluteTouchMode:(BOOL)absoluteTouchMode
|
||||
touchMode:(NSInteger)touchMode
|
||||
statsOverlayLevel:(NSInteger)statsOverlayLevel
|
||||
statsOverlayEnabled:(BOOL)statsOverlayEnabled
|
||||
unlockDisplayOrientation:(BOOL)unlockDisplayOrientation
|
||||
resolutionSelected:(NSInteger)resolutionSelected
|
||||
externalDisplayMode:(NSInteger)externalDisplayMode
|
||||
localMousePointerMode:(NSInteger)localMousePointerMode
|
||||
frameQueueSize:(NSInteger)frameQueueSize
|
||||
enableGraphs:(BOOL)enableGraphs
|
||||
graphOpacity:(NSInteger)graphOpacity
|
||||
renderingBackend:(NSInteger)renderingBackend
|
||||
framePacingMode:(NSInteger)framePacingMode
|
||||
backgroundSessionTimer:(NSInteger)backgroundSessionTimer;
|
||||
|
||||
- (NSArray*) getHosts;
|
||||
- (void) updateHost:(TemporaryHost*)host;
|
||||
- (void) updateAppsForExistingHost:(TemporaryHost *)host;
|
||||
- (void) removeHost:(TemporaryHost*)host;
|
||||
- (void) removeApp:(TemporaryApp*)app;
|
||||
- (Settings*) retrieveSettings;
|
||||
- (void) saveData;
|
||||
- (TemporarySettings*) getSettings;
|
||||
|
||||
- (void) updateUniqueId:(NSString*)uniqueId;
|
||||
- (NSString*) getUniqueId;
|
||||
|
||||
@end
|
||||
@@ -1,304 +0,0 @@
|
||||
//
|
||||
// DataManager.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Diego Waxemberg on 10/28/14.
|
||||
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.6.1
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "DataManager.h"
|
||||
#import "TemporaryApp.h"
|
||||
#import "TemporarySettings.h"
|
||||
|
||||
@implementation DataManager {
|
||||
NSManagedObjectContext *_managedObjectContext;
|
||||
AppDelegate *_appDelegate;
|
||||
}
|
||||
|
||||
- (id) init {
|
||||
self = [super init];
|
||||
|
||||
// HACK: Avoid calling [UIApplication delegate] off the UI thread to keep
|
||||
// Main Thread Checker happy.
|
||||
if ([NSThread isMainThread]) {
|
||||
_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
|
||||
}
|
||||
else {
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
self->_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
|
||||
});
|
||||
}
|
||||
|
||||
_managedObjectContext = [[NSManagedObjectContext alloc] initWithConcurrencyType:NSMainQueueConcurrencyType];
|
||||
[_managedObjectContext setParentContext:[_appDelegate managedObjectContext]];
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void) updateUniqueId:(NSString*)uniqueId {
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
[self retrieveSettings].uniqueId = uniqueId;
|
||||
[self saveData];
|
||||
}];
|
||||
}
|
||||
|
||||
- (NSString*) getUniqueId {
|
||||
__block NSString *uid;
|
||||
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
uid = [self retrieveSettings].uniqueId;
|
||||
}];
|
||||
|
||||
return uid;
|
||||
}
|
||||
|
||||
- (void) saveSettingsWithBitrate:(NSInteger)bitrate
|
||||
framerate:(NSInteger)framerate
|
||||
height:(NSInteger)height
|
||||
width:(NSInteger)width
|
||||
audioConfig:(NSInteger)audioConfig
|
||||
onscreenControls:(NSInteger)onscreenControls
|
||||
gyroMode:(NSInteger)gyroMode
|
||||
emulatedControllerType:(NSInteger)emulatedControllerType
|
||||
keyboardToggleFingers:(NSInteger)keyboardToggleFingers
|
||||
oscLayoutToolFingers:(NSInteger)oscLayoutToolFingers
|
||||
slideToSettingsScreenEdge:(NSInteger)slideToSettingsScreenEdge
|
||||
slideToSettingsDistance:(CGFloat)slideToSettingsDistance
|
||||
pointerVelocityModeDivider:(CGFloat)pointerVelocityModeDivider
|
||||
touchPointerVelocityFactor:(CGFloat)touchPointerVelocityFactor
|
||||
mousePointerVelocityFactor:(CGFloat)mousePointerVelocityFactor
|
||||
gyroSensitivity:(CGFloat)gyroSensitivity
|
||||
touchMoveEventInterval:(NSInteger)touchMoveEventInterval
|
||||
reverseMouseWheelDirection:(BOOL)reverseMouseWheelDirection
|
||||
asyncNativeTouchPriority:(NSInteger)asyncNativeTouchPriority
|
||||
liftStreamViewForKeyboard:(BOOL)liftStreamViewForKeyboard
|
||||
showKeyboardToolbar:(BOOL)showKeyboardToolbar
|
||||
optimizeGames:(BOOL)optimizeGames
|
||||
multiController:(BOOL)multiController
