Right click gesture & scroll gesture improvement in relative touch (trackpad) mode;
CustomTapGestureRecognizer improvement.
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@@ -7,8 +7,11 @@
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//
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#import "RelativeTouchHandler.h"
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#import "CustomTapGestureRecognizer.h"
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#include <Limelight.h>
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#define RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S 0.1
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static const int REFERENCE_WIDTH = 1280;
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static const int REFERENCE_HEIGHT = 720;
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@@ -19,6 +22,7 @@ static const int REFERENCE_HEIGHT = 720;
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BOOL isDragging;
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NSTimer* dragTimer;
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NSUInteger peakTouchCount;
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CustomTapGestureRecognizer* rightClickTapRecognizer;
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#if TARGET_OS_TV
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UIGestureRecognizer* remotePressRecognizer;
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@@ -32,6 +36,16 @@ static const int REFERENCE_HEIGHT = 720;
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self = [self init];
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self->view = view;
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// replace righclick recoginizing with my CustomTapGestureRecognizer for better experience, higher recoginizing rate.
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rightClickTapRecognizer = [[CustomTapGestureRecognizer alloc] initWithTarget:self action:@selector(mouseRightClick)];
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rightClickTapRecognizer.numberOfTouchesRequired = 2;
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rightClickTapRecognizer.tapDownTimeThreshold = RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S; // tap down time in seconds.
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rightClickTapRecognizer.delaysTouchesBegan = NO;
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rightClickTapRecognizer.delaysTouchesEnded = NO;
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[self->view addGestureRecognizer:rightClickTapRecognizer];
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#if TARGET_OS_TV
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remotePressRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonPressed:)];
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remotePressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
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@@ -46,6 +60,16 @@ static const int REFERENCE_HEIGHT = 720;
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return self;
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}
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- (void)mouseRightClick {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending right mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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});
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}
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- (BOOL)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint {
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// Movements of greater than 5 pixels are considered confirmed
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return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 5;
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@@ -102,12 +126,13 @@ static const int REFERENCE_HEIGHT = 720;
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}
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}
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}
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} else if ([[event allTouches] count] == 2) {
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} else if ([[event allTouches] count] == 2) { // mouse wheel scroll & right button click are both triggered by 2 finger gesture, some times cause competing (right click fails & scroll view jumps around).
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//I'll deal with this in coming code.
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CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:view];
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CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view];
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CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
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if (touchLocation.y != avgLocation.y) {
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if ((CACurrentMediaTime() - rightClickTapRecognizer.gestureCapturedTime > RIGHTCLICK_TAP_DOWN_TIME_THRESHOLD_S) && touchLocation.y != avgLocation.y) { //prevent sending scrollevent while right click gesture is being recognized. The time threshold is only 100ms, resulting in a barely noticeable delay before the scroll event is activated.
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LiSendHighResScrollEvent((avgLocation.y - touchLocation.y) * 10);
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}
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@@ -128,7 +153,7 @@ static const int REFERENCE_HEIGHT = 720;
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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} else if (!touchMoved) {
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if (peakTouchCount == 2) {
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/*if (peakTouchCount == 2) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending right mouse button press");
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@@ -139,7 +164,7 @@ static const int REFERENCE_HEIGHT = 720;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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});
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} else if (peakTouchCount == 1) {
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} else */if (peakTouchCount == 1) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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if (!self->isDragging){
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Log(LOG_D, @"Sending left mouse button press");
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