- feat: on-screen button visual feedback switch
- feat: touch input disabled mode (while allowing on-screen widget input) - fixed: swapAbxy stack dynamic UI
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@@ -34,6 +34,7 @@ import UIKit
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@objc public var widgetType: WidgetTypeEnum = WidgetTypeEnum.uninitialized
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@objc static public var editMode: Bool = false
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@objc static public var buttonVisualFeedbackEnabled: Bool = true
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@objc public var buttonLabel: String
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@objc public var cmdString: String
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private var buttonString: String = ""
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@@ -555,13 +556,15 @@ import UIKit
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}
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private func showl3r3Indicator(){
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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self.l3r3Indicator.borderColor = voidlinkPurple
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self.l3r3Indicator.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
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CATransaction.commit()
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if OnScreenWidgetView.buttonVisualFeedbackEnabled {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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self.l3r3Indicator.borderColor = voidlinkPurple
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self.l3r3Indicator.position = CGPointMake(CGRectGetMinX(self.frame)+touchBeganLocation.x, CGRectGetMinY(self.frame)+touchBeganLocation.y)
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CATransaction.commit()
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}
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if vibrationOn {
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vibrationGenerator.prepare()
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@@ -1021,28 +1024,32 @@ import UIKit
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private func handleButtonDown() {
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if !OnScreenWidgetView.editMode {self.sendComboButtonsDownEvent(comboStrings: self.comboButtonStrings)}
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 0
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buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)) // update position every time we press down the button
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buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // this will show the visual effect
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buttonDownVisualEffectLayer.borderColor = voidlinkPurple
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if OnScreenWidgetView.buttonVisualFeedbackEnabled {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 0
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buttonDownVisualEffectLayer.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)) // update position every time we press down the button
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buttonDownVisualEffectLayer.borderWidth = self.buttonDownVisualEffectWidth // this will show the visual effect
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buttonDownVisualEffectLayer.borderColor = voidlinkPurple
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CATransaction.commit()
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}
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if vibrationOn {
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vibrationGenerator.prepare()
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vibrationGenerator.impactOccurred()
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// print("vibrationInstance: \(vibrationGenerator)")
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}
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CATransaction.commit()
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}
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private func handleButtonUp() {
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if !OnScreenWidgetView.editMode {self.sendComboButtonsUpEvent(comboStrings: self.comboButtonStrings)}
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 1
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buttonDownVisualEffectLayer.borderWidth = 0
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buttonDownVisualEffectLayer.borderColor = defaultBorderColor
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CATransaction.commit()
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if OnScreenWidgetView.buttonVisualFeedbackEnabled {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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// self.layer.borderWidth = 1
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buttonDownVisualEffectLayer.borderWidth = 0
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buttonDownVisualEffectLayer.borderColor = defaultBorderColor
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CATransaction.commit()
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}
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}
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private func setupLrudDirectionIndicatorlayers() {
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