Refactor NativeTouchHandler, restore absolute touch, Bug fixes
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@@ -38,85 +38,83 @@
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return self;
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}
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//- (void)onLongPressStart:(NSTimer*)timer {
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// // Raise the left click and start a right click
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// LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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// LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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//}
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//
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//- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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// // Ignore touch down events with more than one finger
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// return;
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// if ([[event allTouches] count] > 1) {
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// return;
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// }
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//
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// UITouch* touch = [touches anyObject];
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// CGPoint touchLocation = [touch locationInView:view];
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//
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// // Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
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// if (touch.timestamp - lastTouchUp.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
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// sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchUpLocation.x / view.bounds.size.width), 2) +
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// pow((touchLocation.y / view.bounds.size.height) - (lastTouchUpLocation.y / view.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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// [view updateCursorLocation:touchLocation isMouse:NO];
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// }
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//
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// // Press the left button down
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// LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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//
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// // Start the long press timer
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// longPressTimer = [NSTimer scheduledTimerWithTimeInterval:LONG_PRESS_ACTIVATION_DELAY
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// target:self
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// selector:@selector(onLongPressStart:)
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// userInfo:nil
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// repeats:NO];
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//
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// lastTouchDown = touch;
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// lastTouchDownLocation = touchLocation;
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//}
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//
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//- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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// // Ignore touch move events with more than one finger
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// return;
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// if ([[event allTouches] count] > 1) {
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// return;
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// }
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//
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// UITouch* touch = [touches anyObject];
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// CGPoint touchLocation = [touch locationInView:view];
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//
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// if (sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchDownLocation.x / view.bounds.size.width), 2) +
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// pow((touchLocation.y / view.bounds.size.height) - (lastTouchDownLocation.y / view.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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// // Moved too far since touch down. Cancel the long press timer.
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// [longPressTimer invalidate];
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// longPressTimer = nil;
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// }
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//
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// [view updateCursorLocation:[[touches anyObject] locationInView:view] isMouse:NO];
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//}
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//
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//- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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// // Only fire this logic if all touches have ended
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// if ([[event allTouches] count] == [touches count]) {
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// // Cancel the long press timer
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// [longPressTimer invalidate];
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// longPressTimer = nil;
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//
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// // Left button up on finger up
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// LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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//
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// // Raise right button too in case we triggered a long press gesture
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// LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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//
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// // Remember this last touch for touch-down deadzoning
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// lastTouchUp = [touches anyObject];
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// lastTouchUpLocation = [lastTouchUp locationInView:view];
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// }
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//}
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//
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//- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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// // Treat this as a normal touchesEnded event
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// [self touchesEnded:touches withEvent:event];
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//}
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- (void)onLongPressStart:(NSTimer*)timer {
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// Raise the left click and start a right click
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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// Ignore touch down events with more than one finger
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if ([[event allTouches] count] > 1) {
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return;
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}
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UITouch* touch = [touches anyObject];
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CGPoint touchLocation = [touch locationInView:view];
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// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
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if (touch.timestamp - lastTouchUp.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
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sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchUpLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchUpLocation.y / view.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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[view updateCursorLocation:touchLocation isMouse:NO];
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}
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// Press the left button down
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Start the long press timer
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longPressTimer = [NSTimer scheduledTimerWithTimeInterval:LONG_PRESS_ACTIVATION_DELAY
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target:self
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selector:@selector(onLongPressStart:)
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userInfo:nil
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repeats:NO];
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lastTouchDown = touch;
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lastTouchDownLocation = touchLocation;
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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// Ignore touch move events with more than one finger
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if ([[event allTouches] count] > 1) {
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return;
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}
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UITouch* touch = [touches anyObject];
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CGPoint touchLocation = [touch locationInView:view];
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if (sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchDownLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchDownLocation.y / view.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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// Moved too far since touch down. Cancel the long press timer.
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[longPressTimer invalidate];
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longPressTimer = nil;
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}
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[view updateCursorLocation:[[touches anyObject] locationInView:view] isMouse:NO];
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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// Only fire this logic if all touches have ended
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if ([[event allTouches] count] == [touches count]) {
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// Cancel the long press timer
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[longPressTimer invalidate];
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longPressTimer = nil;
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// Left button up on finger up
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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// Raise right button too in case we triggered a long press gesture
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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// Remember this last touch for touch-down deadzoning
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lastTouchUp = [touches anyObject];
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lastTouchUpLocation = [lastTouchUp locationInView:view];
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}
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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// Treat this as a normal touchesEnded event
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[self touchesEnded:touches withEvent:event];
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}
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@end
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@@ -1061,7 +1061,7 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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// Even if no gamepads are present, we will always count one if OSC is enabled,
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// or it's set to auto and no keyboard or mouse is present. Absolute touch mode
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// disables the OSC.