|
||||
swapABXYButtons:(BOOL)swapABXYButtons
|
||||
audioOnPC:(BOOL)audioOnPC
|
||||
preferredCodec:(uint32_t)preferredCodec
|
||||
enableYUV444:(BOOL)enableYUV444
|
||||
enablePIP:(BOOL)enablePIP
|
||||
enableHdr:(BOOL)enableHdr
|
||||
btMouseSupport:(BOOL)btMouseSupport
|
||||
// absoluteTouchMode:(BOOL)absoluteTouchMode
|
||||
touchMode:(NSInteger)touchMode
|
||||
statsOverlayLevel:(NSInteger)statsOverlayLevel
|
||||
statsOverlayEnabled:(BOOL)statsOverlayEnabled
|
||||
unlockDisplayOrientation:(BOOL)unlockDisplayOrientation
|
||||
resolutionSelected:(NSInteger)resolutionSelected
|
||||
externalDisplayMode:(NSInteger)externalDisplayMode
|
||||
localMousePointerMode:(NSInteger)localMousePointerMode
|
||||
frameQueueSize:(NSInteger)frameQueueSize
|
||||
enableGraphs:(BOOL)enableGraphs
|
||||
graphOpacity:(NSInteger)graphOpacity
|
||||
renderingBackend:(NSInteger)renderingBackend
|
||||
framePacingMode:(NSInteger)framePacingMode
|
||||
backgroundSessionTimer:(NSInteger)backgroundSessionTimer{
|
||||
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
Settings* settingsToSave = [self retrieveSettings];
|
||||
settingsToSave.framerate = [NSNumber numberWithInteger:framerate];
|
||||
settingsToSave.bitrate = [NSNumber numberWithInteger:bitrate];
|
||||
settingsToSave.height = [NSNumber numberWithInteger:height];
|
||||
settingsToSave.width = [NSNumber numberWithInteger:width];
|
||||
settingsToSave.audioConfig = [NSNumber numberWithInteger:audioConfig];
|
||||
settingsToSave.onscreenControls = [NSNumber numberWithInteger:onscreenControls];
|
||||
settingsToSave.gyroMode = [NSNumber numberWithInteger:gyroMode];
|
||||
settingsToSave.emulatedControllerType = [NSNumber numberWithInteger:emulatedControllerType];
|
||||
settingsToSave.keyboardToggleFingers = [NSNumber numberWithInteger:(uint16_t)keyboardToggleFingers];
|
||||
settingsToSave.oscLayoutToolFingers = [NSNumber numberWithInteger:(uint16_t)oscLayoutToolFingers];
|
||||
settingsToSave.slideToSettingsScreenEdge = [NSNumber numberWithInteger:(uint32_t)slideToSettingsScreenEdge];
|
||||
settingsToSave.slideToSettingsDistance = [NSNumber numberWithFloat:slideToSettingsDistance];
|
||||
settingsToSave.pointerVelocityModeDivider = [NSNumber numberWithFloat:pointerVelocityModeDivider];
|
||||
settingsToSave.touchPointerVelocityFactor = [NSNumber numberWithFloat:touchPointerVelocityFactor];
|
||||
settingsToSave.mousePointerVelocityFactor = [NSNumber numberWithFloat:mousePointerVelocityFactor];
|
||||
settingsToSave.gyroSensitivity = [NSNumber numberWithFloat:gyroSensitivity];
|
||||
settingsToSave.touchMoveEventInterval = [NSNumber numberWithInteger:touchMoveEventInterval];
|
||||
settingsToSave.reverseMouseWheelDirection = reverseMouseWheelDirection;
|
||||
settingsToSave.asyncNativeTouchPriority = [NSNumber numberWithInteger:asyncNativeTouchPriority];
|
||||
settingsToSave.liftStreamViewForKeyboard = liftStreamViewForKeyboard;
|
||||
settingsToSave.showKeyboardToolbar = showKeyboardToolbar;
|
||||
settingsToSave.optimizeGames = optimizeGames;
|
||||
settingsToSave.multiController = multiController;
|
||||
settingsToSave.swapABXYButtons = swapABXYButtons;
|
||||
settingsToSave.playAudioOnPC = audioOnPC;
|
||||
settingsToSave.preferredCodec = preferredCodec;
|
||||
settingsToSave.enableYUV444 = enableYUV444;
|
||||
settingsToSave.enablePIP = enablePIP;
|
||||
settingsToSave.enableHdr = enableHdr;
|
||||
settingsToSave.btMouseSupport = btMouseSupport;
|
||||
// settingsToSave.absoluteTouchMode = absoluteTouchMode;
|
||||
settingsToSave.touchMode = [NSNumber numberWithInteger:(uint16_t)touchMode];
|
||||
settingsToSave.statsOverlayEnabled = statsOverlayEnabled;
|
||||
settingsToSave.statsOverlayLevel = [NSNumber numberWithInteger:(uint16_t)statsOverlayLevel];
|
||||
settingsToSave.unlockDisplayOrientation = unlockDisplayOrientation;
|
||||
settingsToSave.resolutionSelected = [NSNumber numberWithInteger:resolutionSelected];
|
||||
settingsToSave.externalDisplayMode = [NSNumber numberWithInteger:externalDisplayMode];
