onscreen keyboard profile test
This commit is contained in:
@@ -162,7 +162,10 @@
|
||||
}
|
||||
|
||||
/* save the name, position, and visibility of button being touched in array in case user wants to undo the change later */
|
||||
OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name isKeyboardButton:NO isHidden:layerBeingDragged.isHidden andPosition:layerBeingDragged.position];
|
||||
OnScreenButtonState *onScreenButtonState = [[OnScreenButtonState alloc] initWithButtonName:layerBeingDragged.name buttonType:GameControllerButton andPosition:layerBeingDragged.position];
|
||||
// add hidden attr here
|
||||
onScreenButtonState.isHidden = layerBeingDragged.isHidden;
|
||||
|
||||
[layoutChanges addObject:onScreenButtonState];
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName:@"OSCLayoutChanged" object:self]; // lets the view controller know whether to fade the undo button in or out depending on whether there are any further OSC layout changes the user is allowed to undo
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
|
||||
+ (OSCProfilesManager *) sharedManager;
|
||||
+ (void) setOnScreenKeyViewsDict:(NSMutableDictionary* )dict;
|
||||
|
||||
#pragma mark - Getters
|
||||
/**
|
||||
@@ -50,7 +51,7 @@ NS_ASSUME_NONNULL_BEGIN
|
||||
*/
|
||||
- (void) saveProfileWithName:(NSString*)name andButtonLayers:(NSMutableArray *)buttonLayers;
|
||||
|
||||
- (bool) updateSelectedProfileSucceedWithButtonLayers:(NSMutableArray *)buttonLayers;
|
||||
- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers;
|
||||
/**
|
||||
* Delete current selected profile.
|
||||
*/
|
||||
|
||||
@@ -7,10 +7,13 @@
|
||||
//
|
||||
|
||||
#import "OSCProfilesManager.h"
|
||||
#import "OnScreenButtonState.h"
|
||||
#import "Moonlight-Swift.h"
|
||||
#import "LayoutOnScreenControlsViewController.h"
|
||||
|
||||
@implementation OSCProfilesManager
|
||||
|
||||
|
||||
static NSMutableDictionary *onScreenKeyViewsDict;
|
||||
|
||||
#pragma mark - Initializer
|
||||
|
||||
@@ -27,6 +30,11 @@
|
||||
|
||||
#pragma mark - Class Helper Methods
|
||||
|
||||
|
||||
+ (void) setOnScreenKeyViewsDict:(NSMutableDictionary* )dict{
|
||||
onScreenKeyViewsDict = dict;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the profile whose 'name' property has a value that is equal to the 'name' passed into the method
|
||||
*/
|
||||
@@ -94,7 +102,6 @@
|
||||
NSMutableArray *profiles = [self getAllProfiles];
|
||||
|
||||
for (OSCProfile *profile in profiles) { // set all profiles' 'isSelected' property to NO since the new profile we're saving over the old profile with will be the 'selected' profile
|
||||
|
||||
profile.isSelected = NO;
|
||||
}
|
||||
|
||||
@@ -192,7 +199,7 @@
|
||||
}
|
||||
|
||||
|
||||
- (bool) updateSelectedProfileSucceedWithButtonLayers:(NSMutableArray *)buttonLayers {
|
||||
- (bool) updateSelectedProfile:(NSMutableArray *) oscButtonLayers {
|
||||
/* iterate through each OSC button the user sees on screen, create an 'OnScreenButtonState' object from each button, encode each object, and then add each object to an array */
|
||||
/*
|
||||
NSSet *validPositionButtonNames = [NSSet setWithObjects:
|
||||
@@ -211,9 +218,12 @@
|
||||
@"startButton",
|
||||
nil]; */
|
||||
NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
|
||||
for (CALayer *buttonLayer in buttonLayers) {
|
||||
for (CALayer *oscButtonLayer in oscButtonLayers) {
|
||||
|
||||
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:oscButtonLayer.name buttonType:GameControllerButton andPosition:oscButtonLayer.position];
|
||||
// add hidden attr here
|
||||
buttonState.isHidden = oscButtonLayer.isHidden;
|
||||
|
||||
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name isKeyboardButton:NO isHidden:buttonLayer.isHidden andPosition:buttonLayer.position];
|
||||
/* //-------------------------------------
|
||||
NSLog(@"buttonName to be saved: %@", buttonState.name);
|
||||
if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
|
||||
@@ -222,6 +232,19 @@
|
||||
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
|
||||
[buttonStatesEncoded addObject: buttonStateEncoded];
|
||||
}
|
||||
|
||||
// save keyboard button as buttonstate
|
||||
[onScreenKeyViewsDict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) { // this dict is passed from the layout tool VC, as a static obj in this class.