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if (level != OnScreenControlsLevelOff && (![ControllerSupport hasKeyboardOrMouse] || level != OnScreenControlsLevelAuto) && !settings.absoluteTouchMode) {
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if (level != OnScreenControlsLevelOff && (![ControllerSupport hasKeyboardOrMouse] || level != OnScreenControlsLevelAuto) && (settings.touchMode.intValue == RELATIVE_TOUCH_MODE)) {
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mask |= 0x1;
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}
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@@ -2,33 +2,22 @@
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// NativeTouchHandler.h
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// Moonlight
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//
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// Created by ZWM on 2024/5/14.
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// Created by ZWM on 2024/6/16.
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// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
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//
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#import "StreamView.h"
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#import "DataManager.h"
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#include <Limelight.h>
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NS_ASSUME_NONNULL_BEGIN
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@interface TouchPointer : NSObject
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@interface NativeTouchHandler : UIResponder
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+ (void)initContextWith:(StreamView *)view;
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+ (void)populatePointerId:(UITouch*)touch;
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+ (void)removePointerId:(UITouch*)touch;
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+ (uint32_t) retrievePointerIdFromDict:(UITouch*)touch;
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+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation;
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+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor;
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+ (void)populatePointerObjIntoDict:(UITouch*)touch;
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+ (void)removePointerObjFromDict:(UITouch*)touch;
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+ (void)updatePointerObjInDict:(UITouch *)touch;
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+ (CGPoint)selectCoordsFor:(UITouch *)touch;
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- (id)initWith:(StreamView*)view and:(TemporarySettings*)settings;
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- (instancetype)initWith:(UITouch *)touch;
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@end
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NS_ASSUME_NONNULL_END
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@@ -2,134 +2,146 @@
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// NativeTouchHandler.m
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// Moonlight
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//
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// Created by ZWM on 2024/5/14.
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// Created by Admin on 2024/6/16.
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// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "NativeTouchHandler.h"
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#import "NativeTouchPointer.h"
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#import "StreamView.h"
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#import "DataManager.h"
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#include <Limelight.h>
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// Use a Dictionary to store UITouch object's memory address as key, and pointerId as value,字典存放UITouch对象地址和pointerId映射关系
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// pointerId will be generated from electronic noise, by arc4_random, pointerId,由随机噪声生成
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// Use a NSSet store pointerId, for quick repeition inquiry, NSSet存放活跃的pointerId合集,用于快速查找,以防重复.
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static NSMutableDictionary *pointerIdDict; //pointerId Dict for native touch.
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static NSMutableSet<NSNumber *> *pointerIdSet; //pointerIdSet for native touch.
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static NSMutableDictionary *pointerDict;
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static CGFloat pointerVelocityFactor;
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static CGFloat pointerVelocityDivider;
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static CGFloat pointerVelocityDividerLocation;
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StreamView *streamView;
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@implementation TouchPointer{
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CGPoint initialPoint;
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CGPoint latestPoint;
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CGPoint previousPoint;
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CGPoint latestRelativePoint;
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CGPoint previousRelativePoint;
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CGFloat velocityX;
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CGFloat velocityY;
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}
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+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation{
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pointerVelocityDivider = dividerLocation;
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}
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+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor{
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pointerVelocityFactor = velocityFactor;
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@implementation NativeTouchHandler {
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StreamView* streamView;
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bool activateCoordSelector;
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}
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- (instancetype)initWith:(UITouch *)touch{
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self = [self init];
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self->initialPoint = [touch locationInView:streamView];
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self->latestPoint = self->initialPoint;
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self->latestRelativePoint = self->initialPoint;
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return self;
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}
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- (void)updatePointerCoords:(UITouch *)touch{
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previousPoint = latestPoint;
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latestPoint = [touch locationInView:streamView];
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velocityX = latestPoint.x - previousPoint.x;
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velocityY = latestPoint.y - previousPoint.y;
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previousRelativePoint = latestRelativePoint;
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latestRelativePoint.x = previousRelativePoint.x + pointerVelocityFactor * velocityX;