|
||||
settingsToSave.localMousePointerMode = [NSNumber numberWithInteger:localMousePointerMode];
|
||||
settingsToSave.backroundSessionTimer = [NSNumber numberWithInteger:backgroundSessionTimer];
|
||||
|
||||
settingsToSave.frameQueueSize = [NSNumber numberWithInteger:frameQueueSize];
|
||||
settingsToSave.enableGraphs = enableGraphs;
|
||||
settingsToSave.graphOpacity = [NSNumber numberWithInteger:graphOpacity];
|
||||
settingsToSave.renderingBackend = [NSNumber numberWithInteger:renderingBackend];
|
||||
settingsToSave.framePacingMode = [NSNumber numberWithInteger:framePacingMode];
|
||||
[self saveData];
|
||||
}];
|
||||
}
|
||||
|
||||
- (void) updateHost:(TemporaryHost *)host {
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
// Add a new persistent managed object if one doesn't exist
|
||||
Host* parent = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
|
||||
if (parent == nil) {
|
||||
NSEntityDescription* entity = [NSEntityDescription entityForName:@"Host" inManagedObjectContext:self->_managedObjectContext];
|
||||
parent = [[Host alloc] initWithEntity:entity insertIntoManagedObjectContext:self->_managedObjectContext];
|
||||
}
|
||||
|
||||
// Push changes from the temp host to the persistent one
|
||||
[host propagateChangesToParent:parent];
|
||||
|
||||
[self saveData];
|
||||
}];
|
||||
}
|
||||
|
||||
- (void) updateAppsForExistingHost:(TemporaryHost *)host {
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
Host* parent = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
|
||||
if (parent == nil) {
|
||||
// The host must exist to be updated
|
||||
return;
|
||||
}
|
||||
|
||||
NSMutableSet *applist = [[NSMutableSet alloc] init];
|
||||
NSArray *appRecords = [self fetchRecords:@"App"];
|
||||
for (TemporaryApp* app in host.appList) {
|
||||
// Add a new persistent managed object if one doesn't exist
|
||||
App* parentApp = [self getAppForTemporaryApp:app withAppRecords:appRecords];
|
||||
if (parentApp == nil) {
|
||||
NSEntityDescription* entity = [NSEntityDescription entityForName:@"App" inManagedObjectContext:self->_managedObjectContext];
|
||||
parentApp = [[App alloc] initWithEntity:entity insertIntoManagedObjectContext:self->_managedObjectContext];
|
||||
}
|
||||
|
||||
[app propagateChangesToParent:parentApp withHost:parent];
|
||||
|
||||
[applist addObject:parentApp];
|
||||
}
|
||||
|
||||
parent.appList = applist;
|
||||
|
||||
[self saveData];
|
||||
}];
|
||||
}
|
||||
|
||||
- (TemporarySettings*) getSettings {
|
||||
__block TemporarySettings *tempSettings;
|
||||
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
tempSettings = [[TemporarySettings alloc] initFromSettings:[self retrieveSettings]];
|
||||
}];
|
||||
|
||||
return tempSettings;
|
||||
}
|
||||
|
||||
- (Settings*) retrieveSettings {
|
||||
NSArray* fetchedRecords = [self fetchRecords:@"Settings"];
|
||||
if (fetchedRecords.count == 0) {
|
||||
// create a new settings object with the default values
|
||||
NSEntityDescription* entity = [NSEntityDescription entityForName:@"Settings" inManagedObjectContext:_managedObjectContext];
|
||||
Settings* settings = [[Settings alloc] initWithEntity:entity insertIntoManagedObjectContext:_managedObjectContext];
|
||||
|
||||
return settings;
|
||||
} else {
|
||||
// we should only ever have 1 settings object stored
|
||||
return [fetchedRecords objectAtIndex:0];
|
||||
}
|
||||
}
|
||||
|
||||
- (void) removeApp:(TemporaryApp*)app {
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
App* managedApp = [self getAppForTemporaryApp:app withAppRecords:[self fetchRecords:@"App"]];
|
||||
if (managedApp != nil) {
|
||||
[self->_managedObjectContext deleteObject:managedApp];
|
||||
[self saveData];
|
||||
}
|
||||
}];
|
||||
}
|
||||
|
||||
- (void) removeHost:(TemporaryHost*)host {
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
Host* managedHost = [self getHostForTemporaryHost:host withHostRecords:[self fetchRecords:@"Host"]];
|
||||
if (managedHost != nil) {
|
||||
