Merge branch 'PiP2' into PiP1

This commit is contained in:
TrueZhuanjia
2025-07-12 16:04:16 +08:00
8 changed files with 30 additions and 51 deletions
+11 -25
View File
@@ -39,21 +39,12 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
- (void)reinitializeDisplayLayer
{
CALayer *oldLayer = _displayLayer;
bool pipIsActive = [(StreamView* )_view.superview isPipActive];
NSLog(@"pipIsActive: %d, %f", pipIsActive, CACurrentMediaTime());
if (!pipIsActive) {
if (_displayLayer == nil) {
_displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
_displayLayer.backgroundColor = [UIColor greenColor].CGColor;
//if(pipIsActive) [_view.layer addSublayer:_displayLayer];
_displayLayer.backgroundColor = [UIColor blackColor].CGColor;
_displayLayer.videoGravity = AVLayerVideoGravityResize;
[_view.layer addSublayer:_displayLayer];
}
//_displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
//_displayLayer.backgroundColor = [UIColor blackColor].CGColor;
// Ensure the AVSampleBufferDisplayLayer is sized to preserve the aspect ratio
// of the video stream. We used to use AVLayerVideoGravityResizeAspect, but that
@@ -66,31 +57,24 @@ extern int ff_isom_write_av1c(AVIOContext *pb, const uint8_t *buf, int size,
} else {
videoSize = CGSizeMake(_view.bounds.size.width, _view.bounds.size.width / _streamAspectRatio);
}
[CATransaction begin];
[CATransaction setDisableActions:YES];
_displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
_displayLayer.bounds = CGRectMake(0, 0, videoSize.width, videoSize.height);
_displayLayer.videoGravity = AVLayerVideoGravityResize;
[CATransaction commit];
// Hide the layer until we get an IDR frame. This ensures we
// can see the loading progress label as the stream is starting.
_displayLayer.hidden = YES;
if(!pipIsActive){
if (oldLayer != nil) {
// Switch out the old display layer with the new one
[_view.layer replaceSublayer:oldLayer with:_displayLayer];
}
else {
[_view.layer addSublayer:_displayLayer];
}
}
if (formatDesc != nil) {
CFRelease(formatDesc);
formatDesc = nil;
}
}
- (id)initWithView:(UIView*)view callbacks:(id<ConnectionCallbacks>)callbacks streamAspectRatio:(float)aspectRatio useFramePacing:(BOOL)useFramePacing
- (id)initWithView:(UIView* )view callbacks:(id<ConnectionCallbacks>)callbacks streamAspectRatio:(float)aspectRatio useFramePacing:(BOOL)useFramePacing
{
NSLog(@"initializing video decoder %f", CACurrentMediaTime());
self = [super init];
@@ -538,6 +522,8 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
if (_displayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
Log(LOG_E, @"Display layer rendering failed: %@", _displayLayer.error);
[self->_displayLayer flushAndRemoveImage];
// Recreate the display layer. We are already on the main thread,
// so this is safe to do right here.
[self reinitializeDisplayLayer];