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latestRelativePoint.y = previousRelativePoint.y + pointerVelocityFactor * velocityY;
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}
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+ (void)initContextWith:(StreamView *)view{
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streamView = view;
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pointerIdDict = [NSMutableDictionary dictionary];
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pointerIdSet = [NSMutableSet set];
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pointerDict = [NSMutableDictionary dictionary];
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pointerVelocityDividerLocation = CGRectGetWidth([[UIScreen mainScreen] bounds]) * pointerVelocityDivider;
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NSLog(@"pointerVelocityDivider: %.2f", pointerVelocityDivider);
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NSLog(@"pointerVelocityDividerLocation: %.2f", pointerVelocityDividerLocation);
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}
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+ (void)populatePointerObjIntoDict:(UITouch*)touch{
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[pointerDict setObject:[[TouchPointer alloc] initWith:touch] forKey:@((uint64_t)touch)];
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}
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+ (void)removePointerObjFromDict:(UITouch*)touch{
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uint64_t eventAddrValue = (uint64_t)touch;
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TouchPointer* pointer = [pointerDict objectForKey:@(eventAddrValue)];
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if(pointer != nil){
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[pointerDict removeObjectForKey:@(eventAddrValue)];
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}
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}
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+ (void)updatePointerObjInDict:(UITouch *)touch{
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[[pointerDict objectForKey:@((uint64_t)touch)] updatePointerCoords:touch];
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- (id)initWith:(StreamView*)view and:(TemporarySettings*)settings{
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self = [self init];
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self->streamView = view;
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activateCoordSelector = (settings.pointerVelocityModeDivider.floatValue != 1.0);
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[NativeTouchPointer setPointerVelocityDivider:settings.pointerVelocityModeDivider.floatValue];
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[NativeTouchPointer setPointerVelocityFactor:settings.touchPointerVelocityFactor.floatValue];
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[NativeTouchPointer initContextWith:streamView];
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return self;
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}
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+ (CGPoint)selectCoordsFor:(UITouch *)touch{
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TouchPointer *pointer = [pointerDict objectForKey:@((uint64_t)touch)];
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if((pointer -> initialPoint).x > pointerVelocityDividerLocation){ //if first contact coords locates on the right side of divider.
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return pointer->latestRelativePoint;
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}
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return [touch locationInView:streamView];
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}
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// 随机生成pointerId并填入NSDict和NSSet
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// generate & populate pointerId into NSDict & NSSet, called in UITouchPhaseBegan
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+ (void)populatePointerId:(UITouch*)touch{
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uint64_t eventAddrValue = (uint64_t)touch;
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uint32_t randomPointerId = arc4random_uniform(UINT32_MAX); // generate pointerId from eletronic noise.
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for(;;){
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if([pointerIdSet containsObject:@(randomPointerId)]) randomPointerId = arc4random_uniform(UINT32_MAX); // in case of new pointerId collides with existing ones, generate again.
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else{ // populate pointerId into NSDict & NSSet.
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[pointerIdDict setObject:@(randomPointerId) forKey:@(eventAddrValue)];
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[pointerIdSet addObject:@(randomPointerId)];
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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#if !TARGET_OS_TV
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if (@available(iOS 13.4, *)) {
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for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
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return;
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}
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#endif
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}
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- (void)sendTouchEvent:(UITouch*)event touchType:(uint8_t)touchType{
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CGPoint targetCoords;
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if(activateCoordSelector && event.phase == UITouchPhaseMoved) targetCoords = [NativeTouchPointer selectCoordsFor:event]; // coordinates of touch pointer replaced to relative ones here.
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else targetCoords = [event locationInView:streamView];
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CGPoint location = [streamView adjustCoordinatesForVideoArea:targetCoords];
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CGSize videoSize = [streamView getVideoAreaSize];
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LiSendTouchEvent(touchType,[NativeTouchPointer retrievePointerIdFromDict:event],location.x / videoSize.width, location.y / videoSize.height,(event.force / event.maximumPossibleForce) / sin(event.altitudeAngle),0.0f, 0.0f,[streamView getRotationFromAzimuthAngle:[event azimuthAngleInView:streamView]]);
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}
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// remove pointerId in UITouchPhaseEnded condition
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+ (void)removePointerId:(UITouch*)touch{
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uint64_t eventAddrValue = (uint64_t)touch;
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NSNumber* pointerIdObj = [pointerIdDict objectForKey:@(eventAddrValue)];
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if(pointerIdObj != nil){
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[pointerIdSet removeObject:pointerIdObj];
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[pointerIdDict removeObjectForKey:@(eventAddrValue)];
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- (void)handleUITouch:(UITouch*)event index:(int)index{
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uint8_t type;
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//BOOL pointerVelocityScaleEnabled = (settings.pointerVelocityModeDivider.floatValue != 1.0); // when the divider is 1.0, means 0% of screen shall pass velocity-scaled pointer to sunshine.
