- special game widget: YSLT for genshinImpact
- rename YSxx1 cmds to YSxx
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@@ -63,9 +63,10 @@ import UIKit
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@objc public static let oscButtonMappings: [String: Int32] = [
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"YSRT1" : 0, // RT button & RsvPad in GenshinImpact
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"YSRB1" : RB_FLAG, // RB button & RsvPad in GenshinImpact
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"YSB1" : B_FLAG, // B button & RsvPad in GenshinImpact
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"YSLT" : 0,
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"YSRT" : 0, // RT button & RsvPad in GenshinImpact
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"YSRB" : RB_FLAG, // RB button & RsvPad in GenshinImpact
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"YSB" : B_FLAG, // B button & RsvPad in GenshinImpact
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"OSCA" : A_FLAG,
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"OSCB" : B_FLAG,
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"OSCX" : X_FLAG,
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@@ -96,8 +97,8 @@ import UIKit
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@objc public static let nonVectorStickPads: [String] = ["LSPAD", "RSPAD"]
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@objc public static let specialOverlayButtonCmds: [String] = ["SETTINGS"]
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@objc public static let specialGameWidgets: [String] = ["YSRT1", "YSRB1", "YSB1", "YSRT2", "YSRB2", "YSB2", "YSEM", "YSML", "YSMR", "YSWASD"]
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@objc public static let yuanshenRsvButtonCmds: [String] = ["YSRT1", "YSRB1", "YSB1"]
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@objc public static let specialGameWidgets: [String] = ["YSLT", "YSRT", "YSRB", "YSB", "YSRT2", "YSRB2", "YSB2", "YSEM", "YSML", "YSMR", "YSWASD"]
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@objc public static let yuanshenStickPadButtonCmds: [String] = ["YSLT", "YSRT", "YSRB", "YSB"]
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@objc public static let yuanshenMouseMoveButtonCmds: [String] = ["YSEM", "YSML", "YSMR"]
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static let keyboardButtonMappings: [String: Int16] = [
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