|
||||
OnScreenKeyView *keyView = value;
|
||||
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:keyView.keyString buttonType:KeyboardButton andPosition:keyView.frame.origin];
|
||||
buttonState.alias = keyView.keyLabel;
|
||||
buttonState.timestamp = keyView.timestamp;
|
||||
NSData *buttonStateEncoded = [NSKeyedArchiver archivedDataWithRootObject:buttonState requiringSecureCoding:YES error:nil];
|
||||
[buttonStatesEncoded addObject: buttonStateEncoded];
|
||||
}];
|
||||
|
||||
|
||||
|
||||
if([self getIndexOfSelectedProfile]==0) return false;
|
||||
OSCProfile *newProfile = [[OSCProfile alloc] initWithName:[self getSelectedProfile].name
|
||||
buttonStates:buttonStatesEncoded isSelected:YES]; // create a new 'OSCProfile'. Set the array of encoded button states created above to the 'buttonStates' property of the new profile, along with a 'name'. Set 'isSelected' argument to YES which will set this saved profile as the one that will show up in the game stream view
|
||||
@@ -258,7 +281,9 @@
|
||||
nil]; */
|
||||
NSMutableArray *buttonStatesEncoded = [[NSMutableArray alloc] init];
|
||||
for (CALayer *buttonLayer in buttonLayers) {
|
||||
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name isKeyboardButton:NO isHidden:buttonLayer.isHidden andPosition:buttonLayer.position];
|
||||
OnScreenButtonState *buttonState = [[OnScreenButtonState alloc] initWithButtonName:buttonLayer.name buttonType:GameControllerButton andPosition:buttonLayer.position];
|
||||
// add hidden attr here
|
||||
buttonState.isHidden = buttonLayer.isHidden;
|
||||
/* //-------------------------------------
|
||||
NSLog(@"buttonName to be saved: %@", buttonState.name);
|
||||
if([validPositionButtonNames containsObject:buttonState.name]) buttonState.hasValidPosition = true; // this is for setting up DZ for custom OSC buttons.
|
||||
|
||||
@@ -20,12 +20,19 @@ NS_ASSUME_NONNULL_BEGIN
|
||||
@interface OnScreenButtonState : NSObject <NSCoding, NSSecureCoding>
|
||||
|
||||
@property NSString *name;
|
||||
@property NSString *alias;
|
||||
@property CGPoint position;
|
||||
@property (nonatomic, assign) BOOL isHidden;
|
||||
@property (nonatomic, assign) BOOL isKeyboardButton;
|
||||
@property (nonatomic, assign) uint8_t buttonType;
|
||||
@property (nonatomic, assign) NSTimeInterval timestamp;
|
||||
// @property (nonatomic, assign) BOOL hasValidPosition;
|
||||
|
||||
- (id) initWithButtonName:(NSString*)name isKeyboardButton:(BOOL)isKeyboardButton isHidden:(BOOL)isHidden andPosition:(CGPoint)position;
|
||||
typedef NS_ENUM(NSInteger, OnScreenButtonType) {
|
||||
GameControllerButton,
|
||||
KeyboardButton
|
||||
};
|
||||
|
||||
- (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position;
|
||||
|
||||
+ (BOOL) supportsSecureCoding;
|
||||
- (void) encodeWithCoder:(NSCoder*)encoder;
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
|
||||
@implementation OnScreenButtonState
|
||||
|
||||
- (id) initWithButtonName:(NSString*)name isKeyboardButton:(BOOL)isKeyboardButton isHidden:(BOOL)isHidden andPosition:(CGPoint)position {
|
||||
|
||||
- (id) initWithButtonName:(NSString*)name buttonType:(uint8_t)buttonType andPosition:(CGPoint)position {
|
||||
if ((self = [self init])) {
|
||||
self.name = name;
|
||||
self.isHidden = isHidden;
|
||||
//self.isHidden = isHidden;
|
||||
self.position = position;
|
||||
self.isKeyboardButton = isKeyboardButton;
|
||||
self.buttonType = buttonType;
|
||||
}
|
||||
|
||||
return self;
|
||||
@@ -27,19 +28,21 @@
|
||||
|
||||
- (void) encodeWithCoder:(NSCoder*)encoder {
|
||||
[encoder encodeObject:self.name forKey:@"name"];
|
||||
[encoder encodeBool:self.isKeyboardButton forKey:@"isKeyboardButton"];
|
||||
[encoder encodeBool:self.isHidden forKey:@"isHidden"];
