onscreen keyboard profile test
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@@ -162,7 +162,10 @@
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/* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */
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OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name isKeyboardButton:NO isHidden:layerBeingDragged.isHidden andPosition:layerBeingDragged.position];
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OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:GameControllerButton andPosition:layerBeingDragged.position];
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// add hidden attr here
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onScreenButtonState.isHidden = layerBeingDragged.isHidden;
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[layoutChanges addObject:onScreenButtonState];
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[[NSNotificationCenter defaultCenter] postNotificationName:@"OSCLayoutChanged" object:self]; // lets the view controller know whether to fade the undo button in or out depending on whether there are any further OSC layout changes the user is allowed to undo
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