[self->_managedObjectContext deleteObject:managedHost];
|
||||
[self saveData];
|
||||
}
|
||||
}];
|
||||
}
|
||||
|
||||
- (void) saveData {
|
||||
NSError* error;
|
||||
if ([_managedObjectContext hasChanges] && ![_managedObjectContext save:&error]) {
|
||||
Log(LOG_E, @"Unable to save hosts to database: %@", error);
|
||||
}
|
||||
|
||||
[_appDelegate saveContext];
|
||||
}
|
||||
|
||||
- (NSArray*) getHosts {
|
||||
__block NSMutableArray *tempHosts = [[NSMutableArray alloc] init];
|
||||
|
||||
[_managedObjectContext performBlockAndWait:^{
|
||||
NSArray *hosts = [self fetchRecords:@"Host"];
|
||||
|
||||
for (Host* host in hosts) {
|
||||
[tempHosts addObject:[[TemporaryHost alloc] initFromHost:host]];
|
||||
}
|
||||
}];
|
||||
|
||||
return tempHosts;
|
||||
}
|
||||
|
||||
// Only call from within performBlockAndWait!!!
|
||||
- (Host*) getHostForTemporaryHost:(TemporaryHost*)tempHost withHostRecords:(NSArray*)hosts {
|
||||
for (Host* host in hosts) {
|
||||
if ([tempHost.uuid isEqualToString:host.uuid]) {
|
||||
return host;
|
||||
}
|
||||
}
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Only call from within performBlockAndWait!!!
|
||||
- (App*) getAppForTemporaryApp:(TemporaryApp*)tempApp withAppRecords:(NSArray*)apps {
|
||||
for (App* app in apps) {
|
||||
if ([app.id isEqualToString:tempApp.id] &&
|
||||
[app.host.uuid isEqualToString:tempApp.host.uuid]) {
|
||||
return app;
|
||||
}
|
||||
}
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
- (NSArray*) fetchRecords:(NSString*)entityName {
|
||||
NSArray* fetchedRecords;
|
||||
|
||||
NSFetchRequest* fetchRequest = [[NSFetchRequest alloc] init];
|
||||
NSEntityDescription* entity = [NSEntityDescription entityForName:entityName inManagedObjectContext:_managedObjectContext];
|
||||
[fetchRequest setEntity:entity];
|
||||
|
||||
NSError* error;
|
||||
fetchedRecords = [_managedObjectContext executeFetchRequest:fetchRequest error:&error];
|
||||
//TODO: handle errors
|
||||
|
||||
return fetchedRecords;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
//
|
||||
// TemporaryApp.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 9/30/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "TemporaryHost.h"
|
||||
#import "App+CoreDataClass.h"
|
||||
|
||||
@interface TemporaryApp : NSObject
|
||||
|
||||
@property (nullable, nonatomic, retain) NSString *id;
|
||||
@property (nullable, nonatomic, retain) NSString *name;
|
||||
@property (nullable, nonatomic, retain) NSString *installPath;
|
||||
@property (nonatomic) BOOL hdrSupported;
|
||||
@property (nonatomic) BOOL hidden;
|
||||
@property (nullable, nonatomic, retain) TemporaryHost *host;
|
||||
|
||||
NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
- (id) initFromApp:(App*)app withTempHost:(TemporaryHost*)tempHost;
|
||||
|
||||
- (NSComparisonResult)compareName:(TemporaryApp *)other;
|
||||
|
||||
- (void) propagateChangesToParent:(App*)parent withHost:(Host*)host;
|
||||
|
||||
NS_ASSUME_NONNULL_END
|
||||
|
||||
@end
|
||||
@@ -1,54 +0,0 @@
|
||||
//
|
||||
// TemporaryApp.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 9/30/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "TemporaryApp.h"
|
||||
|
||||
@implementation TemporaryApp
|
||||
|
||||
- (id) initFromApp:(App*)app withTempHost:(TemporaryHost*)tempHost {
|
||||
self = [self init];
|
||||
|
||||
self.id = app.id;
|
||||
self.name = app.name;
|
||||
self.hdrSupported = app.hdrSupported;
|
||||
self.hidden = app.hidden;
|
||||
self.host = tempHost;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void) propagateChangesToParent:(App*)parent withHost:(Host*)host {
|
||||
parent.id = self.id;
|
||||
parent.name = self.name;
|
||||
parent.hdrSupported = self.hdrSupported;
|
||||
parent.hidden = self.hidden;
|
||||
parent.host = host;
|
||||
}
|
||||
|
||||
- (NSComparisonResult)compareName:(TemporaryApp *)other {
|
||||
return [self.name caseInsensitiveCompare:other.name];
|
||||
}
|
||||
|
||||
- (NSUInteger)hash {
|
||||
return [self.host.uuid hash] * 31 + [self.id intValue];