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// NSLog(@"handleUITouch %ld,%d",(long)event.phase,(uint32_t)event);
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//#define LI_TOUCH_EVENT_HOVER 0x00
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//#define LI_TOUCH_EVENT_DOWN 0x01
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//#define LI_TOUCH_EVENT_UP 0x02
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//#define LI_TOUCH_EVENT_MOVE 0x03
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//#define LI_TOUCH_EVENT_CANCEL 0x04
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//#define LI_TOUCH_EVENT_BUTTON_ONLY 0x05
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//#define LI_TOUCH_EVENT_HOVER_LEAVE 0x06
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//#define LI_TOUCH_EVENT_CANCEL_ALL 0x07
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//#define LI_ROT_UNKNOWN 0xFFFF
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// UITouchPhaseBegan, // whenever a finger touches the surface.
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// UITouchPhaseMoved, // whenever a finger moves on the surface.
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// UITouchPhaseStationary, // whenever a finger is touching the surface but hasn't moved since the previous event.
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// UITouchPhaseEnded, // whenever a finger leaves the surface.
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// UITouchPhaseCancelled, // whenever a touch doesn't end but we need to stop tracking (e.g. putting device to face)
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// UITouchPhaseRegionEntered API_AVAILABLE(ios(13.4), tvos(13.4)) API_UNAVAILABLE(watchos), // whenever a touch is entering the region of a user interface
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// UITouchPhaseRegionMoved API_AVAILABLE(ios(13.4), tvos(13.4)) API_UNAVAILABLE(watchos), // when a touch is inside the region of a user interface, but hasn’t yet made contact or left the region
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// UITouchPhaseRegionExited API_AVAILABLE(ios(13.4), tvos(13.4))
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switch (event.phase) {
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case UITouchPhaseBegan://开始触摸
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type = LI_TOUCH_EVENT_DOWN;
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[NativeTouchPointer populatePointerId:event]; //获取并记录pointerId
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if(activateCoordSelector) [NativeTouchPointer populatePointerObjIntoDict:event];
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break;
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case UITouchPhaseMoved://移动
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case UITouchPhaseStationary:
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type = LI_TOUCH_EVENT_MOVE;
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if(activateCoordSelector) [NativeTouchPointer updatePointerObjInDict:event];
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break;
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case UITouchPhaseEnded://触摸结束
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type = LI_TOUCH_EVENT_UP;
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[self sendTouchEvent:event touchType:type]; //先发送,再删除
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[NativeTouchPointer removePointerId:event]; //删除pointerId
|
||||
if(activateCoordSelector) [NativeTouchPointer removePointerObjFromDict:event];
|
||||
return;
|
||||
case UITouchPhaseCancelled://触摸取消
|
||||
type = LI_TOUCH_EVENT_CANCEL;
|
||||
[self sendTouchEvent:event touchType:type]; //先发送,再删除
|
||||
[NativeTouchPointer removePointerId:event]; //删除pointerId
|
||||
if(activateCoordSelector) [NativeTouchPointer removePointerObjFromDict:event];
|
||||
return;
|
||||
case UITouchPhaseRegionEntered://停留
|
||||
case UITouchPhaseRegionMoved://停留
|
||||
type = LI_TOUCH_EVENT_HOVER;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
[self sendTouchEvent:event touchType:type];
|
||||
}
|
||||
|
||||
// 从字典中获取UITouch事件对应的pointerId
|
||||
// call this only when NSDcit & NSSet is up-to-date.
|
||||
+ (uint32_t) retrievePointerIdFromDict:(UITouch*)touch{
|
||||
return [[pointerIdDict objectForKey:@((uint64_t)touch)] unsignedIntValue];
|
||||
|
||||
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
// NSLog(@"touchesMoved - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
// NSLog(@"touchesEnded - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
}
|
||||
// NSLog(@"touchesCancelled - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
//
|
||||
// NativeTouchPointer.h
|
||||
// Moonlight
|
||||
//
|
||||
// Created by ZWM on 2024/5/14.