|
||||
// [encoder encodeBool:self.hasValidPosition forKey:@"hasValidPosition"];
|
||||
[encoder encodeObject:self.alias forKey:@"alias"];
|
||||
[encoder encodeDouble:self.timestamp forKey:@"timestamp"];
|
||||
[encoder encodeInt:self.buttonType forKey:@"buttonType"];
|
||||
[encoder encodeCGPoint:self.position forKey:@"position"];
|
||||
[encoder encodeBool:self.isHidden forKey:@"isHidden"];
|
||||
}
|
||||
|
||||
- (id) initWithCoder:(NSCoder*)decoder {
|
||||
if (self = [super init]) {
|
||||
self.name = [decoder decodeObjectForKey:@"name"];
|
||||
self.isKeyboardButton = [decoder decodeBoolForKey:@"isKeyboardButton"];
|
||||
self.isHidden = [decoder decodeBoolForKey:@"isHidden"];
|
||||
// self.hasValidPosition = [decoder decodeBoolForKey:@"hasValidPosition"];
|
||||
self.alias = [decoder decodeObjectForKey:@"alias"];
|
||||
self.timestamp = [decoder decodeDoubleForKey:@"timestamp"];
|
||||
self.buttonType = [decoder decodeIntForKey:@"buttonType"];
|
||||
self.position = [decoder decodeCGPointForKey:@"position"];
|
||||
self.isHidden = [decoder decodeBoolForKey:@"isHidden"];
|
||||
}
|
||||
|
||||
return self;
|
||||
|
||||
@@ -272,7 +272,8 @@ static float L3_Y;
|
||||
NSLog(@"_activeCustomOscButtonPositionDict update: STARTOVER");
|
||||
for (NSData *buttonStateEncoded in oscProfile.buttonStates) {
|
||||
OnScreenButtonState *buttonState = [NSKeyedUnarchiver unarchivedObjectOfClass:[OnScreenButtonState class] fromData:buttonStateEncoded error:nil];
|
||||
if(!buttonState.isHidden && [validPositionButtonNames containsObject:buttonState.name] ){
|
||||
|
||||
if(!buttonState.isHidden && [validPositionButtonNames containsObject:buttonState.name] && (buttonState.buttonType == GameControllerButton || [profilesManager getIndexOfSelectedProfile] == 0 ) ){
|
||||
[_activeCustomOscButtonPositionDict setObject:[NSValue valueWithCGPoint:buttonState.position] forKey:buttonState.name]; // we got a buttonname -> position dict here
|
||||
NSLog(@"_activeCustomOscButtonPositionDict update, button name:%@, position: %f, %f", buttonState.name, buttonState.position.x, buttonState.position.y);
|
||||
}
|
||||
|
||||
@@ -8,10 +8,13 @@
|
||||
|
||||
import UIKit
|
||||
|
||||
|
||||
@objc class OnScreenKeyView: UIView {
|
||||
@objc static var relocationMode: Bool = false
|
||||
@objc var keyLabel: String
|
||||
@objc var keyString: String
|
||||
@objc static public var editMode: Bool = false
|
||||
@objc static public var timestampOfButtonBeingDragged: TimeInterval = 0
|
||||
@objc public var keyLabel: String
|
||||
@objc public var keyString: String
|
||||
@objc public var timestamp: TimeInterval
|
||||
private let label: UILabel
|
||||
private let originalBackgroundColor: UIColor
|
||||
private var storedLocation: CGPoint = .zero
|
||||
@@ -22,7 +25,7 @@ import UIKit
|
||||
self.keyLabel = keyLabel
|
||||
self.label = UILabel()
|
||||
self.originalBackgroundColor = UIColor(white: 0.2, alpha: 0.7)
|
||||
|
||||
self.timestamp = 0;
|
||||
super.init(frame: .zero)
|
||||
setupView()
|
||||
}
|
||||
@@ -39,16 +42,17 @@ import UIKit
|
||||
}
|
||||
|
||||
@objc public func enableRelocationMode(enabled: Bool){
|
||||
OnScreenKeyView.relocationMode = enabled
|
||||
OnScreenKeyView.editMode = enabled
|
||||
}
|
||||
|
||||
private func setupView() {
|
||||
label.text = self.keyLabel
|
||||
label.font = UIFont.systemFont(ofSize: 30)
|
||||
label.font = UIFont.systemFont(ofSize: 22)
|
||||
label.textColor = UIColor(white: 1.0, alpha: 0.8)
|
||||
label.shadowColor = .black
|
||||
label.translatesAutoresizingMaskIntoConstraints = false
|
||||
|
||||
self.translatesAutoresizingMaskIntoConstraints = true // this is mandatory to prevent unexpected key view location change