|
||||
}
|
||||
|
||||
- (BOOL)isEqual:(id)object {
|
||||
if (self == object) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
if (![object isKindOfClass:[self class]]) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
return [self.host.uuid isEqualToString:((App*)object).host.uuid] &&
|
||||
[self.id isEqualToString:((App*)object).id];
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -1,43 +0,0 @@
|
||||
//
|
||||
// TemporaryHost.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 12/1/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
|
||||
#import "Utils.h"
|
||||
#import "Host+CoreDataClass.h"
|
||||
|
||||
@interface TemporaryHost : NSObject
|
||||
|
||||
@property (atomic) State state;
|
||||
@property (atomic) PairState pairState;
|
||||
@property (atomic, nullable, retain) NSString * activeAddress;
|
||||
@property (atomic, nullable, retain) NSString * currentGame;
|
||||
@property (atomic) unsigned short httpsPort;
|
||||
@property (atomic) BOOL isNvidiaServerSoftware;
|
||||
|
||||
@property (atomic, nullable, retain) NSData *serverCert;
|
||||
@property (atomic, nullable, retain) NSString *address;
|
||||
@property (atomic, nullable, retain) NSString *externalAddress;
|
||||
@property (atomic, nullable, retain) NSString *localAddress;
|
||||
@property (atomic, nullable, retain) NSString *ipv6Address;
|
||||
@property (atomic, nullable, retain) NSString *mac;
|
||||
@property (atomic) int serverCodecModeSupport;
|
||||
|
||||
NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
@property (atomic, retain) NSString *name;
|
||||
@property (atomic, retain) NSString *uuid;
|
||||
@property (atomic, retain) NSSet *appList;
|
||||
|
||||
- (id) initFromHost:(Host*)host;
|
||||
|
||||
- (NSComparisonResult)compareName:(TemporaryHost *)other;
|
||||
|
||||
- (void) propagateChangesToParent:(Host*)host;
|
||||
|
||||
NS_ASSUME_NONNULL_END
|
||||
|
||||
@end
|
||||
@@ -1,108 +0,0 @@
|
||||
//
|
||||
// TemporaryHost.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 12/1/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.8.3
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "DataManager.h"
|
||||
#import "TemporaryHost.h"
|
||||
#import "TemporaryApp.h"
|
||||
|
||||
@implementation TemporaryHost
|
||||
|
||||
- (id) init {
|
||||
self = [super init];
|
||||
self.appList = [[NSMutableSet alloc] init];
|
||||
self.currentGame = @"0";
|
||||
self.state = StateUnknown;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (id) initFromHost:(Host*)host {
|
||||
self = [self init];
|
||||
|
||||
self.address = host.address;
|
||||
self.externalAddress = host.externalAddress;
|
||||
self.localAddress = host.localAddress;
|
||||
self.ipv6Address = host.ipv6Address;
|
||||
if(!(host.mac == nil || [host.mac isEqualToString:@"00:00:00:00:00:00"])) self.mac = host.mac; // try to fix invalid mac happens in some cases
|
||||
self.name = host.name;
|
||||
self.uuid = host.uuid;
|
||||
self.serverCodecModeSupport = host.serverCodecModeSupport;
|
||||
self.serverCert = host.serverCert;
|
||||
|
||||
// Older clients stored a non-URL-escaped IPv6 string. Try to detect that and fix it up.
|
||||
if (![self.ipv6Address containsString:@"["]) {
|
||||
self.ipv6Address = [Utils addressAndPortToAddressPortString:self.ipv6Address port:47989];
|
||||
}
|
||||
|
||||
// Ensure we don't use a stale cached pair state if we haven't pinned the cert yet
|
||||
self.pairState = host.serverCert ? [host.pairState intValue] : PairStateUnpaired;
|
||||
|
||||
NSMutableSet *appList = [[NSMutableSet alloc] init];
|
||||
|
||||
for (App* app in host.appList) {
|
||||
TemporaryApp *tempApp = [[TemporaryApp alloc] initFromApp:app withTempHost:self];
|
||||
[appList addObject:tempApp];
|
||||
}
|
||||
|
||||
self.appList = appList;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void) propagateChangesToParent:(Host*)parentHost {
|
||||
// Avoid overwriting existing data with nil if
|
||||
// we don't have everything populated in the temporary
|
||||
// host.