|
||||
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
|
||||
//
|
||||
|
||||
#import "StreamView.h"
|
||||
|
||||
NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
@interface NativeTouchPointer : NSObject
|
||||
|
||||
+ (void)initContextWith:(StreamView *)view;
|
||||
+ (void)populatePointerId:(UITouch*)touch;
|
||||
+ (void)removePointerId:(UITouch*)touch;
|
||||
+ (uint32_t) retrievePointerIdFromDict:(UITouch*)touch;
|
||||
+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation;
|
||||
+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor;
|
||||
+ (void)populatePointerObjIntoDict:(UITouch*)touch;
|
||||
+ (void)removePointerObjFromDict:(UITouch*)touch;
|
||||
+ (void)updatePointerObjInDict:(UITouch *)touch;
|
||||
+ (CGPoint)selectCoordsFor:(UITouch *)touch;
|
||||
|
||||
|
||||
- (instancetype)initWith:(UITouch *)touch;
|
||||
@end
|
||||
|
||||
|
||||
|
||||
|
||||
NS_ASSUME_NONNULL_END
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
//
|
||||
// NativeTouchPointer.m
|
||||
// Moonlight
|
||||
//
|
||||
// Created by ZWM on 2024/5/14.
|
||||
// Copyright © 2024 Moonlight Game Streaming Project. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#import "NativeTouchPointer.h"
|
||||
#include <Limelight.h>
|
||||
|
||||
// native touch pointer class deals with:
|
||||
// generating pointerId randomly, pointerId Dic & set management
|
||||
// pointer instance with coordinate manipulation.
|
||||
|
||||
|
||||
// Use a Dictionary to store UITouch object's memory address as key, and pointerId as value,字典存放UITouch对象地址和pointerId映射关系
|
||||
// pointerId will be generated from electronic noise, by arc4_random, pointerId,由随机噪声生成
|
||||
// Use a NSSet store pointerId, for quick repeition inquiry, NSSet存放活跃的pointerId合集,用于快速查找,以防重复.
|
||||
static NSMutableDictionary *pointerIdDict; //pointerId Dict for native touch.
|
||||
static NSMutableSet<NSNumber *> *pointerIdSet; //pointerIdSet for native touch.
|
||||
static NSMutableDictionary *pointerDict;
|
||||
|
||||
static CGFloat pointerVelocityFactor;
|
||||
static CGFloat pointerVelocityDivider;
|
||||
static CGFloat pointerVelocityDividerLocation;
|
||||
|
||||
StreamView *streamView;
|
||||
|
||||
@implementation NativeTouchPointer{
|
||||
CGPoint initialPoint;
|
||||
CGPoint latestPoint;
|
||||
CGPoint previousPoint;
|
||||
CGPoint latestRelativePoint;
|
||||
CGPoint previousRelativePoint;
|
||||
CGFloat velocityX;
|
||||
CGFloat velocityY;
|
||||
}
|
||||
|
||||
+ (void)setPointerVelocityDivider:(CGFloat)dividerLocation{
|
||||
pointerVelocityDivider = dividerLocation;
|
||||
}
|
||||
|
||||
+ (void)setPointerVelocityFactor:(CGFloat)velocityFactor{
|
||||
pointerVelocityFactor = velocityFactor;
|
||||
}
|
||||
|
||||
|
||||
- (instancetype)initWith:(UITouch *)touch{
|
||||
self = [self init];
|
||||
self->initialPoint = [touch locationInView:streamView];
|
||||
self->latestPoint = self->initialPoint;
|
||||
self->latestRelativePoint = self->initialPoint;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)updatePointerCoords:(UITouch *)touch{
|
||||
previousPoint = latestPoint;
|
||||
latestPoint = [touch locationInView:streamView];
|
||||
velocityX = latestPoint.x - previousPoint.x;
|
||||
velocityY = latestPoint.y - previousPoint.y;
|
||||
previousRelativePoint = latestRelativePoint;
|
||||
latestRelativePoint.x = previousRelativePoint.x + pointerVelocityFactor * velocityX;
|
||||
latestRelativePoint.y = previousRelativePoint.y + pointerVelocityFactor * velocityY;
|
||||
}
|
||||
|
||||
+ (void)initContextWith:(StreamView *)view{
|
||||
streamView = view;
|
||||
pointerIdDict = [NSMutableDictionary dictionary];
|
||||
pointerIdSet = [NSMutableSet set];
|
||||
pointerDict = [NSMutableDictionary dictionary];
|
||||
pointerVelocityDividerLocation = CGRectGetWidth([[UIScreen mainScreen] bounds]) * pointerVelocityDivider;
|
||||
NSLog(@"pointerVelocityDivider: %.2f", pointerVelocityDivider);
|
||||
NSLog(@"pointerVelocityDividerLocation: %.2f", pointerVelocityDividerLocation);
|
||||
}
|
||||
|
||||
