fix: green tinted image for metal 10bit yuv444

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Acaki committed 2025-07-19 20:05:17 +08:00
1 parent d72930877a
commit f0b4e2e2ad
2 files changed
+113 -12

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+39 -2
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@@ -56,6 +56,16 @@ static const struct CscParams k_CscParams_Bt2020Lim = {
},
{16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt2020Lim_10bit = {
{
{1.1644f, 0.0f, 1.6781f},
{1.1644f, -0.1874f, -0.6505f},
{1.1644f, 2.1418f, 0.0f},
},
{64.0f / 1023.0f, 512.0f / 1023.0f, 512.0f / 1023.0f},
};
static const struct CscParams k_CscParams_Bt2020Full = {
{
{1.0f, 0.0f, 1.4746f},
@@ -65,6 +75,16 @@ static const struct CscParams k_CscParams_Bt2020Full = {
{0.0f, 128.0f / 255.0f, 128.0f / 255.0f},
};
static const struct CscParams k_CscParams_Bt2020Full_10bit = {
{
{1.0f, 0.0f, 1.4746f},
{1.0f, -0.1646f, -0.5714f},
{1.0f, 1.8814f, 0.0f},
},
{0.0f, 512.0f / 1023.0f, 512.0f / 1023.0f},
};
struct Vertex {
vector_float4 position;
vector_float2 texCoord;
@@ -237,7 +257,11 @@ static const NSUInteger MaxFramesInFlight = 3;
newColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceITUR_2020);
newPixelFormat = MTLPixelFormatBGR10A2Unorm;
}
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt2020Full : k_CscParams_Bt2020Lim);
if (isHDR) {
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt2020Full_10bit : k_CscParams_Bt2020Lim_10bit);
} else {
paramBuffer.cscParams = (fullRange ? k_CscParams_Bt2020Full : k_CscParams_Bt2020Lim);
}
break;
}
case COLORSPACE_REC_601:
@@ -387,7 +411,20 @@ static const NSUInteger MaxFramesInFlight = 3;
MTLRenderPipelineDescriptor *pipelineDesc = [MTLRenderPipelineDescriptor new];
id<MTLLibrary> defaultLibrary = [_device newDefaultLibrary];
pipelineDesc.vertexFunction = [defaultLibrary newFunctionWithName:@"vs_draw"];
pipelineDesc.fragmentFunction = [defaultLibrary newFunctionWithName:planes == 2 ? @"ps_draw_biplanar" : @"ps_draw_triplanar"];
// Determine if this is 10-bit based on the layer's pixel format (after colorspace update)
BOOL is10Bit = (layer.pixelFormat == MTLPixelFormatBGR10A2Unorm);
Log(LOG_I, @"Layer pixel format: %lu, is10Bit: %@", (unsigned long)layer.pixelFormat, is10Bit ? @"YES" : @"NO");
NSString *fragmentShaderName;
if (planes == 2) {
fragmentShaderName = is10Bit ? @"ps_draw_biplanar_10bit" : @"ps_draw_biplanar_8bit";
} else {
fragmentShaderName = is10Bit ? @"ps_draw_triplanar_10bit" : @"ps_draw_triplanar_8bit";
}
Log(LOG_I, @"Rendering frame with %zu planes, using shader: %@", planes, fragmentShaderName);
pipelineDesc.fragmentFunction = [defaultLibrary newFunctionWithName:fragmentShaderName];
pipelineDesc.colorAttachments[0].pixelFormat = layer.pixelFormat;
pipelineDesc.vertexBuffers[0].mutability = MTLMutabilityImmutable;