|
||||
if (self.address != nil) {
|
||||
parentHost.address = self.address;
|
||||
}
|
||||
if (self.externalAddress != nil) {
|
||||
parentHost.externalAddress = self.externalAddress;
|
||||
}
|
||||
if (self.localAddress != nil) {
|
||||
parentHost.localAddress = self.localAddress;
|
||||
}
|
||||
if (self.ipv6Address != nil) {
|
||||
parentHost.ipv6Address = self.ipv6Address;
|
||||
}
|
||||
// try to fix invalid mac happens in some cases
|
||||
// 添加主机crash问题重点关注
|
||||
if (!(self.mac == nil || [self.mac isEqualToString:@"00:00:00:00:00:00"])) parentHost.mac = self.mac;
|
||||
if (self.serverCert != nil) {
|
||||
parentHost.serverCert = self.serverCert;
|
||||
}
|
||||
parentHost.name = self.name;
|
||||
parentHost.uuid = self.uuid;
|
||||
parentHost.serverCodecModeSupport = self.serverCodecModeSupport;
|
||||
parentHost.pairState = [NSNumber numberWithInt:self.pairState];
|
||||
}
|
||||
|
||||
- (NSComparisonResult)compareName:(TemporaryHost *)other {
|
||||
return [self.name caseInsensitiveCompare:other.name];
|
||||
}
|
||||
|
||||
- (NSUInteger)hash {
|
||||
return [self.uuid hash];
|
||||
}
|
||||
|
||||
- (BOOL)isEqual:(id)object {
|
||||
if (self == object) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
if (![object isKindOfClass:[self class]]) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
return [self.uuid isEqualToString:((Host*)object).uuid];
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -1,75 +0,0 @@
|
||||
//
|
||||
// TemporarySettings.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 12/1/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.6.1
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "Settings+CoreDataClass.h"
|
||||
#define OSC_TOOL_FINGERS 4
|
||||
|
||||
|
||||
@interface TemporarySettings : NSObject
|
||||
|
||||
@property (nonatomic, retain) Settings * parent;
|
||||
|
||||
@property (nonatomic, retain) NSNumber * settingsMenuMode;
|
||||
@property (nonatomic, retain) NSNumber * settingsMenuWidth;
|
||||
@property (nonatomic, retain) NSNumber * bitrate;
|
||||
@property (nonatomic, retain) NSNumber * framerate;
|
||||
@property (nonatomic, retain) NSNumber * height;
|
||||
@property (nonatomic, retain) NSNumber * width;
|
||||
@property (nonatomic, retain) NSNumber * audioConfig;
|
||||
@property (nonatomic, retain) NSNumber * onscreenControls;
|
||||
@property (nonatomic, retain) NSNumber * gyroMode;
|
||||
@property (nonatomic, retain) NSNumber * keyboardToggleFingers;
|
||||
@property (nonatomic, retain) NSNumber * oscLayoutToolFingers;
|
||||
@property (nonatomic, retain) NSNumber * slideToSettingsScreenEdge;
|
||||
@property (nonatomic, retain) NSNumber * slideToSettingsDistance;
|
||||
@property (nonatomic, retain) NSNumber * touchMoveEventInterval;
|
||||
@property (nonatomic, retain) NSNumber * touchPointerVelocityFactor;
|
||||
@property (nonatomic, retain) NSNumber * gyroSensitivity;
|
||||
@property (nonatomic, retain) NSNumber * emulatedControllerType;
|
||||
@property (nonatomic, retain) NSNumber * mousePointerVelocityFactor;
|
||||
@property (nonatomic, retain) NSNumber * pointerVelocityModeDivider;
|
||||
@property (nonatomic, retain) NSString * uniqueId;
|
||||
@property (nonatomic, retain) NSNumber * resolutionSelected;
|
||||
@property (nonatomic, retain) NSNumber * externalDisplayMode;
|
||||
@property (nonatomic, retain) NSNumber * localMousePointerMode;
|
||||
@property (nonatomic, retain) NSNumber * backgroundSessionTimer;
|
||||
@property (nonatomic) enum {
|
||||
CODEC_PREF_AUTO,
|
||||
CODEC_PREF_H264,
|
||||
CODEC_PREF_HEVC,
|
||||
CODEC_PREF_AV1,
|
||||
} preferredCodec;
|
||||
@property (nonatomic) BOOL enableYUV444;
|
||||
@property (nonatomic) BOOL enablePIP;
|
||||
@property (nonatomic) BOOL reverseMouseWheelDirection;
|
||||
@property (nonatomic, retain) NSNumber * asyncNativeTouchPriority;
|
||||
@property (nonatomic) BOOL multiController;
|
||||
@property (nonatomic) BOOL swapABXYButtons;
|
||||
@property (nonatomic) BOOL playAudioOnPC;
|
||||
@property (nonatomic) BOOL optimizeGames;
|
||||
@property (nonatomic) BOOL enableHdr;
|
||||
@property (nonatomic) BOOL btMouseSupport;
|
||||
// @property (nonatomic) BOOL absoluteTouchMode;
|
||||
@property (nonatomic, retain) NSNumber * touchMode;
|
||||
@property (nonatomic, retain) NSNumber * statsOverlayLevel;
|
||||
@property (nonatomic) BOOL statsOverlayEnabled;
|
||||
@property (nonatomic) BOOL liftStreamViewForKeyboard;
|
||||
@property (nonatomic) BOOL showKeyboardToolbar;
|
||||
@property (nonatomic) BOOL unlockDisplayOrientation;
|
||||
@property (nonatomic) BOOL enableGraphs;
|
||||
@property (nonatomic, retain) NSNumber * frameQueueSize;
|
||||
@property (nonatomic, retain) NSNumber * graphOpacity;
|
||||
@property (nonatomic, retain) NSNumber * renderingBackend;
|
||||
@property (nonatomic, retain) NSNumber * framePacingMode;
|
||||
|
||||
- (id) initFromSettings:(Settings*)settings;
|
||||
|
||||
@end
|
||||
@@ -1,141 +0,0 @@
|
||||
//
|
||||
// TemporarySettings.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by Cameron Gutman on 12/1/15.