|
||||
self.layer.borderColor = UIColor.black.cgColor
|
||||
self.layer.borderWidth = 2
|
||||
self.layer.cornerRadius = 8
|
||||
@@ -64,21 +68,24 @@ import UIKit
|
||||
])
|
||||
|
||||
NSLayoutConstraint.activate([
|
||||
self.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width * 0.088),
|
||||
self.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height * 0.1),
|
||||
])
|
||||
//self.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width * 0.088),
|
||||
//self.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height * 0.1),
|
||||
self.widthAnchor.constraint(equalToConstant: 85),
|
||||
self.heightAnchor.constraint(equalToConstant: 65),
|
||||
])
|
||||
}
|
||||
|
||||
// Touch event handling
|
||||
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
super.touchesBegan(touches, with: event)
|
||||
//self.backgroundColor = UIColor(red: 0.0, green: 0.0, blue: 1.0, alpha: 0.7)
|
||||
self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
|
||||
|
||||
|
||||
if !OnScreenKeyView.relocationMode { LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_DOWN), 0) }
|
||||
if !OnScreenKeyView.editMode {
|
||||
self.backgroundColor = UIColor.systemBlue.withAlphaComponent(0.7)
|
||||
LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_DOWN), 0)
|
||||
}
|
||||
else {
|
||||
// Store the initial center point of the key
|
||||
if let touch = touches.first {
|
||||
let touchLocation = touch.location(in: superview)
|
||||
storedLocation = touchLocation
|
||||
@@ -89,15 +96,17 @@ import UIKit
|
||||
|
||||
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
super.touchesMoved(touches, with: event)
|
||||
OnScreenKeyView.timestampOfButtonBeingDragged = self.timestamp
|
||||
|
||||
// Move the KeyView based on touch movement in relocation mode
|
||||
if OnScreenKeyView.relocationMode {
|
||||
if OnScreenKeyView.editMode {
|
||||
if let touch = touches.first {
|
||||
let currentLocation = touch.location(in: superview)
|
||||
let offsetX = currentLocation.x - storedLocation.x
|
||||
let offsetY = currentLocation.y - storedLocation.y
|
||||
|
||||
center = CGPoint(x: center.x + offsetX, y: center.y + offsetY)
|
||||
//NSLog("x coord: %f, y coord: %f", self.frame.origin.x, self.frame.origin.y)
|
||||
storedLocation = currentLocation // Update initial center for next movement
|
||||
}
|
||||
}
|
||||
@@ -106,7 +115,30 @@ import UIKit
|
||||
|
||||
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||
super.touchesEnded(touches, with: event)
|
||||
if !OnScreenKeyView.editMode {
|
||||
LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0)
|
||||
return
|
||||
}
|
||||
self.backgroundColor = self.originalBackgroundColor
|
||||
if !OnScreenKeyView.relocationMode { LiSendKeyboardEvent(CommandManager.keyMappings[self.keyString]!,Int8(KEY_ACTION_UP), 0) }
|
||||
|
||||
guard let superview = superview else { return }
|
||||
|
||||
// Deactivate existing constraints if necessary
|
||||
NSLayoutConstraint.deactivate(self.constraints)
|
||||
|
||||
// Add new constraints based on the current center position
|
||||
translatesAutoresizingMaskIntoConstraints = true
|
||||
|
||||
// Create new constraints
|
||||
let newLeadingConstraint = self.leadingAnchor.constraint(equalTo: superview.leadingAnchor, constant: self.frame.origin.x)
|
||||
let newTopConstraint = self.topAnchor.constraint(equalTo: superview.topAnchor, constant: self.frame.origin.y)
|
||||
|
||||
// Activate the new location constraints
|
||||
NSLayoutConstraint.activate([newLeadingConstraint, newTopConstraint])
|
||||
|
||||
// Trigger layout update
|
||||
superview.layoutIfNeeded()
|
||||
|
||||
setupView(); //re-setup keyview style
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user