+ (void)populatePointerObjIntoDict:(UITouch*)touch{
|
||||
[pointerDict setObject:[[NativeTouchPointer alloc] initWith:touch] forKey:@((uint64_t)touch)];
|
||||
}
|
||||
|
||||
+ (void)removePointerObjFromDict:(UITouch*)touch{
|
||||
uint64_t eventAddrValue = (uint64_t)touch;
|
||||
NativeTouchPointer* pointer = [pointerDict objectForKey:@(eventAddrValue)];
|
||||
if(pointer != nil){
|
||||
[pointerDict removeObjectForKey:@(eventAddrValue)];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+ (void)updatePointerObjInDict:(UITouch *)touch{
|
||||
[[pointerDict objectForKey:@((uint64_t)touch)] updatePointerCoords:touch];
|
||||
}
|
||||
|
||||
|
||||
+ (CGPoint)selectCoordsFor:(UITouch *)touch{
|
||||
NativeTouchPointer *pointer = [pointerDict objectForKey:@((uint64_t)touch)];
|
||||
if((pointer -> initialPoint).x > pointerVelocityDividerLocation){ //if first contact coords locates on the right side of divider.
|
||||
return pointer->latestRelativePoint;
|
||||
}
|
||||
return [touch locationInView:streamView];
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 随机生成pointerId并填入NSDict和NSSet
|
||||
// generate & populate pointerId into NSDict & NSSet, called in UITouchPhaseBegan
|
||||
+ (void)populatePointerId:(UITouch*)touch{
|
||||
uint64_t eventAddrValue = (uint64_t)touch;
|
||||
uint32_t randomPointerId = arc4random_uniform(UINT32_MAX); // generate pointerId from eletronic noise.
|
||||
for(;;){
|
||||
if([pointerIdSet containsObject:@(randomPointerId)]) randomPointerId = arc4random_uniform(UINT32_MAX); // in case of new pointerId collides with existing ones, generate again.
|
||||
else{ // populate pointerId into NSDict & NSSet.
|
||||
[pointerIdDict setObject:@(randomPointerId) forKey:@(eventAddrValue)];
|
||||
[pointerIdSet addObject:@(randomPointerId)];
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// remove pointerId in UITouchPhaseEnded condition
|
||||
+ (void)removePointerId:(UITouch*)touch{
|
||||
uint64_t eventAddrValue = (uint64_t)touch;
|
||||
NSNumber* pointerIdObj = [pointerIdDict objectForKey:@(eventAddrValue)];
|
||||
if(pointerIdObj != nil){
|
||||
[pointerIdSet removeObject:pointerIdObj];
|
||||
[pointerIdDict removeObjectForKey:@(eventAddrValue)];
|
||||
}
|
||||
}
|
||||
|
||||
// 从字典中获取UITouch事件对应的pointerId
|
||||
// call this only when NSDcit & NSSet is up-to-date.
|
||||
+ (uint32_t) retrievePointerIdFromDict:(UITouch*)touch{
|
||||
return [[pointerIdDict objectForKey:@((uint64_t)touch)] unsignedIntValue];
|
||||
}
|
||||
|
||||
|
||||
|
||||
@end
|
||||
@@ -28,6 +28,10 @@
|
||||
interactionDelegate:(id<UserInteractionDelegate>)interactionDelegate
|
||||
config:(StreamConfiguration*)streamConfig;
|
||||
- (void) showOnScreenControls;
|
||||
- (CGSize) getVideoAreaSize;
|
||||
- (CGPoint) adjustCoordinatesForVideoArea:(CGPoint)point;
|
||||
- (uint16_t)getRotationFromAzimuthAngle:(float)azimuthAngle;
|
||||
|
||||
- (OnScreenControlsLevel) getCurrentOscState;
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#import "DataManager.h"
|
||||
#import "ControllerSupport.h"
|
||||
#import "KeyboardSupport.h"
|
||||
#import "NativeTouchPointer.h"
|
||||
#import "NativeTouchHandler.h"
|
||||
#import "RelativeTouchHandler.h"
|
||||
#import "AbsoluteTouchHandler.h"
|
||||
@@ -92,21 +93,24 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
// tvOS requires RelativeTouchHandler to manage Apple Remote input
|
||||
self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self];
|
||||
#else
|
||||
// iOS uses RelativeTouchHandler or AbsoluteTouchHandler depending on user preference
|
||||
if (settings.absoluteTouchMode) {
|
||||
// self->touchHandler = [[AbsoluteTouchHandler alloc] initWithView:self];
|
||||
[TouchPointer setPointerVelocityDivider:settings.pointerVelocityModeDivider.floatValue];
|
||||
[TouchPointer setPointerVelocityFactor:settings.touchPointerVelocityFactor.floatValue];
|
||||
[TouchPointer initContextWith:self];
|
||||
}
|
||||
else {
|
||||
self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self];
|
||||
