onscreen keyboard profile test
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@@ -162,7 +162,10 @@
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}
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/* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */
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OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name isKeyboardButton:NO isHidden:layerBeingDragged.isHidden andPosition:layerBeingDragged.position];
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OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:GameControllerButton andPosition:layerBeingDragged.position];
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// add hidden attr here
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onScreenButtonState.isHidden = layerBeingDragged.isHidden;
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[layoutChanges addObject:onScreenButtonState];
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[[NSNotificationCenter defaultCenter] postNotificationName:@"OSCLayoutChanged" object:self]; // lets the view controller know whether to fade the undo button in or out depending on whether there are any further OSC layout changes the user is allowed to undo
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@@ -19,6 +19,7 @@ NS_ASSUME_NONNULL_BEGIN
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+ (OSCProfilesManager *) sharedManager;
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+ (void) setOnScreenKeyViewsDict:(NSMutableDictionary* )dict;
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#pragma mark - Getters
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/**
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@@ -50,7 +51,7 @@ NS_ASSUME_NONNULL_BEGIN
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*/
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- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)buttonLayers;
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- (bool) updateSelectedProfileSucceedWithButtonLayers:(NSMutableArray *)buttonLayers;
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- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers;
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/**
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* Delete current selected profile.
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*/
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@@ -7,10 +7,13 @@
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//
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#import "OSCProfilesManager.h"
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#import "OnScreenButtonState.h"
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#import "Moonlight-Swift.h"
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#import "LayoutOnScreenControlsViewController.h"
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@implementation OSCProfilesManager
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static NSMutableDictionary *onScreenKeyViewsDict;
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#pragma mark - Initializer
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@@ -27,6 +30,11 @@
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#pragma mark - Class Helper Methods
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+ (void) setOnScreenKeyViewsDict:(NSMutableDictionary* )dict{
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onScreenKeyViewsDict = dict;
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}
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/**
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* Returns the profile whose 'name' property has a value that is equal to the 'name' passed into the method
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*/
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@@ -94,7 +102,6 @@
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NSMutableArray *profiles = [self getAllProfiles];
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for (OSCProfile *profile in profiles) { // set all profiles' 'isSelected' property to NO since the new profile we're saving over the old profile with will be the 'selected' profile
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profile.isSelected = NO;
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}
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@@ -192,7 +199,7 @@
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}
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- (bool) updateSelectedProfileSucceedWithButtonLayers:(NSMutableArray *)buttonLayers {
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- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers {
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/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
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/*
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NSSet *validPositionButtonNames = [NSSet setWithObjects:
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@@ -211,9 +218,12 @@
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@"startButton",
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nil]; */
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NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
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for (CALayer *buttonLayer in buttonLayers) {
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for (CALayer *oscButtonLayer in oscButtonLayers) {
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:GameControllerButton andPosition:oscButtonLayer.position];
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// add hidden attr here
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buttonState.isHidden = oscButtonLayer.isHidden;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name isKeyboardButton:NO isHidden:buttonLayer.isHidden andPosition:buttonLayer.position];
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/* //-------------------------------------
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NSLog(@"buttonName to be saved: %@", buttonState.name);
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if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
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@@ -222,6 +232,19 @@
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}
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// save keyboard button as buttonstate
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[onScreenKeyViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
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OnScreenKeyView *keyView = value;
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:keyView.keyString buttonType:KeyboardButton andPosition:keyView.frame.origin];
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buttonState.alias = keyView.keyLabel;
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buttonState.timestamp = keyView.timestamp;
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NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
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[buttonStatesEncoded addObject: buttonStateEncoded];
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}];
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if([self getIndexOfSelectedProfile]==0) return false;
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OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
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buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
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@@ -258,7 +281,9 @@
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nil]; */
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NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
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for (CALayer *buttonLayer in buttonLayers) {
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name isKeyboardButton:NO isHidden:buttonLayer.isHidden andPosition:buttonLayer.position];
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OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name buttonType:GameControllerButton andPosition:buttonLayer.position];
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// add hidden attr here
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buttonState.isHidden = buttonLayer.isHidden;
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/* //-------------------------------------
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NSLog(@"buttonName to be saved: %@", buttonState.name);
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if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
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@@ -20,12 +20,19 @@ NS_ASSUME_NONNULL_BEGIN
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@interface OnScreenButtonState : NSObject <NSCoding, NSSecureCoding>
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@property NSString *name;
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@property NSString *alias;
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@property CGPoint position;
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@property (nonatomic, assign) BOOL isHidden;
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@property (nonatomic, assign) BOOL isKeyboardButton;
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@property (nonatomic, assign) uint8_t buttonType;
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@property (nonatomic, assign) NSTimeInterval timestamp;
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// @property (nonatomic, assign) BOOL hasValidPosition;
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- (id) initWithButtonName:(NSString*)name isKeyboardButton:(BOOL)isKeyboardButton isHidden:(BOOL)isHidden andPosition:(CGPoint)position;
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typedef NS_ENUM(NSInteger, OnScreenButtonType) {
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GameControllerButton,
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KeyboardButton
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};
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- (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position;
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+ (BOOL) supportsSecureCoding;
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- (void) encodeWithCoder:(NSCoder*)encoder;
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@@ -10,12 +10,13 @@
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@implementation OnScreenButtonState
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- (id) initWithButtonName:(NSString*)name isKeyboardButton:(BOOL)isKeyboardButton isHidden:(BOOL)isHidden andPosition:(CGPoint)position {
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- (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position {
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if ((self = [self init])) {
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self.name = name;
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self.isHidden = isHidden;
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//self.isHidden = isHidden;
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self.position = position;
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self.isKeyboardButton = isKeyboardButton;
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self.buttonType = buttonType;
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}
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return self;
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@@ -27,19 +28,21 @@
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- (void) encodeWithCoder:(NSCoder*)encoder {
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[encoder encodeObject:self.name forKey:@"name"];
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[encoder encodeBool:self.isKeyboardButton forKey:@"isKeyboardButton"];
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[encoder encodeBool:self.isHidden forKey:@"isHidden"];
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// [encoder encodeBool:self.hasValidPosition forKey:@"hasValidPosition"];
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[encoder encodeObject:self.alias forKey:@"alias"];
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[encoder encodeDouble:self.timestamp forKey:@"timestamp"];
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[encoder encodeInt:self.buttonType forKey:@"buttonType"];
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[encoder encodeCGPoint:self.position forKey:@"position"];
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[encoder encodeBool:self.isHidden forKey:@"isHidden"];
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}
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- (id) initWithCoder:(NSCoder*)decoder {
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if (self = [super init]) {
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self.name = [decoder decodeObjectForKey:@"name"];
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self.isKeyboardButton = [decoder decodeBoolForKey:@"isKeyboardButton"];
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self.isHidden = [decoder decodeBoolForKey:@"isHidden"];
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// self.hasValidPosition = [decoder decodeBoolForKey:@"hasValidPosition"];
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self.alias = [decoder decodeObjectForKey:@"alias"];
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self.timestamp = [decoder decodeDoubleForKey:@"timestamp"];
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self.buttonType = [decoder decodeIntForKey:@"buttonType"];
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self.position = [decoder decodeCGPointForKey:@"position"];
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self.isHidden = [decoder decodeBoolForKey:@"isHidden"];
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}
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return self;
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