|
||||
// Copyright © 2015 Moonlight Stream. All rights reserved.
|
||||
//
|
||||
// Modified by True砖家 since 2024.6.1
|
||||
// Copyright © 2024 True砖家 @ Bilibili. All rights reserved.
|
||||
//
|
||||
|
||||
#import "TemporarySettings.h"
|
||||
#import "OnScreenControls.h"
|
||||
|
||||
@implementation TemporarySettings
|
||||
|
||||
- (id) initFromSettings:(Settings*)settings {
|
||||
self = [self init];
|
||||
|
||||
self.parent = settings;
|
||||
|
||||
#if TARGET_OS_TV
|
||||
// Apply default values from our Root.plist
|
||||
NSString* settingsBundle = [[NSBundle mainBundle] pathForResource:@"Settings" ofType:@"bundle"];
|
||||
NSDictionary* settingsData = [NSDictionary dictionaryWithContentsOfFile:[settingsBundle stringByAppendingPathComponent:@"Root.plist"]];
|
||||
NSArray* preferences = [settingsData objectForKey:@"PreferenceSpecifiers"];
|
||||
NSMutableDictionary* defaultsToRegister = [[NSMutableDictionary alloc] initWithCapacity:[preferences count]];
|
||||
for (NSDictionary* prefSpecification in preferences) {
|
||||
NSString* key = [prefSpecification objectForKey:@"Key"];
|
||||
if (key != nil) {
|
||||
[defaultsToRegister setObject:[prefSpecification objectForKey:@"DefaultValue"] forKey:key];
|
||||
}
|
||||
}
|
||||
[[NSUserDefaults standardUserDefaults] registerDefaults:defaultsToRegister];
|
||||
|
||||
self.bitrate = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"bitrate"]];
|
||||
assert([self.bitrate intValue] != 0);
|
||||
self.framerate = [NSNumber numberWithDouble:[[NSUserDefaults standardUserDefaults] doubleForKey:@"framerate"]];
|
||||
assert([self.framerate doubleValue] != 0.0);
|
||||
self.audioConfig = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"audioConfig"]];
|
||||
assert([self.audioConfig intValue] != 0);
|
||||
self.preferredCodec = (typeof(self.preferredCodec))[[NSUserDefaults standardUserDefaults] integerForKey:@"preferredCodec"];
|
||||
self.enableYUV444 = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableYUV444"];
|
||||
self.enablePIP = [[NSUserDefaults standardUserDefaults] boolForKey:@"enablePIP"];
|
||||
self.frameQueueSize = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"frameQueueSize"]];
|
||||
self.playAudioOnPC = [[NSUserDefaults standardUserDefaults] boolForKey:@"audioOnPC"];
|
||||
self.enableHdr = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableHdr"];
|
||||
self.optimizeGames = [[NSUserDefaults standardUserDefaults] boolForKey:@"optimizeGames"];
|
||||
self.multiController = [[NSUserDefaults standardUserDefaults] boolForKey:@"multipleControllers"];
|
||||
self.swapABXYButtons = [[NSUserDefaults standardUserDefaults] boolForKey:@"swapABXYButtons"];
|
||||
self.btMouseSupport = [[NSUserDefaults standardUserDefaults] boolForKey:@"btMouseSupport"];
|
||||
self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
|
||||
self.enableGraphs = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableGraphs"];
|
||||
self.graphOpacity = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"graphOpacity"]];
|
||||
// Set rendering backend based on iOS version and user preference
|
||||
NSInteger savedBackend = [[NSUserDefaults standardUserDefaults] integerForKey:@"renderingBackend"];
|
||||
if (@available(iOS 17.0, *)) {
|
||||
// iOS 17+ can use Performance mode (Metal renderer)
|
||||
self.renderingBackend = [NSNumber numberWithInteger:savedBackend];
|
||||
} else {
|
||||
// iOS < 17 must use Balanced mode (AVSB renderer)
|
||||
self.renderingBackend = [NSNumber numberWithInteger:RENDER_AVSB];
|
||||
}
|
||||
self.framePacingMode = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"framePacingMode"]];