// iOS uses touch Mode depending on user preference
|
||||
|
||||
|
||||
switch (settings.touchMode.intValue) {
|
||||
case NATIVE_TOUCH_MODE:
|
||||
self->touchHandler = [[NativeTouchHandler alloc] initWith:self and:settings]; break;
|
||||
case RELATIVE_TOUCH_MODE:
|
||||
self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self]; break;
|
||||
case ABSOLUTE_TOUCH_MODE:
|
||||
self->touchHandler = [[AbsoluteTouchHandler alloc] initWithView:self]; break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport streamConfig:streamConfig];
|
||||
OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
|
||||
if (settings.absoluteTouchMode) {
|
||||
Log(LOG_I, @"On-screen controls disabled in absolute touch mode");
|
||||
if (settings.touchMode.intValue != RELATIVE_TOUCH_MODE) {
|
||||
Log(LOG_I, @"On-screen controls disabled in non-relative touch mode");
|
||||
[onScreenControls setLevel:OnScreenControlsLevelOff];
|
||||
}
|
||||
else if (level == OnScreenControlsLevelAuto) {
|
||||
@@ -335,11 +339,11 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
|
||||
- (void)sendTouchEvent:(UITouch*)event touchType:(uint8_t)touchType{
|
||||
CGPoint targetCoords;
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0 && event.phase == UITouchPhaseMoved) targetCoords = [TouchPointer selectCoordsFor:event]; // coordinates of touch pointer replaced to relative ones here.
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0 && event.phase == UITouchPhaseMoved) targetCoords = [NativeTouchPointer selectCoordsFor:event]; // coordinates of touch pointer replaced to relative ones here.
|
||||
else targetCoords = [event locationInView:self];
|
||||
CGPoint location = [self adjustCoordinatesForVideoArea:targetCoords];
|
||||
CGSize videoSize = [self getVideoAreaSize];
|
||||
LiSendTouchEvent(touchType,[TouchPointer retrievePointerIdFromDict:event],location.x / videoSize.width, location.y / videoSize.height,(event.force / event.maximumPossibleForce) / sin(event.altitudeAngle),0.0f, 0.0f,[self getRotationFromAzimuthAngle:[event azimuthAngleInView:self]]);
|
||||
LiSendTouchEvent(touchType,[NativeTouchPointer retrievePointerIdFromDict:event],location.x / videoSize.width, location.y / videoSize.height,(event.force / event.maximumPossibleForce) / sin(event.altitudeAngle),0.0f, 0.0f,[self getRotationFromAzimuthAngle:[event azimuthAngleInView:self]]);
|
||||
}
|
||||
|
||||
|
||||
@@ -369,25 +373,25 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
switch (event.phase) {
|
||||
case UITouchPhaseBegan://开始触摸
|
||||
type = LI_TOUCH_EVENT_DOWN;
|
||||
[TouchPointer populatePointerId:event]; //获取并记录pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [TouchPointer populatePointerObjIntoDict:event];
|
||||
[NativeTouchPointer populatePointerId:event]; //获取并记录pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [NativeTouchPointer populatePointerObjIntoDict:event];
|
||||
break;
|
||||
case UITouchPhaseMoved://移动
|
||||
case UITouchPhaseStationary:
|
||||
type = LI_TOUCH_EVENT_MOVE;
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [TouchPointer updatePointerObjInDict:event];
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [NativeTouchPointer updatePointerObjInDict:event];
|
||||
break;
|
||||
case UITouchPhaseEnded://触摸结束
|
||||
type = LI_TOUCH_EVENT_UP;
|
||||
[self sendTouchEvent:event touchType:type]; //先发送,再删除
|
||||
[TouchPointer removePointerId:event]; //删除pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [TouchPointer removePointerObjFromDict:event];
|
||||
[NativeTouchPointer removePointerId:event]; //删除pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [NativeTouchPointer removePointerObjFromDict:event];
|
||||
return;
|
||||
case UITouchPhaseCancelled://触摸取消
|
||||
type = LI_TOUCH_EVENT_CANCEL;
|
||||
[self sendTouchEvent:event touchType:type]; //先发送,再删除
|
||||
[TouchPointer removePointerId:event]; //删除pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [TouchPointer removePointerObjFromDict:event];
|
||||
[NativeTouchPointer removePointerId:event]; //删除pointerId
|
||||
if(settings.pointerVelocityModeDivider.floatValue != 1.0) [NativeTouchPointer removePointerObjFromDict:event];
|
||||
return;
|
||||
case UITouchPhaseRegionEntered://停留
|
||||
case UITouchPhaseRegionMoved://停留
|
||||
@@ -480,29 +484,11 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
#endif
|
||||
|
||||
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
// NSArray<UITouch*> *arr1 = [[event allTouches] allObjects];
|
||||
//// NSLog(@"touchesBegan - %lu",[[event allTouches] count]);
|
||||
//// NSLog(@"touchesBegan - %lu",arr1.count);
|
||||
//
|
||||
// for(int i=0;i<arr1.count;i++){
|
||||
// if (arr1[i].type == UITouchTypePencil) {
|
||||
// [self sendStylusEvent:arr1[i]];
|
||||
// return;
|
||||
//
|
||||
// }
|
||||
// // TemporarySettings* settings = [[[DataManager alloc] init] getSettings];
|
||||
// if (settings.absoluteTouchMode) {
|
||||
// [self handleUITouch:arr1[i] index:i];
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (settings.absoluteTouchMode) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
if (settings.touchMode.intValue == NATIVE_TOUCH_MODE) {
|
||||
[touchHandler touchesBegan:touches withEvent:event];
|
||||
return; //This is a native touch oriented fork, in native touch mode, this call back method deals with native touch only.
|
||||
}
|
||||
else{
|
||||
for (UITouch* touch in touches) {
|
||||
@@ -511,7 +497,6 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
// NSLog(@"touchesBegan - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
}
|
||||
#endif
|
||||
if ([self handleMouseButtonEvent:BUTTON_ACTION_PRESS
|
||||
@@ -659,9 +644,9 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
if (settings.absoluteTouchMode) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
if (settings.touchMode.intValue == NATIVE_TOUCH_MODE) {
|
||||
[touchHandler touchesMoved:touches withEvent:event];
|
||||
return; //This is a native touch oriented fork, in native touch mode, this call back method deals with native touch only.
|
||||
}
|
||||
else{
|
||||
for (UITouch* touch in touches) {
|
||||
@@ -670,8 +655,6 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NSLog(@"touchesMoved - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
UITouch *touch = [touches anyObject];
|
||||
if (touch.type == UITouchTypeIndirectPointer) {
|
||||
if (@available(iOS 14.0, *)) {
|
||||
@@ -741,9 +724,9 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
if (settings.absoluteTouchMode) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
if (settings.touchMode.intValue == NATIVE_TOUCH_MODE) {
|
||||
[touchHandler touchesEnded:touches withEvent:event];
|
||||
return; //This is a native touch oriented fork, in native touch mode, this call back method deals with native touch only.
|
||||
}
|
||||
else{
|
||||
for (UITouch* touch in touches) {
|
||||
@@ -752,7 +735,6 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
// NSLog(@"touchesEnded - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
}
|
||||
#endif
|
||||
if ([self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
|
||||
@@ -775,10 +757,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
[touchHandler touchesCancelled:touches withEvent:event];
|
||||
#if !TARGET_OS_TV
|
||||
if (@available(iOS 13.4, *)) {
|
||||
if (settings.absoluteTouchMode) {
|
||||
for (UITouch* touch in touches) [self handleUITouch:touch index:0];// Native touch (absoluteTouch) first!
|
||||
return;
|
||||
}
|
||||
if (settings.touchMode.intValue == NATIVE_TOUCH_MODE) return; //This is a native touch oriented fork, in native touch mode, this call back method deals with native touch only.
|
||||
else{
|
||||
for (UITouch* touch in touches) {
|
||||
if (touch.type == UITouchTypePencil) {
|
||||
@@ -787,7 +766,6 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
// NSLog(@"touchesCancelled - allTouches %lu, pointerSet count %lu",[[event allTouches] count], [pointerIdSet count]);
|
||||
#endif
|
||||
[self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
|
||||
forTouches:touches
|
||||
|
||||
Reference in new issue
Block a user