|
||||
|
||||
NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
|
||||
switch (_screenSize) {
|
||||
case 0:
|
||||
self.height = [NSNumber numberWithInteger:720];
|
||||
self.width = [NSNumber numberWithInteger:1280];
|
||||
break;
|
||||
case 1:
|
||||
self.height = [NSNumber numberWithInteger:1080];
|
||||
self.width = [NSNumber numberWithInteger:1920];
|
||||
break;
|
||||
case 2:
|
||||
self.height = [NSNumber numberWithInteger:2160];
|
||||
self.width = [NSNumber numberWithInteger:3840];
|
||||
break;
|
||||
case 3:
|
||||
self.height = [NSNumber numberWithInteger:1440];
|
||||
self.width = [NSNumber numberWithInteger:2560];
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
self.onscreenControls = [NSNumber numberWithInteger:OnScreenControlsLevelOff];
|
||||
#else
|
||||
self.settingsMenuMode = settings.settingsMenuMode;
|
||||
self.settingsMenuWidth = settings.settingsMenuWidth;
|
||||
self.bitrate = settings.bitrate;
|
||||
self.framerate = settings.framerate;
|
||||
self.height = settings.height;
|
||||
self.width = settings.width;
|
||||
self.audioConfig = settings.audioConfig;
|
||||
self.preferredCodec = settings.preferredCodec;
|
||||
self.enableYUV444 = settings.enableYUV444;
|
||||
self.enablePIP = settings.enablePIP;
|
||||
self.frameQueueSize = settings.frameQueueSize;
|
||||
self.playAudioOnPC = settings.playAudioOnPC;
|
||||
self.enableHdr = settings.enableHdr;
|
||||
self.optimizeGames = settings.optimizeGames;
|
||||
self.multiController = settings.multiController;
|
||||
self.swapABXYButtons = settings.swapABXYButtons;
|
||||
self.onscreenControls = settings.onscreenControls;
|
||||
self.gyroMode = settings.gyroMode;
|
||||
self.emulatedControllerType = settings.emulatedControllerType;
|
||||
self.reverseMouseWheelDirection = settings.reverseMouseWheelDirection;
|
||||
self.asyncNativeTouchPriority = settings.asyncNativeTouchPriority;
|
||||
self.btMouseSupport = settings.btMouseSupport;
|
||||
// self.absoluteTouchMode = settings.absoluteTouchMode;
|
||||
self.touchMode = settings.touchMode;
|
||||
self.statsOverlayLevel = settings.statsOverlayLevel;
|
||||
self.statsOverlayEnabled = settings.statsOverlayEnabled;
|
||||
self.keyboardToggleFingers = settings.keyboardToggleFingers;
|
||||
self.oscLayoutToolFingers = settings.oscLayoutToolFingers;
|
||||
self.slideToSettingsScreenEdge = settings.slideToSettingsScreenEdge;
|
||||
self.slideToSettingsDistance = settings.slideToSettingsDistance;
|
||||
self.liftStreamViewForKeyboard = settings.liftStreamViewForKeyboard;
|
||||
self.showKeyboardToolbar = settings.showKeyboardToolbar;
|
||||
self.touchMoveEventInterval = settings.touchMoveEventInterval;
|
||||
self.touchPointerVelocityFactor = settings.touchPointerVelocityFactor;
|
||||
self.mousePointerVelocityFactor = settings.mousePointerVelocityFactor;
|
||||
self.gyroSensitivity = settings.gyroSensitivity;
|
||||
self.pointerVelocityModeDivider = settings.pointerVelocityModeDivider;
|
||||
self.unlockDisplayOrientation = settings.unlockDisplayOrientation;
|
||||
self.resolutionSelected = settings.resolutionSelected;
|
||||
self.externalDisplayMode = settings.externalDisplayMode;
|
||||
self.localMousePointerMode = settings.localMousePointerMode;
|
||||
self.enableGraphs = settings.enableGraphs;
|
||||
self.graphOpacity = settings.graphOpacity;
|
||||
self.renderingBackend = settings.renderingBackend;
|
||||
self.framePacingMode = settings.framePacingMode;
|
||||
self.backgroundSessionTimer = settings.backroundSessionTimer;
|
||||
#endif
|
||||
self.uniqueId = settings.uniqueId;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
@end
|
||||